SM_Wall_Ruined_04.prefab 9.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &1480862077788508068
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 2315347073914946731}
  12. - component: {fileID: 8980279051322830696}
  13. - component: {fileID: 2011539865484244627}
  14. m_Layer: 0
  15. m_Name: SM_Wall_Ruined_04_LOD0
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 4294967295
  20. m_IsActive: 1
  21. --- !u!4 &2315347073914946731
  22. Transform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 1480862077788508068}
  28. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  29. m_LocalPosition: {x: 0, y: 0, z: 0}
  30. m_LocalScale: {x: 1, y: 1, z: 1}
  31. m_Children: []
  32. m_Father: {fileID: 2908467235760214724}
  33. m_RootOrder: 0
  34. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  35. --- !u!33 &8980279051322830696
  36. MeshFilter:
  37. m_ObjectHideFlags: 0
  38. m_CorrespondingSourceObject: {fileID: 0}
  39. m_PrefabInstance: {fileID: 0}
  40. m_PrefabAsset: {fileID: 0}
  41. m_GameObject: {fileID: 1480862077788508068}
  42. m_Mesh: {fileID: 4300000, guid: ead80d9a9c950484880aae6ffca58591, type: 3}
  43. --- !u!23 &2011539865484244627
  44. MeshRenderer:
  45. m_ObjectHideFlags: 0
  46. m_CorrespondingSourceObject: {fileID: 0}
  47. m_PrefabInstance: {fileID: 0}
  48. m_PrefabAsset: {fileID: 0}
  49. m_GameObject: {fileID: 1480862077788508068}
  50. m_Enabled: 1
  51. m_CastShadows: 1
  52. m_ReceiveShadows: 1
  53. m_DynamicOccludee: 1
  54. m_MotionVectors: 1
  55. m_LightProbeUsage: 1
  56. m_ReflectionProbeUsage: 1
  57. m_RayTracingMode: 2
  58. m_RenderingLayerMask: 1
  59. m_RendererPriority: 0
  60. m_Materials:
  61. - {fileID: 2100000, guid: efcf4849120d1d148a862fc137e8a066, type: 2}
  62. - {fileID: 2100000, guid: 3038be8ba7fb91446b5e7fde20d86821, type: 2}
  63. m_StaticBatchInfo:
  64. firstSubMesh: 0
  65. subMeshCount: 0
  66. m_StaticBatchRoot: {fileID: 0}
  67. m_ProbeAnchor: {fileID: 0}
  68. m_LightProbeVolumeOverride: {fileID: 0}
  69. m_ScaleInLightmap: 1
  70. m_ReceiveGI: 1
  71. m_PreserveUVs: 0
  72. m_IgnoreNormalsForChartDetection: 0
  73. m_ImportantGI: 0
  74. m_StitchLightmapSeams: 1
  75. m_SelectedEditorRenderState: 3
  76. m_MinimumChartSize: 4
  77. m_AutoUVMaxDistance: 0.5
  78. m_AutoUVMaxAngle: 89
  79. m_LightmapParameters: {fileID: 0}
  80. m_SortingLayerID: 0
  81. m_SortingLayer: 0
  82. m_SortingOrder: 0
  83. --- !u!1 &7169973908311488665
  84. GameObject:
  85. m_ObjectHideFlags: 0
  86. m_CorrespondingSourceObject: {fileID: 0}
  87. m_PrefabInstance: {fileID: 0}
  88. m_PrefabAsset: {fileID: 0}
  89. serializedVersion: 6
  90. m_Component:
  91. - component: {fileID: 2817084130815481681}
  92. - component: {fileID: 192085165665116620}
  93. - component: {fileID: 2860571271776095954}
  94. m_Layer: 0
  95. m_Name: SM_Wall_Ruined_04_LOD2
  96. m_TagString: Untagged
  97. m_Icon: {fileID: 0}
  98. m_NavMeshLayer: 0
  99. m_StaticEditorFlags: 4294967295
  100. m_IsActive: 1
  101. --- !u!4 &2817084130815481681
  102. Transform:
  103. m_ObjectHideFlags: 0
  104. m_CorrespondingSourceObject: {fileID: 0}
  105. m_PrefabInstance: {fileID: 0}
  106. m_PrefabAsset: {fileID: 0}
  107. m_GameObject: {fileID: 7169973908311488665}
  108. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  109. m_LocalPosition: {x: 0, y: 0, z: 0}
  110. m_LocalScale: {x: 1, y: 1, z: 1}
  111. m_Children: []
  112. m_Father: {fileID: 2908467235760214724}
  113. m_RootOrder: 2
