BeechTree01GoldA.prefab 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &1001565748956958
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 4035011566616126}
  12. - component: {fileID: 33316960346782728}
  13. - component: {fileID: 23801389818242716}
  14. - component: {fileID: 193375041296662416}
  15. m_Layer: 0
  16. m_Name: BeecthTree01GoldA_afsTREE_xmvcb _xlod02_xlp
  17. m_TagString: Untagged
  18. m_Icon: {fileID: 0}
  19. m_NavMeshLayer: 0
  20. m_StaticEditorFlags: 0
  21. m_IsActive: 1
  22. --- !u!4 &4035011566616126
  23. Transform:
  24. m_ObjectHideFlags: 0
  25. m_CorrespondingSourceObject: {fileID: 0}
  26. m_PrefabInstance: {fileID: 0}
  27. m_PrefabAsset: {fileID: 0}
  28. m_GameObject: {fileID: 1001565748956958}
  29. m_LocalRotation: {x: 0.0000018099951, y: 0, z: -0, w: 1}
  30. m_LocalPosition: {x: 0, y: 0, z: 0}
  31. m_LocalScale: {x: 1, y: 1, z: 1}
  32. m_ConstrainProportionsScale: 0
  33. m_Children: []
  34. m_Father: {fileID: 4071425029987146}
  35. m_RootOrder: 2
  36. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  37. --- !u!33 &33316960346782728
  38. MeshFilter:
  39. m_ObjectHideFlags: 0
  40. m_CorrespondingSourceObject: {fileID: 0}
  41. m_PrefabInstance: {fileID: 0}
  42. m_PrefabAsset: {fileID: 0}
  43. m_GameObject: {fileID: 1001565748956958}
  44. m_Mesh: {fileID: 4300000, guid: c9082e67d59816140aad1467ef62c066, type: 2}
  45. --- !u!23 &23801389818242716
  46. MeshRenderer:
  47. m_ObjectHideFlags: 0
  48. m_CorrespondingSourceObject: {fileID: 0}
  49. m_PrefabInstance: {fileID: 0}
  50. m_PrefabAsset: {fileID: 0}
  51. m_GameObject: {fileID: 1001565748956958}
  52. m_Enabled: 1
  53. m_CastShadows: 1
  54. m_ReceiveShadows: 1
  55. m_DynamicOccludee: 1
  56. m_StaticShadowCaster: 0
  57. m_MotionVectors: 1
  58. m_LightProbeUsage: 1
  59. m_ReflectionProbeUsage: 1
  60. m_RayTracingMode: 2
  61. m_RayTraceProcedural: 0
  62. m_RenderingLayerMask: 1
  63. m_RendererPriority: 0
  64. m_Materials:
  65. - {fileID: 2100000, guid: 067532c46ee428e4d94fd12f417c3e3a, type: 2}
  66. - {fileID: 2100000, guid: d5c13891adca2e141a89fb1639d12d4e, type: 2}
  67. m_StaticBatchInfo:
  68. firstSubMesh: 0
  69. subMeshCount: 0
  70. m_StaticBatchRoot: {fileID: 0}
  71. m_ProbeAnchor: {fileID: 0}
  72. m_LightProbeVolumeOverride: {fileID: 0}
  73. m_ScaleInLightmap: 1
  74. m_ReceiveGI: 1
  75. m_PreserveUVs: 0
  76. m_IgnoreNormalsForChartDetection: 0
  77. m_ImportantGI: 0
  78. m_StitchLightmapSeams: 1
  79. m_SelectedEditorRenderState: 3
  80. m_MinimumChartSize: 4
  81. m_AutoUVMaxDistance: 0.5
  82. m_AutoUVMaxAngle: 89
  83. m_LightmapParameters: {fileID: 0}
  84. m_SortingLayerID: 0
  85. m_SortingLayer: 0
  86. m_SortingOrder: 0
  87. m_AdditionalVertexStreams: {fileID: 0}
  88. --- !u!193 &193375041296662416
  89. Tree:
  90. m_ObjectHideFlags: 0
  91. m_CorrespondingSourceObject: {fileID: 0}
  92. m_PrefabInstance: {fileID: 0}
  93. m_PrefabAsset: {fileID: 0}
