GenericBushBFall_Optimized.prefab 6.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &1036822718127822
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 4761427793772390}
  12. - component: {fileID: 205812127200402836}
  13. m_Layer: 0
  14. m_Name: GenericBushBFall_Optimized
  15. m_TagString: Untagged
  16. m_Icon: {fileID: 0}
  17. m_NavMeshLayer: 0
  18. m_StaticEditorFlags: 0
  19. m_IsActive: 1
  20. --- !u!4 &4761427793772390
  21. Transform:
  22. m_ObjectHideFlags: 0
  23. m_CorrespondingSourceObject: {fileID: 0}
  24. m_PrefabInstance: {fileID: 0}
  25. m_PrefabAsset: {fileID: 0}
  26. m_GameObject: {fileID: 1036822718127822}
  27. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  28. m_LocalPosition: {x: 0, y: 0, z: 0}
  29. m_LocalScale: {x: 1, y: 1, z: 1}
  30. m_ConstrainProportionsScale: 0
  31. m_Children:
  32. - {fileID: 4497408535317772}
  33. - {fileID: 4717798464214838}
  34. m_Father: {fileID: 0}
  35. m_RootOrder: 0
  36. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  37. --- !u!205 &205812127200402836
  38. LODGroup:
  39. m_ObjectHideFlags: 0
  40. m_CorrespondingSourceObject: {fileID: 0}
  41. m_PrefabInstance: {fileID: 0}
  42. m_PrefabAsset: {fileID: 0}
  43. m_GameObject: {fileID: 1036822718127822}
  44. serializedVersion: 2
  45. m_LocalReferencePoint: {x: 0, y: 3.1010127, z: 0}
  46. m_Size: 7.7005587
  47. m_FadeMode: 0
  48. m_AnimateCrossFading: 1
  49. m_LastLODIsBillboard: 0
  50. m_LODs:
  51. - screenRelativeHeight: 0.10101827
  52. fadeTransitionWidth: 0.6
  53. renderers:
  54. - renderer: {fileID: 23871971604201828}
  55. - screenRelativeHeight: 0.0059859655
  56. fadeTransitionWidth: 0.2
  57. renderers:
  58. - renderer: {fileID: 227129631296110664}
  59. m_Enabled: 1
  60. --- !u!1 &1088228858747240
  61. GameObject:
  62. m_ObjectHideFlags: 0
  63. m_CorrespondingSourceObject: {fileID: 0}
  64. m_PrefabInstance: {fileID: 0}
  65. m_PrefabAsset: {fileID: 0}
  66. serializedVersion: 6
  67. m_Component:
  68. - component: {fileID: 4497408535317772}
  69. - component: {fileID: 33977405063857110}
  70. - component: {fileID: 23871971604201828}
  71. - component: {fileID: 193739371747618270}
  72. - component: {fileID: 136408311398739496}
  73. m_Layer: 0
  74. m_Name: GenericTreeBushBFall_afsTREE_xlod00_xlp
  75. m_TagString: Untagged
  76. m_Icon: {fileID: 0}
  77. m_NavMeshLayer: 0
  78. m_StaticEditorFlags: 0
  79. m_IsActive: 1
  80. --- !u!4 &4497408535317772
  81. Transform:
  82. m_ObjectHideFlags: 0
  83. m_CorrespondingSourceObject: {fileID: 0}
  84. m_PrefabInstance: {fileID: 0}
  85. m_PrefabAsset: {fileID: 0}
  86. m_GameObject: {fileID: 1088228858747240}
  87. m_LocalRotation: {x: 0.0000018099951, y: 0, z: -0, w: 1}
  88. m_LocalPosition: {x: 0, y: 0, z: 0}
  89. m_LocalScale: {x: 1, y: 1, z: 1}
  90. m_ConstrainProportionsScale: 0
  91. m_Children: []
  92. m_Father: {fileID: 4761427793772390}
  93. m_RootOrder: 0
  94. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  95. --- !u!33 &33977405063857110
  96. MeshFilter:
  97. m_ObjectHideFlags: 0
  98. m_CorrespondingSourceObject: {fileID: 0}
  99. m_PrefabInstance: {fileID: 0}
  100. m_PrefabAsset: {fileID: 0}
  101. m_GameObject: {fileID: 1088228858747240}
  102. m_Mesh: {fileID: 4300000, guid: 011e10b32a2e3b34d9a6c35dfa4c6676, type: 2}
  103. --- !u!23 &23871971604201828
  104. MeshRenderer:
  105. m_ObjectHideFlags: 0
  106. m_CorrespondingSourceObject: {fileID: 0}
  107. m_PrefabInstance: {fileID: 0}
  108. m_PrefabAsset: {fileID: 0}
  109. m_GameObject: {fileID: 1088228858747240}
  110. m_Enabled: 1
  111. m_CastShadows: 1
  112. m_ReceiveShadows: 1
  113. m_DynamicOccludee: 1
  114. m_StaticShadowCaster: 0
  115. m_MotionVectors: 1
  116. m_LightProbeUsage: 1
  117. m_ReflectionProbeUsage: 1
  118. m_RayTracingMode: 2
  119. m_RayTraceProcedural: 0
  120. m_RenderingLayerMask: 1
  121. m_RendererPriority: 0
  122. m_Materials:
  123. - {fileID: 2100000, guid: 5b061fbb3fabcb347957494c5ed91973, type: 2}
