SM_Pointed_Roof_01.prefab 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &2157826228700531384
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 784634648144329505}
  12. - component: {fileID: 2700430848739092241}
  13. - component: {fileID: 3586023128892373539}
  14. m_Layer: 0
  15. m_Name: SM_Pointed_Roof_01
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 4294967295
  20. m_IsActive: 1
  21. --- !u!4 &784634648144329505
  22. Transform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 2157826228700531384}
  28. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  29. m_LocalPosition: {x: -0, y: 0, z: 0}
  30. m_LocalScale: {x: 1, y: 1, z: 1}
  31. m_Children:
  32. - {fileID: 5858644428190632441}
  33. - {fileID: 2342852440495881010}
  34. - {fileID: 8204982406782867701}
  35. - {fileID: 2678503200243715273}
  36. m_Father: {fileID: 0}
  37. m_RootOrder: 0
  38. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  39. --- !u!205 &2700430848739092241
  40. LODGroup:
  41. m_ObjectHideFlags: 0
  42. m_CorrespondingSourceObject: {fileID: 0}
  43. m_PrefabInstance: {fileID: 0}
  44. m_PrefabAsset: {fileID: 0}
  45. m_GameObject: {fileID: 2157826228700531384}
  46. serializedVersion: 2
  47. m_LocalReferencePoint: {x: 0.00003671646, y: 3.9254355, z: 0.00004887581}
  48. m_Size: 8.59555
  49. m_FadeMode: 0
  50. m_AnimateCrossFading: 0
  51. m_LastLODIsBillboard: 0
  52. m_LODs:
  53. - screenRelativeHeight: 0.25
  54. fadeTransitionWidth: 0
  55. renderers:
  56. - renderer: {fileID: 3487586963076129321}
  57. - renderer: {fileID: 0}
  58. - screenRelativeHeight: 0.125
  59. fadeTransitionWidth: 0
  60. renderers:
  61. - renderer: {fileID: 812182408518314409}
  62. - screenRelativeHeight: 0.0625
  63. fadeTransitionWidth: 0
  64. renderers:
  65. - renderer: {fileID: 5672865742847520900}
  66. - screenRelativeHeight: 0.01
  67. fadeTransitionWidth: 0
  68. renderers:
  69. - renderer: {fileID: 5144664838904084744}
  70. m_Enabled: 1
  71. --- !u!64 &3586023128892373539
  72. MeshCollider:
  73. m_ObjectHideFlags: 0
  74. m_CorrespondingSourceObject: {fileID: 0}
  75. m_PrefabInstance: {fileID: 0}
  76. m_PrefabAsset: {fileID: 0}
  77. m_GameObject: {fileID: 2157826228700531384}
  78. m_Material: {fileID: 0}
  79. m_IsTrigger: 0
  80. m_Enabled: 1
  81. serializedVersion: 3
  82. m_Convex: 1
  83. m_CookingOptions: 14
  84. m_Mesh: {fileID: 4300008, guid: 27adafec139b3cf4b97df496e16ac6e7, type: 3}
  85. --- !u!1 &2762362301796676351
  86. GameObject:
  87. m_ObjectHideFlags: 0
  88. m_CorrespondingSourceObject: {fileID: 0}
  89. m_PrefabInstance: {fileID: 0}
  90. m_PrefabAsset: {fileID: 0}
  91. serializedVersion: 6
  92. m_Component:
  93. - component: {fileID: 2678503200243715273}
  94. - component: {fileID: 3248699796857761431}
  95. - component: {fileID: 5144664838904084744}
  96. m_Layer: 0
  97. m_Name: SM_Pointed_Roof_01_LOD3
  98. m_TagString: Untagged
  99. m_Icon: {fileID: 0}
  100. m_NavMeshLayer: 0
  101. m_StaticEditorFlags: 4294967295
  102. m_IsActive: 1
  103. --- !u!4 &2678503200243715273
  104. Transform:
  105. m_ObjectHideFlags: 0
  106. m_CorrespondingSourceObject: {fileID: 0}
  107. m_PrefabInstance: {fileID: 0}
  108. m_PrefabAsset: {fileID: 0}
  109. m_GameObject: {fileID: 2762362301796676351}
  110. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  111. m_LocalPosition: {x: 0, y: 0, z: 0}
  112. m_LocalScale: {x: 1, y: 1, z: 1}
  113. m_Children: []
  114. m_Father: {fileID: 784634648144329505}
  115. m_RootOrder: 3