  94. m_GameObject: {fileID: 1001565748956958}
  95. m_SpeedTreeWindAsset: {fileID: 0}
  96. m_TreeData: {fileID: 0}
  97. --- !u!1 &1039716174474998
  98. GameObject:
  99. m_ObjectHideFlags: 0
  100. m_CorrespondingSourceObject: {fileID: 0}
  101. m_PrefabInstance: {fileID: 0}
  102. m_PrefabAsset: {fileID: 0}
  103. serializedVersion: 6
  104. m_Component:
  105. - component: {fileID: 4442526437325070}
  106. - component: {fileID: 227234625143597196}
  107. m_Layer: 0
  108. m_Name: BeecthTree01GoldA_BillboardRenderer
  109. m_TagString: Untagged
  110. m_Icon: {fileID: 0}
  111. m_NavMeshLayer: 0
  112. m_StaticEditorFlags: 0
  113. m_IsActive: 1
  114. --- !u!4 &4442526437325070
  115. Transform:
  116. m_ObjectHideFlags: 0
  117. m_CorrespondingSourceObject: {fileID: 0}
  118. m_PrefabInstance: {fileID: 0}
  119. m_PrefabAsset: {fileID: 0}
  120. m_GameObject: {fileID: 1039716174474998}
  121. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  122. m_LocalPosition: {x: 0, y: 0, z: 0}
  123. m_LocalScale: {x: 1, y: 1, z: 1}
  124. m_ConstrainProportionsScale: 0
  125. m_Children: []
  126. m_Father: {fileID: 4071425029987146}
  127. m_RootOrder: 3
  128. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  129. --- !u!227 &227234625143597196
  130. BillboardRenderer:
  131. m_ObjectHideFlags: 0
  132. m_CorrespondingSourceObject: {fileID: 0}
  133. m_PrefabInstance: {fileID: 0}
  134. m_PrefabAsset: {fileID: 0}
  135. m_GameObject: {fileID: 1039716174474998}
  136. m_Enabled: 1
  137. m_CastShadows: 2
  138. m_ReceiveShadows: 1
  139. m_DynamicOccludee: 1
  140. m_StaticShadowCaster: 0
  141. m_MotionVectors: 1
  142. m_LightProbeUsage: 1
  143. m_ReflectionProbeUsage: 1
  144. m_RayTracingMode: 0
  145. m_RayTraceProcedural: 0
  146. m_RenderingLayerMask: 1
  147. m_RendererPriority: 0
  148. m_Materials:
  149. - {fileID: 0}
  150. m_StaticBatchInfo:
  151. firstSubMesh: 0
  152. subMeshCount: 0
  153. m_StaticBatchRoot: {fileID: 0}
  154. m_ProbeAnchor: {fileID: 0}
  155. m_LightProbeVolumeOverride: {fileID: 0}
  156. m_ScaleInLightmap: 1
  157. m_ReceiveGI: 1
  158. m_PreserveUVs: 0
  159. m_IgnoreNormalsForChartDetection: 0
  160. m_ImportantGI: 0
  161. m_StitchLightmapSeams: 1
  162. m_SelectedEditorRenderState: 3
  163. m_MinimumChartSize: 4
  164. m_AutoUVMaxDistance: 0.5
  165. m_AutoUVMaxAngle: 89
  166. m_LightmapParameters: {fileID: 0}
  167. m_SortingLayerID: 0
  168. m_SortingLayer: 0
  169. m_SortingOrder: 0
  170. m_Billboard: {fileID: 22600000, guid: f1719a72c6cb2a54da115da6977a6fd9, type: 2}
  171. --- !u!1 &1168580212872030
  172. GameObject:
  173. m_ObjectHideFlags: 0
  174. m_CorrespondingSourceObject: {fileID: 0}
  175. m_PrefabInstance: {fileID: 0}
  176. m_PrefabAsset: {fileID: 0}
  177. serializedVersion: 6
  178. m_Component:
  179. - component: {fileID: 4071425029987146}
  180. - component: {fileID: 205336169865254506}
  181. m_Layer: 0
  182. m_Name: BeechTree01GoldA
  183. m_TagString: Untagged
