BeechBushEMixed.prefab 9.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &1321406823728380
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 4997368420219120}
  12. - component: {fileID: 205557002912659524}
  13. m_Layer: 0
  14. m_Name: BeechBushEMixed
  15. m_TagString: Untagged
  16. m_Icon: {fileID: 0}
  17. m_NavMeshLayer: 0
  18. m_StaticEditorFlags: 0
  19. m_IsActive: 1
  20. --- !u!4 &4997368420219120
  21. Transform:
  22. m_ObjectHideFlags: 0
  23. m_CorrespondingSourceObject: {fileID: 0}
  24. m_PrefabInstance: {fileID: 0}
  25. m_PrefabAsset: {fileID: 0}
  26. m_GameObject: {fileID: 1321406823728380}
  27. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  28. m_LocalPosition: {x: 0, y: 0, z: 0}
  29. m_LocalScale: {x: 1, y: 1, z: 1}
  30. m_ConstrainProportionsScale: 0
  31. m_Children:
  32. - {fileID: 4699520956673520}
  33. - {fileID: 4268779306580024}
  34. - {fileID: 4279952656576888}
  35. m_Father: {fileID: 0}
  36. m_RootOrder: 0
  37. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  38. --- !u!205 &205557002912659524
  39. LODGroup:
  40. m_ObjectHideFlags: 0
  41. m_CorrespondingSourceObject: {fileID: 0}
  42. m_PrefabInstance: {fileID: 0}
  43. m_PrefabAsset: {fileID: 0}
  44. m_GameObject: {fileID: 1321406823728380}
  45. serializedVersion: 2
  46. m_LocalReferencePoint: {x: 0, y: 1.0885262, z: 0}
  47. m_Size: 2.4026718
  48. m_FadeMode: 2
  49. m_AnimateCrossFading: 1
  50. m_LastLODIsBillboard: 0
  51. m_LODs:
  52. - screenRelativeHeight: 0.7037706
  53. fadeTransitionWidth: 0.6
  54. renderers:
  55. - renderer: {fileID: 23017482980247480}
  56. - screenRelativeHeight: 0.05321252
  57. fadeTransitionWidth: 0.6
  58. renderers:
  59. - renderer: {fileID: 23863978162509178}
  60. - screenRelativeHeight: 0.0059859655
  61. fadeTransitionWidth: 0.2
  62. renderers:
  63. - renderer: {fileID: 227267202868855192}
  64. m_Enabled: 1
  65. --- !u!1 &1452409400000206
  66. GameObject:
  67. m_ObjectHideFlags: 0
  68. m_CorrespondingSourceObject: {fileID: 0}
  69. m_PrefabInstance: {fileID: 0}
  70. m_PrefabAsset: {fileID: 0}
  71. serializedVersion: 6
  72. m_Component:
  73. - component: {fileID: 4279952656576888}
  74. - component: {fileID: 33345519480935366}
  75. - component: {fileID: 23017482980247480}
  76. - component: {fileID: 193413488518463042}
  77. m_Layer: 0
  78. m_Name: BeechBushEMixed_afsTREE _xlod00_xlp
  79. m_TagString: Untagged
  80. m_Icon: {fileID: 0}
  81. m_NavMeshLayer: 0
  82. m_StaticEditorFlags: 0
  83. m_IsActive: 1
  84. --- !u!4 &4279952656576888
  85. Transform:
  86. m_ObjectHideFlags: 0
  87. m_CorrespondingSourceObject: {fileID: 0}
  88. m_PrefabInstance: {fileID: 0}
  89. m_PrefabAsset: {fileID: 0}
  90. m_GameObject: {fileID: 1452409400000206}
  91. m_LocalRotation: {x: 0.0000018099951, y: 0, z: -0, w: 1}
  92. m_LocalPosition: {x: 0, y: 0, z: 0}
  93. m_LocalScale: {x: 1, y: 1, z: 1}
  94. m_ConstrainProportionsScale: 0
  95. m_Children: []
  96. m_Father: {fileID: 4997368420219120}
  97. m_RootOrder: 2
  98. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  99. --- !u!33 &33345519480935366
  100. MeshFilter:
  101. m_ObjectHideFlags: 0
  102. m_CorrespondingSourceObject: {fileID: 0}
  103. m_PrefabInstance: {fileID: 0}
  104. m_PrefabAsset: {fileID: 0}
  105. m_GameObject: {fileID: 1452409400000206}
  106. m_Mesh: {fileID: 4300000, guid: 7cf053b6904cce44d9f6c75485b5e3a0, type: 2}
  107. --- !u!23 &23017482980247480
  108. MeshRenderer:
  109. m_ObjectHideFlags: 0
  110. m_CorrespondingSourceObject: {fileID: 0}
  111. m_PrefabInstance: {fileID: 0}
  112. m_PrefabAsset: {fileID: 0}
