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- using UnityEngine;
- using System.Collections.Generic;
- public class PartyUIManager : MonoBehaviour
- {
- public TeamCohesionManager cohesionManager;
- public GameObject characterCardPrefab;
- public Transform cardContainer;
- public PlayerWeaponManager weaponManager;
- void Start()
- {
- Debug.Log("#D001 > Reading Character Cards");
- DisplayPartyUI();
- }
- public void DisplayPartyUI()
- {
- foreach (Transform child in cardContainer)
- Destroy(child.gameObject);
- for (int i = 0; i < cohesionManager.groupMembers.Count; i++)
- {
- var character = cohesionManager.groupMembers[i];
- GameObject card = Instantiate(characterCardPrefab, cardContainer);
- Debug.Log("#D001 > Character Card Instantiated");
- CharacterUIController ui = card.GetComponent<CharacterUIController>();
- FirstPersonWeapon weapon = (i < weaponManager.weaponObjects.Count)
- ? weaponManager.weaponObjects[i]
- : null;
- ui.Setup(character, weapon);
- UIUpdater.Instance?.Register(character, ui);
- Debug.Log($"[UI Setup] Enregistrement de {character.characterName} (hashCode={character.GetHashCode()})");
- UIUpdater.Instance?.MarkReady();
- }
- }
- }
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