BrickBottomBorder_A.prefab 9.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &690552748250553954
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 672070134608600064}
  12. - component: {fileID: 8965287655131369983}
  13. - component: {fileID: 7495192146841899326}
  14. m_Layer: 0
  15. m_Name: BrickBottomBorder_A_LOD2
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 0
  20. m_IsActive: 1
  21. --- !u!4 &672070134608600064
  22. Transform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 690552748250553954}
  28. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  29. m_LocalPosition: {x: -0, y: 0, z: 0}
  30. m_LocalScale: {x: 1, y: 1, z: 1}
  31. m_Children: []
  32. m_Father: {fileID: 6453714586557688086}
  33. m_RootOrder: 2
  34. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  35. --- !u!33 &8965287655131369983
  36. MeshFilter:
  37. m_ObjectHideFlags: 0
  38. m_CorrespondingSourceObject: {fileID: 0}
  39. m_PrefabInstance: {fileID: 0}
  40. m_PrefabAsset: {fileID: 0}
  41. m_GameObject: {fileID: 690552748250553954}
  42. m_Mesh: {fileID: 1273465274731814875, guid: 74bffa65ef543774f898577001b56eb3, type: 3}
  43. --- !u!23 &7495192146841899326
  44. MeshRenderer:
  45. m_ObjectHideFlags: 0
  46. m_CorrespondingSourceObject: {fileID: 0}
  47. m_PrefabInstance: {fileID: 0}
  48. m_PrefabAsset: {fileID: 0}
  49. m_GameObject: {fileID: 690552748250553954}
  50. m_Enabled: 1
  51. m_CastShadows: 1
  52. m_ReceiveShadows: 1
  53. m_DynamicOccludee: 1
  54. m_MotionVectors: 1
  55. m_LightProbeUsage: 1
  56. m_ReflectionProbeUsage: 1
  57. m_RayTracingMode: 2
  58. m_RayTraceProcedural: 0
  59. m_RenderingLayerMask: 1
  60. m_RendererPriority: 0
  61. m_Materials:
  62. - {fileID: 2100000, guid: b7bd99b01607beb498834b9482ab775f, type: 2}
  63. m_StaticBatchInfo:
  64. firstSubMesh: 0
  65. subMeshCount: 0
  66. m_StaticBatchRoot: {fileID: 0}
  67. m_ProbeAnchor: {fileID: 0}
  68. m_LightProbeVolumeOverride: {fileID: 0}
  69. m_ScaleInLightmap: 1
  70. m_ReceiveGI: 1
  71. m_PreserveUVs: 0
  72. m_IgnoreNormalsForChartDetection: 0
  73. m_ImportantGI: 0
  74. m_StitchLightmapSeams: 1
  75. m_SelectedEditorRenderState: 3
  76. m_MinimumChartSize: 4
  77. m_AutoUVMaxDistance: 0.5
  78. m_AutoUVMaxAngle: 89
  79. m_LightmapParameters: {fileID: 0}
  80. m_SortingLayerID: 0
  81. m_SortingLayer: 0
  82. m_SortingOrder: 0
  83. m_AdditionalVertexStreams: {fileID: 0}
  84. --- !u!1 &5970615963307439020
  85. GameObject:
  86. m_ObjectHideFlags: 0
  87. m_CorrespondingSourceObject: {fileID: 0}
  88. m_PrefabInstance: {fileID: 0}
  89. m_PrefabAsset: {fileID: 0}
  90. serializedVersion: 6
  91. m_Component:
  92. - component: {fileID: 6453714586557688086}
  93. - component: {fileID: 2290692359576985191}
  94. m_Layer: 0
  95. m_Name: BrickBottomBorder_A
  96. m_TagString: Untagged
  97. m_Icon: {fileID: 0}
  98. m_NavMeshLayer: 0
  99. m_StaticEditorFlags: 0
  100. m_IsActive: 1
  101. --- !u!4 &6453714586557688086
  102. Transform:
  103. m_ObjectHideFlags: 0
  104. m_CorrespondingSourceObject: {fileID: 0}
  105. m_PrefabInstance: {fileID: 0}
  106. m_PrefabAsset: {fileID: 0}
  107. m_GameObject: {fileID: 5970615963307439020}
  108. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  109. m_LocalPosition: {x: 0, y: 0, z: 0}
  110. m_LocalScale: {x: 1, y: 1, z: 1}
  111. m_Children:
  112. - {fileID: 8025169941117738996}
  113. - {fileID: 2656174489953181502}
  114. - {fileID: 672070134608600064}
  115. m_Father: {fileID: 0}
  116. m_RootOrder: 0