  113. m_GameObject: {fileID: 1452409400000206}
  114. m_Enabled: 1
  115. m_CastShadows: 1
  116. m_ReceiveShadows: 1
  117. m_DynamicOccludee: 1
  118. m_StaticShadowCaster: 0
  119. m_MotionVectors: 1
  120. m_LightProbeUsage: 1
  121. m_ReflectionProbeUsage: 1
  122. m_RayTracingMode: 2
  123. m_RayTraceProcedural: 0
  124. m_RenderingLayerMask: 1
  125. m_RendererPriority: 0
  126. m_Materials:
  127. - {fileID: 2100000, guid: 067532c46ee428e4d94fd12f417c3e3a, type: 2}
  128. - {fileID: 2100000, guid: 3835aed2a71a552438469a4c8d1c872c, type: 2}
  129. m_StaticBatchInfo:
  130. firstSubMesh: 0
  131. subMeshCount: 0
  132. m_StaticBatchRoot: {fileID: 0}
  133. m_ProbeAnchor: {fileID: 0}
  134. m_LightProbeVolumeOverride: {fileID: 0}
  135. m_ScaleInLightmap: 1
  136. m_ReceiveGI: 1
  137. m_PreserveUVs: 0
  138. m_IgnoreNormalsForChartDetection: 0
  139. m_ImportantGI: 0
  140. m_StitchLightmapSeams: 1
  141. m_SelectedEditorRenderState: 3
  142. m_MinimumChartSize: 4
  143. m_AutoUVMaxDistance: 0.5
  144. m_AutoUVMaxAngle: 89
  145. m_LightmapParameters: {fileID: 0}
  146. m_SortingLayerID: 0
  147. m_SortingLayer: 0
  148. m_SortingOrder: 0
  149. m_AdditionalVertexStreams: {fileID: 0}
  150. --- !u!193 &193413488518463042
  151. Tree:
  152. m_ObjectHideFlags: 0
  153. m_CorrespondingSourceObject: {fileID: 0}
  154. m_PrefabInstance: {fileID: 0}
  155. m_PrefabAsset: {fileID: 0}
  156. m_GameObject: {fileID: 1452409400000206}
  157. m_SpeedTreeWindAsset: {fileID: 0}
  158. m_TreeData: {fileID: 0}
  159. --- !u!1 &1611480904850902
  160. GameObject:
  161. m_ObjectHideFlags: 0
  162. m_CorrespondingSourceObject: {fileID: 0}
  163. m_PrefabInstance: {fileID: 0}
  164. m_PrefabAsset: {fileID: 0}
  165. serializedVersion: 6
  166. m_Component:
  167. - component: {fileID: 4268779306580024}
  168. - component: {fileID: 33133317422444888}
  169. - component: {fileID: 23863978162509178}
  170. - component: {fileID: 193793483749798208}
  171. m_Layer: 0
  172. m_Name: BeechBushEMixed_afsTREE _xlod01_xlp
  173. m_TagString: Untagged
  174. m_Icon: {fileID: 0}
  175. m_NavMeshLayer: 0
  176. m_StaticEditorFlags: 0
  177. m_IsActive: 1
  178. --- !u!4 &4268779306580024
  179. Transform:
  180. m_ObjectHideFlags: 0
  181. m_CorrespondingSourceObject: {fileID: 0}
  182. m_PrefabInstance: {fileID: 0}
  183. m_PrefabAsset: {fileID: 0}
  184. m_GameObject: {fileID: 1611480904850902}
  185. m_LocalRotation: {x: 0.0000018099951, y: 0, z: -0, w: 1}
  186. m_LocalPosition: {x: 0, y: 0, z: 0}
  187. m_LocalScale: {x: 1, y: 1, z: 1}
  188. m_ConstrainProportionsScale: 0
  189. m_Children: []
  190. m_Father: {fileID: 4997368420219120}
  191. m_RootOrder: 1
  192. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  193. --- !u!33 &33133317422444888
  194. MeshFilter:
  195. m_ObjectHideFlags: 0
  196. m_CorrespondingSourceObject: {fileID: 0}
  197. m_PrefabInstance: {fileID: 0}
  198. m_PrefabAsset: {fileID: 0}
  199. m_GameObject: {fileID: 1611480904850902}
  200. m_Mesh: {fileID: 4300000, guid: 63febde53f7989e488dd152b4c048f63, type: 2}
  201. --- !u!23 &23863978162509178
  202. MeshRenderer:
  203. m_ObjectHideFlags: 0
  204. m_CorrespondingSourceObject: {fileID: 0}
  205. m_PrefabInstance: {fileID: 0}
  206. m_PrefabAsset: {fileID: 0}
  207. m_GameObject: {fileID: 1611480904850902}
  208. m_Enabled: 1
  209. m_CastShadows: 1
  210. m_ReceiveShadows: 1
  211. m_DynamicOccludee: 1
  212. m_StaticShadowCaster: 0
  213. m_MotionVectors: 1
  214. m_LightProbeUsage: 1
  215. m_ReflectionProbeUsage: 1
  216. m_RayTracingMode: 2
  217. m_RayTraceProcedural: 0
  218. m_RenderingLayerMask: 1
