HallwayUPTCATAMOP_A.prefab 28 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &156452118235944288
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 3996898772426592571}
  12. - component: {fileID: 2627256724032393210}
  13. - component: {fileID: 9189402791478277362}
  14. - component: {fileID: 5579702545754604496}
  15. m_Layer: 0
  16. m_Name: HallwayUPTCATAM_A_LOD1.004
  17. m_TagString: Untagged
  18. m_Icon: {fileID: 0}
  19. m_NavMeshLayer: 0
  20. m_StaticEditorFlags: 0
  21. m_IsActive: 1
  22. --- !u!4 &3996898772426592571
  23. Transform:
  24. m_ObjectHideFlags: 0
  25. m_CorrespondingSourceObject: {fileID: 0}
  26. m_PrefabInstance: {fileID: 0}
  27. m_PrefabAsset: {fileID: 0}
  28. m_GameObject: {fileID: 156452118235944288}
  29. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  30. m_LocalPosition: {x: -0, y: 0, z: 0}
  31. m_LocalScale: {x: 1, y: 1, z: 1}
  32. m_Children: []
  33. m_Father: {fileID: 2610792911704345759}
  34. m_RootOrder: 9
  35. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  36. --- !u!33 &2627256724032393210
  37. MeshFilter:
  38. m_ObjectHideFlags: 0
  39. m_CorrespondingSourceObject: {fileID: 0}
  40. m_PrefabInstance: {fileID: 0}
  41. m_PrefabAsset: {fileID: 0}
  42. m_GameObject: {fileID: 156452118235944288}
  43. m_Mesh: {fileID: 1967661845318426139, guid: 555b9141685512b47b89206f08e65bd2, type: 3}
  44. --- !u!23 &9189402791478277362
  45. MeshRenderer:
  46. m_ObjectHideFlags: 0
  47. m_CorrespondingSourceObject: {fileID: 0}
  48. m_PrefabInstance: {fileID: 0}
  49. m_PrefabAsset: {fileID: 0}
  50. m_GameObject: {fileID: 156452118235944288}
  51. m_Enabled: 1
  52. m_CastShadows: 1
  53. m_ReceiveShadows: 1
  54. m_DynamicOccludee: 1
  55. m_MotionVectors: 1
  56. m_LightProbeUsage: 1
  57. m_ReflectionProbeUsage: 1
  58. m_RayTracingMode: 2
  59. m_RayTraceProcedural: 0
  60. m_RenderingLayerMask: 1
  61. m_RendererPriority: 0
  62. m_Materials:
  63. - {fileID: 2100000, guid: 3309c2456bec98f41b55a6c080f0dd20, type: 2}
  64. m_StaticBatchInfo:
  65. firstSubMesh: 0
  66. subMeshCount: 0
  67. m_StaticBatchRoot: {fileID: 0}
  68. m_ProbeAnchor: {fileID: 0}
  69. m_LightProbeVolumeOverride: {fileID: 0}
  70. m_ScaleInLightmap: 1
  71. m_ReceiveGI: 1
  72. m_PreserveUVs: 0
  73. m_IgnoreNormalsForChartDetection: 0
  74. m_ImportantGI: 0
  75. m_StitchLightmapSeams: 1
  76. m_SelectedEditorRenderState: 3
  77. m_MinimumChartSize: 4
  78. m_AutoUVMaxDistance: 0.5
  79. m_AutoUVMaxAngle: 89
  80. m_LightmapParameters: {fileID: 0}
  81. m_SortingLayerID: 0
  82. m_SortingLayer: 0
  83. m_SortingOrder: 0
  84. m_AdditionalVertexStreams: {fileID: 0}
  85. --- !u!64 &5579702545754604496
  86. MeshCollider:
  87. m_ObjectHideFlags: 0
  88. m_CorrespondingSourceObject: {fileID: 0}
  89. m_PrefabInstance: {fileID: 0}
  90. m_PrefabAsset: {fileID: 0}
  91. m_GameObject: {fileID: 156452118235944288}
  92. m_Material: {fileID: 0}
  93. m_IsTrigger: 0
  94. m_Enabled: 1
  95. serializedVersion: 4
  96. m_Convex: 0
  97. m_CookingOptions: 30
  98. m_Mesh: {fileID: 1967661845318426139, guid: 555b9141685512b47b89206f08e65bd2, type: 3}
  99. --- !u!1 &1735422694926653331
  100. GameObject:
  101. m_ObjectHideFlags: 0
  102. m_CorrespondingSourceObject: {fileID: 0}
  103. m_PrefabInstance: {fileID: 0}
  104. m_PrefabAsset: {fileID: 0}
  105. serializedVersion: 6
  106. m_Component:
  107. - component: {fileID: 4848837265295683904}
  108. - component: {fileID: 869421420557616589}
  109. - component: {fileID: 6124161295376878975}
  110. - component: {fileID: 3029866558777173724}
  111. m_Layer: 0
  112. m_Name: HallwayUPTCATAM_A_LOD1.002
  113. m_TagString: Untagged
  114. m_Icon: {fileID: 0}
  115. m_NavMeshLayer: 0
  116. m_StaticEditorFlags: 0
  117. m_IsActive: 1
  118. --- !u!4 &4848837265295683904
  119. Transform:
  120. m_ObjectHideFlags: 0
  121. m_CorrespondingSourceObject: {fileID: 0}
  122. m_PrefabInstance: {fileID: 0}
  123. m_PrefabAsset: {fileID: 0}
  124. m_GameObject: {fileID: 1735422694926653331}
  125. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  126. m_LocalPosition: {x: -0, y: 0, z: 0}
