PotCATA_D.prefab 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &3632231667740039262
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 810721596412858978}
  12. - component: {fileID: 5991654784974309044}
  13. - component: {fileID: 5034473177934394779}
  14. m_Layer: 0
  15. m_Name: PotCATATop_D_LOD1
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 0
  20. m_IsActive: 1
  21. --- !u!4 &810721596412858978
  22. Transform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 3632231667740039262}
  28. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  29. m_LocalPosition: {x: 0.0006498794, y: 0.19560654, z: 0.0006813642}
  30. m_LocalScale: {x: 1, y: 1, z: 1}
  31. m_Children: []
  32. m_Father: {fileID: 6070056010246892587}
  33. m_RootOrder: 3
  34. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  35. --- !u!33 &5991654784974309044
  36. MeshFilter:
  37. m_ObjectHideFlags: 0
  38. m_CorrespondingSourceObject: {fileID: 0}
  39. m_PrefabInstance: {fileID: 0}
  40. m_PrefabAsset: {fileID: 0}
  41. m_GameObject: {fileID: 3632231667740039262}
  42. m_Mesh: {fileID: -8272899789986021487, guid: 6ec45d1fd26cdbb4bb317f0811a061d0, type: 3}
  43. --- !u!23 &5034473177934394779
  44. MeshRenderer:
  45. m_ObjectHideFlags: 0
  46. m_CorrespondingSourceObject: {fileID: 0}
  47. m_PrefabInstance: {fileID: 0}
  48. m_PrefabAsset: {fileID: 0}
  49. m_GameObject: {fileID: 3632231667740039262}
  50. m_Enabled: 1
  51. m_CastShadows: 1
  52. m_ReceiveShadows: 1
  53. m_DynamicOccludee: 1
  54. m_MotionVectors: 1
  55. m_LightProbeUsage: 1
  56. m_ReflectionProbeUsage: 1
  57. m_RayTracingMode: 2
  58. m_RayTraceProcedural: 0
  59. m_RenderingLayerMask: 1
  60. m_RendererPriority: 0
  61. m_Materials:
  62. - {fileID: 2100000, guid: ae35a2dd86e230f46a9c63b67e2d9b55, type: 2}
  63. m_StaticBatchInfo:
  64. firstSubMesh: 0
  65. subMeshCount: 0
  66. m_StaticBatchRoot: {fileID: 0}
  67. m_ProbeAnchor: {fileID: 0}
  68. m_LightProbeVolumeOverride: {fileID: 0}
  69. m_ScaleInLightmap: 1
  70. m_ReceiveGI: 1
  71. m_PreserveUVs: 0
  72. m_IgnoreNormalsForChartDetection: 0
  73. m_ImportantGI: 0
  74. m_StitchLightmapSeams: 1
  75. m_SelectedEditorRenderState: 3
  76. m_MinimumChartSize: 4
  77. m_AutoUVMaxDistance: 0.5
  78. m_AutoUVMaxAngle: 89
  79. m_LightmapParameters: {fileID: 0}
  80. m_SortingLayerID: 0
  81. m_SortingLayer: 0
  82. m_SortingOrder: 0
  83. m_AdditionalVertexStreams: {fileID: 0}
  84. --- !u!1 &3932601619874280566
  85. GameObject:
  86. m_ObjectHideFlags: 0
  87. m_CorrespondingSourceObject: {fileID: 0}
  88. m_PrefabInstance: {fileID: 0}
  89. m_PrefabAsset: {fileID: 0}
  90. serializedVersion: 6
  91. m_Component:
  92. - component: {fileID: 8950001909224632043}
  93. - component: {fileID: 251488913342272165}
  94. - component: {fileID: 3137924308077097166}
  95. - component: {fileID: 6031712744089334864}
  96. m_Layer: 0
  97. m_Name: PotCATA_D_LOD0
  98. m_TagString: Untagged
  99. m_Icon: {fileID: 0}
  100. m_NavMeshLayer: 0
  101. m_StaticEditorFlags: 0
  102. m_IsActive: 1
  103. --- !u!4 &8950001909224632043
  104. Transform:
  105. m_ObjectHideFlags: 0
  106. m_CorrespondingSourceObject: {fileID: 0}
  107. m_PrefabInstance: {fileID: 0}
  108. m_PrefabAsset: {fileID: 0}
  109. m_GameObject: {fileID: 3932601619874280566}
  110. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  111. m_LocalPosition: {x: -0, y: 0, z: 0}
  112. m_LocalScale: {x: 1, y: 1, z: 1}
  113. m_Children: []