  184. m_Icon: {fileID: 0}
  185. m_NavMeshLayer: 0
  186. m_StaticEditorFlags: 0
  187. m_IsActive: 1
  188. --- !u!4 &4071425029987146
  189. Transform:
  190. m_ObjectHideFlags: 0
  191. m_CorrespondingSourceObject: {fileID: 0}
  192. m_PrefabInstance: {fileID: 0}
  193. m_PrefabAsset: {fileID: 0}
  194. m_GameObject: {fileID: 1168580212872030}
  195. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  196. m_LocalPosition: {x: 0, y: 0, z: 0}
  197. m_LocalScale: {x: 1, y: 1, z: 1}
  198. m_ConstrainProportionsScale: 0
  199. m_Children:
  200. - {fileID: 4181319561743054}
  201. - {fileID: 4305330266629000}
  202. - {fileID: 4035011566616126}
  203. - {fileID: 4442526437325070}
  204. m_Father: {fileID: 0}
  205. m_RootOrder: 0
  206. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  207. --- !u!205 &205336169865254506
  208. LODGroup:
  209. m_ObjectHideFlags: 0
  210. m_CorrespondingSourceObject: {fileID: 0}
  211. m_PrefabInstance: {fileID: 0}
  212. m_PrefabAsset: {fileID: 0}
  213. m_GameObject: {fileID: 1168580212872030}
  214. serializedVersion: 2
  215. m_LocalReferencePoint: {x: 0, y: 8.515472, z: 0}
  216. m_Size: 21.413628
  217. m_FadeMode: 2
  218. m_AnimateCrossFading: 1
  219. m_LastLODIsBillboard: 0
  220. m_LODs:
  221. - screenRelativeHeight: 0.89650697
  222. fadeTransitionWidth: 0
  223. renderers:
  224. - renderer: {fileID: 23387082498755256}
  225. - screenRelativeHeight: 0.4955716
  226. fadeTransitionWidth: 0
  227. renderers:
  228. - renderer: {fileID: 23452910265897024}
  229. - screenRelativeHeight: 0.1479689
  230. fadeTransitionWidth: 0
  231. renderers:
  232. - renderer: {fileID: 23801389818242716}
  233. - screenRelativeHeight: 0.0059819305
  234. fadeTransitionWidth: 0
  235. renderers:
  236. - renderer: {fileID: 227234625143597196}
  237. m_Enabled: 1
  238. --- !u!1 &1675656914952592
  239. GameObject:
  240. m_ObjectHideFlags: 0
  241. m_CorrespondingSourceObject: {fileID: 0}
  242. m_PrefabInstance: {fileID: 0}
  243. m_PrefabAsset: {fileID: 0}
  244. serializedVersion: 6
  245. m_Component:
  246. - component: {fileID: 4181319561743054}
  247. - component: {fileID: 33446086348558758}
  248. - component: {fileID: 23387082498755256}
  249. - component: {fileID: 193754659889675052}
  250. - component: {fileID: 64230131720428456}
  251. m_Layer: 0
  252. m_Name: BeecthTree01GoldA_afsTREE_xmvcb _xlod00_xlp
  253. m_TagString: Untagged
  254. m_Icon: {fileID: 0}
  255. m_NavMeshLayer: 0
  256. m_StaticEditorFlags: 0
  257. m_IsActive: 1
  258. --- !u!4 &4181319561743054
  259. Transform:
  260. m_ObjectHideFlags: 0
  261. m_CorrespondingSourceObject: {fileID: 0}
  262. m_PrefabInstance: {fileID: 0}
  263. m_PrefabAsset: {fileID: 0}
  264. m_GameObject: {fileID: 1675656914952592}
  265. m_LocalRotation: {x: 0.0000018099951, y: 0, z: -0, w: 1}
  266. m_LocalPosition: {x: 0, y: 0, z: 0}
  267. m_LocalScale: {x: 1, y: 1, z: 1}
  268. m_ConstrainProportionsScale: 0
  269. m_Children: []
