SM_Rack_02.prefab 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &5771872869846630445
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 5913766067264912648}
  12. - component: {fileID: 4822395149008788366}
  13. - component: {fileID: 2461147224188191789}
  14. m_Layer: 0
  15. m_Name: SM_Rack_02_LOD1
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 125
  20. m_IsActive: 1
  21. --- !u!4 &5913766067264912648
  22. Transform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 5771872869846630445}
  28. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  29. m_LocalPosition: {x: 0, y: 0, z: 0}
  30. m_LocalScale: {x: 1, y: 1, z: 1}
  31. m_Children: []
  32. m_Father: {fileID: 893342829914652283}
  33. m_RootOrder: 1
  34. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  35. --- !u!33 &4822395149008788366
  36. MeshFilter:
  37. m_ObjectHideFlags: 0
  38. m_CorrespondingSourceObject: {fileID: 0}
  39. m_PrefabInstance: {fileID: 0}
  40. m_PrefabAsset: {fileID: 0}
  41. m_GameObject: {fileID: 5771872869846630445}
  42. m_Mesh: {fileID: 1741873096928300616, guid: 4a9c5d39e47962b4892c4ac2c2366eac, type: 3}
  43. --- !u!23 &2461147224188191789
  44. MeshRenderer:
  45. m_ObjectHideFlags: 0
  46. m_CorrespondingSourceObject: {fileID: 0}
  47. m_PrefabInstance: {fileID: 0}
  48. m_PrefabAsset: {fileID: 0}
  49. m_GameObject: {fileID: 5771872869846630445}
  50. m_Enabled: 1
  51. m_CastShadows: 1
  52. m_ReceiveShadows: 1
  53. m_DynamicOccludee: 1
  54. m_MotionVectors: 1
  55. m_LightProbeUsage: 1
  56. m_ReflectionProbeUsage: 1
  57. m_RayTracingMode: 2
  58. m_RenderingLayerMask: 1
  59. m_RendererPriority: 0
  60. m_Materials:
  61. - {fileID: 2100000, guid: f8101099e134359478950d771e2b0ff1, type: 2}
  62. m_StaticBatchInfo:
  63. firstSubMesh: 0
  64. subMeshCount: 0
  65. m_StaticBatchRoot: {fileID: 0}
  66. m_ProbeAnchor: {fileID: 0}
  67. m_LightProbeVolumeOverride: {fileID: 0}
  68. m_ScaleInLightmap: 1
  69. m_ReceiveGI: 1
  70. m_PreserveUVs: 0
  71. m_IgnoreNormalsForChartDetection: 0
  72. m_ImportantGI: 0
  73. m_StitchLightmapSeams: 1
  74. m_SelectedEditorRenderState: 3
  75. m_MinimumChartSize: 4
  76. m_AutoUVMaxDistance: 0.5
  77. m_AutoUVMaxAngle: 89
  78. m_LightmapParameters: {fileID: 0}
  79. m_SortingLayerID: 0
  80. m_SortingLayer: 0
  81. m_SortingOrder: 0
  82. --- !u!1 &8345577379500701623
  83. GameObject:
  84. m_ObjectHideFlags: 0
  85. m_CorrespondingSourceObject: {fileID: 0}
  86. m_PrefabInstance: {fileID: 0}
  87. m_PrefabAsset: {fileID: 0}
  88. serializedVersion: 6
  89. m_Component:
  90. - component: {fileID: 8256698038712815885}
  91. - component: {fileID: 4007703063011008760}
  92. - component: {fileID: 7185076735626906747}
  93. m_Layer: 0
  94. m_Name: SM_Rack_02_LOD2
  95. m_TagString: Untagged
  96. m_Icon: {fileID: 0}
  97. m_NavMeshLayer: 0
  98. m_StaticEditorFlags: 125
  99. m_IsActive: 1
  100. --- !u!4 &8256698038712815885
  101. Transform:
  102. m_ObjectHideFlags: 0
  103. m_CorrespondingSourceObject: {fileID: 0}
  104. m_PrefabInstance: {fileID: 0}
  105. m_PrefabAsset: {fileID: 0}
