cc_Mat_Setting.cs 1.7 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. namespace SoftKitty.MasterCharacterCreator
  6. {
  7. public class cc_Mat_Setting : MonoBehaviour
  8. {
  9. public CharacterCusUI MainScipt;
  10. public SliderControl[] MySliders;
  11. private float noFeedback = 0F;
  12. IEnumerator Start()
  13. {
  14. while (!MainScipt.Initialized) yield return 1;
  15. UpdateValue();
  16. }
  17. public void UpdateValue()
  18. {
  19. noFeedback = Time.time;
  20. for (int i = 0; i < MySliders.Length; i++)
  21. {
  22. MySliders[i].UpdateValue(MainScipt.MyCharacter.MyData._CharacterData.DataFloat[(int)CharacterDataSetting.instance.MaleMaterialSettings[MySliders[i].MyID].FloatType]*0.01F);
  23. }
  24. }
  25. public void UpdateValue(CharacterData _data)
  26. {
  27. noFeedback = Time.time;
  28. for (int i = 0; i < MySliders.Length; i++)
  29. {
  30. MySliders[i].UpdateValue(_data.DataFloat[(int)CharacterDataSetting.instance.MaleMaterialSettings[MySliders[i].MyID].FloatType] * 0.01F);
  31. }
  32. }
  33. public void SliderValueChanged(int _id)
  34. {
  35. if (Time.time < noFeedback + 0.2F) return;
  36. for (int i = 0; i < MySliders.Length; i++)
  37. {
  38. MainScipt.MyCharacter.MyData._CharacterData.DataFloat[(int)CharacterDataSetting.instance.MaleMaterialSettings[MySliders[i].MyID].FloatType] = (byte)Mathf.FloorToInt(MySliders[i].SliderScript.value* MySliders[i].Mutiplier);
  39. }
  40. MainScipt.MyCharacter.UpdateMaterialData();
  41. }
  42. }
  43. }