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- using UnityEngine;
- using UnityEngine.UI;
- namespace ZakhanSpellsPack
- {
- public class Demo : MonoBehaviour
- {
- public enum T { Spell, Projectiles, Aura, Shield, Variations, Buff, Tome }
- public T demo;
- public GameObject[] SpellList;
- public GameObject[] CastingList;
- public GameObject[] AuraList;
- public GameObject[] ShieldList;
- public GameObject[] VariationsList;
- public GameObject[] BuffList;
- public GameObject[] TomeList;
- public Text Title;
- public int Selection = 0;
- public GameObject BackText;
- public GameObject NextText;
- public GameObject BackButton;
- public GameObject NextButton;
- public GameObject SpellsGroup;
- public GameObject CastingGroup;
- public GameObject AuraGroup;
- public GameObject ShieldGroup;
- public GameObject VariationsGroup;
- public GameObject BuffGroup;
- public GameObject TomeGroup;
- public GameObject SelectionSpells;
- public GameObject SelectionProjectiles;
- public GameObject SelectionAura;
- public GameObject SelectionShields;
- public GameObject SelectionVariations;
- public GameObject SelectionBuff;
- public GameObject SelectionTome;
- void Start()
- {
- SpellList[Selection].SetActive(true);
- Title.text = "Prefab Name: " + SpellList[Selection].gameObject.transform.name.ToString();
- }
- void Update()
- {
- if (Selection == 0)
- {
- BackText.SetActive(false);
- BackButton.SetActive(false);
- }
- else
- {
- BackText.SetActive(true);
- BackButton.SetActive(true);
- }
- if (demo == T.Spell)
- {
- if (Selection == SpellList.Length - 1)
- {
- NextText.SetActive(false);
- NextButton.SetActive(false);
- }
- else
- {
- NextText.SetActive(true);
- NextButton.SetActive(true);
- }
- SelectionProjectiles.SetActive(false);
- SelectionAura.SetActive(false);
- SelectionShields.SetActive(false);
- SelectionVariations.SetActive(false);
- SelectionSpells.SetActive(true);
- SelectionTome.SetActive(false);
- SelectionBuff.SetActive(false);
- }
- if (demo == T.Projectiles)
- {
- if (Selection == CastingList.Length - 1)
- {
- NextText.SetActive(false);
- NextButton.SetActive(false);
- }
- else
- {
- NextText.SetActive(true);
- NextButton.SetActive(true);
- }
- SelectionSpells.SetActive(false);
- SelectionAura.SetActive(false);
- SelectionShields.SetActive(false);
- SelectionVariations.SetActive(false);
- SelectionProjectiles.SetActive(true);
- SelectionTome.SetActive(false);
- SelectionBuff.SetActive(false);
- }
- if (demo == T.Aura)
- {
- if (Selection == AuraList.Length - 1)
- {
- NextText.SetActive(false);
- NextButton.SetActive(false);
- }
- else
- {
- NextText.SetActive(true);
- NextButton.SetActive(true);
- }
- SelectionSpells.SetActive(false);
- SelectionProjectiles.SetActive(false);
- SelectionShields.SetActive(false);
- SelectionVariations.SetActive(false);
- SelectionAura.SetActive(true);
- SelectionTome.SetActive(false);
- SelectionBuff.SetActive(false);
- }
- if (demo == T.Shield)
- {
- if (Selection == ShieldList.Length - 1)
- {
- NextText.SetActive(false);
- NextButton.SetActive(false);
- }
- else
- {
- NextText.SetActive(true);
- NextButton.SetActive(true);
- }
- SelectionSpells.SetActive(false);
- SelectionProjectiles.SetActive(false);
- SelectionAura.SetActive(false);
- SelectionVariations.SetActive(false);
- SelectionShields.SetActive(true);
- SelectionTome.SetActive(false);
- SelectionBuff.SetActive(false);
- }
- if (demo == T.Variations)
- {
- if (Selection == VariationsList.Length - 1)
- {
- NextText.SetActive(false);
- NextButton.SetActive(false);
- }
- else
- {
- NextText.SetActive(true);
- NextButton.SetActive(true);
- }
- SelectionSpells.SetActive(false);
- SelectionProjectiles.SetActive(false);
- SelectionAura.SetActive(false);
- SelectionShields.SetActive(false);
- SelectionVariations.SetActive(true);
- SelectionTome.SetActive(false);
- SelectionBuff.SetActive(false);
- }
- if (demo == T.Buff)
- {
- if (Selection == BuffList.Length - 1)
- {
- NextText.SetActive(false);
- NextButton.SetActive(false);
- }
- else
- {
- NextText.SetActive(true);
- NextButton.SetActive(true);
- }
- SelectionSpells.SetActive(false);
- SelectionProjectiles.SetActive(false);
- SelectionAura.SetActive(false);
- SelectionShields.SetActive(false);
- SelectionVariations.SetActive(false);
- SelectionTome.SetActive(false);