  124. - {fileID: 2100000, guid: 3d96559c0720e244198ce34656ff90ce, type: 2}
  125. m_StaticBatchInfo:
  126. firstSubMesh: 0
  127. subMeshCount: 0
  128. m_StaticBatchRoot: {fileID: 0}
  129. m_ProbeAnchor: {fileID: 0}
  130. m_LightProbeVolumeOverride: {fileID: 0}
  131. m_ScaleInLightmap: 1
  132. m_ReceiveGI: 1
  133. m_PreserveUVs: 0
  134. m_IgnoreNormalsForChartDetection: 0
  135. m_ImportantGI: 0
  136. m_StitchLightmapSeams: 1
  137. m_SelectedEditorRenderState: 3
  138. m_MinimumChartSize: 4
  139. m_AutoUVMaxDistance: 0.5
  140. m_AutoUVMaxAngle: 89
  141. m_LightmapParameters: {fileID: 0}
  142. m_SortingLayerID: 0
  143. m_SortingLayer: 0
  144. m_SortingOrder: 0
  145. m_AdditionalVertexStreams: {fileID: 0}
  146. --- !u!193 &193739371747618270
  147. Tree:
  148. m_ObjectHideFlags: 0
  149. m_CorrespondingSourceObject: {fileID: 0}
  150. m_PrefabInstance: {fileID: 0}
  151. m_PrefabAsset: {fileID: 0}
  152. m_GameObject: {fileID: 1088228858747240}
  153. m_SpeedTreeWindAsset: {fileID: 0}
  154. m_TreeData: {fileID: 0}
  155. --- !u!136 &136408311398739496
  156. CapsuleCollider:
  157. m_ObjectHideFlags: 0
  158. m_CorrespondingSourceObject: {fileID: 0}
  159. m_PrefabInstance: {fileID: 0}
  160. m_PrefabAsset: {fileID: 0}
  161. m_GameObject: {fileID: 1088228858747240}
  162. m_Material: {fileID: 0}
  163. m_IsTrigger: 0
  164. m_Enabled: 1
  165. m_Radius: 0.24
  166. m_Height: 2.25
  167. m_Direction: 1
  168. m_Center: {x: 0, y: 0, z: 0.09}
  169. --- !u!1 &1844453951486526
  170. GameObject:
  171. m_ObjectHideFlags: 0
  172. m_CorrespondingSourceObject: {fileID: 0}
  173. m_PrefabInstance: {fileID: 0}
  174. m_PrefabAsset: {fileID: 0}
  175. serializedVersion: 6
  176. m_Component:
  177. - component: {fileID: 4717798464214838}
  178. - component: {fileID: 227129631296110664}
  179. m_Layer: 0
  180. m_Name: GenericTreeBushBFall_BillboardRenderer
  181. m_TagString: Untagged
  182. m_Icon: {fileID: 0}
  183. m_NavMeshLayer: 0
  184. m_StaticEditorFlags: 0
  185. m_IsActive: 1
  186. --- !u!4 &4717798464214838
  187. Transform:
  188. m_ObjectHideFlags: 0
  189. m_CorrespondingSourceObject: {fileID: 0}
  190. m_PrefabInstance: {fileID: 0}
  191. m_PrefabAsset: {fileID: 0}
  192. m_GameObject: {fileID: 1844453951486526}
  193. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  194. m_LocalPosition: {x: 0, y: 0, z: 0}
  195. m_LocalScale: {x: 1, y: 1, z: 1}
  196. m_ConstrainProportionsScale: 0
  197. m_Children: []
  198. m_Father: {fileID: 4761427793772390}
  199. m_RootOrder: 1
  200. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  201. --- !u!227 &227129631296110664
  202. BillboardRenderer:
  203. m_ObjectHideFlags: 0
  204. m_CorrespondingSourceObject: {fileID: 0}
  205. m_PrefabInstance: {fileID: 0}
  206. m_PrefabAsset: {fileID: 0}
  207. m_GameObject: {fileID: 1844453951486526}
  208. m_Enabled: 1
  209. m_CastShadows: 2
  210. m_ReceiveShadows: 1
  211. m_DynamicOccludee: 1
  212. m_StaticShadowCaster: 0
  213. m_MotionVectors: 1
  214. m_LightProbeUsage: 1
  215. m_ReflectionProbeUsage: 2
  216. m_RayTracingMode: 0
  217. m_RayTraceProcedural: 0
  218. m_RenderingLayerMask: 1
  219. m_RendererPriority: 0
  220. m_Materials:
  221. - {fileID: 0}
  222. m_StaticBatchInfo:
  223. firstSubMesh: 0
  224. subMeshCount: 0
  225. m_StaticBatchRoot: {fileID: 0}
  226. m_ProbeAnchor: {fileID: 0}
  227. m_LightProbeVolumeOverride: {fileID: 0}
  228. m_ScaleInLightmap: 1
  229. m_ReceiveGI: 1
  230. m_PreserveUVs: 0
  231. m_IgnoreNormalsForChartDetection: 0
  232. m_ImportantGI: 0
  233. m_StitchLightmapSeams: 1
  234. m_SelectedEditorRenderState: 3
  235. m_MinimumChartSize: 4
  236. m_AutoUVMaxDistance: 0.5
  237. m_AutoUVMaxAngle: 89
  238. m_LightmapParameters: {fileID: 0}
  239. m_SortingLayerID: 0
  240. m_SortingLayer: 0
  241. m_SortingOrder: 0
  242. m_Billboard: {fileID: 22600000, guid: 9e77a0c920bd53c4f90a134b0c3093aa, type: 2}