  219. m_RendererPriority: 0
  220. m_Materials:
  221. - {fileID: 2100000, guid: 067532c46ee428e4d94fd12f417c3e3a, type: 2}
  222. - {fileID: 2100000, guid: 3835aed2a71a552438469a4c8d1c872c, type: 2}
  223. m_StaticBatchInfo:
  224. firstSubMesh: 0
  225. subMeshCount: 0
  226. m_StaticBatchRoot: {fileID: 0}
  227. m_ProbeAnchor: {fileID: 0}
  228. m_LightProbeVolumeOverride: {fileID: 0}
  229. m_ScaleInLightmap: 1
  230. m_ReceiveGI: 1
  231. m_PreserveUVs: 0
  232. m_IgnoreNormalsForChartDetection: 0
  233. m_ImportantGI: 0
  234. m_StitchLightmapSeams: 1
  235. m_SelectedEditorRenderState: 3
  236. m_MinimumChartSize: 4
  237. m_AutoUVMaxDistance: 0.5
  238. m_AutoUVMaxAngle: 89
  239. m_LightmapParameters: {fileID: 0}
  240. m_SortingLayerID: 0
  241. m_SortingLayer: 0
  242. m_SortingOrder: 0
  243. m_AdditionalVertexStreams: {fileID: 0}
  244. --- !u!193 &193793483749798208
  245. Tree:
  246. m_ObjectHideFlags: 0
  247. m_CorrespondingSourceObject: {fileID: 0}
  248. m_PrefabInstance: {fileID: 0}
  249. m_PrefabAsset: {fileID: 0}
  250. m_GameObject: {fileID: 1611480904850902}
  251. m_SpeedTreeWindAsset: {fileID: 0}
  252. m_TreeData: {fileID: 0}
  253. --- !u!1 &1688461203351002
  254. GameObject:
  255. m_ObjectHideFlags: 0
  256. m_CorrespondingSourceObject: {fileID: 0}
  257. m_PrefabInstance: {fileID: 0}
  258. m_PrefabAsset: {fileID: 0}
  259. serializedVersion: 6
  260. m_Component:
  261. - component: {fileID: 4699520956673520}
  262. - component: {fileID: 227267202868855192}
  263. m_Layer: 0
  264. m_Name: BeechBushEMixed_BillboardRenderer
  265. m_TagString: Untagged
  266. m_Icon: {fileID: 0}
  267. m_NavMeshLayer: 0
  268. m_StaticEditorFlags: 0
  269. m_IsActive: 1
  270. --- !u!4 &4699520956673520
  271. Transform:
  272. m_ObjectHideFlags: 0
  273. m_CorrespondingSourceObject: {fileID: 0}
  274. m_PrefabInstance: {fileID: 0}
  275. m_PrefabAsset: {fileID: 0}
  276. m_GameObject: {fileID: 1688461203351002}
  277. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  278. m_LocalPosition: {x: 0, y: 0, z: 0}
  279. m_LocalScale: {x: 1, y: 1, z: 1}
  280. m_ConstrainProportionsScale: 0
  281. m_Children: []
  282. m_Father: {fileID: 4997368420219120}
  283. m_RootOrder: 0
  284. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  285. --- !u!227 &227267202868855192
  286. BillboardRenderer:
  287. m_ObjectHideFlags: 0
  288. m_CorrespondingSourceObject: {fileID: 0}
  289. m_PrefabInstance: {fileID: 0}
  290. m_PrefabAsset: {fileID: 0}
  291. m_GameObject: {fileID: 1688461203351002}
  292. m_Enabled: 1
  293. m_CastShadows: 2
  294. m_ReceiveShadows: 1
  295. m_DynamicOccludee: 1
  296. m_StaticShadowCaster: 0
  297. m_MotionVectors: 1
  298. m_LightProbeUsage: 1
  299. m_ReflectionProbeUsage: 2
  300. m_RayTracingMode: 0
  301. m_RayTraceProcedural: 0
  302. m_RenderingLayerMask: 1
  303. m_RendererPriority: 0
  304. m_Materials:
  305. - {fileID: 0}
  306. m_StaticBatchInfo:
  307. firstSubMesh: 0
  308. subMeshCount: 0
  309. m_StaticBatchRoot: {fileID: 0}
  310. m_ProbeAnchor: {fileID: 0}
  311. m_LightProbeVolumeOverride: {fileID: 0}
  312. m_ScaleInLightmap: 1
  313. m_ReceiveGI: 1
  314. m_PreserveUVs: 0
  315. m_IgnoreNormalsForChartDetection: 0
  316. m_ImportantGI: 0
  317. m_StitchLightmapSeams: 1
  318. m_SelectedEditorRenderState: 3
  319. m_MinimumChartSize: 4
  320. m_AutoUVMaxDistance: 0.5
  321. m_AutoUVMaxAngle: 89
  322. m_LightmapParameters: {fileID: 0}
  323. m_SortingLayerID: 0
  324. m_SortingLayer: 0
  325. m_SortingOrder: 0
  326. m_Billboard: {fileID: 22600000, guid: 83f081ed24d2f8f4da4c146484f15036, type: 2}