HallwayUPCATAMOP_B.prefab 28 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &622420806502836651
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 340504931520433232}
  12. - component: {fileID: 7757042232735937609}
  13. - component: {fileID: 8058804753946017431}
  14. - component: {fileID: 8838164366773865388}
  15. m_Layer: 0
  16. m_Name: HallwayUPCATAM_B_LOD1
  17. m_TagString: Untagged
  18. m_Icon: {fileID: 0}
  19. m_NavMeshLayer: 0
  20. m_StaticEditorFlags: 0
  21. m_IsActive: 1
  22. --- !u!4 &340504931520433232
  23. Transform:
  24. m_ObjectHideFlags: 0
  25. m_CorrespondingSourceObject: {fileID: 0}
  26. m_PrefabInstance: {fileID: 0}
  27. m_PrefabAsset: {fileID: 0}
  28. m_GameObject: {fileID: 622420806502836651}
  29. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  30. m_LocalPosition: {x: -0, y: 0, z: 0}
  31. m_LocalScale: {x: 1, y: 1, z: 1}
  32. m_Children: []
  33. m_Father: {fileID: 6384344444177490684}
  34. m_RootOrder: 5
  35. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  36. --- !u!33 &7757042232735937609
  37. MeshFilter:
  38. m_ObjectHideFlags: 0
  39. m_CorrespondingSourceObject: {fileID: 0}
  40. m_PrefabInstance: {fileID: 0}
  41. m_PrefabAsset: {fileID: 0}
  42. m_GameObject: {fileID: 622420806502836651}
  43. m_Mesh: {fileID: 4734947486250743570, guid: 5c433bf58b497fd44b3b86fd177afea3, type: 3}
  44. --- !u!23 &8058804753946017431
  45. MeshRenderer:
  46. m_ObjectHideFlags: 0
  47. m_CorrespondingSourceObject: {fileID: 0}
  48. m_PrefabInstance: {fileID: 0}
  49. m_PrefabAsset: {fileID: 0}
  50. m_GameObject: {fileID: 622420806502836651}
  51. m_Enabled: 1
  52. m_CastShadows: 1
  53. m_ReceiveShadows: 1
  54. m_DynamicOccludee: 1
  55. m_MotionVectors: 1
  56. m_LightProbeUsage: 1
  57. m_ReflectionProbeUsage: 1
  58. m_RayTracingMode: 2
  59. m_RayTraceProcedural: 0
  60. m_RenderingLayerMask: 1
  61. m_RendererPriority: 0
  62. m_Materials:
  63. - {fileID: 2100000, guid: 77043f79a3faa364ea62d4adca05803a, type: 2}
  64. m_StaticBatchInfo:
  65. firstSubMesh: 0
  66. subMeshCount: 0
  67. m_StaticBatchRoot: {fileID: 0}
  68. m_ProbeAnchor: {fileID: 0}
  69. m_LightProbeVolumeOverride: {fileID: 0}
  70. m_ScaleInLightmap: 1
  71. m_ReceiveGI: 1
  72. m_PreserveUVs: 0
  73. m_IgnoreNormalsForChartDetection: 0
  74. m_ImportantGI: 0
  75. m_StitchLightmapSeams: 1
  76. m_SelectedEditorRenderState: 3
  77. m_MinimumChartSize: 4
  78. m_AutoUVMaxDistance: 0.5
  79. m_AutoUVMaxAngle: 89
  80. m_LightmapParameters: {fileID: 0}
  81. m_SortingLayerID: 0
  82. m_SortingLayer: 0
  83. m_SortingOrder: 0
  84. m_AdditionalVertexStreams: {fileID: 0}
  85. --- !u!64 &8838164366773865388
  86. MeshCollider:
  87. m_ObjectHideFlags: 0
  88. m_CorrespondingSourceObject: {fileID: 0}
  89. m_PrefabInstance: {fileID: 0}
  90. m_PrefabAsset: {fileID: 0}
  91. m_GameObject: {fileID: 622420806502836651}
  92. m_Material: {fileID: 0}
  93. m_IsTrigger: 0
  94. m_Enabled: 1
  95. serializedVersion: 4
  96. m_Convex: 0
  97. m_CookingOptions: 30
  98. m_Mesh: {fileID: 4734947486250743570, guid: 5c433bf58b497fd44b3b86fd177afea3, type: 3}
  99. --- !u!1 &929961032027485339
  100. GameObject:
  101. m_ObjectHideFlags: 0
  102. m_CorrespondingSourceObject: {fileID: 0}
  103. m_PrefabInstance: {fileID: 0}
  104. m_PrefabAsset: {fileID: 0}
  105. serializedVersion: 6
  106. m_Component:
  107. - component: {fileID: 6607379807876683608}
  108. - component: {fileID: 8372566741630174757}
  109. - component: {fileID: 3714851703817759930}
  110. - component: {fileID: 4658208155439459795}
  111. m_Layer: 0
  112. m_Name: HallwayUPCATAM_B_LOD1.004
  113. m_TagString: Untagged
  114. m_Icon: {fileID: 0}
  115. m_NavMeshLayer: 0
  116. m_StaticEditorFlags: 0
  117. m_IsActive: 1
  118. --- !u!4 &6607379807876683608
  119. Transform:
  120. m_ObjectHideFlags: 0
  121. m_CorrespondingSourceObject: {fileID: 0}
  122. m_PrefabInstance: {fileID: 0}
  123. m_PrefabAsset: {fileID: 0}
  124. m_GameObject: {fileID: 929961032027485339}
  125. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  126. m_LocalPosition: {x: -0, y: 0, z: 0}