  114. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  115. --- !u!33 &192085165665116620
  116. MeshFilter:
  117. m_ObjectHideFlags: 0
  118. m_CorrespondingSourceObject: {fileID: 0}
  119. m_PrefabInstance: {fileID: 0}
  120. m_PrefabAsset: {fileID: 0}
  121. m_GameObject: {fileID: 7169973908311488665}
  122. m_Mesh: {fileID: 4300004, guid: ead80d9a9c950484880aae6ffca58591, type: 3}
  123. --- !u!23 &2860571271776095954
  124. MeshRenderer:
  125. m_ObjectHideFlags: 0
  126. m_CorrespondingSourceObject: {fileID: 0}
  127. m_PrefabInstance: {fileID: 0}
  128. m_PrefabAsset: {fileID: 0}
  129. m_GameObject: {fileID: 7169973908311488665}
  130. m_Enabled: 1
  131. m_CastShadows: 1
  132. m_ReceiveShadows: 1
  133. m_DynamicOccludee: 1
  134. m_MotionVectors: 1
  135. m_LightProbeUsage: 1
  136. m_ReflectionProbeUsage: 1
  137. m_RayTracingMode: 2
  138. m_RenderingLayerMask: 1
  139. m_RendererPriority: 0
  140. m_Materials:
  141. - {fileID: 2100000, guid: efcf4849120d1d148a862fc137e8a066, type: 2}
  142. m_StaticBatchInfo:
  143. firstSubMesh: 0
  144. subMeshCount: 0
  145. m_StaticBatchRoot: {fileID: 0}
  146. m_ProbeAnchor: {fileID: 0}
  147. m_LightProbeVolumeOverride: {fileID: 0}
  148. m_ScaleInLightmap: 2.4
  149. m_ReceiveGI: 1
  150. m_PreserveUVs: 0
  151. m_IgnoreNormalsForChartDetection: 0
  152. m_ImportantGI: 0
  153. m_StitchLightmapSeams: 1
  154. m_SelectedEditorRenderState: 3
  155. m_MinimumChartSize: 4
  156. m_AutoUVMaxDistance: 0.5
  157. m_AutoUVMaxAngle: 89
  158. m_LightmapParameters: {fileID: 0}
  159. m_SortingLayerID: 0
  160. m_SortingLayer: 0
  161. m_SortingOrder: 0
  162. --- !u!1 &7171420519695610368
  163. GameObject:
  164. m_ObjectHideFlags: 0
  165. m_CorrespondingSourceObject: {fileID: 0}
  166. m_PrefabInstance: {fileID: 0}
  167. m_PrefabAsset: {fileID: 0}
  168. serializedVersion: 6
  169. m_Component:
  170. - component: {fileID: 5414252614365634760}
  171. - component: {fileID: 5200631624070579871}
  172. - component: {fileID: 2396329795908609408}
  173. m_Layer: 0
  174. m_Name: SM_Wall_Ruined_04_LOD1
  175. m_TagString: Untagged
  176. m_Icon: {fileID: 0}
  177. m_NavMeshLayer: 0
  178. m_StaticEditorFlags: 4294967295
  179. m_IsActive: 1
  180. --- !u!4 &5414252614365634760
  181. Transform:
  182. m_ObjectHideFlags: 0
  183. m_CorrespondingSourceObject: {fileID: 0}
  184. m_PrefabInstance: {fileID: 0}
  185. m_PrefabAsset: {fileID: 0}
  186. m_GameObject: {fileID: 7171420519695610368}
  187. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  188. m_LocalPosition: {x: 0, y: 0, z: 0}
  189. m_LocalScale: {x: 1, y: 1, z: 1}
  190. m_Children: []
  191. m_Father: {fileID: 2908467235760214724}
  192. m_RootOrder: 1
  193. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  194. --- !u!33 &5200631624070579871
  195. MeshFilter:
  196. m_ObjectHideFlags: 0
  197. m_CorrespondingSourceObject: {fileID: 0}
  198. m_PrefabInstance: {fileID: 0}
  199. m_PrefabAsset: {fileID: 0}
  200. m_GameObject: {fileID: 7171420519695610368}
  201. m_Mesh: {fileID: 4300002, guid: ead80d9a9c950484880aae6ffca58591, type: 3}
  202. --- !u!23 &2396329795908609408
  203. MeshRenderer:
  204. m_ObjectHideFlags: 0
  205. m_CorrespondingSourceObject: {fileID: 0}
  206. m_PrefabInstance: {fileID: 0}
  207. m_PrefabAsset: {fileID: 0}
  208. m_GameObject: {fileID: 7171420519695610368}
  209. m_Enabled: 1
  210. m_CastShadows: 1
  211. m_ReceiveShadows: 1
  212. m_DynamicOccludee: 1
  213. m_MotionVectors: 1
  214. m_LightProbeUsage: 1
  215. m_ReflectionProbeUsage: 1