  116. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  117. --- !u!33 &3248699796857761431
  118. MeshFilter:
  119. m_ObjectHideFlags: 0
  120. m_CorrespondingSourceObject: {fileID: 0}
  121. m_PrefabInstance: {fileID: 0}
  122. m_PrefabAsset: {fileID: 0}
  123. m_GameObject: {fileID: 2762362301796676351}
  124. m_Mesh: {fileID: 4300006, guid: 27adafec139b3cf4b97df496e16ac6e7, type: 3}
  125. --- !u!23 &5144664838904084744
  126. MeshRenderer:
  127. m_ObjectHideFlags: 0
  128. m_CorrespondingSourceObject: {fileID: 0}
  129. m_PrefabInstance: {fileID: 0}
  130. m_PrefabAsset: {fileID: 0}
  131. m_GameObject: {fileID: 2762362301796676351}
  132. m_Enabled: 1
  133. m_CastShadows: 1
  134. m_ReceiveShadows: 1
  135. m_DynamicOccludee: 1
  136. m_MotionVectors: 1
  137. m_LightProbeUsage: 1
  138. m_ReflectionProbeUsage: 1
  139. m_RenderingLayerMask: 1
  140. m_RendererPriority: 0
  141. m_Materials:
  142. - {fileID: 2100000, guid: 1aeab346fb6357747b1e08a142ec002a, type: 2}
  143. - {fileID: 2100000, guid: 2c15096d6bc55ca45855e909a2a7d8b5, type: 2}
  144. - {fileID: 2100000, guid: e3415f2a2e656974381099f341ca22ae, type: 2}
  145. - {fileID: 2100000, guid: 035a6b95efd4fd347af931d1aa4b62c5, type: 2}
  146. - {fileID: 2100000, guid: efcf4849120d1d148a862fc137e8a066, type: 2}
  147. m_StaticBatchInfo:
  148. firstSubMesh: 0
  149. subMeshCount: 0
  150. m_StaticBatchRoot: {fileID: 0}
  151. m_ProbeAnchor: {fileID: 0}
  152. m_LightProbeVolumeOverride: {fileID: 0}
  153. m_ScaleInLightmap: 1
  154. m_PreserveUVs: 0
  155. m_IgnoreNormalsForChartDetection: 0
  156. m_ImportantGI: 0
  157. m_StitchLightmapSeams: 1
  158. m_SelectedEditorRenderState: 3
  159. m_MinimumChartSize: 4
  160. m_AutoUVMaxDistance: 0.5
  161. m_AutoUVMaxAngle: 89
  162. m_LightmapParameters: {fileID: 0}
  163. m_SortingLayerID: 0
  164. m_SortingLayer: 0
  165. m_SortingOrder: 0
  166. --- !u!1 &3042441214511245139
  167. GameObject:
  168. m_ObjectHideFlags: 0
  169. m_CorrespondingSourceObject: {fileID: 0}
  170. m_PrefabInstance: {fileID: 0}
  171. m_PrefabAsset: {fileID: 0}
  172. serializedVersion: 6
  173. m_Component:
  174. - component: {fileID: 5858644428190632441}
  175. - component: {fileID: 5344410033574184821}
  176. - component: {fileID: 3487586963076129321}
  177. m_Layer: 0
  178. m_Name: SM_Pointed_Roof_01_LOD0
  179. m_TagString: Untagged
  180. m_Icon: {fileID: 0}
  181. m_NavMeshLayer: 0
  182. m_StaticEditorFlags: 4294967295
  183. m_IsActive: 1
  184. --- !u!4 &5858644428190632441
  185. Transform:
  186. m_ObjectHideFlags: 0
  187. m_CorrespondingSourceObject: {fileID: 0}
  188. m_PrefabInstance: {fileID: 0}
  189. m_PrefabAsset: {fileID: 0}
  190. m_GameObject: {fileID: 3042441214511245139}
  191. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  192. m_LocalPosition: {x: 0, y: 0, z: 0}
  193. m_LocalScale: {x: 1, y: 1, z: 1}
  194. m_Children: []
  195. m_Father: {fileID: 784634648144329505}
  196. m_RootOrder: 0
  197. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  198. --- !u!33 &5344410033574184821
  199. MeshFilter:
  200. m_ObjectHideFlags: 0
  201. m_CorrespondingSourceObject: {fileID: 0}
  202. m_PrefabInstance: {fileID: 0}
  203. m_PrefabAsset: {fileID: 0}
  204. m_GameObject: {fileID: 3042441214511245139}
  205. m_Mesh: {fileID: 4300000, guid: 27adafec139b3cf4b97df496e16ac6e7, type: 3}
  206. --- !u!23 &3487586963076129321
  207. MeshRenderer:
  208. m_ObjectHideFlags: 0
  209. m_CorrespondingSourceObject: {fileID: 0}