  106. m_GameObject: {fileID: 8345577379500701623}
  107. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  108. m_LocalPosition: {x: 0, y: 0, z: 0}
  109. m_LocalScale: {x: 1, y: 1, z: 1}
  110. m_Children: []
  111. m_Father: {fileID: 893342829914652283}
  112. m_RootOrder: 2
  113. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  114. --- !u!33 &4007703063011008760
  115. MeshFilter:
  116. m_ObjectHideFlags: 0
  117. m_CorrespondingSourceObject: {fileID: 0}
  118. m_PrefabInstance: {fileID: 0}
  119. m_PrefabAsset: {fileID: 0}
  120. m_GameObject: {fileID: 8345577379500701623}
  121. m_Mesh: {fileID: 7460826604260260314, guid: 4a9c5d39e47962b4892c4ac2c2366eac, type: 3}
  122. --- !u!23 &7185076735626906747
  123. MeshRenderer:
  124. m_ObjectHideFlags: 0
  125. m_CorrespondingSourceObject: {fileID: 0}
  126. m_PrefabInstance: {fileID: 0}
  127. m_PrefabAsset: {fileID: 0}
  128. m_GameObject: {fileID: 8345577379500701623}
  129. m_Enabled: 1
  130. m_CastShadows: 1
  131. m_ReceiveShadows: 1
  132. m_DynamicOccludee: 1
  133. m_MotionVectors: 1
  134. m_LightProbeUsage: 1
  135. m_ReflectionProbeUsage: 1
  136. m_RayTracingMode: 2
  137. m_RenderingLayerMask: 1
  138. m_RendererPriority: 0
  139. m_Materials:
  140. - {fileID: 2100000, guid: f8101099e134359478950d771e2b0ff1, type: 2}
  141. m_StaticBatchInfo:
  142. firstSubMesh: 0
  143. subMeshCount: 0
  144. m_StaticBatchRoot: {fileID: 0}
  145. m_ProbeAnchor: {fileID: 0}
  146. m_LightProbeVolumeOverride: {fileID: 0}
  147. m_ScaleInLightmap: 1
  148. m_ReceiveGI: 1
  149. m_PreserveUVs: 0
  150. m_IgnoreNormalsForChartDetection: 0
  151. m_ImportantGI: 0
  152. m_StitchLightmapSeams: 1
  153. m_SelectedEditorRenderState: 3
  154. m_MinimumChartSize: 4
  155. m_AutoUVMaxDistance: 0.5
  156. m_AutoUVMaxAngle: 89
  157. m_LightmapParameters: {fileID: 0}
  158. m_SortingLayerID: 0
  159. m_SortingLayer: 0
  160. m_SortingOrder: 0
  161. --- !u!1 &8529524592481152285
  162. GameObject:
  163. m_ObjectHideFlags: 0
  164. m_CorrespondingSourceObject: {fileID: 0}
  165. m_PrefabInstance: {fileID: 0}
  166. m_PrefabAsset: {fileID: 0}
  167. serializedVersion: 6
  168. m_Component:
  169. - component: {fileID: 8248158911045746325}
  170. - component: {fileID: 3940324868029329306}
  171. - component: {fileID: 8250561422752470826}
  172. m_Layer: 0
  173. m_Name: SM_Rack_02_LOD0
  174. m_TagString: Untagged
  175. m_Icon: {fileID: 0}
  176. m_NavMeshLayer: 0
  177. m_StaticEditorFlags: 125
  178. m_IsActive: 1
  179. --- !u!4 &8248158911045746325
  180. Transform:
  181. m_ObjectHideFlags: 0
  182. m_CorrespondingSourceObject: {fileID: 0}
  183. m_PrefabInstance: {fileID: 0}
  184. m_PrefabAsset: {fileID: 0}
  185. m_GameObject: {fileID: 8529524592481152285}
  186. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  187. m_LocalPosition: {x: 0, y: 0, z: 0}
  188. m_LocalScale: {x: 1, y: 1, z: 1}
  189. m_Children: []
  190. m_Father: {fileID: 893342829914652283}
  191. m_RootOrder: 0
  192. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  193. --- !u!33 &3940324868029329306
  194. MeshFilter:
  195. m_ObjectHideFlags: 0