  127. m_LocalScale: {x: 1, y: 1, z: 1}
  128. m_Children: []
  129. m_Father: {fileID: 6384344444177490684}
  130. m_RootOrder: 9
  131. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  132. --- !u!33 &8372566741630174757
  133. MeshFilter:
  134. m_ObjectHideFlags: 0
  135. m_CorrespondingSourceObject: {fileID: 0}
  136. m_PrefabInstance: {fileID: 0}
  137. m_PrefabAsset: {fileID: 0}
  138. m_GameObject: {fileID: 929961032027485339}
  139. m_Mesh: {fileID: 6315856002976541975, guid: 5c433bf58b497fd44b3b86fd177afea3, type: 3}
  140. --- !u!23 &3714851703817759930
  141. MeshRenderer:
  142. m_ObjectHideFlags: 0
  143. m_CorrespondingSourceObject: {fileID: 0}
  144. m_PrefabInstance: {fileID: 0}
  145. m_PrefabAsset: {fileID: 0}
  146. m_GameObject: {fileID: 929961032027485339}
  147. m_Enabled: 1
  148. m_CastShadows: 1
  149. m_ReceiveShadows: 1
  150. m_DynamicOccludee: 1
  151. m_MotionVectors: 1
  152. m_LightProbeUsage: 1
  153. m_ReflectionProbeUsage: 1
  154. m_RayTracingMode: 2
  155. m_RayTraceProcedural: 0
  156. m_RenderingLayerMask: 1
  157. m_RendererPriority: 0
  158. m_Materials:
  159. - {fileID: 2100000, guid: 3309c2456bec98f41b55a6c080f0dd20, type: 2}
  160. m_StaticBatchInfo:
  161. firstSubMesh: 0
  162. subMeshCount: 0
  163. m_StaticBatchRoot: {fileID: 0}
  164. m_ProbeAnchor: {fileID: 0}
  165. m_LightProbeVolumeOverride: {fileID: 0}
  166. m_ScaleInLightmap: 1
  167. m_ReceiveGI: 1
  168. m_PreserveUVs: 0
  169. m_IgnoreNormalsForChartDetection: 0
  170. m_ImportantGI: 0
  171. m_StitchLightmapSeams: 1
  172. m_SelectedEditorRenderState: 3
  173. m_MinimumChartSize: 4
  174. m_AutoUVMaxDistance: 0.5
  175. m_AutoUVMaxAngle: 89
  176. m_LightmapParameters: {fileID: 0}
  177. m_SortingLayerID: 0
  178. m_SortingLayer: 0
  179. m_SortingOrder: 0
  180. m_AdditionalVertexStreams: {fileID: 0}
  181. --- !u!64 &4658208155439459795
  182. MeshCollider:
  183. m_ObjectHideFlags: 0
  184. m_CorrespondingSourceObject: {fileID: 0}
  185. m_PrefabInstance: {fileID: 0}
  186. m_PrefabAsset: {fileID: 0}
  187. m_GameObject: {fileID: 929961032027485339}
  188. m_Material: {fileID: 0}
  189. m_IsTrigger: 0
  190. m_Enabled: 1
  191. serializedVersion: 4
  192. m_Convex: 0
  193. m_CookingOptions: 30
  194. m_Mesh: {fileID: 6315856002976541975, guid: 5c433bf58b497fd44b3b86fd177afea3, type: 3}
  195. --- !u!1 &1657518788955653183
  196. GameObject:
  197. m_ObjectHideFlags: 0
  198. m_CorrespondingSourceObject: {fileID: 0}
  199. m_PrefabInstance: {fileID: 0}
  200. m_PrefabAsset: {fileID: 0}
  201. serializedVersion: 6
  202. m_Component:
  203. - component: {fileID: 3949987178038187364}
  204. - component: {fileID: 2500037034809339262}
  205. - component: {fileID: 5777885257106205835}
  206. - component: {fileID: 6379082351194398357}
  207. m_Layer: 0
  208. m_Name: HallwayUPCATAM_B_LOD1.003
  209. m_TagString: Untagged
  210. m_Icon: {fileID: 0}
  211. m_NavMeshLayer: 0
  212. m_StaticEditorFlags: 0
  213. m_IsActive: 1
  214. --- !u!4 &3949987178038187364
  215. Transform:
  216. m_ObjectHideFlags: 0
  217. m_CorrespondingSourceObject: {fileID: 0}
  218. m_PrefabInstance: {fileID: 0}
  219. m_PrefabAsset: {fileID: 0}
  220. m_GameObject: {fileID: 1657518788955653183}
  221. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  222. m_LocalPosition: {x: -0, y: 0, z: 0}
  223. m_LocalScale: {x: 1, y: 1, z: 1}
  224. m_Children: []
  225. m_Father: {fileID: 6384344444177490684}
  226. m_RootOrder: 8
  227. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  228. --- !u!33 &2500037034809339262
  229. MeshFilter:
  230. m_ObjectHideFlags: 0
  231. m_CorrespondingSourceObject: {fileID: 0}
  232. m_PrefabInstance: {fileID: 0}
  233. m_PrefabAsset: {fileID: 0}
  234. m_GameObject: {fileID: 1657518788955653183}
  235. m_Mesh: {fileID: -800119661967723741, guid: 5c433bf58b497fd44b3b86fd177afea3, type: 3}
  236. --- !u!23 &5777885257106205835
  237. MeshRenderer:
  238. m_ObjectHideFlags: 0
  239. m_CorrespondingSourceObject: {fileID: 0}
  240. m_PrefabInstance: {fileID: 0}
  241. m_PrefabAsset: {fileID: 0}
  242. m_GameObject: {fileID: 1657518788955653183}
  243. m_Enabled: 1