  117. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  118. --- !u!205 &2290692359576985191
  119. LODGroup:
  120. m_ObjectHideFlags: 0
  121. m_CorrespondingSourceObject: {fileID: 0}
  122. m_PrefabInstance: {fileID: 0}
  123. m_PrefabAsset: {fileID: 0}
  124. m_GameObject: {fileID: 5970615963307439020}
  125. serializedVersion: 2
  126. m_LocalReferencePoint: {x: 0.06304002, y: 0.12149674, z: -0.09341979}
  127. m_Size: 6.7200093
  128. m_FadeMode: 1
  129. m_AnimateCrossFading: 0
  130. m_LastLODIsBillboard: 0
  131. m_LODs:
  132. - screenRelativeHeight: 0.25
  133. fadeTransitionWidth: 0
  134. renderers:
  135. - renderer: {fileID: 8281419853067888223}
  136. - screenRelativeHeight: 0.125
  137. fadeTransitionWidth: 0.2
  138. renderers:
  139. - renderer: {fileID: 8538807212934976711}
  140. - screenRelativeHeight: 0.01
  141. fadeTransitionWidth: 0
  142. renderers:
  143. - renderer: {fileID: 7495192146841899326}
  144. m_Enabled: 1
  145. --- !u!1 &6009287583951833254
  146. GameObject:
  147. m_ObjectHideFlags: 0
  148. m_CorrespondingSourceObject: {fileID: 0}
  149. m_PrefabInstance: {fileID: 0}
  150. m_PrefabAsset: {fileID: 0}
  151. serializedVersion: 6
  152. m_Component:
  153. - component: {fileID: 2656174489953181502}
  154. - component: {fileID: 8013206849341077841}
  155. - component: {fileID: 8538807212934976711}
  156. m_Layer: 0
  157. m_Name: BrickBottomBorder_A_LOD1
  158. m_TagString: Untagged
  159. m_Icon: {fileID: 0}
  160. m_NavMeshLayer: 0
  161. m_StaticEditorFlags: 0
  162. m_IsActive: 1
  163. --- !u!4 &2656174489953181502
  164. Transform:
  165. m_ObjectHideFlags: 0
  166. m_CorrespondingSourceObject: {fileID: 0}
  167. m_PrefabInstance: {fileID: 0}
  168. m_PrefabAsset: {fileID: 0}
  169. m_GameObject: {fileID: 6009287583951833254}
  170. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  171. m_LocalPosition: {x: -0, y: 0, z: 0}
  172. m_LocalScale: {x: 1, y: 1, z: 1}
  173. m_Children: []
  174. m_Father: {fileID: 6453714586557688086}
  175. m_RootOrder: 1
  176. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  177. --- !u!33 &8013206849341077841
  178. MeshFilter:
  179. m_ObjectHideFlags: 0
  180. m_CorrespondingSourceObject: {fileID: 0}
  181. m_PrefabInstance: {fileID: 0}
  182. m_PrefabAsset: {fileID: 0}
  183. m_GameObject: {fileID: 6009287583951833254}
  184. m_Mesh: {fileID: -5101108768265467104, guid: 74bffa65ef543774f898577001b56eb3, type: 3}
  185. --- !u!23 &8538807212934976711
  186. MeshRenderer:
  187. m_ObjectHideFlags: 0
  188. m_CorrespondingSourceObject: {fileID: 0}
  189. m_PrefabInstance: {fileID: 0}
  190. m_PrefabAsset: {fileID: 0}
  191. m_GameObject: {fileID: 6009287583951833254}
  192. m_Enabled: 1
  193. m_CastShadows: 1
  194. m_ReceiveShadows: 1
  195. m_DynamicOccludee: 1
  196. m_MotionVectors: 1
  197. m_LightProbeUsage: 1
  198. m_ReflectionProbeUsage: 1
  199. m_RayTracingMode: 2
  200. m_RayTraceProcedural: 0
  201. m_RenderingLayerMask: 1
  202. m_RendererPriority: 0
  203. m_Materials:
  204. - {fileID: 2100000, guid: 5eba881fabecdf549a75f4cfdf68b261, type: 2}
  205. m_StaticBatchInfo:
  206. firstSubMesh: 0
  207. subMeshCount: 0
  208. m_StaticBatchRoot: {fileID: 0}
  209. m_ProbeAnchor: {fileID: 0}
  210. m_LightProbeVolumeOverride: {fileID: 0}
  211. m_ScaleInLightmap: 1
  212. m_ReceiveGI: 1
  213. m_PreserveUVs: 0
  214. m_IgnoreNormalsForChartDetection: 0
  215. m_ImportantGI: 0
  216. m_StitchLightmapSeams: 1
  217. m_SelectedEditorRenderState: 3
  218. m_MinimumChartSize: 4
  219. m_AutoUVMaxDistance: 0.5