  127. m_LocalScale: {x: 1, y: 1, z: 1}
  128. m_Children: []
  129. m_Father: {fileID: 2610792911704345759}
  130. m_RootOrder: 7
  131. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  132. --- !u!33 &869421420557616589
  133. MeshFilter:
  134. m_ObjectHideFlags: 0
  135. m_CorrespondingSourceObject: {fileID: 0}
  136. m_PrefabInstance: {fileID: 0}
  137. m_PrefabAsset: {fileID: 0}
  138. m_GameObject: {fileID: 1735422694926653331}
  139. m_Mesh: {fileID: 3915335567987938017, guid: 555b9141685512b47b89206f08e65bd2, type: 3}
  140. --- !u!23 &6124161295376878975
  141. MeshRenderer:
  142. m_ObjectHideFlags: 0
  143. m_CorrespondingSourceObject: {fileID: 0}
  144. m_PrefabInstance: {fileID: 0}
  145. m_PrefabAsset: {fileID: 0}
  146. m_GameObject: {fileID: 1735422694926653331}
  147. m_Enabled: 1
  148. m_CastShadows: 1
  149. m_ReceiveShadows: 1
  150. m_DynamicOccludee: 1
  151. m_MotionVectors: 1
  152. m_LightProbeUsage: 1
  153. m_ReflectionProbeUsage: 1
  154. m_RayTracingMode: 2
  155. m_RayTraceProcedural: 0
  156. m_RenderingLayerMask: 1
  157. m_RendererPriority: 0
  158. m_Materials:
  159. - {fileID: 2100000, guid: 015e70d02e32c474f8bf2f2e0bc464ec, type: 2}
  160. m_StaticBatchInfo:
  161. firstSubMesh: 0
  162. subMeshCount: 0
  163. m_StaticBatchRoot: {fileID: 0}
  164. m_ProbeAnchor: {fileID: 0}
  165. m_LightProbeVolumeOverride: {fileID: 0}
  166. m_ScaleInLightmap: 1
  167. m_ReceiveGI: 1
  168. m_PreserveUVs: 0
  169. m_IgnoreNormalsForChartDetection: 0
  170. m_ImportantGI: 0
  171. m_StitchLightmapSeams: 1
  172. m_SelectedEditorRenderState: 3
  173. m_MinimumChartSize: 4
  174. m_AutoUVMaxDistance: 0.5
  175. m_AutoUVMaxAngle: 89
  176. m_LightmapParameters: {fileID: 0}
  177. m_SortingLayerID: 0
  178. m_SortingLayer: 0
  179. m_SortingOrder: 0
  180. m_AdditionalVertexStreams: {fileID: 0}
  181. --- !u!64 &3029866558777173724
  182. MeshCollider:
  183. m_ObjectHideFlags: 0
  184. m_CorrespondingSourceObject: {fileID: 0}
  185. m_PrefabInstance: {fileID: 0}
  186. m_PrefabAsset: {fileID: 0}
  187. m_GameObject: {fileID: 1735422694926653331}
  188. m_Material: {fileID: 0}
  189. m_IsTrigger: 0
  190. m_Enabled: 1
  191. serializedVersion: 4
  192. m_Convex: 0
  193. m_CookingOptions: 30
  194. m_Mesh: {fileID: 3915335567987938017, guid: 555b9141685512b47b89206f08e65bd2, type: 3}
  195. --- !u!1 &2310687117492355000
  196. GameObject:
  197. m_ObjectHideFlags: 0
  198. m_CorrespondingSourceObject: {fileID: 0}
  199. m_PrefabInstance: {fileID: 0}
  200. m_PrefabAsset: {fileID: 0}
  201. serializedVersion: 6
  202. m_Component:
  203. - component: {fileID: 9009665110559463527}
  204. - component: {fileID: 7082246752542523698}
  205. - component: {fileID: 8568602816148709739}
  206. - component: {fileID: 2016426456502868033}
  207. m_Layer: 0
  208. m_Name: HallwayUPTCATAM_A_LOD1.001
  209. m_TagString: Untagged
  210. m_Icon: {fileID: 0}
  211. m_NavMeshLayer: 0
  212. m_StaticEditorFlags: 0
  213. m_IsActive: 1
  214. --- !u!4 &9009665110559463527
  215. Transform:
  216. m_ObjectHideFlags: 0
  217. m_CorrespondingSourceObject: {fileID: 0}
  218. m_PrefabInstance: {fileID: 0}
  219. m_PrefabAsset: {fileID: 0}
  220. m_GameObject: {fileID: 2310687117492355000}
  221. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  222. m_LocalPosition: {x: -0, y: 0, z: 0}
  223. m_LocalScale: {x: 1, y: 1, z: 1}
  224. m_Children: []
  225. m_Father: {fileID: 2610792911704345759}
  226. m_RootOrder: 6
  227. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  228. --- !u!33 &7082246752542523698
  229. MeshFilter:
  230. m_ObjectHideFlags: 0
  231. m_CorrespondingSourceObject: {fileID: 0}
  232. m_PrefabInstance: {fileID: 0}
  233. m_PrefabAsset: {fileID: 0}
  234. m_GameObject: {fileID: 2310687117492355000}
  235. m_Mesh: {fileID: 795991168119144559, guid: 555b9141685512b47b89206f08e65bd2, type: 3}
  236. --- !u!23 &8568602816148709739
  237. MeshRenderer:
  238. m_ObjectHideFlags: 0
  239. m_CorrespondingSourceObject: {fileID: 0}
  240. m_PrefabInstance: {fileID: 0}
  241. m_PrefabAsset: {fileID: 0}
  242. m_GameObject: {fileID: 2310687117492355000}