  244. m_CastShadows: 1
  245. m_ReceiveShadows: 1
  246. m_DynamicOccludee: 1
  247. m_MotionVectors: 1
  248. m_LightProbeUsage: 1
  249. m_ReflectionProbeUsage: 1
  250. m_RayTracingMode: 2
  251. m_RayTraceProcedural: 0
  252. m_RenderingLayerMask: 1
  253. m_RendererPriority: 0
  254. m_Materials:
  255. - {fileID: 2100000, guid: 6ad9b94490a822d44bf4aef92df9f624, type: 2}
  256. m_StaticBatchInfo:
  257. firstSubMesh: 0
  258. subMeshCount: 0
  259. m_StaticBatchRoot: {fileID: 0}
  260. m_ProbeAnchor: {fileID: 0}
  261. m_LightProbeVolumeOverride: {fileID: 0}
  262. m_ScaleInLightmap: 1
  263. m_ReceiveGI: 1
  264. m_PreserveUVs: 0
  265. m_IgnoreNormalsForChartDetection: 0
  266. m_ImportantGI: 0
  267. m_StitchLightmapSeams: 1
  268. m_SelectedEditorRenderState: 3
  269. m_MinimumChartSize: 4
  270. m_AutoUVMaxDistance: 0.5
  271. m_AutoUVMaxAngle: 89
  272. m_LightmapParameters: {fileID: 0}
  273. m_SortingLayerID: 0
  274. m_SortingLayer: 0
  275. m_SortingOrder: 0
  276. m_AdditionalVertexStreams: {fileID: 0}
  277. --- !u!64 &6379082351194398357
  278. MeshCollider:
  279. m_ObjectHideFlags: 0
  280. m_CorrespondingSourceObject: {fileID: 0}
  281. m_PrefabInstance: {fileID: 0}
  282. m_PrefabAsset: {fileID: 0}
  283. m_GameObject: {fileID: 1657518788955653183}
  284. m_Material: {fileID: 0}
  285. m_IsTrigger: 0
  286. m_Enabled: 1
  287. serializedVersion: 4
  288. m_Convex: 0
  289. m_CookingOptions: 30
  290. m_Mesh: {fileID: -800119661967723741, guid: 5c433bf58b497fd44b3b86fd177afea3, type: 3}
  291. --- !u!1 &2081639181190456162
  292. GameObject:
  293. m_ObjectHideFlags: 0
  294. m_CorrespondingSourceObject: {fileID: 0}
  295. m_PrefabInstance: {fileID: 0}
  296. m_PrefabAsset: {fileID: 0}
  297. serializedVersion: 6
  298. m_Component:
  299. - component: {fileID: 1129364284127454445}
  300. - component: {fileID: 4371224881466689013}
  301. - component: {fileID: 5523554107959027277}
  302. m_Layer: 0
  303. m_Name: HallwayUPCATAM_B_LOD0.004
  304. m_TagString: Untagged
  305. m_Icon: {fileID: 0}
  306. m_NavMeshLayer: 0
  307. m_StaticEditorFlags: 0
  308. m_IsActive: 1
  309. --- !u!4 &1129364284127454445
  310. Transform:
  311. m_ObjectHideFlags: 0
  312. m_CorrespondingSourceObject: {fileID: 0}
  313. m_PrefabInstance: {fileID: 0}
  314. m_PrefabAsset: {fileID: 0}
  315. m_GameObject: {fileID: 2081639181190456162}
  316. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  317. m_LocalPosition: {x: -0, y: 0, z: 0}
  318. m_LocalScale: {x: 1, y: 1, z: 1}
  319. m_Children: []
  320. m_Father: {fileID: 6384344444177490684}
  321. m_RootOrder: 4
  322. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  323. --- !u!33 &4371224881466689013
  324. MeshFilter:
  325. m_ObjectHideFlags: 0
  326. m_CorrespondingSourceObject: {fileID: 0}
  327. m_PrefabInstance: {fileID: 0}
  328. m_PrefabAsset: {fileID: 0}
  329. m_GameObject: {fileID: 2081639181190456162}
  330. m_Mesh: {fileID: -2036445397175488990, guid: 5c433bf58b497fd44b3b86fd177afea3, type: 3}
  331. --- !u!23 &5523554107959027277
  332. MeshRenderer:
  333. m_ObjectHideFlags: 0
  334. m_CorrespondingSourceObject: {fileID: 0}
  335. m_PrefabInstance: {fileID: 0}
  336. m_PrefabAsset: {fileID: 0}
  337. m_GameObject: {fileID: 2081639181190456162}
  338. m_Enabled: 1
  339. m_CastShadows: 1
  340. m_ReceiveShadows: 1
  341. m_DynamicOccludee: 1
  342. m_MotionVectors: 1
  343. m_LightProbeUsage: 1
  344. m_ReflectionProbeUsage: 1
  345. m_RayTracingMode: 2
  346. m_RayTraceProcedural: 0
  347. m_RenderingLayerMask: 1
  348. m_RendererPriority: 0
  349. m_Materials:
  350. - {fileID: 2100000, guid: 6ad9b94490a822d44bf4aef92df9f624, type: 2}
  351. m_StaticBatchInfo:
  352. firstSubMesh: 0
  353. subMeshCount: 0
  354. m_StaticBatchRoot: {fileID: 0}
  355. m_ProbeAnchor: {fileID: 0}
  356. m_LightProbeVolumeOverride: {fileID: 0}
  357. m_ScaleInLightmap: 1
  358. m_ReceiveGI: 1
  359. m_PreserveUVs: 0
  360. m_IgnoreNormalsForChartDetection: 0
  361. m_ImportantGI: 0
  362. m_StitchLightmapSeams: 1
  363. m_SelectedEditorRenderState: 3
  364. m_MinimumChartSize: 4
  365. m_AutoUVMaxDistance: 0.5