  270. m_Father: {fileID: 4071425029987146}
  271. m_RootOrder: 0
  272. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  273. --- !u!33 &33446086348558758
  274. MeshFilter:
  275. m_ObjectHideFlags: 0
  276. m_CorrespondingSourceObject: {fileID: 0}
  277. m_PrefabInstance: {fileID: 0}
  278. m_PrefabAsset: {fileID: 0}
  279. m_GameObject: {fileID: 1675656914952592}
  280. m_Mesh: {fileID: 4300000, guid: 4ab817fea4228b1488b14e73e3ce31d9, type: 2}
  281. --- !u!23 &23387082498755256
  282. MeshRenderer:
  283. m_ObjectHideFlags: 0
  284. m_CorrespondingSourceObject: {fileID: 0}
  285. m_PrefabInstance: {fileID: 0}
  286. m_PrefabAsset: {fileID: 0}
  287. m_GameObject: {fileID: 1675656914952592}
  288. m_Enabled: 1
  289. m_CastShadows: 1
  290. m_ReceiveShadows: 1
  291. m_DynamicOccludee: 1
  292. m_StaticShadowCaster: 0
  293. m_MotionVectors: 1
  294. m_LightProbeUsage: 1
  295. m_ReflectionProbeUsage: 1
  296. m_RayTracingMode: 2
  297. m_RayTraceProcedural: 0
  298. m_RenderingLayerMask: 1
  299. m_RendererPriority: 0
  300. m_Materials:
  301. - {fileID: 2100000, guid: 067532c46ee428e4d94fd12f417c3e3a, type: 2}
  302. - {fileID: 2100000, guid: d5c13891adca2e141a89fb1639d12d4e, type: 2}
  303. m_StaticBatchInfo:
  304. firstSubMesh: 0
  305. subMeshCount: 0
  306. m_StaticBatchRoot: {fileID: 0}
  307. m_ProbeAnchor: {fileID: 0}
  308. m_LightProbeVolumeOverride: {fileID: 0}
  309. m_ScaleInLightmap: 1
  310. m_ReceiveGI: 1
  311. m_PreserveUVs: 0
  312. m_IgnoreNormalsForChartDetection: 0
  313. m_ImportantGI: 0
  314. m_StitchLightmapSeams: 1
  315. m_SelectedEditorRenderState: 3
  316. m_MinimumChartSize: 4
  317. m_AutoUVMaxDistance: 0.5
  318. m_AutoUVMaxAngle: 89
  319. m_LightmapParameters: {fileID: 0}
  320. m_SortingLayerID: 0
  321. m_SortingLayer: 0
  322. m_SortingOrder: 0
  323. m_AdditionalVertexStreams: {fileID: 0}
  324. --- !u!193 &193754659889675052
  325. Tree:
  326. m_ObjectHideFlags: 0
  327. m_CorrespondingSourceObject: {fileID: 0}
  328. m_PrefabInstance: {fileID: 0}
  329. m_PrefabAsset: {fileID: 0}
  330. m_GameObject: {fileID: 1675656914952592}
  331. m_SpeedTreeWindAsset: {fileID: 0}
  332. m_TreeData: {fileID: 0}
  333. --- !u!64 &64230131720428456
  334. MeshCollider:
  335. m_ObjectHideFlags: 0
  336. m_CorrespondingSourceObject: {fileID: 0}
  337. m_PrefabInstance: {fileID: 0}
  338. m_PrefabAsset: {fileID: 0}
  339. m_GameObject: {fileID: 1675656914952592}
  340. m_Material: {fileID: 0}
  341. m_IsTrigger: 0
  342. m_Enabled: 1
  343. serializedVersion: 4
  344. m_Convex: 0
  345. m_CookingOptions: 30
  346. m_Mesh: {fileID: 4300000, guid: 402351e692b39a04084aac779ec37580, type: 3}
  347. --- !u!1 &1870110542892858
  348. GameObject:
  349. m_ObjectHideFlags: 0
  350. m_CorrespondingSourceObject: {fileID: 0}
  351. m_PrefabInstance: {fileID: 0}
  352. m_PrefabAsset: {fileID: 0}
  353. serializedVersion: 6
  354. m_Component:
  355. - component: {fileID: 4305330266629000}
