SM_Column_Ruined_02.prefab 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &1786178653593370
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 7908748786582994042}
  12. - component: {fileID: 5216296251882145812}
  13. - component: {fileID: 3579110923090203464}
  14. m_Layer: 0
  15. m_Name: SM_Column_Ruined_02_LOD2
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 4294967295
  20. m_IsActive: 1
  21. --- !u!4 &7908748786582994042
  22. Transform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 1786178653593370}
  28. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  29. m_LocalPosition: {x: 0, y: 0, z: 0}
  30. m_LocalScale: {x: 1, y: 1, z: 1}
  31. m_Children: []
  32. m_Father: {fileID: 2597811159878138711}
  33. m_RootOrder: 2
  34. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  35. --- !u!33 &5216296251882145812
  36. MeshFilter:
  37. m_ObjectHideFlags: 0
  38. m_CorrespondingSourceObject: {fileID: 0}
  39. m_PrefabInstance: {fileID: 0}
  40. m_PrefabAsset: {fileID: 0}
  41. m_GameObject: {fileID: 1786178653593370}
  42. m_Mesh: {fileID: 4300004, guid: e0949964f6da8f340a93947f8de20df1, type: 3}
  43. --- !u!23 &3579110923090203464
  44. MeshRenderer:
  45. m_ObjectHideFlags: 0
  46. m_CorrespondingSourceObject: {fileID: 0}
  47. m_PrefabInstance: {fileID: 0}
  48. m_PrefabAsset: {fileID: 0}
  49. m_GameObject: {fileID: 1786178653593370}
  50. m_Enabled: 1
  51. m_CastShadows: 1
  52. m_ReceiveShadows: 1
  53. m_DynamicOccludee: 1
  54. m_MotionVectors: 1
  55. m_LightProbeUsage: 1
  56. m_ReflectionProbeUsage: 1
  57. m_RenderingLayerMask: 1
  58. m_RendererPriority: 0
  59. m_Materials:
  60. - {fileID: 2100000, guid: 5f4cac33eba353940a7df0eff763aa99, type: 2}
  61. - {fileID: 2100000, guid: 7daa3256863c4664f8c2ba3b022da74c, type: 2}
  62. m_StaticBatchInfo:
  63. firstSubMesh: 0
  64. subMeshCount: 0
  65. m_StaticBatchRoot: {fileID: 0}
  66. m_ProbeAnchor: {fileID: 0}
  67. m_LightProbeVolumeOverride: {fileID: 0}
  68. m_ScaleInLightmap: 2.4
  69. m_PreserveUVs: 0
  70. m_IgnoreNormalsForChartDetection: 0
  71. m_ImportantGI: 0
  72. m_StitchLightmapSeams: 1
  73. m_SelectedEditorRenderState: 3
  74. m_MinimumChartSize: 4
  75. m_AutoUVMaxDistance: 0.5
  76. m_AutoUVMaxAngle: 89
  77. m_LightmapParameters: {fileID: 0}
  78. m_SortingLayerID: 0
  79. m_SortingLayer: 0
  80. m_SortingOrder: 0
  81. --- !u!1 &432641594012354112
  82. GameObject:
  83. m_ObjectHideFlags: 0
  84. m_CorrespondingSourceObject: {fileID: 0}
  85. m_PrefabInstance: {fileID: 0}
  86. m_PrefabAsset: {fileID: 0}
  87. serializedVersion: 6
  88. m_Component:
  89. - component: {fileID: 2566859615017897808}
  90. - component: {fileID: 6563574449639183691}
  91. - component: {fileID: 2224015224829303828}
  92. m_Layer: 0
  93. m_Name: SM_Column_Ruined_02_LOD3
  94. m_TagString: Untagged
  95. m_Icon: {fileID: 0}
  96. m_NavMeshLayer: 0
  97. m_StaticEditorFlags: 4294967295
  98. m_IsActive: 1
