Uchigatana.prefab 6.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &945702214932304054
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 5435886132903950262}
  12. - component: {fileID: 9740605525957390}
  13. m_Layer: 0
  14. m_Name: Uchigatana
  15. m_TagString: Untagged
  16. m_Icon: {fileID: 0}
  17. m_NavMeshLayer: 0
  18. m_StaticEditorFlags: 0
  19. m_IsActive: 1
  20. --- !u!4 &5435886132903950262
  21. Transform:
  22. m_ObjectHideFlags: 0
  23. m_CorrespondingSourceObject: {fileID: 0}
  24. m_PrefabInstance: {fileID: 0}
  25. m_PrefabAsset: {fileID: 0}
  26. m_GameObject: {fileID: 945702214932304054}
  27. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  28. m_LocalPosition: {x: 0, y: 0, z: 0}
  29. m_LocalScale: {x: 1, y: 1, z: 1}
  30. m_ConstrainProportionsScale: 0
  31. m_Children:
  32. - {fileID: 7002770917075336521}
  33. m_Father: {fileID: 0}
  34. m_RootOrder: 0
  35. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  36. --- !u!114 &9740605525957390
  37. MonoBehaviour:
  38. m_ObjectHideFlags: 0
  39. m_CorrespondingSourceObject: {fileID: 0}
  40. m_PrefabInstance: {fileID: 0}
  41. m_PrefabAsset: {fileID: 0}
  42. m_GameObject: {fileID: 945702214932304054}
  43. m_Enabled: 1
  44. m_EditorHideFlags: 0
  45. m_Script: {fileID: 11500000, guid: 4945cfc50dbae904db3c5b67c90289c4, type: 3}
  46. m_Name:
  47. m_EditorClassIdentifier:
  48. uid: FDBGvQG
  49. Type: 2
  50. SheathModel: {fileID: 5399100745488438012}
  51. WeaponModel: {fileID: 7002770917075336521}
  52. Data:
  53. CarryParentTransform: CarryPointHipL
  54. HoldParentTransform: WeaponBoneR
  55. VisibleWhenCarry: 1
  56. Pos:
  57. - {x: 0.025, y: 0, z: -0.088}
  58. - {x: 0.098, y: 0.069, z: -0.259}
  59. - {x: 0.005, y: -0.015, z: -0.068}
  60. - {x: 0.098, y: 0.069, z: -0.259}
  61. Rot:
  62. - {x: 0, y: 0, z: 180}
  63. - {x: 16, y: -8.7, z: -14.1}
  64. - {x: 0, y: 0, z: 180}
  65. - {x: 16, y: -8.7, z: -14.1}
  66. Scale:
  67. - {x: 1, y: 1, z: 1}
  68. - {x: 1, y: 1, z: 1}
  69. - {x: 0.8, y: 0.8, z: 0.8}
  70. - {x: 1, y: 1, z: 1}
  71. PositionMode: 0
  72. PreviewModel: {fileID: 0}
  73. OriginalPos: {x: 0, y: 0, z: 0}
  74. OriginalRot: {x: -0, y: -0, z: -0, w: 1}
  75. OriginalScale: {x: 1, y: 1, z: 1}
  76. OriginalParent: {fileID: 0}
  77. PreviewSex: 0
  78. PreviewHold: 1
  79. PreviewCarry: 0
  80. --- !u!1 &2828609728388995657
  81. GameObject:
  82. m_ObjectHideFlags: 0
  83. m_CorrespondingSourceObject: {fileID: 0}
  84. m_PrefabInstance: {fileID: 0}
  85. m_PrefabAsset: {fileID: 0}
  86. serializedVersion: 6
  87. m_Component:
  88. - component: {fileID: 7002770917075336521}
  89. - component: {fileID: 9114529355083665645}
  90. - component: {fileID: 7271159042677646608}
  91. m_Layer: 0
  92. m_Name: Weapon
  93. m_TagString: Untagged
  94. m_Icon: {fileID: 0}
  95. m_NavMeshLayer: 0
  96. m_StaticEditorFlags: 0
  97. m_IsActive: 1
  98. --- !u!4 &7002770917075336521
  99. Transform:
  100. m_ObjectHideFlags: 0
  101. m_CorrespondingSourceObject: {fileID: 0}
  102. m_PrefabInstance: {fileID: 0}
  103. m_PrefabAsset: {fileID: 0}
  104. m_GameObject: {fileID: 2828609728388995657}
  105. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  106. m_LocalPosition: {x: 0, y: 0, z: 0}
  107. m_LocalScale: {x: 1, y: 1, z: 1}
  108. m_ConstrainProportionsScale: 0
  109. m_Children:
  110. - {fileID: 5399100745488438012}
  111. m_Father: {fileID: 5435886132903950262}
  112. m_RootOrder: 0
  113. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  114. --- !u!33 &9114529355083665645
  115. MeshFilter:
  116. m_ObjectHideFlags: 0
  117. m_CorrespondingSourceObject: {fileID: 0}
  118. m_PrefabInstance: {fileID: 0}
  119. m_PrefabAsset: {fileID: 0}
  120. m_GameObject: {fileID: 2828609728388995657}
  121. m_Mesh: {fileID: -3151019540152372436, guid: a8c6624bd94a4064b8f29b4b4bf36fc9, type: 3}
  122. --- !u!23 &7271159042677646608
  123. MeshRenderer:
  124. m_ObjectHideFlags: 0
  125. m_CorrespondingSourceObject: {fileID: 0}
  126. m_PrefabInstance: {fileID: 0}