  114. m_Father: {fileID: 6070056010246892587}
  115. m_RootOrder: 0
  116. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  117. --- !u!33 &251488913342272165
  118. MeshFilter:
  119. m_ObjectHideFlags: 0
  120. m_CorrespondingSourceObject: {fileID: 0}
  121. m_PrefabInstance: {fileID: 0}
  122. m_PrefabAsset: {fileID: 0}
  123. m_GameObject: {fileID: 3932601619874280566}
  124. m_Mesh: {fileID: 3394485510509763536, guid: 6ec45d1fd26cdbb4bb317f0811a061d0, type: 3}
  125. --- !u!23 &3137924308077097166
  126. MeshRenderer:
  127. m_ObjectHideFlags: 0
  128. m_CorrespondingSourceObject: {fileID: 0}
  129. m_PrefabInstance: {fileID: 0}
  130. m_PrefabAsset: {fileID: 0}
  131. m_GameObject: {fileID: 3932601619874280566}
  132. m_Enabled: 1
  133. m_CastShadows: 1
  134. m_ReceiveShadows: 1
  135. m_DynamicOccludee: 1
  136. m_MotionVectors: 1
  137. m_LightProbeUsage: 1
  138. m_ReflectionProbeUsage: 1
  139. m_RayTracingMode: 2
  140. m_RayTraceProcedural: 0
  141. m_RenderingLayerMask: 1
  142. m_RendererPriority: 0
  143. m_Materials:
  144. - {fileID: 2100000, guid: ae35a2dd86e230f46a9c63b67e2d9b55, type: 2}
  145. m_StaticBatchInfo:
  146. firstSubMesh: 0
  147. subMeshCount: 0
  148. m_StaticBatchRoot: {fileID: 0}
  149. m_ProbeAnchor: {fileID: 0}
  150. m_LightProbeVolumeOverride: {fileID: 0}
  151. m_ScaleInLightmap: 1
  152. m_ReceiveGI: 1
  153. m_PreserveUVs: 0
  154. m_IgnoreNormalsForChartDetection: 0
  155. m_ImportantGI: 0
  156. m_StitchLightmapSeams: 1
  157. m_SelectedEditorRenderState: 3
  158. m_MinimumChartSize: 4
  159. m_AutoUVMaxDistance: 0.5
  160. m_AutoUVMaxAngle: 89
  161. m_LightmapParameters: {fileID: 0}
  162. m_SortingLayerID: 0
  163. m_SortingLayer: 0
  164. m_SortingOrder: 0
  165. m_AdditionalVertexStreams: {fileID: 0}
  166. --- !u!136 &6031712744089334864
  167. CapsuleCollider:
  168. m_ObjectHideFlags: 0
  169. m_CorrespondingSourceObject: {fileID: 0}
  170. m_PrefabInstance: {fileID: 0}
  171. m_PrefabAsset: {fileID: 0}
  172. m_GameObject: {fileID: 3932601619874280566}
  173. m_Material: {fileID: 0}
  174. m_IsTrigger: 0
  175. m_Enabled: 1
  176. m_Radius: 0.15241252
  177. m_Height: 0.20888042
  178. m_Direction: 1
  179. m_Center: {x: -0.0000019669533, y: 0.10445517, z: -0.004666388}
  180. --- !u!1 &4679133411516558605
  181. GameObject:
  182. m_ObjectHideFlags: 0
  183. m_CorrespondingSourceObject: {fileID: 0}
  184. m_PrefabInstance: {fileID: 0}
  185. m_PrefabAsset: {fileID: 0}
  186. serializedVersion: 6
  187. m_Component:
  188. - component: {fileID: 8800866273924326360}
  189. - component: {fileID: 7064797418297314403}
  190. - component: {fileID: 7240744935872599972}
  191. - component: {fileID: 3570106592266620508}
  192. m_Layer: 0
  193. m_Name: PotCATATop_D_LOD0
  194. m_TagString: Untagged
  195. m_Icon: {fileID: 0}
  196. m_NavMeshLayer: 0
  197. m_StaticEditorFlags: 0
  198. m_IsActive: 1
  199. --- !u!4 &8800866273924326360
  200. Transform:
  201. m_ObjectHideFlags: 0
  202. m_CorrespondingSourceObject: {fileID: 0}
  203. m_PrefabInstance: {fileID: 0}
  204. m_PrefabAsset: {fileID: 0}
  205. m_GameObject: {fileID: 4679133411516558605}
  206. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  207. m_LocalPosition: {x: 0.000001949772, y: 0.19672042, z: 0.0000011799592}
  208. m_LocalScale: {x: 1, y: 1, z: 1}
  209. m_Children: []
  210. m_Father: {fileID: 6070056010246892587}
  211. m_RootOrder: 2
  212. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  213. --- !u!33 &7064797418297314403