  99. --- !u!4 &2566859615017897808
  100. Transform:
  101. m_ObjectHideFlags: 0
  102. m_CorrespondingSourceObject: {fileID: 0}
  103. m_PrefabInstance: {fileID: 0}
  104. m_PrefabAsset: {fileID: 0}
  105. m_GameObject: {fileID: 432641594012354112}
  106. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  107. m_LocalPosition: {x: 0, y: 0, z: 0}
  108. m_LocalScale: {x: 1, y: 1, z: 1}
  109. m_Children: []
  110. m_Father: {fileID: 2597811159878138711}
  111. m_RootOrder: 3
  112. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  113. --- !u!33 &6563574449639183691
  114. MeshFilter:
  115. m_ObjectHideFlags: 0
  116. m_CorrespondingSourceObject: {fileID: 0}
  117. m_PrefabInstance: {fileID: 0}
  118. m_PrefabAsset: {fileID: 0}
  119. m_GameObject: {fileID: 432641594012354112}
  120. m_Mesh: {fileID: 4300006, guid: e0949964f6da8f340a93947f8de20df1, type: 3}
  121. --- !u!23 &2224015224829303828
  122. MeshRenderer:
  123. m_ObjectHideFlags: 0
  124. m_CorrespondingSourceObject: {fileID: 0}
  125. m_PrefabInstance: {fileID: 0}
  126. m_PrefabAsset: {fileID: 0}
  127. m_GameObject: {fileID: 432641594012354112}
  128. m_Enabled: 1
  129. m_CastShadows: 1
  130. m_ReceiveShadows: 1
  131. m_DynamicOccludee: 1
  132. m_MotionVectors: 1
  133. m_LightProbeUsage: 1
  134. m_ReflectionProbeUsage: 1
  135. m_RenderingLayerMask: 1
  136. m_RendererPriority: 0
  137. m_Materials:
  138. - {fileID: 2100000, guid: 5f4cac33eba353940a7df0eff763aa99, type: 2}
  139. - {fileID: 2100000, guid: 7daa3256863c4664f8c2ba3b022da74c, type: 2}
  140. m_StaticBatchInfo:
  141. firstSubMesh: 0
  142. subMeshCount: 0
  143. m_StaticBatchRoot: {fileID: 0}
  144. m_ProbeAnchor: {fileID: 0}
  145. m_LightProbeVolumeOverride: {fileID: 0}
  146. m_ScaleInLightmap: 3.2
  147. m_PreserveUVs: 0
  148. m_IgnoreNormalsForChartDetection: 0
  149. m_ImportantGI: 0
  150. m_StitchLightmapSeams: 1
  151. m_SelectedEditorRenderState: 3
  152. m_MinimumChartSize: 4
  153. m_AutoUVMaxDistance: 0.5
  154. m_AutoUVMaxAngle: 89
  155. m_LightmapParameters: {fileID: 0}
  156. m_SortingLayerID: 0
  157. m_SortingLayer: 0
  158. m_SortingOrder: 0
  159. --- !u!1 &1324544583881695188
  160. GameObject:
  161. m_ObjectHideFlags: 0
  162. m_CorrespondingSourceObject: {fileID: 0}
  163. m_PrefabInstance: {fileID: 0}
  164. m_PrefabAsset: {fileID: 0}
  165. serializedVersion: 6
  166. m_Component:
  167. - component: {fileID: 5075803630543665893}
  168. - component: {fileID: 4872112843198275145}
  169. - component: {fileID: 9062963964076865210}
  170. m_Layer: 0
  171. m_Name: SM_Column_Ruined_02_LOD1
  172. m_TagString: Untagged
  173. m_Icon: {fileID: 0}
  174. m_NavMeshLayer: 0
  175. m_StaticEditorFlags: 4294967295
  176. m_IsActive: 1
  177. --- !u!4 &5075803630543665893
  178. Transform:
  179. m_ObjectHideFlags: 0
  180. m_CorrespondingSourceObject: {fileID: 0}
  181. m_PrefabInstance: {fileID: 0}
  182. m_PrefabAsset: {fileID: 0}