  366. m_AutoUVMaxAngle: 89
  367. m_LightmapParameters: {fileID: 0}
  368. m_SortingLayerID: 0
  369. m_SortingLayer: 0
  370. m_SortingOrder: 0
  371. m_AdditionalVertexStreams: {fileID: 0}
  372. --- !u!1 &3208027192539681611
  373. GameObject:
  374. m_ObjectHideFlags: 0
  375. m_CorrespondingSourceObject: {fileID: 0}
  376. m_PrefabInstance: {fileID: 0}
  377. m_PrefabAsset: {fileID: 0}
  378. serializedVersion: 6
  379. m_Component:
  380. - component: {fileID: 8296985692171913887}
  381. - component: {fileID: 2187289840580669242}
  382. - component: {fileID: 7569383884757003689}
  383. m_Layer: 0
  384. m_Name: HallwayUPCATAM_B_LOD0.001
  385. m_TagString: Untagged
  386. m_Icon: {fileID: 0}
  387. m_NavMeshLayer: 0
  388. m_StaticEditorFlags: 0
  389. m_IsActive: 1
  390. --- !u!4 &8296985692171913887
  391. Transform:
  392. m_ObjectHideFlags: 0
  393. m_CorrespondingSourceObject: {fileID: 0}
  394. m_PrefabInstance: {fileID: 0}
  395. m_PrefabAsset: {fileID: 0}
  396. m_GameObject: {fileID: 3208027192539681611}
  397. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  398. m_LocalPosition: {x: -0, y: 0, z: 0}
  399. m_LocalScale: {x: 1, y: 1, z: 1}
  400. m_Children: []
  401. m_Father: {fileID: 6384344444177490684}
  402. m_RootOrder: 1
  403. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  404. --- !u!33 &2187289840580669242
  405. MeshFilter:
  406. m_ObjectHideFlags: 0
  407. m_CorrespondingSourceObject: {fileID: 0}
  408. m_PrefabInstance: {fileID: 0}
  409. m_PrefabAsset: {fileID: 0}
  410. m_GameObject: {fileID: 3208027192539681611}
  411. m_Mesh: {fileID: 7679088577643684154, guid: 5c433bf58b497fd44b3b86fd177afea3, type: 3}
  412. --- !u!23 &7569383884757003689
  413. MeshRenderer:
  414. m_ObjectHideFlags: 0
  415. m_CorrespondingSourceObject: {fileID: 0}
  416. m_PrefabInstance: {fileID: 0}
  417. m_PrefabAsset: {fileID: 0}
  418. m_GameObject: {fileID: 3208027192539681611}
  419. m_Enabled: 1
  420. m_CastShadows: 1
  421. m_ReceiveShadows: 1
  422. m_DynamicOccludee: 1
  423. m_MotionVectors: 1
  424. m_LightProbeUsage: 1
  425. m_ReflectionProbeUsage: 1
  426. m_RayTracingMode: 2
  427. m_RayTraceProcedural: 0
  428. m_RenderingLayerMask: 1
  429. m_RendererPriority: 0
  430. m_Materials:
  431. - {fileID: 2100000, guid: a255af26713aa134f90d818f327d5785, type: 2}
  432. m_StaticBatchInfo:
  433. firstSubMesh: 0
  434. subMeshCount: 0
  435. m_StaticBatchRoot: {fileID: 0}
  436. m_ProbeAnchor: {fileID: 0}
  437. m_LightProbeVolumeOverride: {fileID: 0}
  438. m_ScaleInLightmap: 1
  439. m_ReceiveGI: 1
  440. m_PreserveUVs: 0
  441. m_IgnoreNormalsForChartDetection: 0
  442. m_ImportantGI: 0
  443. m_StitchLightmapSeams: 1
  444. m_SelectedEditorRenderState: 3
  445. m_MinimumChartSize: 4
  446. m_AutoUVMaxDistance: 0.5
  447. m_AutoUVMaxAngle: 89
  448. m_LightmapParameters: {fileID: 0}
  449. m_SortingLayerID: 0
  450. m_SortingLayer: 0
  451. m_SortingOrder: 0
  452. m_AdditionalVertexStreams: {fileID: 0}
  453. --- !u!1 &3624154716239641057
  454. GameObject:
  455. m_ObjectHideFlags: 0
  456. m_CorrespondingSourceObject: {fileID: 0}
  457. m_PrefabInstance: {fileID: 0}
  458. m_PrefabAsset: {fileID: 0}
  459. serializedVersion: 6
  460. m_Component:
  461. - component: {fileID: 5964246324254437571}
  462. - component: {fileID: 3875053235147240034}
  463. - component: {fileID: 2238342318611604851}
  464. m_Layer: 0
  465. m_Name: HallwayUPCATAM_B_LOD0.003
  466. m_TagString: Untagged
  467. m_Icon: {fileID: 0}
  468. m_NavMeshLayer: 0
  469. m_StaticEditorFlags: 0
  470. m_IsActive: 1
  471. --- !u!4 &5964246324254437571
  472. Transform:
  473. m_ObjectHideFlags: 0
  474. m_CorrespondingSourceObject: {fileID: 0}
  475. m_PrefabInstance: {fileID: 0}
  476. m_PrefabAsset: {fileID: 0}
  477. m_GameObject: {fileID: 3624154716239641057}
  478. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  479. m_LocalPosition: {x: -0, y: 0, z: 0}
  480. m_LocalScale: {x: 1, y: 1, z: 1}
  481. m_Children: []
  482. m_Father: {fileID: 6384344444177490684}
  483. m_RootOrder: 3
  484. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  485. --- !u!33 &3875053235147240034
