BeechTree05Summer_Optimized.prefab 9.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &1304289627042168
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 4644414072339370}
  12. - component: {fileID: 205612901727086032}
  13. m_Layer: 0
  14. m_Name: BeechTree05Summer_Optimized
  15. m_TagString: Untagged
  16. m_Icon: {fileID: 0}
  17. m_NavMeshLayer: 0
  18. m_StaticEditorFlags: 0
  19. m_IsActive: 1
  20. --- !u!4 &4644414072339370
  21. Transform:
  22. m_ObjectHideFlags: 0
  23. m_CorrespondingSourceObject: {fileID: 0}
  24. m_PrefabInstance: {fileID: 0}
  25. m_PrefabAsset: {fileID: 0}
  26. m_GameObject: {fileID: 1304289627042168}
  27. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  28. m_LocalPosition: {x: 0, y: 0, z: 0}
  29. m_LocalScale: {x: 1, y: 1, z: 1}
  30. m_ConstrainProportionsScale: 0
  31. m_Children:
  32. - {fileID: 4888691262255848}
  33. - {fileID: 4931420473761480}
  34. - {fileID: 4443043277944390}
  35. m_Father: {fileID: 0}
  36. m_RootOrder: 0
  37. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  38. --- !u!205 &205612901727086032
  39. LODGroup:
  40. m_ObjectHideFlags: 0
  41. m_CorrespondingSourceObject: {fileID: 0}
  42. m_PrefabInstance: {fileID: 0}
  43. m_PrefabAsset: {fileID: 0}
  44. m_GameObject: {fileID: 1304289627042168}
  45. serializedVersion: 2
  46. m_LocalReferencePoint: {x: 0, y: 7.5002213, z: 0}
  47. m_Size: 17.116451
  48. m_FadeMode: 0
  49. m_AnimateCrossFading: 0
  50. m_LastLODIsBillboard: 0
  51. m_LODs:
  52. - screenRelativeHeight: 0.89650697
  53. fadeTransitionWidth: 0
  54. renderers:
  55. - renderer: {fileID: 23135177542337672}
  56. - screenRelativeHeight: 0.12006096
  57. fadeTransitionWidth: 0
  58. renderers:
  59. - renderer: {fileID: 23761948471909640}
  60. - screenRelativeHeight: 0.0059819305
  61. fadeTransitionWidth: 0
  62. renderers:
  63. - renderer: {fileID: 227403132499758214}
  64. m_Enabled: 1
  65. --- !u!1 &1357042686195218
  66. GameObject:
  67. m_ObjectHideFlags: 0
  68. m_CorrespondingSourceObject: {fileID: 0}
  69. m_PrefabInstance: {fileID: 0}
  70. m_PrefabAsset: {fileID: 0}
  71. serializedVersion: 6
  72. m_Component:
  73. - component: {fileID: 4443043277944390}
  74. - component: {fileID: 227403132499758214}
  75. m_Layer: 0
  76. m_Name: BeecthTree05Summer_BillboardRenderer
  77. m_TagString: Untagged
  78. m_Icon: {fileID: 0}
  79. m_NavMeshLayer: 0
  80. m_StaticEditorFlags: 0
  81. m_IsActive: 1
  82. --- !u!4 &4443043277944390
  83. Transform:
  84. m_ObjectHideFlags: 0
  85. m_CorrespondingSourceObject: {fileID: 0}
  86. m_PrefabInstance: {fileID: 0}
  87. m_PrefabAsset: {fileID: 0}
  88. m_GameObject: {fileID: 1357042686195218}
  89. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  90. m_LocalPosition: {x: 0, y: 0, z: 0}
  91. m_LocalScale: {x: 1, y: 1, z: 1}
  92. m_ConstrainProportionsScale: 0