  183. m_GameObject: {fileID: 1324544583881695188}
  184. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  185. m_LocalPosition: {x: 0, y: 0, z: 0}
  186. m_LocalScale: {x: 1, y: 1, z: 1}
  187. m_Children: []
  188. m_Father: {fileID: 2597811159878138711}
  189. m_RootOrder: 1
  190. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  191. --- !u!33 &4872112843198275145
  192. MeshFilter:
  193. m_ObjectHideFlags: 0
  194. m_CorrespondingSourceObject: {fileID: 0}
  195. m_PrefabInstance: {fileID: 0}
  196. m_PrefabAsset: {fileID: 0}
  197. m_GameObject: {fileID: 1324544583881695188}
  198. m_Mesh: {fileID: 4300002, guid: e0949964f6da8f340a93947f8de20df1, type: 3}
  199. --- !u!23 &9062963964076865210
  200. MeshRenderer:
  201. m_ObjectHideFlags: 0
  202. m_CorrespondingSourceObject: {fileID: 0}
  203. m_PrefabInstance: {fileID: 0}
  204. m_PrefabAsset: {fileID: 0}
  205. m_GameObject: {fileID: 1324544583881695188}
  206. m_Enabled: 1
  207. m_CastShadows: 1
  208. m_ReceiveShadows: 1
  209. m_DynamicOccludee: 1
  210. m_MotionVectors: 1
  211. m_LightProbeUsage: 1
  212. m_ReflectionProbeUsage: 1
  213. m_RenderingLayerMask: 1
  214. m_RendererPriority: 0
  215. m_Materials:
  216. - {fileID: 2100000, guid: 5f4cac33eba353940a7df0eff763aa99, type: 2}
  217. - {fileID: 2100000, guid: 7daa3256863c4664f8c2ba3b022da74c, type: 2}
  218. m_StaticBatchInfo:
  219. firstSubMesh: 0
  220. subMeshCount: 0
  221. m_StaticBatchRoot: {fileID: 0}
  222. m_ProbeAnchor: {fileID: 0}
  223. m_LightProbeVolumeOverride: {fileID: 0}
  224. m_ScaleInLightmap: 1.6
  225. m_PreserveUVs: 0
  226. m_IgnoreNormalsForChartDetection: 0
  227. m_ImportantGI: 0
  228. m_StitchLightmapSeams: 1
  229. m_SelectedEditorRenderState: 3
  230. m_MinimumChartSize: 4
  231. m_AutoUVMaxDistance: 0.5
  232. m_AutoUVMaxAngle: 89
  233. m_LightmapParameters: {fileID: 0}
  234. m_SortingLayerID: 0
  235. m_SortingLayer: 0
  236. m_SortingOrder: 0
  237. --- !u!1 &3791440691177214072
  238. GameObject:
  239. m_ObjectHideFlags: 0
  240. m_CorrespondingSourceObject: {fileID: 0}
  241. m_PrefabInstance: {fileID: 0}
  242. m_PrefabAsset: {fileID: 0}
  243. serializedVersion: 6
  244. m_Component:
  245. - component: {fileID: 2597811159878138711}
  246. - component: {fileID: 3020637760602961119}
  247. - component: {fileID: 5018809333802983903}
  248. - component: {fileID: 7103459622678226533}
  249. m_Layer: 0
  250. m_Name: SM_Column_Ruined_02
  251. m_TagString: Untagged
  252. m_Icon: {fileID: 0}
  253. m_NavMeshLayer: 0
  254. m_StaticEditorFlags: 4294967295
  255. m_IsActive: 1
  256. --- !u!4 &2597811159878138711
  257. Transform:
  258. m_ObjectHideFlags: 0
  259. m_CorrespondingSourceObject: {fileID: 0}
  260. m_PrefabInstance: {fileID: 0}
  261. m_PrefabAsset: {fileID: 0}
  262. m_GameObject: {fileID: 3791440691177214072}
  263. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  264. m_LocalPosition: {x: -0, y: 0, z: 0}
