Decal 8_Crater_LWRP.mat 4.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 8
  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: Decal 8_Crater_LWRP
  11. m_Shader: {fileID: 4800000, guid: b7839dad95683814aa64166edc107ae2, type: 3}
  12. m_Parent: {fileID: 0}
  13. m_ModifiedSerializedProperties: 0
  14. m_ValidKeywords:
  15. - _DISTORTION_ON
  16. - _METALLICSPECGLOSSMAP
  17. - _NORMALMAP
  18. - _SURFACE_TYPE_TRANSPARENT
  19. m_InvalidKeywords:
  20. - _FLIPBOOKBLENDING_OFF
  21. m_LightmapFlags: 4
  22. m_EnableInstancingVariants: 0
  23. m_DoubleSidedGI: 0
  24. m_CustomRenderQueue: 3000
  25. stringTagMap:
  26. RenderType: Transparent
  27. disabledShaderPasses:
  28. - SHADOWCASTER
  29. - DepthOnly
  30. m_LockedProperties:
  31. m_SavedProperties:
  32. serializedVersion: 3
  33. m_TexEnvs:
  34. - _AlphaTex:
  35. m_Texture: {fileID: 0}
  36. m_Scale: {x: 1, y: 1}
  37. m_Offset: {x: 0, y: 0}
  38. - _BaseMap:
  39. m_Texture: {fileID: 2800000, guid: 519d59678254d3842a36950bf8b504de, type: 3}
  40. m_Scale: {x: 1, y: 1}
  41. m_Offset: {x: 0, y: 0}
  42. - _BumpMap:
  43. m_Texture: {fileID: 2800000, guid: 701b9d199ff11954f901d6d99a61f246, type: 3}
  44. m_Scale: {x: 1, y: 1}
  45. m_Offset: {x: 0, y: 0}
  46. - _DetailAlbedoMap:
  47. m_Texture: {fileID: 0}
  48. m_Scale: {x: 1, y: 1}
  49. m_Offset: {x: 0, y: 0}
  50. - _DetailMask:
  51. m_Texture: {fileID: 0}
  52. m_Scale: {x: 1, y: 1}
  53. m_Offset: {x: 0, y: 0}
  54. - _DetailNormalMap:
  55. m_Texture: {fileID: 0}
  56. m_Scale: {x: 1, y: 1}
  57. m_Offset: {x: 0, y: 0}
  58. - _EmissionMap:
  59. m_Texture: {fileID: 0}
  60. m_Scale: {x: 1, y: 1}
  61. m_Offset: {x: 0, y: 0}
  62. - _MainTex:
  63. m_Texture: {fileID: 2800000, guid: 519d59678254d3842a36950bf8b504de, type: 3}
  64. m_Scale: {x: 1, y: 1}
  65. m_Offset: {x: 0, y: 0}
  66. - _MetallicGlossMap:
  67. m_Texture: {fileID: 2800000, guid: 6374f1484c849c74e9c3374e0adc99f7, type: 3}
  68. m_Scale: {x: 1, y: 1}
  69. m_Offset: {x: 0, y: 0}
  70. - _MetallicSmooth:
  71. m_Texture: {fileID: 0}
  72. m_Scale: {x: 1, y: 1}
  73. m_Offset: {x: 0, y: 0}
  74. - _Normal:
  75. m_Texture: {fileID: 0}
  76. m_Scale: {x: 1, y: 1}
  77. m_Offset: {x: 0, y: 0}
  78. - _Occlusion:
  79. m_Texture: {fileID: 0}
  80. m_Scale: {x: 1, y: 1}
  81. m_Offset: {x: 0, y: 0}
  82. - _OcclusionMap:
  83. m_Texture: {fileID: 0}
  84. m_Scale: {x: 1, y: 1}
  85. m_Offset: {x: 0, y: 0}
  86. - _ParallaxMap:
  87. m_Texture: {fileID: 0}
  88. m_Scale: {x: 1, y: 1}
  89. m_Offset: {x: 0, y: 0}
  90. - _WindNoise:
  91. m_Texture: {fileID: 0}
  92. m_Scale: {x: 1, y: 1}
  93. m_Offset: {x: 0, y: 0}
  94. m_Ints: []
  95. m_Floats:
  96. - PixelSnap: 0
  97. - _AlphaClip: 0
  98. - _Blend: 0
  99. - _BlendModePreserveSpecular: 0
  100. - _BlendOp: 0
  101. - _BumpScale: 3
  102. - _CameraFadingEnabled: 0
  103. - _CameraFarFadeDistance: 2
  104. - _CameraNearFadeDistance: 1
  105. - _ColorMode: 0
  106. - _Cull: 2
  107. - _Cutoff: 0.339
  108. - _DetailNormalMapScale: 1
  109. - _DistortionBlend: 0
  110. - _DistortionEnabled: 1
  111. - _DistortionStrength: 2.02
  112. - _DistortionStrengthScaled: 0.202
  113. - _DstBlend: 10
  114. - _DstBlendAlpha: 10
  115. - _EmissionEnabled: 0
  116. - _EnableExternalAlpha: 0
  117. - _FlipbookBlending: 0
  118. - _FlipbookMode: 0
  119. - _GlossMapScale: 0.713
  120. - _Glossiness: 0.152
  121. - _GlossyReflections: 1
  122. - _LightingEnabled: 1
  123. - _Metallic: 0
  124. - _Mode: 2
  125. - _NoiseScale: 1
  126. - _NormalScale: 1
  127. - _OcclusionScale: 1
  128. - _OcclusionStrength: 1
  129. - _Parallax: 0.02
  130. - _QueueOffset: 0
  131. - _ReceiveShadows: 1
  132. - _Smoothness: 0.152
  133. - _SmoothnessTextureChannel: 0
  134. - _SoftParticlesEnabled: 0
  135. - _SoftParticlesFarFadeDistance: 0.8
  136. - _SoftParticlesNearFadeDistance: 0
  137. - _SpecularHighlights: 1
  138. - _SrcBlend: 5
  139. - _SrcBlendAlpha: 1
  140. - _Surface: 1
  141. - _UVSec: 0
  142. - _ZWrite: 0
  143. m_Colors:
  144. - _BaseColor: {r: 1.3041189, g: 1.3041189, b: 1.3041189, a: 1}
  145. - _BaseColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}
  146. - _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
  147. - _Color: {r: 1.3041189, g: 1.3041189, b: 1.3041189, a: 1}
  148. - _ColorAddSubDiff: {r: -1, g: 1, b: 0, a: 0}
  149. - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
  150. - _Flip: {r: 1, g: 1, b: 1, a: 1}
  151. - _NoiseAmount: {r: 0, g: 0, b: 0, a: 0}
  152. - _RendererColor: {r: 1, g: 1, b: 1, a: 1}
  153. - _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
  154. m_BuildTextureStacks: []
  155. m_AllowLocking: 1
  156. --- !u!114 &7102080248204040031
  157. MonoBehaviour:
  158. m_ObjectHideFlags: 11
  159. m_CorrespondingSourceObject: {fileID: 0}
  160. m_PrefabInstance: {fileID: 0}
  161. m_PrefabAsset: {fileID: 0}
  162. m_GameObject: {fileID: 0}
  163. m_Enabled: 1
  164. m_EditorHideFlags: 0
  165. m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
  166. m_Name:
  167. m_EditorClassIdentifier:
  168. version: 10