CrateCATAM.prefab 9.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &5597188780162538126
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 3831306850006984883}
  12. - component: {fileID: 5403366138558114821}
  13. - component: {fileID: 3617910319257412564}
  14. - component: {fileID: 5956724119556435351}
  15. m_Layer: 0
  16. m_Name: CrateCATAM_LOD0
  17. m_TagString: Untagged
  18. m_Icon: {fileID: 0}
  19. m_NavMeshLayer: 0
  20. m_StaticEditorFlags: 0
  21. m_IsActive: 1
  22. --- !u!4 &3831306850006984883
  23. Transform:
  24. m_ObjectHideFlags: 0
  25. m_CorrespondingSourceObject: {fileID: 0}
  26. m_PrefabInstance: {fileID: 0}
  27. m_PrefabAsset: {fileID: 0}
  28. m_GameObject: {fileID: 5597188780162538126}
  29. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  30. m_LocalPosition: {x: -0, y: 0, z: 0}
  31. m_LocalScale: {x: 1, y: 1, z: 1}
  32. m_Children: []
  33. m_Father: {fileID: 7543423618626061702}
  34. m_RootOrder: 0
  35. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  36. --- !u!33 &5403366138558114821
  37. MeshFilter:
  38. m_ObjectHideFlags: 0
  39. m_CorrespondingSourceObject: {fileID: 0}
  40. m_PrefabInstance: {fileID: 0}
  41. m_PrefabAsset: {fileID: 0}
  42. m_GameObject: {fileID: 5597188780162538126}
  43. m_Mesh: {fileID: 8645827684409940227, guid: 78967cd6573ff6a449480896e09cc5dc, type: 3}
  44. --- !u!23 &3617910319257412564
  45. MeshRenderer:
  46. m_ObjectHideFlags: 0
  47. m_CorrespondingSourceObject: {fileID: 0}
  48. m_PrefabInstance: {fileID: 0}
  49. m_PrefabAsset: {fileID: 0}
  50. m_GameObject: {fileID: 5597188780162538126}
  51. m_Enabled: 1
  52. m_CastShadows: 1
  53. m_ReceiveShadows: 1
  54. m_DynamicOccludee: 1
  55. m_MotionVectors: 1
  56. m_LightProbeUsage: 1
  57. m_ReflectionProbeUsage: 1
  58. m_RayTracingMode: 2
  59. m_RayTraceProcedural: 0
  60. m_RenderingLayerMask: 1
  61. m_RendererPriority: 0
  62. m_Materials:
  63. - {fileID: 2100000, guid: 2e08ada250f211442af7715805fb4976, type: 2}
  64. m_StaticBatchInfo:
  65. firstSubMesh: 0
  66. subMeshCount: 0
  67. m_StaticBatchRoot: {fileID: 0}
  68. m_ProbeAnchor: {fileID: 0}
  69. m_LightProbeVolumeOverride: {fileID: 0}
  70. m_ScaleInLightmap: 1
  71. m_ReceiveGI: 1
  72. m_PreserveUVs: 0
  73. m_IgnoreNormalsForChartDetection: 0
  74. m_ImportantGI: 0
  75. m_StitchLightmapSeams: 1
  76. m_SelectedEditorRenderState: 3
  77. m_MinimumChartSize: 4
  78. m_AutoUVMaxDistance: 0.5
  79. m_AutoUVMaxAngle: 89
  80. m_LightmapParameters: {fileID: 0}
  81. m_SortingLayerID: 0
  82. m_SortingLayer: 0
  83. m_SortingOrder: 0
  84. m_AdditionalVertexStreams: {fileID: 0}
  85. --- !u!65 &5956724119556435351
  86. BoxCollider:
  87. m_ObjectHideFlags: 0
  88. m_CorrespondingSourceObject: {fileID: 0}
  89. m_PrefabInstance: {fileID: 0}
  90. m_PrefabAsset: {fileID: 0}
  91. m_GameObject: {fileID: 5597188780162538126}
  92. m_Material: {fileID: 0}
  93. m_IsTrigger: 0
  94. m_Enabled: 1
  95. serializedVersion: 2
  96. m_Size: {x: 0.80001134, y: 0.8000029, z: 0.8000144}
  97. m_Center: {x: 0.00039166212, y: 0.39999995, z: -0.000039830804}
  98. --- !u!1 &6062075590814586695
  99. GameObject:
  100. m_ObjectHideFlags: 0
  101. m_CorrespondingSourceObject: {fileID: 0}
  102. m_PrefabInstance: {fileID: 0}
  103. m_PrefabAsset: {fileID: 0}
  104. serializedVersion: 6
  105. m_Component:
  106. - component: {fileID: 2099740980148616494}
  107. - component: {fileID: 2129258413524260854}
  108. - component: {fileID: 1550329921006076683}
  109. m_Layer: 0
  110. m_Name: CrateCATAM_LOD1
  111. m_TagString: Untagged
