BeechBushBWinter.prefab 9.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &1062720247306630
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 4322294756826496}
  12. - component: {fileID: 33839980724000600}
  13. - component: {fileID: 23573732590236396}
  14. - component: {fileID: 193510966592311890}
  15. m_Layer: 0
  16. m_Name: BeechBushBWinter_afsTREE _xlod00_xlp
  17. m_TagString: Untagged
  18. m_Icon: {fileID: 0}
  19. m_NavMeshLayer: 0
  20. m_StaticEditorFlags: 0
  21. m_IsActive: 1
  22. --- !u!4 &4322294756826496
  23. Transform:
  24. m_ObjectHideFlags: 0
  25. m_CorrespondingSourceObject: {fileID: 0}
  26. m_PrefabInstance: {fileID: 0}
  27. m_PrefabAsset: {fileID: 0}
  28. m_GameObject: {fileID: 1062720247306630}
  29. m_LocalRotation: {x: 0.0000018099951, y: 0, z: -0, w: 1}
  30. m_LocalPosition: {x: 0, y: 0, z: 0}
  31. m_LocalScale: {x: 1, y: 1, z: 1}
  32. m_ConstrainProportionsScale: 0
  33. m_Children: []
  34. m_Father: {fileID: 4979379269811284}
  35. m_RootOrder: 0
  36. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  37. --- !u!33 &33839980724000600
  38. MeshFilter:
  39. m_ObjectHideFlags: 0
  40. m_CorrespondingSourceObject: {fileID: 0}
  41. m_PrefabInstance: {fileID: 0}
  42. m_PrefabAsset: {fileID: 0}
  43. m_GameObject: {fileID: 1062720247306630}
  44. m_Mesh: {fileID: 4300000, guid: 61963e5b38cede040aa58d913500acb5, type: 2}
  45. --- !u!23 &23573732590236396
  46. MeshRenderer:
  47. m_ObjectHideFlags: 0
  48. m_CorrespondingSourceObject: {fileID: 0}
  49. m_PrefabInstance: {fileID: 0}
  50. m_PrefabAsset: {fileID: 0}
  51. m_GameObject: {fileID: 1062720247306630}
  52. m_Enabled: 1
  53. m_CastShadows: 1
  54. m_ReceiveShadows: 1
  55. m_DynamicOccludee: 1
  56. m_StaticShadowCaster: 0
  57. m_MotionVectors: 1
  58. m_LightProbeUsage: 1
  59. m_ReflectionProbeUsage: 1
  60. m_RayTracingMode: 2
  61. m_RayTraceProcedural: 0
  62. m_RenderingLayerMask: 1
  63. m_RendererPriority: 0
  64. m_Materials:
  65. - {fileID: 2100000, guid: 067532c46ee428e4d94fd12f417c3e3a, type: 2}
  66. - {fileID: 2100000, guid: a5f9bf5b527ebc548b6d86f1dabb8337, type: 2}
  67. m_StaticBatchInfo:
  68. firstSubMesh: 0
  69. subMeshCount: 0
  70. m_StaticBatchRoot: {fileID: 0}
  71. m_ProbeAnchor: {fileID: 0}
  72. m_LightProbeVolumeOverride: {fileID: 0}
  73. m_ScaleInLightmap: 1
  74. m_ReceiveGI: 1
  75. m_PreserveUVs: 0
  76. m_IgnoreNormalsForChartDetection: 0
  77. m_ImportantGI: 0
  78. m_StitchLightmapSeams: 1
  79. m_SelectedEditorRenderState: 3
  80. m_MinimumChartSize: 4
  81. m_AutoUVMaxDistance: 0.5
  82. m_AutoUVMaxAngle: 89
  83. m_LightmapParameters: {fileID: 0}
  84. m_SortingLayerID: 0
  85. m_SortingLayer: 0
  86. m_SortingOrder: 0
  87. m_AdditionalVertexStreams: {fileID: 0}
  88. --- !u!193 &193510966592311890
  89. Tree:
  90. m_ObjectHideFlags: 0
  91. m_CorrespondingSourceObject: {fileID: 0}
  92. m_PrefabInstance: {fileID: 0}
  93. m_PrefabAsset: {fileID: 0}
  94. m_GameObject: {fileID: 1062720247306630}
  95. m_SpeedTreeWindAsset: {fileID: 0}
  96. m_TreeData: {fileID: 0}
  97. --- !u!1 &1164181322682190
  98. GameObject:
  99. m_ObjectHideFlags: 0
  100. m_CorrespondingSourceObject: {fileID: 0}
  101. m_PrefabInstance: {fileID: 0}
  102. m_PrefabAsset: {fileID: 0}
  103. serializedVersion: 6
  104. m_Component:
  105. - component: {fileID: 4679708237300226}
  106. - component: {fileID: 33820582448267202}
  107. - component: {fileID: 23695964277777438}
  108. - component: {fileID: 193534366325882428}
  109. m_Layer: 0
  110. m_Name: BeechBushBWinter_afsTREE _xlod01_xlp
  111. m_TagString: Untagged
  112. m_Icon: {fileID: 0}