  196. m_CorrespondingSourceObject: {fileID: 0}
  197. m_PrefabInstance: {fileID: 0}
  198. m_PrefabAsset: {fileID: 0}
  199. m_GameObject: {fileID: 8529524592481152285}
  200. m_Mesh: {fileID: -2240270766957975501, guid: 4a9c5d39e47962b4892c4ac2c2366eac, type: 3}
  201. --- !u!23 &8250561422752470826
  202. MeshRenderer:
  203. m_ObjectHideFlags: 0
  204. m_CorrespondingSourceObject: {fileID: 0}
  205. m_PrefabInstance: {fileID: 0}
  206. m_PrefabAsset: {fileID: 0}
  207. m_GameObject: {fileID: 8529524592481152285}
  208. m_Enabled: 1
  209. m_CastShadows: 1
  210. m_ReceiveShadows: 1
  211. m_DynamicOccludee: 1
  212. m_MotionVectors: 1
  213. m_LightProbeUsage: 1
  214. m_ReflectionProbeUsage: 1
  215. m_RayTracingMode: 2
  216. m_RenderingLayerMask: 1
  217. m_RendererPriority: 0
  218. m_Materials:
  219. - {fileID: 2100000, guid: f8101099e134359478950d771e2b0ff1, type: 2}
  220. m_StaticBatchInfo:
  221. firstSubMesh: 0
  222. subMeshCount: 0
  223. m_StaticBatchRoot: {fileID: 0}
  224. m_ProbeAnchor: {fileID: 0}
  225. m_LightProbeVolumeOverride: {fileID: 0}
  226. m_ScaleInLightmap: 1
  227. m_ReceiveGI: 1
  228. m_PreserveUVs: 0
  229. m_IgnoreNormalsForChartDetection: 0
  230. m_ImportantGI: 0
  231. m_StitchLightmapSeams: 1
  232. m_SelectedEditorRenderState: 3
  233. m_MinimumChartSize: 4
  234. m_AutoUVMaxDistance: 0.5
  235. m_AutoUVMaxAngle: 89
  236. m_LightmapParameters: {fileID: 0}
  237. m_SortingLayerID: 0
  238. m_SortingLayer: 0
  239. m_SortingOrder: 0
  240. --- !u!1 &8771841560297642259
  241. GameObject:
  242. m_ObjectHideFlags: 0
  243. m_CorrespondingSourceObject: {fileID: 0}
  244. m_PrefabInstance: {fileID: 0}
  245. m_PrefabAsset: {fileID: 0}
  246. serializedVersion: 6
  247. m_Component:
  248. - component: {fileID: 893342829914652283}
  249. - component: {fileID: 3464336110076860486}
  250. - component: {fileID: 8440864421517985281}
  251. - component: {fileID: 8049968927290616590}
  252. - component: {fileID: 6202632947824445696}
  253. - component: {fileID: 4734409642106543583}
  254. - component: {fileID: 4430674559531239535}
  255. - component: {fileID: 7308796238872525091}
  256. - component: {fileID: 8920411227439955609}
  257. - component: {fileID: 2951638950277684192}
  258. - component: {fileID: 484914439430272869}
  259. - component: {fileID: 1639640928092973215}
  260. m_Layer: 0
  261. m_Name: SM_Rack_02
  262. m_TagString: Untagged
  263. m_Icon: {fileID: 0}
  264. m_NavMeshLayer: 0
  265. m_StaticEditorFlags: 125
  266. m_IsActive: 1
  267. --- !u!4 &893342829914652283
  268. Transform:
  269. m_ObjectHideFlags: 0
  270. m_CorrespondingSourceObject: {fileID: 0}
  271. m_PrefabInstance: {fileID: 0}
  272. m_PrefabAsset: {fileID: 0}
  273. m_GameObject: {fileID: 8771841560297642259}
  274. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  275. m_LocalPosition: {x: -0, y: 0, z: 0}
  276. m_LocalScale: {x: 1, y: 1, z: 1}
  277. m_Children:
  278. - {fileID: 8248158911045746325}
  279. - {fileID: 5913766067264912648}
  280. - {fileID: 8256698038712815885}
  281. m_Father: {fileID: 0}
  282. m_RootOrder: 0