  93. m_Children: []
  94. m_Father: {fileID: 4644414072339370}
  95. m_RootOrder: 2
  96. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  97. --- !u!227 &227403132499758214
  98. BillboardRenderer:
  99. m_ObjectHideFlags: 0
  100. m_CorrespondingSourceObject: {fileID: 0}
  101. m_PrefabInstance: {fileID: 0}
  102. m_PrefabAsset: {fileID: 0}
  103. m_GameObject: {fileID: 1357042686195218}
  104. m_Enabled: 1
  105. m_CastShadows: 1
  106. m_ReceiveShadows: 1
  107. m_DynamicOccludee: 1
  108. m_StaticShadowCaster: 0
  109. m_MotionVectors: 1
  110. m_LightProbeUsage: 1
  111. m_ReflectionProbeUsage: 2
  112. m_RayTracingMode: 0
  113. m_RayTraceProcedural: 0
  114. m_RenderingLayerMask: 1
  115. m_RendererPriority: 0
  116. m_Materials:
  117. - {fileID: 0}
  118. m_StaticBatchInfo:
  119. firstSubMesh: 0
  120. subMeshCount: 0
  121. m_StaticBatchRoot: {fileID: 0}
  122. m_ProbeAnchor: {fileID: 0}
  123. m_LightProbeVolumeOverride: {fileID: 0}
  124. m_ScaleInLightmap: 1
  125. m_ReceiveGI: 1
  126. m_PreserveUVs: 0
  127. m_IgnoreNormalsForChartDetection: 0
  128. m_ImportantGI: 0
  129. m_StitchLightmapSeams: 1
  130. m_SelectedEditorRenderState: 3
  131. m_MinimumChartSize: 4
  132. m_AutoUVMaxDistance: 0.5
  133. m_AutoUVMaxAngle: 89
  134. m_LightmapParameters: {fileID: 0}
  135. m_SortingLayerID: 0
  136. m_SortingLayer: 0
  137. m_SortingOrder: 0
  138. m_Billboard: {fileID: 22600000, guid: 84b6ce1cd4077024a9c6c52f4ee4b769, type: 2}
  139. --- !u!1 &1550543008326612
  140. GameObject:
  141. m_ObjectHideFlags: 0
  142. m_CorrespondingSourceObject: {fileID: 0}
  143. m_PrefabInstance: {fileID: 0}
  144. m_PrefabAsset: {fileID: 0}
  145. serializedVersion: 6
  146. m_Component:
  147. - component: {fileID: 4888691262255848}
  148. - component: {fileID: 33928674091949932}
  149. - component: {fileID: 23135177542337672}
  150. - component: {fileID: 193021312431322226}
  151. - component: {fileID: 136671448398256158}
  152. m_Layer: 0
  153. m_Name: BeecthTree05Summer_afsTREE_xmvcb _xlod00_xlp
  154. m_TagString: Untagged
  155. m_Icon: {fileID: 0}
  156. m_NavMeshLayer: 0
  157. m_StaticEditorFlags: 0
  158. m_IsActive: 1
  159. --- !u!4 &4888691262255848
  160. Transform:
  161. m_ObjectHideFlags: 0
  162. m_CorrespondingSourceObject: {fileID: 0}
  163. m_PrefabInstance: {fileID: 0}
  164. m_PrefabAsset: {fileID: 0}
  165. m_GameObject: {fileID: 1550543008326612}
  166. m_LocalRotation: {x: 0.0000018099951, y: 0, z: -0, w: 1}
  167. m_LocalPosition: {x: -0, y: 0, z: 0}
  168. m_LocalScale: {x: 1, y: 1, z: 1}
  169. m_ConstrainProportionsScale: 0
  170. m_Children: []
  171. m_Father: {fileID: 4644414072339370}
  172. m_RootOrder: 0
  173. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  174. --- !u!33 &33928674091949932
  175. MeshFilter:
  176. m_ObjectHideFlags: 0