  216. m_RayTracingMode: 2
  217. m_RenderingLayerMask: 1
  218. m_RendererPriority: 0
  219. m_Materials:
  220. - {fileID: 2100000, guid: efcf4849120d1d148a862fc137e8a066, type: 2}
  221. - {fileID: 2100000, guid: 3038be8ba7fb91446b5e7fde20d86821, type: 2}
  222. m_StaticBatchInfo:
  223. firstSubMesh: 0
  224. subMeshCount: 0
  225. m_StaticBatchRoot: {fileID: 0}
  226. m_ProbeAnchor: {fileID: 0}
  227. m_LightProbeVolumeOverride: {fileID: 0}
  228. m_ScaleInLightmap: 1.5
  229. m_ReceiveGI: 1
  230. m_PreserveUVs: 0
  231. m_IgnoreNormalsForChartDetection: 0
  232. m_ImportantGI: 0
  233. m_StitchLightmapSeams: 1
  234. m_SelectedEditorRenderState: 3
  235. m_MinimumChartSize: 4
  236. m_AutoUVMaxDistance: 0.5
  237. m_AutoUVMaxAngle: 89
  238. m_LightmapParameters: {fileID: 0}
  239. m_SortingLayerID: 0
  240. m_SortingLayer: 0
  241. m_SortingOrder: 0
  242. --- !u!1 &8251423814099580613
  243. GameObject:
  244. m_ObjectHideFlags: 0
  245. m_CorrespondingSourceObject: {fileID: 0}
  246. m_PrefabInstance: {fileID: 0}
  247. m_PrefabAsset: {fileID: 0}
  248. serializedVersion: 6
  249. m_Component:
  250. - component: {fileID: 2908467235760214724}
  251. - component: {fileID: 7615457674437866758}
  252. - component: {fileID: 4749986935351816888}
  253. m_Layer: 0
  254. m_Name: SM_Wall_Ruined_04
  255. m_TagString: Untagged
  256. m_Icon: {fileID: 0}
  257. m_NavMeshLayer: 0
  258. m_StaticEditorFlags: 4294967295
  259. m_IsActive: 1
  260. --- !u!4 &2908467235760214724
  261. Transform:
  262. m_ObjectHideFlags: 0
  263. m_CorrespondingSourceObject: {fileID: 0}
  264. m_PrefabInstance: {fileID: 0}
  265. m_PrefabAsset: {fileID: 0}
  266. m_GameObject: {fileID: 8251423814099580613}
  267. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  268. m_LocalPosition: {x: -0, y: 0, z: 0}
  269. m_LocalScale: {x: 1, y: 1, z: 1}
  270. m_Children:
  271. - {fileID: 2315347073914946731}
  272. - {fileID: 5414252614365634760}
  273. - {fileID: 2817084130815481681}
  274. m_Father: {fileID: 0}
  275. m_RootOrder: 0
  276. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  277. --- !u!205 &7615457674437866758
  278. LODGroup:
  279. m_ObjectHideFlags: 0
  280. m_CorrespondingSourceObject: {fileID: 0}
  281. m_PrefabInstance: {fileID: 0}
  282. m_PrefabAsset: {fileID: 0}
  283. m_GameObject: {fileID: 8251423814099580613}
  284. serializedVersion: 2
  285. m_LocalReferencePoint: {x: 0.017392635, y: 1.2014819, z: -0.004801944}
  286. m_Size: 4.0706053
  287. m_FadeMode: 0
  288. m_AnimateCrossFading: 0
  289. m_LastLODIsBillboard: 0
  290. m_LODs:
  291. - screenRelativeHeight: 0.08030047
  292. fadeTransitionWidth: 0
  293. renderers:
  294. - renderer: {fileID: 2011539865484244627}
  295. - renderer: {fileID: 0}
  296. - screenRelativeHeight: 0.034875914
  297. fadeTransitionWidth: 0
  298. renderers:
  299. - renderer: {fileID: 2396329795908609408}
  300. - screenRelativeHeight: 0.01
  301. fadeTransitionWidth: 0
  302. renderers:
  303. - renderer: {fileID: 2860571271776095954}
  304. m_Enabled: 1
  305. --- !u!64 &4749986935351816888
  306. MeshCollider:
  307. m_ObjectHideFlags: 0
  308. m_CorrespondingSourceObject: {fileID: 0}
  309. m_PrefabInstance: {fileID: 0}
  310. m_PrefabAsset: {fileID: 0}
  311. m_GameObject: {fileID: 8251423814099580613}
  312. m_Material: {fileID: 0}
  313. m_IsTrigger: 0
  314. m_Enabled: 1
  315. serializedVersion: 4
  316. m_Convex: 1
  317. m_CookingOptions: 30
  318. m_Mesh: {fileID: 4300006, guid: ead80d9a9c950484880aae6ffca58591, type: 3}