  243. m_Enabled: 1
  244. m_CastShadows: 1
  245. m_ReceiveShadows: 1
  246. m_DynamicOccludee: 1
  247. m_MotionVectors: 1
  248. m_LightProbeUsage: 1
  249. m_ReflectionProbeUsage: 1
  250. m_RayTracingMode: 2
  251. m_RayTraceProcedural: 0
  252. m_RenderingLayerMask: 1
  253. m_RendererPriority: 0
  254. m_Materials:
  255. - {fileID: 2100000, guid: a255af26713aa134f90d818f327d5785, type: 2}
  256. m_StaticBatchInfo:
  257. firstSubMesh: 0
  258. subMeshCount: 0
  259. m_StaticBatchRoot: {fileID: 0}
  260. m_ProbeAnchor: {fileID: 0}
  261. m_LightProbeVolumeOverride: {fileID: 0}
  262. m_ScaleInLightmap: 1
  263. m_ReceiveGI: 1
  264. m_PreserveUVs: 0
  265. m_IgnoreNormalsForChartDetection: 0
  266. m_ImportantGI: 0
  267. m_StitchLightmapSeams: 1
  268. m_SelectedEditorRenderState: 3
  269. m_MinimumChartSize: 4
  270. m_AutoUVMaxDistance: 0.5
  271. m_AutoUVMaxAngle: 89
  272. m_LightmapParameters: {fileID: 0}
  273. m_SortingLayerID: 0
  274. m_SortingLayer: 0
  275. m_SortingOrder: 0
  276. m_AdditionalVertexStreams: {fileID: 0}
  277. --- !u!64 &2016426456502868033
  278. MeshCollider:
  279. m_ObjectHideFlags: 0
  280. m_CorrespondingSourceObject: {fileID: 0}
  281. m_PrefabInstance: {fileID: 0}
  282. m_PrefabAsset: {fileID: 0}
  283. m_GameObject: {fileID: 2310687117492355000}
  284. m_Material: {fileID: 0}
  285. m_IsTrigger: 0
  286. m_Enabled: 1
  287. serializedVersion: 4
  288. m_Convex: 0
  289. m_CookingOptions: 30
  290. m_Mesh: {fileID: 795991168119144559, guid: 555b9141685512b47b89206f08e65bd2, type: 3}
  291. --- !u!1 &2379076097942666083
  292. GameObject:
  293. m_ObjectHideFlags: 0
  294. m_CorrespondingSourceObject: {fileID: 0}
  295. m_PrefabInstance: {fileID: 0}
  296. m_PrefabAsset: {fileID: 0}
  297. serializedVersion: 6
  298. m_Component:
  299. - component: {fileID: 2821937305265968067}
  300. - component: {fileID: 949586700308263049}
  301. - component: {fileID: 7814254885022831416}
  302. - component: {fileID: 6181392004242764335}
  303. m_Layer: 0
  304. m_Name: HallwayUPTCATAM_A_LOD1.003
  305. m_TagString: Untagged
  306. m_Icon: {fileID: 0}
  307. m_NavMeshLayer: 0
  308. m_StaticEditorFlags: 0
  309. m_IsActive: 1
  310. --- !u!4 &2821937305265968067
  311. Transform:
  312. m_ObjectHideFlags: 0
  313. m_CorrespondingSourceObject: {fileID: 0}
  314. m_PrefabInstance: {fileID: 0}
  315. m_PrefabAsset: {fileID: 0}
  316. m_GameObject: {fileID: 2379076097942666083}
  317. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  318. m_LocalPosition: {x: -0, y: 0, z: 0}
  319. m_LocalScale: {x: 1, y: 1, z: 1}
  320. m_Children: []
  321. m_Father: {fileID: 2610792911704345759}
  322. m_RootOrder: 8
  323. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  324. --- !u!33 &949586700308263049
  325. MeshFilter:
  326. m_ObjectHideFlags: 0
  327. m_CorrespondingSourceObject: {fileID: 0}
  328. m_PrefabInstance: {fileID: 0}
  329. m_PrefabAsset: {fileID: 0}
  330. m_GameObject: {fileID: 2379076097942666083}
  331. m_Mesh: {fileID: 6867144941890507738, guid: 555b9141685512b47b89206f08e65bd2, type: 3}
  332. --- !u!23 &7814254885022831416
  333. MeshRenderer:
  334. m_ObjectHideFlags: 0
  335. m_CorrespondingSourceObject: {fileID: 0}
  336. m_PrefabInstance: {fileID: 0}
  337. m_PrefabAsset: {fileID: 0}
  338. m_GameObject: {fileID: 2379076097942666083}
  339. m_Enabled: 1
  340. m_CastShadows: 1
  341. m_ReceiveShadows: 1
  342. m_DynamicOccludee: 1
  343. m_MotionVectors: 1
  344. m_LightProbeUsage: 1
  345. m_ReflectionProbeUsage: 1
  346. m_RayTracingMode: 2
  347. m_RayTraceProcedural: 0
  348. m_RenderingLayerMask: 1
  349. m_RendererPriority: 0
  350. m_Materials:
  351. - {fileID: 2100000, guid: 77043f79a3faa364ea62d4adca05803a, type: 2}
  352. m_StaticBatchInfo:
  353. firstSubMesh: 0
  354. subMeshCount: 0
  355. m_StaticBatchRoot: {fileID: 0}
  356. m_ProbeAnchor: {fileID: 0}
  357. m_LightProbeVolumeOverride: {fileID: 0}
  358. m_ScaleInLightmap: 1
  359. m_ReceiveGI: 1
  360. m_PreserveUVs: 0
  361. m_IgnoreNormalsForChartDetection: 0
  362. m_ImportantGI: 0
  363. m_StitchLightmapSeams: 1
  364. m_SelectedEditorRenderState: 3