  177. m_CorrespondingSourceObject: {fileID: 0}
  178. m_PrefabInstance: {fileID: 0}
  179. m_PrefabAsset: {fileID: 0}
  180. m_GameObject: {fileID: 1550543008326612}
  181. m_Mesh: {fileID: 4300000, guid: 73c654b8871ef9f44b917b79f3282bfc, type: 2}
  182. --- !u!23 &23135177542337672
  183. MeshRenderer:
  184. m_ObjectHideFlags: 0
  185. m_CorrespondingSourceObject: {fileID: 0}
  186. m_PrefabInstance: {fileID: 0}
  187. m_PrefabAsset: {fileID: 0}
  188. m_GameObject: {fileID: 1550543008326612}
  189. m_Enabled: 1
  190. m_CastShadows: 1
  191. m_ReceiveShadows: 1
  192. m_DynamicOccludee: 1
  193. m_StaticShadowCaster: 0
  194. m_MotionVectors: 1
  195. m_LightProbeUsage: 1
  196. m_ReflectionProbeUsage: 1
  197. m_RayTracingMode: 2
  198. m_RayTraceProcedural: 0
  199. m_RenderingLayerMask: 1
  200. m_RendererPriority: 0
  201. m_Materials:
  202. - {fileID: 2100000, guid: 067532c46ee428e4d94fd12f417c3e3a, type: 2}
  203. - {fileID: 2100000, guid: 3835aed2a71a552438469a4c8d1c872c, type: 2}
  204. m_StaticBatchInfo:
  205. firstSubMesh: 0
  206. subMeshCount: 0
  207. m_StaticBatchRoot: {fileID: 0}
  208. m_ProbeAnchor: {fileID: 0}
  209. m_LightProbeVolumeOverride: {fileID: 0}
  210. m_ScaleInLightmap: 1
  211. m_ReceiveGI: 1
  212. m_PreserveUVs: 0
  213. m_IgnoreNormalsForChartDetection: 0
  214. m_ImportantGI: 0
  215. m_StitchLightmapSeams: 1
  216. m_SelectedEditorRenderState: 3
  217. m_MinimumChartSize: 4
  218. m_AutoUVMaxDistance: 0.5
  219. m_AutoUVMaxAngle: 89
  220. m_LightmapParameters: {fileID: 0}
  221. m_SortingLayerID: 0
  222. m_SortingLayer: 0
  223. m_SortingOrder: 0
  224. m_AdditionalVertexStreams: {fileID: 0}
  225. --- !u!193 &193021312431322226
  226. Tree:
  227. m_ObjectHideFlags: 0
  228. m_CorrespondingSourceObject: {fileID: 0}
  229. m_PrefabInstance: {fileID: 0}
  230. m_PrefabAsset: {fileID: 0}
  231. m_GameObject: {fileID: 1550543008326612}
  232. m_SpeedTreeWindAsset: {fileID: 0}
  233. m_TreeData: {fileID: 0}
  234. --- !u!136 &136671448398256158
  235. CapsuleCollider:
  236. m_ObjectHideFlags: 0
  237. m_CorrespondingSourceObject: {fileID: 0}
  238. m_PrefabInstance: {fileID: 0}
  239. m_PrefabAsset: {fileID: 0}
  240. m_GameObject: {fileID: 1550543008326612}
  241. m_Material: {fileID: 0}
  242. m_IsTrigger: 0
  243. m_Enabled: 1
  244. m_Radius: 0.44
  245. m_Height: 11.07
  246. m_Direction: 1
  247. m_Center: {x: 0.02, y: 4.4, z: 0.02}
  248. --- !u!1 &1777015353811138
  249. GameObject:
  250. m_ObjectHideFlags: 0
  251. m_CorrespondingSourceObject: {fileID: 0}
  252. m_PrefabInstance: {fileID: 0}
  253. m_PrefabAsset: {fileID: 0}
  254. serializedVersion: 6
  255. m_Component:
  256. - component: {fileID: 4931420473761480}
  257. - component: {fileID: 33734839262018600}
  258. - component: {fileID: 23761948471909640}
  259. - component: {fileID: 193332695966374216}