  112. m_Icon: {fileID: 0}
  113. m_NavMeshLayer: 0
  114. m_StaticEditorFlags: 0
  115. m_IsActive: 1
  116. --- !u!4 &2099740980148616494
  117. Transform:
  118. m_ObjectHideFlags: 0
  119. m_CorrespondingSourceObject: {fileID: 0}
  120. m_PrefabInstance: {fileID: 0}
  121. m_PrefabAsset: {fileID: 0}
  122. m_GameObject: {fileID: 6062075590814586695}
  123. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  124. m_LocalPosition: {x: -0, y: 0, z: 0}
  125. m_LocalScale: {x: 1, y: 1, z: 1}
  126. m_Children: []
  127. m_Father: {fileID: 7543423618626061702}
  128. m_RootOrder: 1
  129. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  130. --- !u!33 &2129258413524260854
  131. MeshFilter:
  132. m_ObjectHideFlags: 0
  133. m_CorrespondingSourceObject: {fileID: 0}
  134. m_PrefabInstance: {fileID: 0}
  135. m_PrefabAsset: {fileID: 0}
  136. m_GameObject: {fileID: 6062075590814586695}
  137. m_Mesh: {fileID: 4098056737673339306, guid: 78967cd6573ff6a449480896e09cc5dc, type: 3}
  138. --- !u!23 &1550329921006076683
  139. MeshRenderer:
  140. m_ObjectHideFlags: 0
  141. m_CorrespondingSourceObject: {fileID: 0}
  142. m_PrefabInstance: {fileID: 0}
  143. m_PrefabAsset: {fileID: 0}
  144. m_GameObject: {fileID: 6062075590814586695}
  145. m_Enabled: 1
  146. m_CastShadows: 1
  147. m_ReceiveShadows: 1
  148. m_DynamicOccludee: 1
  149. m_MotionVectors: 1
  150. m_LightProbeUsage: 1
  151. m_ReflectionProbeUsage: 1
  152. m_RayTracingMode: 2
  153. m_RayTraceProcedural: 0
  154. m_RenderingLayerMask: 1
  155. m_RendererPriority: 0
  156. m_Materials:
  157. - {fileID: 2100000, guid: 2e08ada250f211442af7715805fb4976, type: 2}
  158. m_StaticBatchInfo:
  159. firstSubMesh: 0
  160. subMeshCount: 0
  161. m_StaticBatchRoot: {fileID: 0}
  162. m_ProbeAnchor: {fileID: 0}
  163. m_LightProbeVolumeOverride: {fileID: 0}
  164. m_ScaleInLightmap: 1
  165. m_ReceiveGI: 1
  166. m_PreserveUVs: 0
  167. m_IgnoreNormalsForChartDetection: 0
  168. m_ImportantGI: 0
  169. m_StitchLightmapSeams: 1
  170. m_SelectedEditorRenderState: 3
  171. m_MinimumChartSize: 4
  172. m_AutoUVMaxDistance: 0.5
  173. m_AutoUVMaxAngle: 89
  174. m_LightmapParameters: {fileID: 0}
  175. m_SortingLayerID: 0
  176. m_SortingLayer: 0
  177. m_SortingOrder: 0
  178. m_AdditionalVertexStreams: {fileID: 0}
  179. --- !u!1 &6888140737191602216
  180. GameObject:
  181. m_ObjectHideFlags: 0
  182. m_CorrespondingSourceObject: {fileID: 0}
  183. m_PrefabInstance: {fileID: 0}
  184. m_PrefabAsset: {fileID: 0}
  185. serializedVersion: 6
  186. m_Component:
  187. - component: {fileID: 3525371825785504238}
  188. - component: {fileID: 4570312656607152223}
  189. - component: {fileID: 9000509620370831820}
  190. m_Layer: 0
  191. m_Name: CrateCATAM_LOD2
  192. m_TagString: Untagged
  193. m_Icon: {fileID: 0}
  194. m_NavMeshLayer: 0
  195. m_StaticEditorFlags: 0
  196. m_IsActive: 1
  197. --- !u!4 &3525371825785504238
  198. Transform:
  199. m_ObjectHideFlags: 0
  200. m_CorrespondingSourceObject: {fileID: 0}
  201. m_PrefabInstance: {fileID: 0}
  202. m_PrefabAsset: {fileID: 0}
  203. m_GameObject: {fileID: 6888140737191602216}
  204. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  205. m_LocalPosition: {x: -0, y: 0, z: 0}
  206. m_LocalScale: {x: 1, y: 1, z: 1}
  207. m_Children: []
  208. m_Father: {fileID: 7543423618626061702}
  209. m_RootOrder: 2
  210. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  211. --- !u!33 &4570312656607152223
  212. MeshFilter:
  213. m_ObjectHideFlags: 0
  214. m_CorrespondingSourceObject: {fileID: 0}
  215. m_PrefabInstance: {fileID: 0}