  356. - component: {fileID: 33123457630327658}
  357. - component: {fileID: 23452910265897024}
  358. - component: {fileID: 193803281333274338}
  359. m_Layer: 0
  360. m_Name: BeecthTree01GoldA_afsTREE_xmvcb _xlod01_xlp
  361. m_TagString: Untagged
  362. m_Icon: {fileID: 0}
  363. m_NavMeshLayer: 0
  364. m_StaticEditorFlags: 0
  365. m_IsActive: 1
  366. --- !u!4 &4305330266629000
  367. Transform:
  368. m_ObjectHideFlags: 0
  369. m_CorrespondingSourceObject: {fileID: 0}
  370. m_PrefabInstance: {fileID: 0}
  371. m_PrefabAsset: {fileID: 0}
  372. m_GameObject: {fileID: 1870110542892858}
  373. m_LocalRotation: {x: 0.0000018099951, y: 0, z: -0, w: 1}
  374. m_LocalPosition: {x: 0, y: 0, z: 0}
  375. m_LocalScale: {x: 1, y: 1, z: 1}
  376. m_ConstrainProportionsScale: 0
  377. m_Children: []
  378. m_Father: {fileID: 4071425029987146}
  379. m_RootOrder: 1
  380. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  381. --- !u!33 &33123457630327658
  382. MeshFilter:
  383. m_ObjectHideFlags: 0
  384. m_CorrespondingSourceObject: {fileID: 0}
  385. m_PrefabInstance: {fileID: 0}
  386. m_PrefabAsset: {fileID: 0}
  387. m_GameObject: {fileID: 1870110542892858}
  388. m_Mesh: {fileID: 4300000, guid: ab1fcbafc4467844187ea8e8488ed594, type: 2}
  389. --- !u!23 &23452910265897024
  390. MeshRenderer:
  391. m_ObjectHideFlags: 0
  392. m_CorrespondingSourceObject: {fileID: 0}
  393. m_PrefabInstance: {fileID: 0}
  394. m_PrefabAsset: {fileID: 0}
  395. m_GameObject: {fileID: 1870110542892858}
  396. m_Enabled: 1
  397. m_CastShadows: 1
  398. m_ReceiveShadows: 1
  399. m_DynamicOccludee: 1
  400. m_StaticShadowCaster: 0
  401. m_MotionVectors: 1
  402. m_LightProbeUsage: 1
  403. m_ReflectionProbeUsage: 1
  404. m_RayTracingMode: 2
  405. m_RayTraceProcedural: 0
  406. m_RenderingLayerMask: 1
  407. m_RendererPriority: 0
  408. m_Materials:
  409. - {fileID: 2100000, guid: 067532c46ee428e4d94fd12f417c3e3a, type: 2}
  410. - {fileID: 2100000, guid: d5c13891adca2e141a89fb1639d12d4e, type: 2}
  411. m_StaticBatchInfo:
  412. firstSubMesh: 0
  413. subMeshCount: 0
  414. m_StaticBatchRoot: {fileID: 0}
  415. m_ProbeAnchor: {fileID: 0}
  416. m_LightProbeVolumeOverride: {fileID: 0}
  417. m_ScaleInLightmap: 1
  418. m_ReceiveGI: 1
  419. m_PreserveUVs: 0
  420. m_IgnoreNormalsForChartDetection: 0
  421. m_ImportantGI: 0
  422. m_StitchLightmapSeams: 1
  423. m_SelectedEditorRenderState: 3
  424. m_MinimumChartSize: 4
  425. m_AutoUVMaxDistance: 0.5
  426. m_AutoUVMaxAngle: 89
  427. m_LightmapParameters: {fileID: 0}
  428. m_SortingLayerID: 0
  429. m_SortingLayer: 0
  430. m_SortingOrder: 0
  431. m_AdditionalVertexStreams: {fileID: 0}
  432. --- !u!193 &193803281333274338
  433. Tree:
  434. m_ObjectHideFlags: 0
  435. m_CorrespondingSourceObject: {fileID: 0}
  436. m_PrefabInstance: {fileID: 0}
  437. m_PrefabAsset: {fileID: 0}
  438. m_GameObject: {fileID: 1870110542892858}
  439. m_SpeedTreeWindAsset: {fileID: 0}
  440. m_TreeData: {fileID: 0}