  283. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  284. --- !u!205 &3464336110076860486
  285. LODGroup:
  286. m_ObjectHideFlags: 0
  287. m_CorrespondingSourceObject: {fileID: 0}
  288. m_PrefabInstance: {fileID: 0}
  289. m_PrefabAsset: {fileID: 0}
  290. m_GameObject: {fileID: 8771841560297642259}
  291. serializedVersion: 2
  292. m_LocalReferencePoint: {x: 0, y: 1.0519587, z: -0.012253046}
  293. m_Size: 2.965088
  294. m_FadeMode: 0
  295. m_AnimateCrossFading: 0
  296. m_LastLODIsBillboard: 0
  297. m_LODs:
  298. - screenRelativeHeight: 0.16921951
  299. fadeTransitionWidth: 0
  300. renderers:
  301. - renderer: {fileID: 8250561422752470826}
  302. - renderer: {fileID: 0}
  303. - renderer: {fileID: 0}
  304. - renderer: {fileID: 0}
  305. - renderer: {fileID: 0}
  306. - renderer: {fileID: 0}
  307. - renderer: {fileID: 0}
  308. - renderer: {fileID: 0}
  309. - renderer: {fileID: 0}
  310. - renderer: {fileID: 0}
  311. - renderer: {fileID: 0}
  312. - screenRelativeHeight: 0.068592384
  313. fadeTransitionWidth: 0
  314. renderers:
  315. - renderer: {fileID: 2461147224188191789}
  316. - screenRelativeHeight: 0.01
  317. fadeTransitionWidth: 0
  318. renderers:
  319. - renderer: {fileID: 7185076735626906747}
  320. m_Enabled: 1
  321. --- !u!64 &8440864421517985281
  322. MeshCollider:
  323. m_ObjectHideFlags: 0
  324. m_CorrespondingSourceObject: {fileID: 0}
  325. m_PrefabInstance: {fileID: 0}
  326. m_PrefabAsset: {fileID: 0}
  327. m_GameObject: {fileID: 8771841560297642259}
  328. m_Material: {fileID: 0}
  329. m_IsTrigger: 0
  330. m_Enabled: 1
  331. serializedVersion: 4
  332. m_Convex: 1
  333. m_CookingOptions: 30
  334. m_Mesh: {fileID: -8655539157642147193, guid: 4a9c5d39e47962b4892c4ac2c2366eac, type: 3}
  335. --- !u!64 &8049968927290616590
  336. MeshCollider:
  337. m_ObjectHideFlags: 0
  338. m_CorrespondingSourceObject: {fileID: 0}
  339. m_PrefabInstance: {fileID: 0}
  340. m_PrefabAsset: {fileID: 0}
  341. m_GameObject: {fileID: 8771841560297642259}
  342. m_Material: {fileID: 0}
  343. m_IsTrigger: 0
  344. m_Enabled: 1
  345. serializedVersion: 4
  346. m_Convex: 1
  347. m_CookingOptions: 30
  348. m_Mesh: {fileID: 3045811216146523670, guid: 4a9c5d39e47962b4892c4ac2c2366eac, type: 3}
  349. --- !u!64 &6202632947824445696
  350. MeshCollider:
  351. m_ObjectHideFlags: 0
  352. m_CorrespondingSourceObject: {fileID: 0}
  353. m_PrefabInstance: {fileID: 0}
  354. m_PrefabAsset: {fileID: 0}
  355. m_GameObject: {fileID: 8771841560297642259}
  356. m_Material: {fileID: 0}
  357. m_IsTrigger: 0
  358. m_Enabled: 1
  359. serializedVersion: 4
  360. m_Convex: 1
  361. m_CookingOptions: 30
  362. m_Mesh: {fileID: 6166569818692902829, guid: 4a9c5d39e47962b4892c4ac2c2366eac, type: 3}
  363. --- !u!64 &4734409642106543583
  364. MeshCollider:
  365. m_ObjectHideFlags: 0
  366. m_CorrespondingSourceObject: {fileID: 0}
  367. m_PrefabInstance: {fileID: 0}
  368. m_PrefabAsset: {fileID: 0}
  369. m_GameObject: {fileID: 8771841560297642259}
  370. m_Material: {fileID: 0}
  371. m_IsTrigger: 0
  372. m_Enabled: 1
  373. serializedVersion: 4
  374. m_Convex: 1