  365. m_MinimumChartSize: 4
  366. m_AutoUVMaxDistance: 0.5
  367. m_AutoUVMaxAngle: 89
  368. m_LightmapParameters: {fileID: 0}
  369. m_SortingLayerID: 0
  370. m_SortingLayer: 0
  371. m_SortingOrder: 0
  372. m_AdditionalVertexStreams: {fileID: 0}
  373. --- !u!64 &6181392004242764335
  374. MeshCollider:
  375. m_ObjectHideFlags: 0
  376. m_CorrespondingSourceObject: {fileID: 0}
  377. m_PrefabInstance: {fileID: 0}
  378. m_PrefabAsset: {fileID: 0}
  379. m_GameObject: {fileID: 2379076097942666083}
  380. m_Material: {fileID: 0}
  381. m_IsTrigger: 0
  382. m_Enabled: 1
  383. serializedVersion: 4
  384. m_Convex: 0
  385. m_CookingOptions: 30
  386. m_Mesh: {fileID: 6867144941890507738, guid: 555b9141685512b47b89206f08e65bd2, type: 3}
  387. --- !u!1 &3418433321603864101
  388. GameObject:
  389. m_ObjectHideFlags: 0
  390. m_CorrespondingSourceObject: {fileID: 0}
  391. m_PrefabInstance: {fileID: 0}
  392. m_PrefabAsset: {fileID: 0}
  393. serializedVersion: 6
  394. m_Component:
  395. - component: {fileID: 2610792911704345759}
  396. - component: {fileID: 7089081408742783982}
  397. m_Layer: 0
  398. m_Name: HallwayUPTCATAMOP_A
  399. m_TagString: Untagged
  400. m_Icon: {fileID: 0}
  401. m_NavMeshLayer: 0
  402. m_StaticEditorFlags: 0
  403. m_IsActive: 1
  404. --- !u!4 &2610792911704345759
  405. Transform:
  406. m_ObjectHideFlags: 0
  407. m_CorrespondingSourceObject: {fileID: 0}
  408. m_PrefabInstance: {fileID: 0}
  409. m_PrefabAsset: {fileID: 0}
  410. m_GameObject: {fileID: 3418433321603864101}
  411. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  412. m_LocalPosition: {x: 0, y: 0, z: 0}
  413. m_LocalScale: {x: 1, y: 1, z: 1}
  414. m_Children:
  415. - {fileID: 3500806685120057645}
  416. - {fileID: 2350956711425923544}
  417. - {fileID: 2886476926488295751}
  418. - {fileID: 3284209280587028602}
  419. - {fileID: 8337880645641626388}
  420. - {fileID: 2794550936613822652}
  421. - {fileID: 9009665110559463527}
  422. - {fileID: 4848837265295683904}
  423. - {fileID: 2821937305265968067}
  424. - {fileID: 3996898772426592571}
  425. m_Father: {fileID: 0}
  426. m_RootOrder: 0
  427. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  428. --- !u!205 &7089081408742783982
  429. LODGroup:
  430. m_ObjectHideFlags: 0
  431. m_CorrespondingSourceObject: {fileID: 0}
  432. m_PrefabInstance: {fileID: 0}
  433. m_PrefabAsset: {fileID: 0}
  434. m_GameObject: {fileID: 3418433321603864101}
  435. serializedVersion: 2
  436. m_LocalReferencePoint: {x: -0.04355192, y: 2.6947143, z: 0.05600977}
  437. m_Size: 11.236117
  438. m_FadeMode: 0
  439. m_AnimateCrossFading: 0
  440. m_LastLODIsBillboard: 0
  441. m_LODs:
  442. - screenRelativeHeight: 0.70331883
  443. fadeTransitionWidth: 0
  444. renderers:
  445. - renderer: {fileID: 8156218687387961557}
  446. - renderer: {fileID: 4034302315132443835}
  447. - renderer: {fileID: 6526609391246493282}
  448. - renderer: {fileID: 2285825425745343809}
  449. - renderer: {fileID: 6697038856386297657}
  450. - screenRelativeHeight: 0.01
  451. fadeTransitionWidth: 0
  452. renderers:
  453. - renderer: {fileID: 9189402791478277362}
  454. - renderer: {fileID: 7814254885022831416}
  455. - renderer: {fileID: 6124161295376878975}
  456. - renderer: {fileID: 8568602816148709739}
  457. - renderer: {fileID: 3894135160763553352}
  458. m_Enabled: 1
  459. --- !u!1 &5184579156116541272
  460. GameObject:
  461. m_ObjectHideFlags: 0
  462. m_CorrespondingSourceObject: {fileID: 0}
  463. m_PrefabInstance: {fileID: 0}
  464. m_PrefabAsset: {fileID: 0}
  465. serializedVersion: 6
  466. m_Component:
  467. - component: {fileID: 2886476926488295751}
  468. - component: {fileID: 6455516407261745644}
  469. - component: {fileID: 6526609391246493282}
  470. m_Layer: 0
  471. m_Name: HallwayUPTCATAM_A_LOD0.002
  472. m_TagString: Untagged
  473. m_Icon: {fileID: 0}
  474. m_NavMeshLayer: 0
  475. m_StaticEditorFlags: 0
  476. m_IsActive: 1
  477. --- !u!4 &2886476926488295751
  478. Transform:
  479. m_ObjectHideFlags: 0
  480. m_CorrespondingSourceObject: {fileID: 0}
  481. m_PrefabInstance: {fileID: 0}