  260. m_Layer: 0
  261. m_Name: BeecthTree05Summer_afsTREE_xmvcb _xlod01_xlp
  262. m_TagString: Untagged
  263. m_Icon: {fileID: 0}
  264. m_NavMeshLayer: 0
  265. m_StaticEditorFlags: 0
  266. m_IsActive: 1
  267. --- !u!4 &4931420473761480
  268. Transform:
  269. m_ObjectHideFlags: 0
  270. m_CorrespondingSourceObject: {fileID: 0}
  271. m_PrefabInstance: {fileID: 0}
  272. m_PrefabAsset: {fileID: 0}
  273. m_GameObject: {fileID: 1777015353811138}
  274. m_LocalRotation: {x: 0.0000018099951, y: 0, z: -0, w: 1}
  275. m_LocalPosition: {x: -0, y: 0, z: 0}
  276. m_LocalScale: {x: 1, y: 1, z: 1}
  277. m_ConstrainProportionsScale: 0
  278. m_Children: []
  279. m_Father: {fileID: 4644414072339370}
  280. m_RootOrder: 1
  281. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  282. --- !u!33 &33734839262018600
  283. MeshFilter:
  284. m_ObjectHideFlags: 0
  285. m_CorrespondingSourceObject: {fileID: 0}
  286. m_PrefabInstance: {fileID: 0}
  287. m_PrefabAsset: {fileID: 0}
  288. m_GameObject: {fileID: 1777015353811138}
  289. m_Mesh: {fileID: 4300000, guid: 46efa6a477758514ab4673ede5d04a00, type: 2}
  290. --- !u!23 &23761948471909640
  291. MeshRenderer:
  292. m_ObjectHideFlags: 0
  293. m_CorrespondingSourceObject: {fileID: 0}
  294. m_PrefabInstance: {fileID: 0}
  295. m_PrefabAsset: {fileID: 0}
  296. m_GameObject: {fileID: 1777015353811138}
  297. m_Enabled: 1
  298. m_CastShadows: 1
  299. m_ReceiveShadows: 1
  300. m_DynamicOccludee: 1
  301. m_StaticShadowCaster: 0
  302. m_MotionVectors: 1
  303. m_LightProbeUsage: 1
  304. m_ReflectionProbeUsage: 1
  305. m_RayTracingMode: 2
  306. m_RayTraceProcedural: 0
  307. m_RenderingLayerMask: 1
  308. m_RendererPriority: 0
  309. m_Materials:
  310. - {fileID: 2100000, guid: 067532c46ee428e4d94fd12f417c3e3a, type: 2}
  311. - {fileID: 2100000, guid: 3835aed2a71a552438469a4c8d1c872c, type: 2}
  312. m_StaticBatchInfo:
  313. firstSubMesh: 0
  314. subMeshCount: 0
  315. m_StaticBatchRoot: {fileID: 0}
  316. m_ProbeAnchor: {fileID: 0}
  317. m_LightProbeVolumeOverride: {fileID: 0}
  318. m_ScaleInLightmap: 1
  319. m_ReceiveGI: 1
  320. m_PreserveUVs: 0
  321. m_IgnoreNormalsForChartDetection: 0
  322. m_ImportantGI: 0
  323. m_StitchLightmapSeams: 1
  324. m_SelectedEditorRenderState: 3
  325. m_MinimumChartSize: 4
  326. m_AutoUVMaxDistance: 0.5
  327. m_AutoUVMaxAngle: 89
  328. m_LightmapParameters: {fileID: 0}
  329. m_SortingLayerID: 0
  330. m_SortingLayer: 0
  331. m_SortingOrder: 0
  332. m_AdditionalVertexStreams: {fileID: 0}
  333. --- !u!193 &193332695966374216
  334. Tree:
  335. m_ObjectHideFlags: 0
  336. m_CorrespondingSourceObject: {fileID: 0}
  337. m_PrefabInstance: {fileID: 0}
  338. m_PrefabAsset: {fileID: 0}
  339. m_GameObject: {fileID: 1777015353811138}
  340. m_SpeedTreeWindAsset: {fileID: 0}
  341. m_TreeData: {fileID: 0}