  210. m_PrefabInstance: {fileID: 0}
  211. m_PrefabAsset: {fileID: 0}
  212. m_GameObject: {fileID: 3042441214511245139}
  213. m_Enabled: 1
  214. m_CastShadows: 1
  215. m_ReceiveShadows: 1
  216. m_DynamicOccludee: 1
  217. m_MotionVectors: 1
  218. m_LightProbeUsage: 1
  219. m_ReflectionProbeUsage: 1
  220. m_RenderingLayerMask: 1
  221. m_RendererPriority: 0
  222. m_Materials:
  223. - {fileID: 2100000, guid: 1aeab346fb6357747b1e08a142ec002a, type: 2}
  224. - {fileID: 2100000, guid: 2c15096d6bc55ca45855e909a2a7d8b5, type: 2}
  225. - {fileID: 2100000, guid: 035a6b95efd4fd347af931d1aa4b62c5, type: 2}
  226. - {fileID: 2100000, guid: e3415f2a2e656974381099f341ca22ae, type: 2}
  227. m_StaticBatchInfo:
  228. firstSubMesh: 0
  229. subMeshCount: 0
  230. m_StaticBatchRoot: {fileID: 0}
  231. m_ProbeAnchor: {fileID: 0}
  232. m_LightProbeVolumeOverride: {fileID: 0}
  233. m_ScaleInLightmap: 1
  234. m_PreserveUVs: 0
  235. m_IgnoreNormalsForChartDetection: 0
  236. m_ImportantGI: 0
  237. m_StitchLightmapSeams: 1
  238. m_SelectedEditorRenderState: 3
  239. m_MinimumChartSize: 4
  240. m_AutoUVMaxDistance: 0.5
  241. m_AutoUVMaxAngle: 89
  242. m_LightmapParameters: {fileID: 0}
  243. m_SortingLayerID: 0
  244. m_SortingLayer: 0
  245. m_SortingOrder: 0
  246. --- !u!1 &8319488555795911689
  247. GameObject:
  248. m_ObjectHideFlags: 0
  249. m_CorrespondingSourceObject: {fileID: 0}
  250. m_PrefabInstance: {fileID: 0}
  251. m_PrefabAsset: {fileID: 0}
  252. serializedVersion: 6
  253. m_Component:
  254. - component: {fileID: 8204982406782867701}
  255. - component: {fileID: 2713699150156378783}
  256. - component: {fileID: 5672865742847520900}
  257. m_Layer: 0
  258. m_Name: SM_Pointed_Roof_01_LOD2
  259. m_TagString: Untagged
  260. m_Icon: {fileID: 0}
  261. m_NavMeshLayer: 0
  262. m_StaticEditorFlags: 4294967295
  263. m_IsActive: 1
  264. --- !u!4 &8204982406782867701
  265. Transform:
  266. m_ObjectHideFlags: 0
  267. m_CorrespondingSourceObject: {fileID: 0}
  268. m_PrefabInstance: {fileID: 0}
  269. m_PrefabAsset: {fileID: 0}
  270. m_GameObject: {fileID: 8319488555795911689}
  271. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  272. m_LocalPosition: {x: 0, y: 0, z: 0}
  273. m_LocalScale: {x: 1, y: 1, z: 1}
  274. m_Children: []
  275. m_Father: {fileID: 784634648144329505}
  276. m_RootOrder: 2
  277. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  278. --- !u!33 &2713699150156378783
  279. MeshFilter:
  280. m_ObjectHideFlags: 0
  281. m_CorrespondingSourceObject: {fileID: 0}
  282. m_PrefabInstance: {fileID: 0}
  283. m_PrefabAsset: {fileID: 0}
  284. m_GameObject: {fileID: 8319488555795911689}
  285. m_Mesh: {fileID: 4300004, guid: 27adafec139b3cf4b97df496e16ac6e7, type: 3}
  286. --- !u!23 &5672865742847520900
  287. MeshRenderer:
  288. m_ObjectHideFlags: 0
  289. m_CorrespondingSourceObject: {fileID: 0}
  290. m_PrefabInstance: {fileID: 0}
  291. m_PrefabAsset: {fileID: 0}
  292. m_GameObject: {fileID: 8319488555795911689}
  293. m_Enabled: 1
  294. m_CastShadows: 1
  295. m_ReceiveShadows: 1
  296. m_DynamicOccludee: 1
  297. m_MotionVectors: 1
  298. m_LightProbeUsage: 1
  299. m_ReflectionProbeUsage: 1
  300. m_RenderingLayerMask: 1
  301. m_RendererPriority: 0
  302. m_Materials:
  303. - {fileID: 2100000, guid: 1aeab346fb6357747b1e08a142ec002a, type: 2}
  304. - {fileID: 2100000, guid: 2c15096d6bc55ca45855e909a2a7d8b5, type: 2}
  305. - {fileID: 2100000, guid: e3415f2a2e656974381099f341ca22ae, type: 2}