  482. m_PrefabAsset: {fileID: 0}
  483. m_GameObject: {fileID: 5184579156116541272}
  484. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  485. m_LocalPosition: {x: -0, y: 0, z: 0}
  486. m_LocalScale: {x: 1, y: 1, z: 1}
  487. m_Children: []
  488. m_Father: {fileID: 2610792911704345759}
  489. m_RootOrder: 2
  490. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  491. --- !u!33 &6455516407261745644
  492. MeshFilter:
  493. m_ObjectHideFlags: 0
  494. m_CorrespondingSourceObject: {fileID: 0}
  495. m_PrefabInstance: {fileID: 0}
  496. m_PrefabAsset: {fileID: 0}
  497. m_GameObject: {fileID: 5184579156116541272}
  498. m_Mesh: {fileID: 6993322440812410372, guid: 555b9141685512b47b89206f08e65bd2, type: 3}
  499. --- !u!23 &6526609391246493282
  500. MeshRenderer:
  501. m_ObjectHideFlags: 0
  502. m_CorrespondingSourceObject: {fileID: 0}
  503. m_PrefabInstance: {fileID: 0}
  504. m_PrefabAsset: {fileID: 0}
  505. m_GameObject: {fileID: 5184579156116541272}
  506. m_Enabled: 1
  507. m_CastShadows: 1
  508. m_ReceiveShadows: 1
  509. m_DynamicOccludee: 1
  510. m_MotionVectors: 1
  511. m_LightProbeUsage: 1
  512. m_ReflectionProbeUsage: 1
  513. m_RayTracingMode: 2
  514. m_RayTraceProcedural: 0
  515. m_RenderingLayerMask: 1
  516. m_RendererPriority: 0
  517. m_Materials:
  518. - {fileID: 2100000, guid: 6ad9b94490a822d44bf4aef92df9f624, type: 2}
  519. m_StaticBatchInfo:
  520. firstSubMesh: 0
  521. subMeshCount: 0
  522. m_StaticBatchRoot: {fileID: 0}
  523. m_ProbeAnchor: {fileID: 0}
  524. m_LightProbeVolumeOverride: {fileID: 0}
  525. m_ScaleInLightmap: 1
  526. m_ReceiveGI: 1
  527. m_PreserveUVs: 0
  528. m_IgnoreNormalsForChartDetection: 0
  529. m_ImportantGI: 0
  530. m_StitchLightmapSeams: 1
  531. m_SelectedEditorRenderState: 3
  532. m_MinimumChartSize: 4
  533. m_AutoUVMaxDistance: 0.5
  534. m_AutoUVMaxAngle: 89
  535. m_LightmapParameters: {fileID: 0}
  536. m_SortingLayerID: 0
  537. m_SortingLayer: 0
  538. m_SortingOrder: 0
  539. m_AdditionalVertexStreams: {fileID: 0}
  540. --- !u!1 &6206230714297472335
  541. GameObject:
  542. m_ObjectHideFlags: 0
  543. m_CorrespondingSourceObject: {fileID: 0}
  544. m_PrefabInstance: {fileID: 0}
  545. m_PrefabAsset: {fileID: 0}
  546. serializedVersion: 6
  547. m_Component:
  548. - component: {fileID: 2350956711425923544}
  549. - component: {fileID: 5726721183538428842}
  550. - component: {fileID: 2285825425745343809}
  551. m_Layer: 0
  552. m_Name: HallwayUPTCATAM_A_LOD0.001
  553. m_TagString: Untagged
  554. m_Icon: {fileID: 0}
  555. m_NavMeshLayer: 0
  556. m_StaticEditorFlags: 0
  557. m_IsActive: 1
  558. --- !u!4 &2350956711425923544
  559. Transform:
  560. m_ObjectHideFlags: 0
  561. m_CorrespondingSourceObject: {fileID: 0}
  562. m_PrefabInstance: {fileID: 0}
  563. m_PrefabAsset: {fileID: 0}
  564. m_GameObject: {fileID: 6206230714297472335}
  565. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  566. m_LocalPosition: {x: -0, y: 0, z: 0}
  567. m_LocalScale: {x: 1, y: 1, z: 1}
  568. m_Children: []
  569. m_Father: {fileID: 2610792911704345759}
  570. m_RootOrder: 1
  571. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  572. --- !u!33 &5726721183538428842
  573. MeshFilter:
  574. m_ObjectHideFlags: 0
  575. m_CorrespondingSourceObject: {fileID: 0}
  576. m_PrefabInstance: {fileID: 0}
  577. m_PrefabAsset: {fileID: 0}
  578. m_GameObject: {fileID: 6206230714297472335}
  579. m_Mesh: {fileID: -984807583203120104, guid: 555b9141685512b47b89206f08e65bd2, type: 3}
  580. --- !u!23 &2285825425745343809
  581. MeshRenderer:
  582. m_ObjectHideFlags: 0
  583. m_CorrespondingSourceObject: {fileID: 0}
  584. m_PrefabInstance: {fileID: 0}
  585. m_PrefabAsset: {fileID: 0}
  586. m_GameObject: {fileID: 6206230714297472335}
  587. m_Enabled: 1
  588. m_CastShadows: 1
  589. m_ReceiveShadows: 1
  590. m_DynamicOccludee: 1
  591. m_MotionVectors: 1
  592. m_LightProbeUsage: 1
  593. m_ReflectionProbeUsage: 1
  594. m_RayTracingMode: 2
  595. m_RayTraceProcedural: 0
  596. m_RenderingLayerMask: 1
  597. m_RendererPriority: 0
  598. m_Materials:
  599. - {fileID: 2100000, guid: a255af26713aa134f90d818f327d5785, type: 2}