  486. MeshFilter:
  487. m_ObjectHideFlags: 0
  488. m_CorrespondingSourceObject: {fileID: 0}
  489. m_PrefabInstance: {fileID: 0}
  490. m_PrefabAsset: {fileID: 0}
  491. m_GameObject: {fileID: 3624154716239641057}
  492. m_Mesh: {fileID: 943283302593582570, guid: 5c433bf58b497fd44b3b86fd177afea3, type: 3}
  493. --- !u!23 &2238342318611604851
  494. MeshRenderer:
  495. m_ObjectHideFlags: 0
  496. m_CorrespondingSourceObject: {fileID: 0}
  497. m_PrefabInstance: {fileID: 0}
  498. m_PrefabAsset: {fileID: 0}
  499. m_GameObject: {fileID: 3624154716239641057}
  500. m_Enabled: 1
  501. m_CastShadows: 1
  502. m_ReceiveShadows: 1
  503. m_DynamicOccludee: 1
  504. m_MotionVectors: 1
  505. m_LightProbeUsage: 1
  506. m_ReflectionProbeUsage: 1
  507. m_RayTracingMode: 2
  508. m_RayTraceProcedural: 0
  509. m_RenderingLayerMask: 1
  510. m_RendererPriority: 0
  511. m_Materials:
  512. - {fileID: 2100000, guid: 3309c2456bec98f41b55a6c080f0dd20, type: 2}
  513. m_StaticBatchInfo:
  514. firstSubMesh: 0
  515. subMeshCount: 0
  516. m_StaticBatchRoot: {fileID: 0}
  517. m_ProbeAnchor: {fileID: 0}
  518. m_LightProbeVolumeOverride: {fileID: 0}
  519. m_ScaleInLightmap: 1
  520. m_ReceiveGI: 1
  521. m_PreserveUVs: 0
  522. m_IgnoreNormalsForChartDetection: 0
  523. m_ImportantGI: 0
  524. m_StitchLightmapSeams: 1
  525. m_SelectedEditorRenderState: 3
  526. m_MinimumChartSize: 4
  527. m_AutoUVMaxDistance: 0.5
  528. m_AutoUVMaxAngle: 89
  529. m_LightmapParameters: {fileID: 0}
  530. m_SortingLayerID: 0
  531. m_SortingLayer: 0
  532. m_SortingOrder: 0
  533. m_AdditionalVertexStreams: {fileID: 0}
  534. --- !u!1 &4424744873190570925
  535. GameObject:
  536. m_ObjectHideFlags: 0
  537. m_CorrespondingSourceObject: {fileID: 0}
  538. m_PrefabInstance: {fileID: 0}
  539. m_PrefabAsset: {fileID: 0}
  540. serializedVersion: 6
  541. m_Component:
  542. - component: {fileID: 4424876316939007642}
  543. - component: {fileID: 5720683261487330982}
  544. - component: {fileID: 7855651131575522684}
  545. m_Layer: 0
  546. m_Name: HallwayUPCATAM_B_LOD0
  547. m_TagString: Untagged
  548. m_Icon: {fileID: 0}
  549. m_NavMeshLayer: 0
  550. m_StaticEditorFlags: 0
  551. m_IsActive: 1
  552. --- !u!4 &4424876316939007642
  553. Transform:
  554. m_ObjectHideFlags: 0
  555. m_CorrespondingSourceObject: {fileID: 0}
  556. m_PrefabInstance: {fileID: 0}
  557. m_PrefabAsset: {fileID: 0}
  558. m_GameObject: {fileID: 4424744873190570925}
  559. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  560. m_LocalPosition: {x: -0, y: 0, z: 0}
  561. m_LocalScale: {x: 1, y: 1, z: 1}
  562. m_Children: []
  563. m_Father: {fileID: 6384344444177490684}
  564. m_RootOrder: 0
  565. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  566. --- !u!33 &5720683261487330982
  567. MeshFilter:
  568. m_ObjectHideFlags: 0
  569. m_CorrespondingSourceObject: {fileID: 0}
  570. m_PrefabInstance: {fileID: 0}
  571. m_PrefabAsset: {fileID: 0}
  572. m_GameObject: {fileID: 4424744873190570925}
  573. m_Mesh: {fileID: 6603259362521230502, guid: 5c433bf58b497fd44b3b86fd177afea3, type: 3}
  574. --- !u!23 &7855651131575522684
  575. MeshRenderer:
  576. m_ObjectHideFlags: 0
  577. m_CorrespondingSourceObject: {fileID: 0}
  578. m_PrefabInstance: {fileID: 0}
  579. m_PrefabAsset: {fileID: 0}
  580. m_GameObject: {fileID: 4424744873190570925}
  581. m_Enabled: 1
  582. m_CastShadows: 1
  583. m_ReceiveShadows: 1
  584. m_DynamicOccludee: 1
  585. m_MotionVectors: 1
  586. m_LightProbeUsage: 1
  587. m_ReflectionProbeUsage: 1
  588. m_RayTracingMode: 2
  589. m_RayTraceProcedural: 0
  590. m_RenderingLayerMask: 1
  591. m_RendererPriority: 0
  592. m_Materials:
  593. - {fileID: 2100000, guid: 77043f79a3faa364ea62d4adca05803a, type: 2}
  594. m_StaticBatchInfo:
  595. firstSubMesh: 0
  596. subMeshCount: 0
  597. m_StaticBatchRoot: {fileID: 0}
  598. m_ProbeAnchor: {fileID: 0}
  599. m_LightProbeVolumeOverride: {fileID: 0}
  600. m_ScaleInLightmap: 1
  601. m_ReceiveGI: 1
  602. m_PreserveUVs: 0
  603. m_IgnoreNormalsForChartDetection: 0
  604. m_ImportantGI: 0