- SelectionBuff.SetActive(true);
- }
- if (demo == T.Tome)
- {
- if (Selection == TomeList.Length - 1)
- {
- NextText.SetActive(false);
- NextButton.SetActive(false);
- }
- else
- {
- NextText.SetActive(true);
- NextButton.SetActive(true);
- }
- SelectionSpells.SetActive(false);
- SelectionProjectiles.SetActive(false);
- SelectionAura.SetActive(false);
- SelectionShields.SetActive(false);
- SelectionVariations.SetActive(false);
- SelectionTome.SetActive(true);
- SelectionBuff.SetActive(false);
- }
- if (Input.GetKeyDown(KeyCode.A))
- {
- Back();
- }
- if (Input.GetKeyDown(KeyCode.D))
- {
- Next();
- }
- }
- public void Back()
- {
- if (demo == T.Spell)
- {
- if (Selection < SpellList.Length && Selection != 0)
- {
- SpellList[Selection].SetActive(false);
- Selection -= 1;
- SpellList[Selection].SetActive(true);
- Title.text = "Prefab Name: " + SpellList[Selection].gameObject.transform.name.ToString();
- }
- }
- if (demo == T.Projectiles)
- {
- if (Selection < CastingList.Length && Selection != 0)
- {
- CastingList[Selection].SetActive(false);
- Selection -= 1;
- CastingList[Selection].SetActive(true);
- Title.text = "Prefab Name: " + CastingList[Selection].gameObject.transform.name.ToString();
- }
- }
- if (demo == T.Aura)
- {
- if (Selection < AuraList.Length && Selection != 0)
- {
- AuraList[Selection].SetActive(false);
- Selection -= 1;
- AuraList[Selection].SetActive(true);
- Title.text = "Prefab Name: " + AuraList[Selection].gameObject.transform.name.ToString();
- }
- }
- if (demo == T.Shield)
- {
- if (Selection < ShieldList.Length && Selection != 0)
- {
- ShieldList[Selection].SetActive(false);
- Selection -= 1;
- ShieldList[Selection].SetActive(true);
- Title.text = "Prefab Name: " + ShieldList[Selection].gameObject.transform.name.ToString();
- }
- }
- if (demo == T.Variations)
- {
- if (Selection < VariationsList.Length && Selection != 0)
- {
- VariationsList[Selection].SetActive(false);
- Selection -= 1;
- VariationsList[Selection].SetActive(true);
- Title.text = "Prefab Name: " + VariationsList[Selection].gameObject.transform.name.ToString();
- }
- }
- if (demo == T.Buff)
- {
- if (Selection < BuffList.Length && Selection != 0)
- {
- BuffList[Selection].SetActive(false);
- Selection -= 1;
- BuffList[Selection].SetActive(true);
- Title.text = "Prefab Name: " + BuffList[Selection].gameObject.transform.name.ToString();
- }
- }
- if (demo == T.Tome)
- {
- if (Selection < TomeList.Length && Selection != 0)
- {
- TomeList[Selection].SetActive(false);
- Selection -= 1;
- TomeList[Selection].SetActive(true);
- Title.text = "Prefab Name: " + TomeList[Selection].gameObject.transform.name.ToString();
- }
- }
- }
- public void Next()
- {
- if (demo == T.Spell)
- {
- if (Selection < SpellList.Length && Selection != SpellList.Length - 1)
- {
- SpellList[Selection].SetActive(false);
- Selection += 1;
- SpellList[Selection].SetActive(true);
- Title.text = "Prefab Name: " + SpellList[Selection].gameObject.transform.name.ToString();
- }
- }
- if (demo == T.Projectiles)
- {
- if (Selection < CastingList.Length && Selection != CastingList.Length - 1)
- {
- CastingList[Selection].SetActive(false);
- Selection += 1;
- CastingList[Selection].SetActive(true);
- Title.text = "Prefab Name: " + CastingList[Selection].gameObject.transform.name.ToString();
- }
- }
- if (demo == T.Aura)
- {
- if (Selection < AuraList.Length && Selection != AuraList.Length - 1)
- {
- AuraList[Selection].SetActive(false);
- Selection += 1;
- AuraList[Selection].SetActive(true);
- Title.text = "Prefab Name: " + AuraList[Selection].gameObject.transform.name.ToString();
- }
- }
- if (demo == T.Shield)
- {
- if (Selection < ShieldList.Length && Selection != ShieldList.Length - 1)
- {
- ShieldList[Selection].SetActive(false);
- Selection += 1;
- ShieldList[Selection].SetActive(true);
- Title.text = "Prefab Name: " + ShieldList[Selection].gameObject.transform.name.ToString();
- }
- }
- if (demo == T.Variations)
- {
- if (Selection < VariationsList.Length && Selection != VariationsList.Length - 1)
- {
- VariationsList[Selection].SetActive(false);
- Selection += 1;
- VariationsList[Selection].SetActive(true);
- Title.text = "Prefab Name: " + VariationsList[Selection].gameObject.transform.name.ToString();
- }
- }
- if (demo == T.Buff)
- {