  214. MeshFilter:
  215. m_ObjectHideFlags: 0
  216. m_CorrespondingSourceObject: {fileID: 0}
  217. m_PrefabInstance: {fileID: 0}
  218. m_PrefabAsset: {fileID: 0}
  219. m_GameObject: {fileID: 4679133411516558605}
  220. m_Mesh: {fileID: -4255013118911884799, guid: 6ec45d1fd26cdbb4bb317f0811a061d0, type: 3}
  221. --- !u!23 &7240744935872599972
  222. MeshRenderer:
  223. m_ObjectHideFlags: 0
  224. m_CorrespondingSourceObject: {fileID: 0}
  225. m_PrefabInstance: {fileID: 0}
  226. m_PrefabAsset: {fileID: 0}
  227. m_GameObject: {fileID: 4679133411516558605}
  228. m_Enabled: 1
  229. m_CastShadows: 1
  230. m_ReceiveShadows: 1
  231. m_DynamicOccludee: 1
  232. m_MotionVectors: 1
  233. m_LightProbeUsage: 1
  234. m_ReflectionProbeUsage: 1
  235. m_RayTracingMode: 2
  236. m_RayTraceProcedural: 0
  237. m_RenderingLayerMask: 1
  238. m_RendererPriority: 0
  239. m_Materials:
  240. - {fileID: 2100000, guid: ae35a2dd86e230f46a9c63b67e2d9b55, type: 2}
  241. m_StaticBatchInfo:
  242. firstSubMesh: 0
  243. subMeshCount: 0
  244. m_StaticBatchRoot: {fileID: 0}
  245. m_ProbeAnchor: {fileID: 0}
  246. m_LightProbeVolumeOverride: {fileID: 0}
  247. m_ScaleInLightmap: 1
  248. m_ReceiveGI: 1
  249. m_PreserveUVs: 0
  250. m_IgnoreNormalsForChartDetection: 0
  251. m_ImportantGI: 0
  252. m_StitchLightmapSeams: 1
  253. m_SelectedEditorRenderState: 3
  254. m_MinimumChartSize: 4
  255. m_AutoUVMaxDistance: 0.5
  256. m_AutoUVMaxAngle: 89
  257. m_LightmapParameters: {fileID: 0}
  258. m_SortingLayerID: 0
  259. m_SortingLayer: 0
  260. m_SortingOrder: 0
  261. m_AdditionalVertexStreams: {fileID: 0}
  262. --- !u!65 &3570106592266620508
  263. BoxCollider:
  264. m_ObjectHideFlags: 0
  265. m_CorrespondingSourceObject: {fileID: 0}
  266. m_PrefabInstance: {fileID: 0}
  267. m_PrefabAsset: {fileID: 0}
  268. m_GameObject: {fileID: 4679133411516558605}
  269. m_Material: {fileID: 0}
  270. m_IsTrigger: 0
  271. m_Enabled: 1
  272. serializedVersion: 2
  273. m_Size: {x: 0.2348971, y: 0.04, z: 0.23134163}
  274. m_Center: {x: -0.00000090897083, y: 0.011210235, z: -0.0035974085}
  275. --- !u!1 &6878961919912179345
  276. GameObject:
  277. m_ObjectHideFlags: 0
  278. m_CorrespondingSourceObject: {fileID: 0}
  279. m_PrefabInstance: {fileID: 0}
  280. m_PrefabAsset: {fileID: 0}
  281. serializedVersion: 6
  282. m_Component:
  283. - component: {fileID: 6070056010246892587}
  284. - component: {fileID: 1326086265467247450}
  285. m_Layer: 0
  286. m_Name: PotCATA_D
  287. m_TagString: Untagged
  288. m_Icon: {fileID: 0}
  289. m_NavMeshLayer: 0
  290. m_StaticEditorFlags: 0
  291. m_IsActive: 1
  292. --- !u!4 &6070056010246892587
  293. Transform:
  294. m_ObjectHideFlags: 0
  295. m_CorrespondingSourceObject: {fileID: 0}
  296. m_PrefabInstance: {fileID: 0}
  297. m_PrefabAsset: {fileID: 0}
  298. m_GameObject: {fileID: 6878961919912179345}
  299. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  300. m_LocalPosition: {x: 0, y: 0, z: 0}
  301. m_LocalScale: {x: 1, y: 1, z: 1}
  302. m_Children:
  303. - {fileID: 8950001909224632043}
  304. - {fileID: 1498443474261533706}
  305. - {fileID: 8800866273924326360}
  306. - {fileID: 810721596412858978}
  307. m_Father: {fileID: 0}
  308. m_RootOrder: 0
  309. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  310. --- !u!205 &1326086265467247450
  311. LODGroup:
  312. m_ObjectHideFlags: 0
  313. m_CorrespondingSourceObject: {fileID: 0}
  314. m_PrefabInstance: {fileID: 0}