  605. m_StitchLightmapSeams: 1
  606. m_SelectedEditorRenderState: 3
  607. m_MinimumChartSize: 4
  608. m_AutoUVMaxDistance: 0.5
  609. m_AutoUVMaxAngle: 89
  610. m_LightmapParameters: {fileID: 0}
  611. m_SortingLayerID: 0
  612. m_SortingLayer: 0
  613. m_SortingOrder: 0
  614. m_AdditionalVertexStreams: {fileID: 0}
  615. --- !u!1 &5316854449167646357
  616. GameObject:
  617. m_ObjectHideFlags: 0
  618. m_CorrespondingSourceObject: {fileID: 0}
  619. m_PrefabInstance: {fileID: 0}
  620. m_PrefabAsset: {fileID: 0}
  621. serializedVersion: 6
  622. m_Component:
  623. - component: {fileID: 3570582637732848230}
  624. - component: {fileID: 5275597657590150162}
  625. - component: {fileID: 1141711165521942927}
  626. m_Layer: 0
  627. m_Name: HallwayUPCATAM_B_LOD0.002
  628. m_TagString: Untagged
  629. m_Icon: {fileID: 0}
  630. m_NavMeshLayer: 0
  631. m_StaticEditorFlags: 0
  632. m_IsActive: 1
  633. --- !u!4 &3570582637732848230
  634. Transform:
  635. m_ObjectHideFlags: 0
  636. m_CorrespondingSourceObject: {fileID: 0}
  637. m_PrefabInstance: {fileID: 0}
  638. m_PrefabAsset: {fileID: 0}
  639. m_GameObject: {fileID: 5316854449167646357}
  640. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  641. m_LocalPosition: {x: -0, y: 0, z: 0}
  642. m_LocalScale: {x: 1, y: 1, z: 1}
  643. m_Children: []
  644. m_Father: {fileID: 6384344444177490684}
  645. m_RootOrder: 2
  646. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  647. --- !u!33 &5275597657590150162
  648. MeshFilter:
  649. m_ObjectHideFlags: 0
  650. m_CorrespondingSourceObject: {fileID: 0}
  651. m_PrefabInstance: {fileID: 0}
  652. m_PrefabAsset: {fileID: 0}
  653. m_GameObject: {fileID: 5316854449167646357}
  654. m_Mesh: {fileID: 3632160857439449904, guid: 5c433bf58b497fd44b3b86fd177afea3, type: 3}
  655. --- !u!23 &1141711165521942927
  656. MeshRenderer:
  657. m_ObjectHideFlags: 0
  658. m_CorrespondingSourceObject: {fileID: 0}
  659. m_PrefabInstance: {fileID: 0}
  660. m_PrefabAsset: {fileID: 0}
  661. m_GameObject: {fileID: 5316854449167646357}
  662. m_Enabled: 1
  663. m_CastShadows: 1
  664. m_ReceiveShadows: 1
  665. m_DynamicOccludee: 1
  666. m_MotionVectors: 1
  667. m_LightProbeUsage: 1
  668. m_ReflectionProbeUsage: 1
  669. m_RayTracingMode: 2
  670. m_RayTraceProcedural: 0
  671. m_RenderingLayerMask: 1
  672. m_RendererPriority: 0
  673. m_Materials:
  674. - {fileID: 2100000, guid: 015e70d02e32c474f8bf2f2e0bc464ec, type: 2}
  675. m_StaticBatchInfo:
  676. firstSubMesh: 0
  677. subMeshCount: 0
  678. m_StaticBatchRoot: {fileID: 0}
  679. m_ProbeAnchor: {fileID: 0}
  680. m_LightProbeVolumeOverride: {fileID: 0}
  681. m_ScaleInLightmap: 1
  682. m_ReceiveGI: 1
  683. m_PreserveUVs: 0
  684. m_IgnoreNormalsForChartDetection: 0
  685. m_ImportantGI: 0
  686. m_StitchLightmapSeams: 1
  687. m_SelectedEditorRenderState: 3
  688. m_MinimumChartSize: 4
  689. m_AutoUVMaxDistance: 0.5
  690. m_AutoUVMaxAngle: 89
  691. m_LightmapParameters: {fileID: 0}
  692. m_SortingLayerID: 0
  693. m_SortingLayer: 0
  694. m_SortingOrder: 0
  695. m_AdditionalVertexStreams: {fileID: 0}
  696. --- !u!1 &6040013052286367814
  697. GameObject:
  698. m_ObjectHideFlags: 0
  699. m_CorrespondingSourceObject: {fileID: 0}
  700. m_PrefabInstance: {fileID: 0}
  701. m_PrefabAsset: {fileID: 0}
  702. serializedVersion: 6
  703. m_Component:
  704. - component: {fileID: 6384344444177490684}
  705. - component: {fileID: 2216792305753298317}
  706. m_Layer: 0
  707. m_Name: HallwayUPCATAMOP_B
  708. m_TagString: Untagged
  709. m_Icon: {fileID: 0}
  710. m_NavMeshLayer: 0
  711. m_StaticEditorFlags: 0
  712. m_IsActive: 1
  713. --- !u!4 &6384344444177490684
  714. Transform:
  715. m_ObjectHideFlags: 0
  716. m_CorrespondingSourceObject: {fileID: 0}
  717. m_PrefabInstance: {fileID: 0}
  718. m_PrefabAsset: {fileID: 0}
  719. m_GameObject: {fileID: 6040013052286367814}
  720. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  721. m_LocalPosition: {x: 0, y: 0, z: 0}
  722. m_LocalScale: {x: 1, y: 1, z: 1}
  723. m_Children:
  724. - {fileID: 4424876316939007642}
  725. - {fileID: 8296985692171913887}