  600. m_StaticBatchInfo:
  601. firstSubMesh: 0
  602. subMeshCount: 0
  603. m_StaticBatchRoot: {fileID: 0}
  604. m_ProbeAnchor: {fileID: 0}
  605. m_LightProbeVolumeOverride: {fileID: 0}
  606. m_ScaleInLightmap: 1
  607. m_ReceiveGI: 1
  608. m_PreserveUVs: 0
  609. m_IgnoreNormalsForChartDetection: 0
  610. m_ImportantGI: 0
  611. m_StitchLightmapSeams: 1
  612. m_SelectedEditorRenderState: 3
  613. m_MinimumChartSize: 4
  614. m_AutoUVMaxDistance: 0.5
  615. m_AutoUVMaxAngle: 89
  616. m_LightmapParameters: {fileID: 0}
  617. m_SortingLayerID: 0
  618. m_SortingLayer: 0
  619. m_SortingOrder: 0
  620. m_AdditionalVertexStreams: {fileID: 0}
  621. --- !u!1 &6783585238168602347
  622. GameObject:
  623. m_ObjectHideFlags: 0
  624. m_CorrespondingSourceObject: {fileID: 0}
  625. m_PrefabInstance: {fileID: 0}
  626. m_PrefabAsset: {fileID: 0}
  627. serializedVersion: 6
  628. m_Component:
  629. - component: {fileID: 2794550936613822652}
  630. - component: {fileID: 631158486028997768}
  631. - component: {fileID: 3894135160763553352}
  632. - component: {fileID: 3815723169602727309}
  633. m_Layer: 0
  634. m_Name: HallwayUPTCATAM_A_LOD1
  635. m_TagString: Untagged
  636. m_Icon: {fileID: 0}
  637. m_NavMeshLayer: 0
  638. m_StaticEditorFlags: 0
  639. m_IsActive: 1
  640. --- !u!4 &2794550936613822652
  641. Transform:
  642. m_ObjectHideFlags: 0
  643. m_CorrespondingSourceObject: {fileID: 0}
  644. m_PrefabInstance: {fileID: 0}
  645. m_PrefabAsset: {fileID: 0}
  646. m_GameObject: {fileID: 6783585238168602347}
  647. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  648. m_LocalPosition: {x: -0, y: 0, z: 0}
  649. m_LocalScale: {x: 1, y: 1, z: 1}
  650. m_Children: []
  651. m_Father: {fileID: 2610792911704345759}
  652. m_RootOrder: 5
  653. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  654. --- !u!33 &631158486028997768
  655. MeshFilter:
  656. m_ObjectHideFlags: 0
  657. m_CorrespondingSourceObject: {fileID: 0}
  658. m_PrefabInstance: {fileID: 0}
  659. m_PrefabAsset: {fileID: 0}
  660. m_GameObject: {fileID: 6783585238168602347}
  661. m_Mesh: {fileID: 2298921058360594916, guid: 555b9141685512b47b89206f08e65bd2, type: 3}
  662. --- !u!23 &3894135160763553352
  663. MeshRenderer:
  664. m_ObjectHideFlags: 0
  665. m_CorrespondingSourceObject: {fileID: 0}
  666. m_PrefabInstance: {fileID: 0}
  667. m_PrefabAsset: {fileID: 0}
  668. m_GameObject: {fileID: 6783585238168602347}
  669. m_Enabled: 1
  670. m_CastShadows: 1
  671. m_ReceiveShadows: 1
  672. m_DynamicOccludee: 1
  673. m_MotionVectors: 1
  674. m_LightProbeUsage: 1
  675. m_ReflectionProbeUsage: 1
  676. m_RayTracingMode: 2
  677. m_RayTraceProcedural: 0
  678. m_RenderingLayerMask: 1
  679. m_RendererPriority: 0
  680. m_Materials:
  681. - {fileID: 2100000, guid: 6ad9b94490a822d44bf4aef92df9f624, type: 2}
  682. m_StaticBatchInfo:
  683. firstSubMesh: 0
  684. subMeshCount: 0
  685. m_StaticBatchRoot: {fileID: 0}
  686. m_ProbeAnchor: {fileID: 0}
  687. m_LightProbeVolumeOverride: {fileID: 0}
  688. m_ScaleInLightmap: 1
  689. m_ReceiveGI: 1
  690. m_PreserveUVs: 0
  691. m_IgnoreNormalsForChartDetection: 0
  692. m_ImportantGI: 0
  693. m_StitchLightmapSeams: 1
  694. m_SelectedEditorRenderState: 3
  695. m_MinimumChartSize: 4
  696. m_AutoUVMaxDistance: 0.5
  697. m_AutoUVMaxAngle: 89
  698. m_LightmapParameters: {fileID: 0}
  699. m_SortingLayerID: 0
  700. m_SortingLayer: 0
  701. m_SortingOrder: 0
  702. m_AdditionalVertexStreams: {fileID: 0}
  703. --- !u!64 &3815723169602727309
  704. MeshCollider:
  705. m_ObjectHideFlags: 0
  706. m_CorrespondingSourceObject: {fileID: 0}
  707. m_PrefabInstance: {fileID: 0}
  708. m_PrefabAsset: {fileID: 0}
  709. m_GameObject: {fileID: 6783585238168602347}
  710. m_Material: {fileID: 0}
  711. m_IsTrigger: 0
  712. m_Enabled: 1
  713. serializedVersion: 4
  714. m_Convex: 0
  715. m_CookingOptions: 30
  716. m_Mesh: {fileID: 2298921058360594916, guid: 555b9141685512b47b89206f08e65bd2, type: 3}
  717. --- !u!1 &7399636605404685579
  718. GameObject:
  719. m_ObjectHideFlags: 0
  720. m_CorrespondingSourceObject: {fileID: 0}