  220. m_AutoUVMaxAngle: 89
  221. m_LightmapParameters: {fileID: 0}
  222. m_SortingLayerID: 0
  223. m_SortingLayer: 0
  224. m_SortingOrder: 0
  225. m_AdditionalVertexStreams: {fileID: 0}
  226. --- !u!1 &7647054595625004254
  227. GameObject:
  228. m_ObjectHideFlags: 0
  229. m_CorrespondingSourceObject: {fileID: 0}
  230. m_PrefabInstance: {fileID: 0}
  231. m_PrefabAsset: {fileID: 0}
  232. serializedVersion: 6
  233. m_Component:
  234. - component: {fileID: 8025169941117738996}
  235. - component: {fileID: 1372698926423113318}
  236. - component: {fileID: 8281419853067888223}
  237. - component: {fileID: 8008768875527484343}
  238. m_Layer: 0
  239. m_Name: BrickBottomBorder_A_LOD0
  240. m_TagString: Untagged
  241. m_Icon: {fileID: 0}
  242. m_NavMeshLayer: 0
  243. m_StaticEditorFlags: 0
  244. m_IsActive: 1
  245. --- !u!4 &8025169941117738996
  246. Transform:
  247. m_ObjectHideFlags: 0
  248. m_CorrespondingSourceObject: {fileID: 0}
  249. m_PrefabInstance: {fileID: 0}
  250. m_PrefabAsset: {fileID: 0}
  251. m_GameObject: {fileID: 7647054595625004254}
  252. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  253. m_LocalPosition: {x: -0, y: 0, z: 0}
  254. m_LocalScale: {x: 1, y: 1, z: 1}
  255. m_Children: []
  256. m_Father: {fileID: 6453714586557688086}
  257. m_RootOrder: 0
  258. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  259. --- !u!33 &1372698926423113318
  260. MeshFilter:
  261. m_ObjectHideFlags: 0
  262. m_CorrespondingSourceObject: {fileID: 0}
  263. m_PrefabInstance: {fileID: 0}
  264. m_PrefabAsset: {fileID: 0}
  265. m_GameObject: {fileID: 7647054595625004254}
  266. m_Mesh: {fileID: -5540105456238196567, guid: 74bffa65ef543774f898577001b56eb3, type: 3}
  267. --- !u!23 &8281419853067888223
  268. MeshRenderer:
  269. m_ObjectHideFlags: 0
  270. m_CorrespondingSourceObject: {fileID: 0}
  271. m_PrefabInstance: {fileID: 0}
  272. m_PrefabAsset: {fileID: 0}
  273. m_GameObject: {fileID: 7647054595625004254}
  274. m_Enabled: 1
  275. m_CastShadows: 1
  276. m_ReceiveShadows: 1
  277. m_DynamicOccludee: 1
  278. m_MotionVectors: 1
  279. m_LightProbeUsage: 1
  280. m_ReflectionProbeUsage: 1
  281. m_RayTracingMode: 2
  282. m_RayTraceProcedural: 0
  283. m_RenderingLayerMask: 1
  284. m_RendererPriority: 0
  285. m_Materials:
  286. - {fileID: 2100000, guid: 5eba881fabecdf549a75f4cfdf68b261, type: 2}
  287. m_StaticBatchInfo:
  288. firstSubMesh: 0
  289. subMeshCount: 0
  290. m_StaticBatchRoot: {fileID: 0}
  291. m_ProbeAnchor: {fileID: 0}
  292. m_LightProbeVolumeOverride: {fileID: 0}
  293. m_ScaleInLightmap: 1
  294. m_ReceiveGI: 1
  295. m_PreserveUVs: 0
  296. m_IgnoreNormalsForChartDetection: 0
  297. m_ImportantGI: 0
  298. m_StitchLightmapSeams: 1
  299. m_SelectedEditorRenderState: 3
  300. m_MinimumChartSize: 4
  301. m_AutoUVMaxDistance: 0.5
  302. m_AutoUVMaxAngle: 89
  303. m_LightmapParameters: {fileID: 0}
  304. m_SortingLayerID: 0
  305. m_SortingLayer: 0
  306. m_SortingOrder: 0
  307. m_AdditionalVertexStreams: {fileID: 0}
  308. --- !u!64 &8008768875527484343
  309. MeshCollider:
  310. m_ObjectHideFlags: 0
  311. m_CorrespondingSourceObject: {fileID: 0}
  312. m_PrefabInstance: {fileID: 0}
  313. m_PrefabAsset: {fileID: 0}
  314. m_GameObject: {fileID: 7647054595625004254}
  315. m_Material: {fileID: 0}
  316. m_IsTrigger: 0
  317. m_Enabled: 1
  318. serializedVersion: 4
  319. m_Convex: 0
  320. m_CookingOptions: 30
  321. m_Mesh: {fileID: 1273465274731814875, guid: 74bffa65ef543774f898577001b56eb3, type: 3}