  306. - {fileID: 2100000, guid: 035a6b95efd4fd347af931d1aa4b62c5, type: 2}
  307. m_StaticBatchInfo:
  308. firstSubMesh: 0
  309. subMeshCount: 0
  310. m_StaticBatchRoot: {fileID: 0}
  311. m_ProbeAnchor: {fileID: 0}
  312. m_LightProbeVolumeOverride: {fileID: 0}
  313. m_ScaleInLightmap: 1
  314. m_PreserveUVs: 0
  315. m_IgnoreNormalsForChartDetection: 0
  316. m_ImportantGI: 0
  317. m_StitchLightmapSeams: 1
  318. m_SelectedEditorRenderState: 3
  319. m_MinimumChartSize: 4
  320. m_AutoUVMaxDistance: 0.5
  321. m_AutoUVMaxAngle: 89
  322. m_LightmapParameters: {fileID: 0}
  323. m_SortingLayerID: 0
  324. m_SortingLayer: 0
  325. m_SortingOrder: 0
  326. --- !u!1 &8832412434486049496
  327. GameObject:
  328. m_ObjectHideFlags: 0
  329. m_CorrespondingSourceObject: {fileID: 0}
  330. m_PrefabInstance: {fileID: 0}
  331. m_PrefabAsset: {fileID: 0}
  332. serializedVersion: 6
  333. m_Component:
  334. - component: {fileID: 2342852440495881010}
  335. - component: {fileID: 6222484261323295262}
  336. - component: {fileID: 812182408518314409}
  337. m_Layer: 0
  338. m_Name: SM_Pointed_Roof_01_LOD1
  339. m_TagString: Untagged
  340. m_Icon: {fileID: 0}
  341. m_NavMeshLayer: 0
  342. m_StaticEditorFlags: 4294967295
  343. m_IsActive: 1
  344. --- !u!4 &2342852440495881010
  345. Transform:
  346. m_ObjectHideFlags: 0
  347. m_CorrespondingSourceObject: {fileID: 0}
  348. m_PrefabInstance: {fileID: 0}
  349. m_PrefabAsset: {fileID: 0}
  350. m_GameObject: {fileID: 8832412434486049496}
  351. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  352. m_LocalPosition: {x: 0, y: 0, z: 0}
  353. m_LocalScale: {x: 1, y: 1, z: 1}
  354. m_Children: []
  355. m_Father: {fileID: 784634648144329505}
  356. m_RootOrder: 1
  357. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  358. --- !u!33 &6222484261323295262
  359. MeshFilter:
  360. m_ObjectHideFlags: 0
  361. m_CorrespondingSourceObject: {fileID: 0}
  362. m_PrefabInstance: {fileID: 0}
  363. m_PrefabAsset: {fileID: 0}
  364. m_GameObject: {fileID: 8832412434486049496}
  365. m_Mesh: {fileID: 4300002, guid: 27adafec139b3cf4b97df496e16ac6e7, type: 3}
  366. --- !u!23 &812182408518314409
  367. MeshRenderer:
  368. m_ObjectHideFlags: 0
  369. m_CorrespondingSourceObject: {fileID: 0}
  370. m_PrefabInstance: {fileID: 0}
  371. m_PrefabAsset: {fileID: 0}
  372. m_GameObject: {fileID: 8832412434486049496}
  373. m_Enabled: 1
  374. m_CastShadows: 1
  375. m_ReceiveShadows: 1
  376. m_DynamicOccludee: 1
  377. m_MotionVectors: 1
  378. m_LightProbeUsage: 1
  379. m_ReflectionProbeUsage: 1
  380. m_RenderingLayerMask: 1
  381. m_RendererPriority: 0
  382. m_Materials:
  383. - {fileID: 2100000, guid: 1aeab346fb6357747b1e08a142ec002a, type: 2}
  384. - {fileID: 2100000, guid: 2c15096d6bc55ca45855e909a2a7d8b5, type: 2}
  385. - {fileID: 2100000, guid: e3415f2a2e656974381099f341ca22ae, type: 2}
  386. - {fileID: 2100000, guid: 035a6b95efd4fd347af931d1aa4b62c5, type: 2}
  387. m_StaticBatchInfo:
  388. firstSubMesh: 0
  389. subMeshCount: 0
  390. m_StaticBatchRoot: {fileID: 0}
  391. m_ProbeAnchor: {fileID: 0}
  392. m_LightProbeVolumeOverride: {fileID: 0}
  393. m_ScaleInLightmap: 1
  394. m_PreserveUVs: 0
  395. m_IgnoreNormalsForChartDetection: 0
  396. m_ImportantGI: 0
  397. m_StitchLightmapSeams: 1
  398. m_SelectedEditorRenderState: 3
  399. m_MinimumChartSize: 4
  400. m_AutoUVMaxDistance: 0.5
  401. m_AutoUVMaxAngle: 89
  402. m_LightmapParameters: {fileID: 0}
  403. m_SortingLayerID: 0
  404. m_SortingLayer: 0
  405. m_SortingOrder: 0