  721. m_PrefabInstance: {fileID: 0}
  722. m_PrefabAsset: {fileID: 0}
  723. serializedVersion: 6
  724. m_Component:
  725. - component: {fileID: 8337880645641626388}
  726. - component: {fileID: 6234834644695779841}
  727. - component: {fileID: 8156218687387961557}
  728. m_Layer: 0
  729. m_Name: HallwayUPTCATAM_A_LOD0.004
  730. m_TagString: Untagged
  731. m_Icon: {fileID: 0}
  732. m_NavMeshLayer: 0
  733. m_StaticEditorFlags: 0
  734. m_IsActive: 1
  735. --- !u!4 &8337880645641626388
  736. Transform:
  737. m_ObjectHideFlags: 0
  738. m_CorrespondingSourceObject: {fileID: 0}
  739. m_PrefabInstance: {fileID: 0}
  740. m_PrefabAsset: {fileID: 0}
  741. m_GameObject: {fileID: 7399636605404685579}
  742. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  743. m_LocalPosition: {x: -0, y: 0, z: 0}
  744. m_LocalScale: {x: 1, y: 1, z: 1}
  745. m_Children: []
  746. m_Father: {fileID: 2610792911704345759}
  747. m_RootOrder: 4
  748. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  749. --- !u!33 &6234834644695779841
  750. MeshFilter:
  751. m_ObjectHideFlags: 0
  752. m_CorrespondingSourceObject: {fileID: 0}
  753. m_PrefabInstance: {fileID: 0}
  754. m_PrefabAsset: {fileID: 0}
  755. m_GameObject: {fileID: 7399636605404685579}
  756. m_Mesh: {fileID: -7330368256171760108, guid: 555b9141685512b47b89206f08e65bd2, type: 3}
  757. --- !u!23 &8156218687387961557
  758. MeshRenderer:
  759. m_ObjectHideFlags: 0
  760. m_CorrespondingSourceObject: {fileID: 0}
  761. m_PrefabInstance: {fileID: 0}
  762. m_PrefabAsset: {fileID: 0}
  763. m_GameObject: {fileID: 7399636605404685579}
  764. m_Enabled: 1
  765. m_CastShadows: 1
  766. m_ReceiveShadows: 1
  767. m_DynamicOccludee: 1
  768. m_MotionVectors: 1
  769. m_LightProbeUsage: 1
  770. m_ReflectionProbeUsage: 1
  771. m_RayTracingMode: 2
  772. m_RayTraceProcedural: 0
  773. m_RenderingLayerMask: 1
  774. m_RendererPriority: 0
  775. m_Materials:
  776. - {fileID: 2100000, guid: 015e70d02e32c474f8bf2f2e0bc464ec, type: 2}
  777. m_StaticBatchInfo:
  778. firstSubMesh: 0
  779. subMeshCount: 0
  780. m_StaticBatchRoot: {fileID: 0}
  781. m_ProbeAnchor: {fileID: 0}
  782. m_LightProbeVolumeOverride: {fileID: 0}
  783. m_ScaleInLightmap: 1
  784. m_ReceiveGI: 1
  785. m_PreserveUVs: 0
  786. m_IgnoreNormalsForChartDetection: 0
  787. m_ImportantGI: 0
  788. m_StitchLightmapSeams: 1
  789. m_SelectedEditorRenderState: 3
  790. m_MinimumChartSize: 4
  791. m_AutoUVMaxDistance: 0.5
  792. m_AutoUVMaxAngle: 89
  793. m_LightmapParameters: {fileID: 0}
  794. m_SortingLayerID: 0
  795. m_SortingLayer: 0
  796. m_SortingOrder: 0
  797. m_AdditionalVertexStreams: {fileID: 0}
  798. --- !u!1 &7860074033882751401
  799. GameObject:
  800. m_ObjectHideFlags: 0
  801. m_CorrespondingSourceObject: {fileID: 0}
  802. m_PrefabInstance: {fileID: 0}
  803. m_PrefabAsset: {fileID: 0}
  804. serializedVersion: 6
  805. m_Component:
  806. - component: {fileID: 3284209280587028602}
  807. - component: {fileID: 2404078575541094992}
  808. - component: {fileID: 4034302315132443835}
  809. m_Layer: 0
  810. m_Name: HallwayUPTCATAM_A_LOD0.003
  811. m_TagString: Untagged
  812. m_Icon: {fileID: 0}
  813. m_NavMeshLayer: 0
  814. m_StaticEditorFlags: 0
  815. m_IsActive: 1
  816. --- !u!4 &3284209280587028602
  817. Transform:
  818. m_ObjectHideFlags: 0
  819. m_CorrespondingSourceObject: {fileID: 0}
  820. m_PrefabInstance: {fileID: 0}
  821. m_PrefabAsset: {fileID: 0}
  822. m_GameObject: {fileID: 7860074033882751401}
  823. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  824. m_LocalPosition: {x: -0, y: 0, z: 0}
  825. m_LocalScale: {x: 1, y: 1, z: 1}
  826. m_Children: []
  827. m_Father: {fileID: 2610792911704345759}
  828. m_RootOrder: 3
  829. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  830. --- !u!33 &2404078575541094992
  831. MeshFilter:
  832. m_ObjectHideFlags: 0
  833. m_CorrespondingSourceObject: {fileID: 0}
  834. m_PrefabInstance: {fileID: 0}
  835. m_PrefabAsset: {fileID: 0}
  836. m_GameObject: {fileID: 7860074033882751401}
  837. m_Mesh: {fileID: 5059412259408471061, guid: 555b9141685512b47b89206f08e65bd2, type: 3}