  127. m_PrefabAsset: {fileID: 0}
  128. m_GameObject: {fileID: 2828609728388995657}
  129. m_Enabled: 1
  130. m_CastShadows: 1
  131. m_ReceiveShadows: 1
  132. m_DynamicOccludee: 1
  133. m_StaticShadowCaster: 0
  134. m_MotionVectors: 1
  135. m_LightProbeUsage: 1
  136. m_ReflectionProbeUsage: 1
  137. m_RayTracingMode: 2
  138. m_RayTraceProcedural: 0
  139. m_RenderingLayerMask: 1
  140. m_RendererPriority: 0
  141. m_Materials:
  142. - {fileID: 2100000, guid: f7df163500a12014b9de29dc40aec5b2, type: 2}
  143. m_StaticBatchInfo:
  144. firstSubMesh: 0
  145. subMeshCount: 0
  146. m_StaticBatchRoot: {fileID: 0}
  147. m_ProbeAnchor: {fileID: 0}
  148. m_LightProbeVolumeOverride: {fileID: 0}
  149. m_ScaleInLightmap: 1
  150. m_ReceiveGI: 1
  151. m_PreserveUVs: 0
  152. m_IgnoreNormalsForChartDetection: 0
  153. m_ImportantGI: 0
  154. m_StitchLightmapSeams: 1
  155. m_SelectedEditorRenderState: 3
  156. m_MinimumChartSize: 4
  157. m_AutoUVMaxDistance: 0.5
  158. m_AutoUVMaxAngle: 89
  159. m_LightmapParameters: {fileID: 0}
  160. m_SortingLayerID: 0
  161. m_SortingLayer: 0
  162. m_SortingOrder: 0
  163. m_AdditionalVertexStreams: {fileID: 0}
  164. --- !u!1 &4290755551332041285
  165. GameObject:
  166. m_ObjectHideFlags: 0
  167. m_CorrespondingSourceObject: {fileID: 0}
  168. m_PrefabInstance: {fileID: 0}
  169. m_PrefabAsset: {fileID: 0}
  170. serializedVersion: 6
  171. m_Component:
  172. - component: {fileID: 5399100745488438012}
  173. - component: {fileID: 8601695169932500027}
  174. - component: {fileID: 7218575306555184356}
  175. m_Layer: 0
  176. m_Name: Sheath
  177. m_TagString: Untagged
  178. m_Icon: {fileID: 0}
  179. m_NavMeshLayer: 0
  180. m_StaticEditorFlags: 0
  181. m_IsActive: 1
  182. --- !u!4 &5399100745488438012
  183. Transform:
  184. m_ObjectHideFlags: 0
  185. m_CorrespondingSourceObject: {fileID: 0}
  186. m_PrefabInstance: {fileID: 0}
  187. m_PrefabAsset: {fileID: 0}
  188. m_GameObject: {fileID: 4290755551332041285}
  189. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  190. m_LocalPosition: {x: 0, y: 0, z: 0}
  191. m_LocalScale: {x: 1, y: 1, z: 1}
  192. m_ConstrainProportionsScale: 0
  193. m_Children: []
  194. m_Father: {fileID: 7002770917075336521}
  195. m_RootOrder: 0
  196. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  197. --- !u!33 &8601695169932500027
  198. MeshFilter:
  199. m_ObjectHideFlags: 0
  200. m_CorrespondingSourceObject: {fileID: 0}
  201. m_PrefabInstance: {fileID: 0}
  202. m_PrefabAsset: {fileID: 0}
  203. m_GameObject: {fileID: 4290755551332041285}
  204. m_Mesh: {fileID: 835766384126718255, guid: 8c6018a796243ee40a6d57415a8a8ef6, type: 3}
  205. --- !u!23 &7218575306555184356
  206. MeshRenderer:
  207. m_ObjectHideFlags: 0
  208. m_CorrespondingSourceObject: {fileID: 0}
  209. m_PrefabInstance: {fileID: 0}
  210. m_PrefabAsset: {fileID: 0}
  211. m_GameObject: {fileID: 4290755551332041285}
  212. m_Enabled: 1
  213. m_CastShadows: 1
  214. m_ReceiveShadows: 1
  215. m_DynamicOccludee: 1
  216. m_StaticShadowCaster: 0
  217. m_MotionVectors: 1
  218. m_LightProbeUsage: 1
  219. m_ReflectionProbeUsage: 1
  220. m_RayTracingMode: 2
  221. m_RayTraceProcedural: 0
  222. m_RenderingLayerMask: 1
  223. m_RendererPriority: 0
  224. m_Materials:
  225. - {fileID: 2100000, guid: f7df163500a12014b9de29dc40aec5b2, type: 2}
  226. m_StaticBatchInfo:
  227. firstSubMesh: 0
  228. subMeshCount: 0
  229. m_StaticBatchRoot: {fileID: 0}
  230. m_ProbeAnchor: {fileID: 0}
  231. m_LightProbeVolumeOverride: {fileID: 0}
  232. m_ScaleInLightmap: 1
  233. m_ReceiveGI: 1
  234. m_PreserveUVs: 0
  235. m_IgnoreNormalsForChartDetection: 0
  236. m_ImportantGI: 0
  237. m_StitchLightmapSeams: 1
  238. m_SelectedEditorRenderState: 3
  239. m_MinimumChartSize: 4
  240. m_AutoUVMaxDistance: 0.5
  241. m_AutoUVMaxAngle: 89
  242. m_LightmapParameters: {fileID: 0}
  243. m_SortingLayerID: 0
  244. m_SortingLayer: 0
  245. m_SortingOrder: 0
  246. m_AdditionalVertexStreams: {fileID: 0}