  315. m_PrefabAsset: {fileID: 0}
  316. m_GameObject: {fileID: 6878961919912179345}
  317. serializedVersion: 2
  318. m_LocalReferencePoint: {x: 0.0004273653, y: 0.117774695, z: -0.0048624277}
  319. m_Size: 0.3107022
  320. m_FadeMode: 0
  321. m_AnimateCrossFading: 0
  322. m_LastLODIsBillboard: 0
  323. m_LODs:
  324. - screenRelativeHeight: 0.05334905
  325. fadeTransitionWidth: 0
  326. renderers:
  327. - renderer: {fileID: 3137924308077097166}
  328. - renderer: {fileID: 7240744935872599972}
  329. - screenRelativeHeight: 0.0058594975
  330. fadeTransitionWidth: 0
  331. renderers:
  332. - renderer: {fileID: 5034473177934394779}
  333. - renderer: {fileID: 7171524942812991058}
  334. m_Enabled: 1
  335. --- !u!1 &7033128610512836871
  336. GameObject:
  337. m_ObjectHideFlags: 0
  338. m_CorrespondingSourceObject: {fileID: 0}
  339. m_PrefabInstance: {fileID: 0}
  340. m_PrefabAsset: {fileID: 0}
  341. serializedVersion: 6
  342. m_Component:
  343. - component: {fileID: 1498443474261533706}
  344. - component: {fileID: 1307069551691702940}
  345. - component: {fileID: 7171524942812991058}
  346. m_Layer: 0
  347. m_Name: PotCATA_D_LOD1
  348. m_TagString: Untagged
  349. m_Icon: {fileID: 0}
  350. m_NavMeshLayer: 0
  351. m_StaticEditorFlags: 0
  352. m_IsActive: 1
  353. --- !u!4 &1498443474261533706
  354. Transform:
  355. m_ObjectHideFlags: 0
  356. m_CorrespondingSourceObject: {fileID: 0}
  357. m_PrefabInstance: {fileID: 0}
  358. m_PrefabAsset: {fileID: 0}
  359. m_GameObject: {fileID: 7033128610512836871}
  360. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  361. m_LocalPosition: {x: -0, y: 0, z: 0}
  362. m_LocalScale: {x: 1, y: 1, z: 1}
  363. m_Children: []
  364. m_Father: {fileID: 6070056010246892587}
  365. m_RootOrder: 1
  366. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  367. --- !u!33 &1307069551691702940
  368. MeshFilter:
  369. m_ObjectHideFlags: 0
  370. m_CorrespondingSourceObject: {fileID: 0}
  371. m_PrefabInstance: {fileID: 0}
  372. m_PrefabAsset: {fileID: 0}
  373. m_GameObject: {fileID: 7033128610512836871}
  374. m_Mesh: {fileID: -668611072635383392, guid: 6ec45d1fd26cdbb4bb317f0811a061d0, type: 3}
  375. --- !u!23 &7171524942812991058
  376. MeshRenderer:
  377. m_ObjectHideFlags: 0
  378. m_CorrespondingSourceObject: {fileID: 0}
  379. m_PrefabInstance: {fileID: 0}
  380. m_PrefabAsset: {fileID: 0}
  381. m_GameObject: {fileID: 7033128610512836871}
  382. m_Enabled: 1
  383. m_CastShadows: 1
  384. m_ReceiveShadows: 1
  385. m_DynamicOccludee: 1
  386. m_MotionVectors: 1
  387. m_LightProbeUsage: 1
  388. m_ReflectionProbeUsage: 1
  389. m_RayTracingMode: 2
  390. m_RayTraceProcedural: 0
  391. m_RenderingLayerMask: 1
  392. m_RendererPriority: 0
  393. m_Materials:
  394. - {fileID: 2100000, guid: ae35a2dd86e230f46a9c63b67e2d9b55, type: 2}
  395. m_StaticBatchInfo:
  396. firstSubMesh: 0
  397. subMeshCount: 0
  398. m_StaticBatchRoot: {fileID: 0}
  399. m_ProbeAnchor: {fileID: 0}
  400. m_LightProbeVolumeOverride: {fileID: 0}
  401. m_ScaleInLightmap: 1
  402. m_ReceiveGI: 1
  403. m_PreserveUVs: 0
  404. m_IgnoreNormalsForChartDetection: 0
  405. m_ImportantGI: 0
  406. m_StitchLightmapSeams: 1
  407. m_SelectedEditorRenderState: 3
  408. m_MinimumChartSize: 4
  409. m_AutoUVMaxDistance: 0.5
  410. m_AutoUVMaxAngle: 89
  411. m_LightmapParameters: {fileID: 0}
  412. m_SortingLayerID: 0
  413. m_SortingLayer: 0
  414. m_SortingOrder: 0
  415. m_AdditionalVertexStreams: {fileID: 0}