  726. - {fileID: 3570582637732848230}
  727. - {fileID: 5964246324254437571}
  728. - {fileID: 1129364284127454445}
  729. - {fileID: 340504931520433232}
  730. - {fileID: 2348129066323670782}
  731. - {fileID: 6103815061217934745}
  732. - {fileID: 3949987178038187364}
  733. - {fileID: 6607379807876683608}
  734. m_Father: {fileID: 0}
  735. m_RootOrder: 0
  736. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  737. --- !u!205 &2216792305753298317
  738. LODGroup:
  739. m_ObjectHideFlags: 0
  740. m_CorrespondingSourceObject: {fileID: 0}
  741. m_PrefabInstance: {fileID: 0}
  742. m_PrefabAsset: {fileID: 0}
  743. m_GameObject: {fileID: 6040013052286367814}
  744. serializedVersion: 2
  745. m_LocalReferencePoint: {x: -0.0067629814, y: 2.6949053, z: 0.095984936}
  746. m_Size: 10.367188
  747. m_FadeMode: 0
  748. m_AnimateCrossFading: 0
  749. m_LastLODIsBillboard: 0
  750. m_LODs:
  751. - screenRelativeHeight: 0.69875276
  752. fadeTransitionWidth: 0
  753. renderers:
  754. - renderer: {fileID: 5523554107959027277}
  755. - renderer: {fileID: 2238342318611604851}
  756. - renderer: {fileID: 1141711165521942927}
  757. - renderer: {fileID: 7569383884757003689}
  758. - renderer: {fileID: 7855651131575522684}
  759. - screenRelativeHeight: 0.01
  760. fadeTransitionWidth: 0
  761. renderers:
  762. - renderer: {fileID: 3714851703817759930}
  763. - renderer: {fileID: 5777885257106205835}
  764. - renderer: {fileID: 629900198240652426}
  765. - renderer: {fileID: 776211685272509029}
  766. - renderer: {fileID: 8058804753946017431}
  767. m_Enabled: 1
  768. --- !u!1 &8524900189422146637
  769. GameObject:
  770. m_ObjectHideFlags: 0
  771. m_CorrespondingSourceObject: {fileID: 0}
  772. m_PrefabInstance: {fileID: 0}
  773. m_PrefabAsset: {fileID: 0}
  774. serializedVersion: 6
  775. m_Component:
  776. - component: {fileID: 2348129066323670782}
  777. - component: {fileID: 4830833281193223068}
  778. - component: {fileID: 776211685272509029}
  779. - component: {fileID: 744797657783682883}
  780. m_Layer: 0
  781. m_Name: HallwayUPCATAM_B_LOD1.001
  782. m_TagString: Untagged
  783. m_Icon: {fileID: 0}
  784. m_NavMeshLayer: 0
  785. m_StaticEditorFlags: 0
  786. m_IsActive: 1
  787. --- !u!4 &2348129066323670782
  788. Transform:
  789. m_ObjectHideFlags: 0
  790. m_CorrespondingSourceObject: {fileID: 0}
  791. m_PrefabInstance: {fileID: 0}
  792. m_PrefabAsset: {fileID: 0}
  793. m_GameObject: {fileID: 8524900189422146637}
  794. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  795. m_LocalPosition: {x: -0, y: 0, z: 0}
  796. m_LocalScale: {x: 1, y: 1, z: 1}
  797. m_Children: []
  798. m_Father: {fileID: 6384344444177490684}
  799. m_RootOrder: 6
  800. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  801. --- !u!33 &4830833281193223068
  802. MeshFilter:
  803. m_ObjectHideFlags: 0
  804. m_CorrespondingSourceObject: {fileID: 0}
  805. m_PrefabInstance: {fileID: 0}
  806. m_PrefabAsset: {fileID: 0}
  807. m_GameObject: {fileID: 8524900189422146637}
  808. m_Mesh: {fileID: 6847360178998007882, guid: 5c433bf58b497fd44b3b86fd177afea3, type: 3}
  809. --- !u!23 &776211685272509029
  810. MeshRenderer:
  811. m_ObjectHideFlags: 0
  812. m_CorrespondingSourceObject: {fileID: 0}
  813. m_PrefabInstance: {fileID: 0}
  814. m_PrefabAsset: {fileID: 0}
  815. m_GameObject: {fileID: 8524900189422146637}
  816. m_Enabled: 1
  817. m_CastShadows: 1
  818. m_ReceiveShadows: 1
  819. m_DynamicOccludee: 1
  820. m_MotionVectors: 1
  821. m_LightProbeUsage: 1
  822. m_ReflectionProbeUsage: 1
  823. m_RayTracingMode: 2
  824. m_RayTraceProcedural: 0
  825. m_RenderingLayerMask: 1
  826. m_RendererPriority: 0
  827. m_Materials:
  828. - {fileID: 2100000, guid: a255af26713aa134f90d818f327d5785, type: 2}
  829. m_StaticBatchInfo:
  830. firstSubMesh: 0
  831. subMeshCount: 0
  832. m_StaticBatchRoot: {fileID: 0}
  833. m_ProbeAnchor: {fileID: 0}
  834. m_LightProbeVolumeOverride: {fileID: 0}
  835. m_ScaleInLightmap: 1
  836. m_ReceiveGI: 1
  837. m_PreserveUVs: 0
  838. m_IgnoreNormalsForChartDetection: 0
  839. m_ImportantGI: 0
  840. m_StitchLightmapSeams: 1