  375. m_CookingOptions: 30
  376. m_Mesh: {fileID: 713162487564280506, guid: 4a9c5d39e47962b4892c4ac2c2366eac, type: 3}
  377. --- !u!64 &4430674559531239535
  378. MeshCollider:
  379. m_ObjectHideFlags: 0
  380. m_CorrespondingSourceObject: {fileID: 0}
  381. m_PrefabInstance: {fileID: 0}
  382. m_PrefabAsset: {fileID: 0}
  383. m_GameObject: {fileID: 8771841560297642259}
  384. m_Material: {fileID: 0}
  385. m_IsTrigger: 0
  386. m_Enabled: 1
  387. serializedVersion: 4
  388. m_Convex: 1
  389. m_CookingOptions: 30
  390. m_Mesh: {fileID: -7297867451641378272, guid: 4a9c5d39e47962b4892c4ac2c2366eac, type: 3}
  391. --- !u!64 &7308796238872525091
  392. MeshCollider:
  393. m_ObjectHideFlags: 0
  394. m_CorrespondingSourceObject: {fileID: 0}
  395. m_PrefabInstance: {fileID: 0}
  396. m_PrefabAsset: {fileID: 0}
  397. m_GameObject: {fileID: 8771841560297642259}
  398. m_Material: {fileID: 0}
  399. m_IsTrigger: 0
  400. m_Enabled: 1
  401. serializedVersion: 4
  402. m_Convex: 1
  403. m_CookingOptions: 30
  404. m_Mesh: {fileID: -5640237981005656929, guid: 4a9c5d39e47962b4892c4ac2c2366eac, type: 3}
  405. --- !u!64 &8920411227439955609
  406. MeshCollider:
  407. m_ObjectHideFlags: 0
  408. m_CorrespondingSourceObject: {fileID: 0}
  409. m_PrefabInstance: {fileID: 0}
  410. m_PrefabAsset: {fileID: 0}
  411. m_GameObject: {fileID: 8771841560297642259}
  412. m_Material: {fileID: 0}
  413. m_IsTrigger: 0
  414. m_Enabled: 1
  415. serializedVersion: 4
  416. m_Convex: 1
  417. m_CookingOptions: 30
  418. m_Mesh: {fileID: 7406398158358749152, guid: 4a9c5d39e47962b4892c4ac2c2366eac, type: 3}
  419. --- !u!64 &2951638950277684192
  420. MeshCollider:
  421. m_ObjectHideFlags: 0
  422. m_CorrespondingSourceObject: {fileID: 0}
  423. m_PrefabInstance: {fileID: 0}
  424. m_PrefabAsset: {fileID: 0}
  425. m_GameObject: {fileID: 8771841560297642259}
  426. m_Material: {fileID: 0}
  427. m_IsTrigger: 0
  428. m_Enabled: 1
  429. serializedVersion: 4
  430. m_Convex: 1
  431. m_CookingOptions: 30
  432. m_Mesh: {fileID: 1713704979573636420, guid: 4a9c5d39e47962b4892c4ac2c2366eac, type: 3}
  433. --- !u!64 &484914439430272869
  434. MeshCollider:
  435. m_ObjectHideFlags: 0
  436. m_CorrespondingSourceObject: {fileID: 0}
  437. m_PrefabInstance: {fileID: 0}
  438. m_PrefabAsset: {fileID: 0}
  439. m_GameObject: {fileID: 8771841560297642259}
  440. m_Material: {fileID: 0}
  441. m_IsTrigger: 0
  442. m_Enabled: 1
  443. serializedVersion: 4
  444. m_Convex: 1
  445. m_CookingOptions: 30
  446. m_Mesh: {fileID: -6141515214030494782, guid: 4a9c5d39e47962b4892c4ac2c2366eac, type: 3}
  447. --- !u!64 &1639640928092973215
  448. MeshCollider:
  449. m_ObjectHideFlags: 0
  450. m_CorrespondingSourceObject: {fileID: 0}
  451. m_PrefabInstance: {fileID: 0}
  452. m_PrefabAsset: {fileID: 0}
  453. m_GameObject: {fileID: 8771841560297642259}
  454. m_Material: {fileID: 0}
  455. m_IsTrigger: 0
  456. m_Enabled: 1
  457. serializedVersion: 4
  458. m_Convex: 1
  459. m_CookingOptions: 30
  460. m_Mesh: {fileID: -544292291807900108, guid: 4a9c5d39e47962b4892c4ac2c2366eac, type: 3}