  113. m_NavMeshLayer: 0
  114. m_StaticEditorFlags: 0
  115. m_IsActive: 1
  116. --- !u!4 &4679708237300226
  117. Transform:
  118. m_ObjectHideFlags: 0
  119. m_CorrespondingSourceObject: {fileID: 0}
  120. m_PrefabInstance: {fileID: 0}
  121. m_PrefabAsset: {fileID: 0}
  122. m_GameObject: {fileID: 1164181322682190}
  123. m_LocalRotation: {x: 0.0000018099951, y: 0, z: -0, w: 1}
  124. m_LocalPosition: {x: 0, y: 0, z: 0}
  125. m_LocalScale: {x: 1, y: 1, z: 1}
  126. m_ConstrainProportionsScale: 0
  127. m_Children: []
  128. m_Father: {fileID: 4979379269811284}
  129. m_RootOrder: 1
  130. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  131. --- !u!33 &33820582448267202
  132. MeshFilter:
  133. m_ObjectHideFlags: 0
  134. m_CorrespondingSourceObject: {fileID: 0}
  135. m_PrefabInstance: {fileID: 0}
  136. m_PrefabAsset: {fileID: 0}
  137. m_GameObject: {fileID: 1164181322682190}
  138. m_Mesh: {fileID: 4300000, guid: 7bfb2f709b922724c8a7708fa2c678ed, type: 2}
  139. --- !u!23 &23695964277777438
  140. MeshRenderer:
  141. m_ObjectHideFlags: 0
  142. m_CorrespondingSourceObject: {fileID: 0}
  143. m_PrefabInstance: {fileID: 0}
  144. m_PrefabAsset: {fileID: 0}
  145. m_GameObject: {fileID: 1164181322682190}
  146. m_Enabled: 1
  147. m_CastShadows: 1
  148. m_ReceiveShadows: 1
  149. m_DynamicOccludee: 1
  150. m_StaticShadowCaster: 0
  151. m_MotionVectors: 1
  152. m_LightProbeUsage: 1
  153. m_ReflectionProbeUsage: 1
  154. m_RayTracingMode: 2
  155. m_RayTraceProcedural: 0
  156. m_RenderingLayerMask: 1
  157. m_RendererPriority: 0
  158. m_Materials:
  159. - {fileID: 2100000, guid: 067532c46ee428e4d94fd12f417c3e3a, type: 2}
  160. - {fileID: 2100000, guid: a5f9bf5b527ebc548b6d86f1dabb8337, type: 2}
  161. m_StaticBatchInfo:
  162. firstSubMesh: 0
  163. subMeshCount: 0
  164. m_StaticBatchRoot: {fileID: 0}
  165. m_ProbeAnchor: {fileID: 0}
  166. m_LightProbeVolumeOverride: {fileID: 0}
  167. m_ScaleInLightmap: 1
  168. m_ReceiveGI: 1
  169. m_PreserveUVs: 0
  170. m_IgnoreNormalsForChartDetection: 0
  171. m_ImportantGI: 0
  172. m_StitchLightmapSeams: 1
  173. m_SelectedEditorRenderState: 3
  174. m_MinimumChartSize: 4
  175. m_AutoUVMaxDistance: 0.5
  176. m_AutoUVMaxAngle: 89
  177. m_LightmapParameters: {fileID: 0}
  178. m_SortingLayerID: 0
  179. m_SortingLayer: 0
  180. m_SortingOrder: 0
  181. m_AdditionalVertexStreams: {fileID: 0}
  182. --- !u!193 &193534366325882428
  183. Tree:
  184. m_ObjectHideFlags: 0
  185. m_CorrespondingSourceObject: {fileID: 0}
  186. m_PrefabInstance: {fileID: 0}
  187. m_PrefabAsset: {fileID: 0}
  188. m_GameObject: {fileID: 1164181322682190}
  189. m_SpeedTreeWindAsset: {fileID: 0}
  190. m_TreeData: {fileID: 0}
  191. --- !u!1 &1556404972599586
  192. GameObject:
  193. m_ObjectHideFlags: 0
  194. m_CorrespondingSourceObject: {fileID: 0}
  195. m_PrefabInstance: {fileID: 0}
  196. m_PrefabAsset: {fileID: 0}
  197. serializedVersion: 6
  198. m_Component:
  199. - component: {fileID: 4246761155390394}
  200. - component: {fileID: 227313973661786946}
  201. m_Layer: 0
  202. m_Name: BeechBushBWinter_BillboardRenderer
  203. m_TagString: Untagged
  204. m_Icon: {fileID: 0}
  205. m_NavMeshLayer: 0
  206. m_StaticEditorFlags: 0
  207. m_IsActive: 1
  208. --- !u!4 &4246761155390394
  209. Transform:
  210. m_ObjectHideFlags: 0
  211. m_CorrespondingSourceObject: {fileID: 0}
  212. m_PrefabInstance: {fileID: 0}
  213. m_PrefabAsset: {fileID: 0}
  214. m_GameObject: {fileID: 1556404972599586}
  215. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  216. m_LocalPosition: {x: 0, y: 0, z: 0}