  216. m_PrefabAsset: {fileID: 0}
  217. m_GameObject: {fileID: 6888140737191602216}
  218. m_Mesh: {fileID: -2477058314837724068, guid: 78967cd6573ff6a449480896e09cc5dc, type: 3}
  219. --- !u!23 &9000509620370831820
  220. MeshRenderer:
  221. m_ObjectHideFlags: 0
  222. m_CorrespondingSourceObject: {fileID: 0}
  223. m_PrefabInstance: {fileID: 0}
  224. m_PrefabAsset: {fileID: 0}
  225. m_GameObject: {fileID: 6888140737191602216}
  226. m_Enabled: 1
  227. m_CastShadows: 1
  228. m_ReceiveShadows: 1
  229. m_DynamicOccludee: 1
  230. m_MotionVectors: 1
  231. m_LightProbeUsage: 1
  232. m_ReflectionProbeUsage: 1
  233. m_RayTracingMode: 2
  234. m_RayTraceProcedural: 0
  235. m_RenderingLayerMask: 1
  236. m_RendererPriority: 0
  237. m_Materials:
  238. - {fileID: 2100000, guid: 7d9ebc7fddd9fc947b443719ed1fcf95, type: 2}
  239. m_StaticBatchInfo:
  240. firstSubMesh: 0
  241. subMeshCount: 0
  242. m_StaticBatchRoot: {fileID: 0}
  243. m_ProbeAnchor: {fileID: 0}
  244. m_LightProbeVolumeOverride: {fileID: 0}
  245. m_ScaleInLightmap: 1
  246. m_ReceiveGI: 1
  247. m_PreserveUVs: 0
  248. m_IgnoreNormalsForChartDetection: 0
  249. m_ImportantGI: 0
  250. m_StitchLightmapSeams: 1
  251. m_SelectedEditorRenderState: 3
  252. m_MinimumChartSize: 4
  253. m_AutoUVMaxDistance: 0.5
  254. m_AutoUVMaxAngle: 89
  255. m_LightmapParameters: {fileID: 0}
  256. m_SortingLayerID: 0
  257. m_SortingLayer: 0
  258. m_SortingOrder: 0
  259. m_AdditionalVertexStreams: {fileID: 0}
  260. --- !u!1 &7197965502211153724
  261. GameObject:
  262. m_ObjectHideFlags: 0
  263. m_CorrespondingSourceObject: {fileID: 0}
  264. m_PrefabInstance: {fileID: 0}
  265. m_PrefabAsset: {fileID: 0}
  266. serializedVersion: 6
  267. m_Component:
  268. - component: {fileID: 7543423618626061702}
  269. - component: {fileID: 3383751952783454967}
  270. m_Layer: 0
  271. m_Name: CrateCATAM
  272. m_TagString: Untagged
  273. m_Icon: {fileID: 0}
  274. m_NavMeshLayer: 0
  275. m_StaticEditorFlags: 0
  276. m_IsActive: 1
  277. --- !u!4 &7543423618626061702
  278. Transform:
  279. m_ObjectHideFlags: 0
  280. m_CorrespondingSourceObject: {fileID: 0}
  281. m_PrefabInstance: {fileID: 0}
  282. m_PrefabAsset: {fileID: 0}
  283. m_GameObject: {fileID: 7197965502211153724}
  284. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  285. m_LocalPosition: {x: 0, y: 0, z: 0}
  286. m_LocalScale: {x: 1, y: 1, z: 1}
  287. m_Children:
  288. - {fileID: 3831306850006984883}
  289. - {fileID: 2099740980148616494}
  290. - {fileID: 3525371825785504238}
  291. m_Father: {fileID: 0}
  292. m_RootOrder: 0
  293. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  294. --- !u!205 &3383751952783454967
  295. LODGroup:
  296. m_ObjectHideFlags: 0
  297. m_CorrespondingSourceObject: {fileID: 0}
  298. m_PrefabInstance: {fileID: 0}
  299. m_PrefabAsset: {fileID: 0}
  300. m_GameObject: {fileID: 7197965502211153724}
  301. serializedVersion: 2
  302. m_LocalReferencePoint: {x: 0.00039166212, y: 0.39999995, z: -0.000039950013}
  303. m_Size: 0.8000146
  304. m_FadeMode: 0
  305. m_AnimateCrossFading: 0
  306. m_LastLODIsBillboard: 0
  307. m_LODs:
  308. - screenRelativeHeight: 0.19760586
  309. fadeTransitionWidth: 0
  310. renderers:
  311. - renderer: {fileID: 3617910319257412564}
  312. - screenRelativeHeight: 0.036223833
  313. fadeTransitionWidth: 0
  314. renderers:
  315. - renderer: {fileID: 1550329921006076683}
  316. - screenRelativeHeight: 0.003991729
  317. fadeTransitionWidth: 0
  318. renderers:
  319. - renderer: {fileID: 9000509620370831820}
  320. m_Enabled: 1