- if (Selection < BuffList.Length && Selection != BuffList.Length - 1)
- {
- BuffList[Selection].SetActive(false);
- Selection += 1;
- BuffList[Selection].SetActive(true);
- Title.text = "Prefab Name: " + BuffList[Selection].gameObject.transform.name.ToString();
- }
- }
- if (demo == T.Tome)
- {
- if (Selection < TomeList.Length && Selection != TomeList.Length - 1)
- {
- TomeList[Selection].SetActive(false);
- Selection += 1;
- TomeList[Selection].SetActive(true);
- Title.text = "Prefab Name: " + TomeList[Selection].gameObject.transform.name.ToString();
- }
- }
- }
- public void Spells()
- {
- Last();
- demo = T.Spell;
- Selection = 0;
- SpellList[Selection].SetActive(true);
- Title.text = "Prefab Name: " + SpellList[Selection].gameObject.transform.name.ToString();
- AuraGroup.SetActive(false);
- CastingGroup.SetActive(false);
- ShieldGroup.SetActive(false);
- VariationsGroup.SetActive(false);
- SpellsGroup.SetActive(true);
- BuffGroup.SetActive(false);
- TomeGroup.SetActive(false);
- }
- public void Projectiles()
- {
- Last();
- demo = T.Projectiles;
- Selection = 0;
- CastingList[Selection].SetActive(true);
- Title.text = "Prefab Name: " + CastingList[Selection].gameObject.transform.name.ToString();
- AuraGroup.SetActive(false);
- SpellsGroup.SetActive(false);
- ShieldGroup.SetActive(false);
- VariationsGroup.SetActive(false);
- CastingGroup.SetActive(true);
- BuffGroup.SetActive(false);
- TomeGroup.SetActive(false);
- }
- public void Auras()
- {
- Last();
- demo = T.Aura;
- Selection = 0;
- AuraList[Selection].SetActive(true);
- Title.text = "Prefab Name: " + AuraList[Selection].gameObject.transform.name.ToString();
- CastingGroup.SetActive(false);
- SpellsGroup.SetActive(false);
- ShieldGroup.SetActive(false);
- VariationsGroup.SetActive(false);
- AuraGroup.SetActive(true);
- BuffGroup.SetActive(false);
- TomeGroup.SetActive(false);
- }
- public void Shields()
- {
- Last();
- demo = T.Shield;
- Selection = 0;
- ShieldList[Selection].SetActive(true);
- Title.text = "Prefab Name: " + ShieldList[Selection].gameObject.transform.name.ToString();
- AuraGroup.SetActive(false);
- CastingGroup.SetActive(false);
- SpellsGroup.SetActive(false);
- VariationsGroup.SetActive(false);
- ShieldGroup.SetActive(true);
- BuffGroup.SetActive(false);
- TomeGroup.SetActive(false);
- }
- public void Variations()
- {
- Last();
- demo = T.Variations;
- Selection = 0;
- VariationsList[Selection].SetActive(true);
- Title.text = "Prefab Name: " + VariationsList[Selection].gameObject.transform.name.ToString();
- AuraGroup.SetActive(false);
- CastingGroup.SetActive(false);
- SpellsGroup.SetActive(false);
- ShieldGroup.SetActive(false);
- VariationsGroup.SetActive(true);
- BuffGroup.SetActive(false);
- TomeGroup.SetActive(false);
- }
- public void Buffs()
- {
- Last();
- demo = T.Buff;
- Selection = 0;
- BuffList[Selection].SetActive(true);
- Title.text = "Prefab Name: " + BuffList[Selection].gameObject.transform.name.ToString();
- AuraGroup.SetActive(false);
- CastingGroup.SetActive(false);
- SpellsGroup.SetActive(false);
- ShieldGroup.SetActive(false);
- VariationsGroup.SetActive(false);
- BuffGroup.SetActive(true);
- TomeGroup.SetActive(false);
- }
- public void Tomes()
- {
- Last();
- demo = T.Tome;
- Selection = 0;
- TomeList[Selection].SetActive(true);
- Title.text = "Prefab Name: " + TomeList[Selection].gameObject.transform.name.ToString();
- AuraGroup.SetActive(false);
- CastingGroup.SetActive(false);
- SpellsGroup.SetActive(false);
- ShieldGroup.SetActive(false);
- VariationsGroup.SetActive(false);
- BuffGroup.SetActive(false);
- TomeGroup.SetActive(true);
- }
- public void Last()
- {
- if (Selection < SpellList.Length)
- {
- SpellList[Selection].SetActive(false);
- }
- if (Selection < CastingList.Length)
- {
- CastingList[Selection].SetActive(false);
- }
- if (Selection < AuraList.Length)
- {
- AuraList[Selection].SetActive(false);
- }
- if (Selection < ShieldList.Length)
- {
- ShieldList[Selection].SetActive(false);
- }
- if (Selection < VariationsList.Length)
- {
- VariationsList[Selection].SetActive(false);
- }
- if (Selection < BuffList.Length)
- {
- BuffList[Selection].SetActive(false);
- }
- if (Selection < TomeList.Length)
- {
- TomeList[Selection].SetActive(false);
- }
- }
- }
- }
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