  838. --- !u!23 &4034302315132443835
  839. MeshRenderer:
  840. m_ObjectHideFlags: 0
  841. m_CorrespondingSourceObject: {fileID: 0}
  842. m_PrefabInstance: {fileID: 0}
  843. m_PrefabAsset: {fileID: 0}
  844. m_GameObject: {fileID: 7860074033882751401}
  845. m_Enabled: 1
  846. m_CastShadows: 1
  847. m_ReceiveShadows: 1
  848. m_DynamicOccludee: 1
  849. m_MotionVectors: 1
  850. m_LightProbeUsage: 1
  851. m_ReflectionProbeUsage: 1
  852. m_RayTracingMode: 2
  853. m_RayTraceProcedural: 0
  854. m_RenderingLayerMask: 1
  855. m_RendererPriority: 0
  856. m_Materials:
  857. - {fileID: 2100000, guid: 3309c2456bec98f41b55a6c080f0dd20, type: 2}
  858. m_StaticBatchInfo:
  859. firstSubMesh: 0
  860. subMeshCount: 0
  861. m_StaticBatchRoot: {fileID: 0}
  862. m_ProbeAnchor: {fileID: 0}
  863. m_LightProbeVolumeOverride: {fileID: 0}
  864. m_ScaleInLightmap: 1
  865. m_ReceiveGI: 1
  866. m_PreserveUVs: 0
  867. m_IgnoreNormalsForChartDetection: 0
  868. m_ImportantGI: 0
  869. m_StitchLightmapSeams: 1
  870. m_SelectedEditorRenderState: 3
  871. m_MinimumChartSize: 4
  872. m_AutoUVMaxDistance: 0.5
  873. m_AutoUVMaxAngle: 89
  874. m_LightmapParameters: {fileID: 0}
  875. m_SortingLayerID: 0
  876. m_SortingLayer: 0
  877. m_SortingOrder: 0
  878. m_AdditionalVertexStreams: {fileID: 0}
  879. --- !u!1 &8806606596781513058
  880. GameObject:
  881. m_ObjectHideFlags: 0
  882. m_CorrespondingSourceObject: {fileID: 0}
  883. m_PrefabInstance: {fileID: 0}
  884. m_PrefabAsset: {fileID: 0}
  885. serializedVersion: 6
  886. m_Component:
  887. - component: {fileID: 3500806685120057645}
  888. - component: {fileID: 4038968091264559629}
  889. - component: {fileID: 6697038856386297657}
  890. m_Layer: 0
  891. m_Name: HallwayUPTCATAM_A_LOD0
  892. m_TagString: Untagged
  893. m_Icon: {fileID: 0}
  894. m_NavMeshLayer: 0
  895. m_StaticEditorFlags: 0
  896. m_IsActive: 1
  897. --- !u!4 &3500806685120057645
  898. Transform:
  899. m_ObjectHideFlags: 0
  900. m_CorrespondingSourceObject: {fileID: 0}
  901. m_PrefabInstance: {fileID: 0}
  902. m_PrefabAsset: {fileID: 0}
  903. m_GameObject: {fileID: 8806606596781513058}
  904. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  905. m_LocalPosition: {x: -0, y: 0, z: 0}
  906. m_LocalScale: {x: 1, y: 1, z: 1}
  907. m_Children: []
  908. m_Father: {fileID: 2610792911704345759}
  909. m_RootOrder: 0
  910. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  911. --- !u!33 &4038968091264559629
  912. MeshFilter:
  913. m_ObjectHideFlags: 0
  914. m_CorrespondingSourceObject: {fileID: 0}
  915. m_PrefabInstance: {fileID: 0}
  916. m_PrefabAsset: {fileID: 0}
  917. m_GameObject: {fileID: 8806606596781513058}
  918. m_Mesh: {fileID: -3051182387612331455, guid: 555b9141685512b47b89206f08e65bd2, type: 3}
  919. --- !u!23 &6697038856386297657
  920. MeshRenderer:
  921. m_ObjectHideFlags: 0
  922. m_CorrespondingSourceObject: {fileID: 0}
  923. m_PrefabInstance: {fileID: 0}
  924. m_PrefabAsset: {fileID: 0}
  925. m_GameObject: {fileID: 8806606596781513058}
  926. m_Enabled: 1
  927. m_CastShadows: 1
  928. m_ReceiveShadows: 1
  929. m_DynamicOccludee: 1
  930. m_MotionVectors: 1
  931. m_LightProbeUsage: 1
  932. m_ReflectionProbeUsage: 1
  933. m_RayTracingMode: 2
  934. m_RayTraceProcedural: 0
  935. m_RenderingLayerMask: 1
  936. m_RendererPriority: 0
  937. m_Materials:
  938. - {fileID: 2100000, guid: 77043f79a3faa364ea62d4adca05803a, type: 2}
  939. m_StaticBatchInfo:
  940. firstSubMesh: 0
  941. subMeshCount: 0
  942. m_StaticBatchRoot: {fileID: 0}
  943. m_ProbeAnchor: {fileID: 0}
  944. m_LightProbeVolumeOverride: {fileID: 0}
  945. m_ScaleInLightmap: 1
  946. m_ReceiveGI: 1
  947. m_PreserveUVs: 0
  948. m_IgnoreNormalsForChartDetection: 0
  949. m_ImportantGI: 0
  950. m_StitchLightmapSeams: 1
  951. m_SelectedEditorRenderState: 3
  952. m_MinimumChartSize: 4
  953. m_AutoUVMaxDistance: 0.5
  954. m_AutoUVMaxAngle: 89
  955. m_LightmapParameters: {fileID: 0}
  956. m_SortingLayerID: 0
  957. m_SortingLayer: 0
  958. m_SortingOrder: 0
  959. m_AdditionalVertexStreams: {fileID: 0}