  217. m_LocalScale: {x: 1, y: 1, z: 1}
  218. m_ConstrainProportionsScale: 0
  219. m_Children: []
  220. m_Father: {fileID: 4979379269811284}
  221. m_RootOrder: 2
  222. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  223. --- !u!227 &227313973661786946
  224. BillboardRenderer:
  225. m_ObjectHideFlags: 0
  226. m_CorrespondingSourceObject: {fileID: 0}
  227. m_PrefabInstance: {fileID: 0}
  228. m_PrefabAsset: {fileID: 0}
  229. m_GameObject: {fileID: 1556404972599586}
  230. m_Enabled: 1
  231. m_CastShadows: 2
  232. m_ReceiveShadows: 1
  233. m_DynamicOccludee: 1
  234. m_StaticShadowCaster: 0
  235. m_MotionVectors: 1
  236. m_LightProbeUsage: 1
  237. m_ReflectionProbeUsage: 2
  238. m_RayTracingMode: 0
  239. m_RayTraceProcedural: 0
  240. m_RenderingLayerMask: 1
  241. m_RendererPriority: 0
  242. m_Materials:
  243. - {fileID: 0}
  244. m_StaticBatchInfo:
  245. firstSubMesh: 0
  246. subMeshCount: 0
  247. m_StaticBatchRoot: {fileID: 0}
  248. m_ProbeAnchor: {fileID: 0}
  249. m_LightProbeVolumeOverride: {fileID: 0}
  250. m_ScaleInLightmap: 1
  251. m_ReceiveGI: 1
  252. m_PreserveUVs: 0
  253. m_IgnoreNormalsForChartDetection: 0
  254. m_ImportantGI: 0
  255. m_StitchLightmapSeams: 1
  256. m_SelectedEditorRenderState: 3
  257. m_MinimumChartSize: 4
  258. m_AutoUVMaxDistance: 0.5
  259. m_AutoUVMaxAngle: 89
  260. m_LightmapParameters: {fileID: 0}
  261. m_SortingLayerID: 0
  262. m_SortingLayer: 0
  263. m_SortingOrder: 0
  264. m_Billboard: {fileID: 22600000, guid: 653f7aada70164e46aa6ffbed64a3241, type: 2}
  265. --- !u!1 &1778962979054896
  266. GameObject:
  267. m_ObjectHideFlags: 0
  268. m_CorrespondingSourceObject: {fileID: 0}
  269. m_PrefabInstance: {fileID: 0}
  270. m_PrefabAsset: {fileID: 0}
  271. serializedVersion: 6
  272. m_Component:
  273. - component: {fileID: 4979379269811284}
  274. - component: {fileID: 205837869436041616}
  275. m_Layer: 0
  276. m_Name: BeechBushBWinter
  277. m_TagString: Untagged
  278. m_Icon: {fileID: 0}
  279. m_NavMeshLayer: 0
  280. m_StaticEditorFlags: 0
  281. m_IsActive: 1
  282. --- !u!4 &4979379269811284
  283. Transform:
  284. m_ObjectHideFlags: 0
  285. m_CorrespondingSourceObject: {fileID: 0}
  286. m_PrefabInstance: {fileID: 0}
  287. m_PrefabAsset: {fileID: 0}
  288. m_GameObject: {fileID: 1778962979054896}
  289. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  290. m_LocalPosition: {x: 0, y: 0, z: 0}
  291. m_LocalScale: {x: 1, y: 1, z: 1}
  292. m_ConstrainProportionsScale: 0
  293. m_Children:
  294. - {fileID: 4322294756826496}
  295. - {fileID: 4679708237300226}
  296. - {fileID: 4246761155390394}
  297. m_Father: {fileID: 0}
  298. m_RootOrder: 0
  299. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  300. --- !u!205 &205837869436041616
  301. LODGroup:
  302. m_ObjectHideFlags: 0
  303. m_CorrespondingSourceObject: {fileID: 0}
  304. m_PrefabInstance: {fileID: 0}
  305. m_PrefabAsset: {fileID: 0}
  306. m_GameObject: {fileID: 1778962979054896}
  307. serializedVersion: 2
  308. m_LocalReferencePoint: {x: 0, y: 1.1966754, z: 0}
  309. m_Size: 2.875065
  310. m_FadeMode: 2
  311. m_AnimateCrossFading: 1
  312. m_LastLODIsBillboard: 0
  313. m_LODs:
  314. - screenRelativeHeight: 0.7037706
  315. fadeTransitionWidth: 0.6
  316. renderers:
  317. - renderer: {fileID: 23573732590236396}
  318. - screenRelativeHeight: 0.06337959
  319. fadeTransitionWidth: 0.6
  320. renderers:
  321. - renderer: {fileID: 23695964277777438}
  322. - screenRelativeHeight: 0.0054958784
  323. fadeTransitionWidth: 0.2
  324. renderers:
  325. - renderer: {fileID: 227313973661786946}
  326. m_Enabled: 1