  841. m_SelectedEditorRenderState: 3
  842. m_MinimumChartSize: 4
  843. m_AutoUVMaxDistance: 0.5
  844. m_AutoUVMaxAngle: 89
  845. m_LightmapParameters: {fileID: 0}
  846. m_SortingLayerID: 0
  847. m_SortingLayer: 0
  848. m_SortingOrder: 0
  849. m_AdditionalVertexStreams: {fileID: 0}
  850. --- !u!64 &744797657783682883
  851. MeshCollider:
  852. m_ObjectHideFlags: 0
  853. m_CorrespondingSourceObject: {fileID: 0}
  854. m_PrefabInstance: {fileID: 0}
  855. m_PrefabAsset: {fileID: 0}
  856. m_GameObject: {fileID: 8524900189422146637}
  857. m_Material: {fileID: 0}
  858. m_IsTrigger: 0
  859. m_Enabled: 1
  860. serializedVersion: 4
  861. m_Convex: 0
  862. m_CookingOptions: 30
  863. m_Mesh: {fileID: 6847360178998007882, guid: 5c433bf58b497fd44b3b86fd177afea3, type: 3}
  864. --- !u!1 &8574972139921003040
  865. GameObject:
  866. m_ObjectHideFlags: 0
  867. m_CorrespondingSourceObject: {fileID: 0}
  868. m_PrefabInstance: {fileID: 0}
  869. m_PrefabAsset: {fileID: 0}
  870. serializedVersion: 6
  871. m_Component:
  872. - component: {fileID: 6103815061217934745}
  873. - component: {fileID: 1927539281859253177}
  874. - component: {fileID: 629900198240652426}
  875. - component: {fileID: 5541252154939348578}
  876. m_Layer: 0
  877. m_Name: HallwayUPCATAM_B_LOD1.002
  878. m_TagString: Untagged
  879. m_Icon: {fileID: 0}
  880. m_NavMeshLayer: 0
  881. m_StaticEditorFlags: 0
  882. m_IsActive: 1
  883. --- !u!4 &6103815061217934745
  884. Transform:
  885. m_ObjectHideFlags: 0
  886. m_CorrespondingSourceObject: {fileID: 0}
  887. m_PrefabInstance: {fileID: 0}
  888. m_PrefabAsset: {fileID: 0}
  889. m_GameObject: {fileID: 8574972139921003040}
  890. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  891. m_LocalPosition: {x: -0, y: 0, z: 0}
  892. m_LocalScale: {x: 1, y: 1, z: 1}
  893. m_Children: []
  894. m_Father: {fileID: 6384344444177490684}
  895. m_RootOrder: 7
  896. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  897. --- !u!33 &1927539281859253177
  898. MeshFilter:
  899. m_ObjectHideFlags: 0
  900. m_CorrespondingSourceObject: {fileID: 0}
  901. m_PrefabInstance: {fileID: 0}
  902. m_PrefabAsset: {fileID: 0}
  903. m_GameObject: {fileID: 8574972139921003040}
  904. m_Mesh: {fileID: -7674256979091470138, guid: 5c433bf58b497fd44b3b86fd177afea3, type: 3}
  905. --- !u!23 &629900198240652426
  906. MeshRenderer:
  907. m_ObjectHideFlags: 0
  908. m_CorrespondingSourceObject: {fileID: 0}
  909. m_PrefabInstance: {fileID: 0}
  910. m_PrefabAsset: {fileID: 0}
  911. m_GameObject: {fileID: 8574972139921003040}
  912. m_Enabled: 1
  913. m_CastShadows: 1
  914. m_ReceiveShadows: 1
  915. m_DynamicOccludee: 1
  916. m_MotionVectors: 1
  917. m_LightProbeUsage: 1
  918. m_ReflectionProbeUsage: 1
  919. m_RayTracingMode: 2
  920. m_RayTraceProcedural: 0
  921. m_RenderingLayerMask: 1
  922. m_RendererPriority: 0
  923. m_Materials:
  924. - {fileID: 2100000, guid: 015e70d02e32c474f8bf2f2e0bc464ec, type: 2}
  925. m_StaticBatchInfo:
  926. firstSubMesh: 0
  927. subMeshCount: 0
  928. m_StaticBatchRoot: {fileID: 0}
  929. m_ProbeAnchor: {fileID: 0}
  930. m_LightProbeVolumeOverride: {fileID: 0}
  931. m_ScaleInLightmap: 1
  932. m_ReceiveGI: 1
  933. m_PreserveUVs: 0
  934. m_IgnoreNormalsForChartDetection: 0
  935. m_ImportantGI: 0
  936. m_StitchLightmapSeams: 1
  937. m_SelectedEditorRenderState: 3
  938. m_MinimumChartSize: 4
  939. m_AutoUVMaxDistance: 0.5
  940. m_AutoUVMaxAngle: 89
  941. m_LightmapParameters: {fileID: 0}
  942. m_SortingLayerID: 0
  943. m_SortingLayer: 0
  944. m_SortingOrder: 0
  945. m_AdditionalVertexStreams: {fileID: 0}
  946. --- !u!64 &5541252154939348578
  947. MeshCollider:
  948. m_ObjectHideFlags: 0
  949. m_CorrespondingSourceObject: {fileID: 0}
  950. m_PrefabInstance: {fileID: 0}
  951. m_PrefabAsset: {fileID: 0}
  952. m_GameObject: {fileID: 8574972139921003040}
  953. m_Material: {fileID: 0}
  954. m_IsTrigger: 0
  955. m_Enabled: 1
  956. serializedVersion: 4
  957. m_Convex: 0
  958. m_CookingOptions: 30
  959. m_Mesh: {fileID: -7674256979091470138, guid: 5c433bf58b497fd44b3b86fd177afea3, type: 3}