CombatManager.cs 1.2 KB

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  1. using UnityEngine;
  2. using System.Collections.Generic;
  3. public class CombatManager : MonoBehaviour
  4. {
  5. public TeamCohesionManager cohesionManager;
  6. private List<CharacterInGroup> playerTeam;
  7. public List<MonsterController> monsters = new();
  8. void Start()
  9. {
  10. playerTeam = cohesionManager.groupMembers;
  11. }
  12. public void RegisterMonster(MonsterController monster)
  13. {
  14. if (!monsters.Contains(monster))
  15. monsters.Add(monster);
  16. Debug.Log("#M01 > Monster Added" + monster);
  17. }
  18. void Update()
  19. {
  20. }
  21. CharacterInGroup FindNearestCharacter(Vector3 monsterPos)
  22. {
  23. CharacterInGroup nearest = null;
  24. float closestDist = float.MaxValue;
  25. foreach (var character in playerTeam)
  26. {
  27. float dist = Vector3.Distance(monsterPos, GridPositionToWorld(character.gridX, character.gridY));
  28. if (dist < closestDist)
  29. {
  30. closestDist = dist;
  31. nearest = character;
  32. }
  33. }
  34. return nearest;
  35. }
  36. Vector3 GridPositionToWorld(int x, int y)
  37. {
  38. return new Vector3(x, 0, y); // Ajuste selon ta conversion grille → monde
  39. }
  40. }