  265. m_LocalScale: {x: 1, y: 1, z: 1}
  266. m_Children:
  267. - {fileID: 5875530867902837675}
  268. - {fileID: 5075803630543665893}
  269. - {fileID: 7908748786582994042}
  270. - {fileID: 2566859615017897808}
  271. m_Father: {fileID: 0}
  272. m_RootOrder: 0
  273. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  274. --- !u!205 &3020637760602961119
  275. LODGroup:
  276. m_ObjectHideFlags: 0
  277. m_CorrespondingSourceObject: {fileID: 0}
  278. m_PrefabInstance: {fileID: 0}
  279. m_PrefabAsset: {fileID: 0}
  280. m_GameObject: {fileID: 3791440691177214072}
  281. serializedVersion: 2
  282. m_LocalReferencePoint: {x: 0, y: 1.6980553, z: -0.0000011920929}
  283. m_Size: 3.3965092
  284. m_FadeMode: 0
  285. m_AnimateCrossFading: 0
  286. m_LastLODIsBillboard: 0
  287. m_LODs:
  288. - screenRelativeHeight: 0.17162248
  289. fadeTransitionWidth: 0
  290. renderers:
  291. - renderer: {fileID: 6049131576956078432}
  292. - renderer: {fileID: 0}
  293. - renderer: {fileID: 0}
  294. - screenRelativeHeight: 0.09232963
  295. fadeTransitionWidth: 0
  296. renderers:
  297. - renderer: {fileID: 9062963964076865210}
  298. - screenRelativeHeight: 0.037227817
  299. fadeTransitionWidth: 0
  300. renderers:
  301. - renderer: {fileID: 3579110923090203464}
  302. - screenRelativeHeight: 0.01
  303. fadeTransitionWidth: 0
  304. renderers:
  305. - renderer: {fileID: 2224015224829303828}
  306. m_Enabled: 1
  307. --- !u!64 &5018809333802983903
  308. MeshCollider:
  309. m_ObjectHideFlags: 0
  310. m_CorrespondingSourceObject: {fileID: 0}
  311. m_PrefabInstance: {fileID: 0}
  312. m_PrefabAsset: {fileID: 0}
  313. m_GameObject: {fileID: 3791440691177214072}
  314. m_Material: {fileID: 0}
  315. m_IsTrigger: 0
  316. m_Enabled: 1
  317. serializedVersion: 3
  318. m_Convex: 1
  319. m_CookingOptions: 14
  320. m_Mesh: {fileID: 4300010, guid: e0949964f6da8f340a93947f8de20df1, type: 3}
  321. --- !u!64 &7103459622678226533
  322. MeshCollider:
  323. m_ObjectHideFlags: 0
  324. m_CorrespondingSourceObject: {fileID: 0}
  325. m_PrefabInstance: {fileID: 0}
  326. m_PrefabAsset: {fileID: 0}
  327. m_GameObject: {fileID: 3791440691177214072}
  328. m_Material: {fileID: 0}
  329. m_IsTrigger: 0
  330. m_Enabled: 1
  331. serializedVersion: 3
  332. m_Convex: 1
  333. m_CookingOptions: 14
  334. m_Mesh: {fileID: 4300008, guid: e0949964f6da8f340a93947f8de20df1, type: 3}
  335. --- !u!1 &7558161969034779550
  336. GameObject:
  337. m_ObjectHideFlags: 0
  338. m_CorrespondingSourceObject: {fileID: 0}
  339. m_PrefabInstance: {fileID: 0}
  340. m_PrefabAsset: {fileID: 0}
  341. serializedVersion: 6
  342. m_Component:
  343. - component: {fileID: 5875530867902837675}
  344. - component: {fileID: 4559392377069402344}
  345. - component: {fileID: 6049131576956078432}
  346. m_Layer: 0
  347. m_Name: SM_Column_Ruined_02_LOD0
  348. m_TagString: Untagged
  349. m_Icon: {fileID: 0}
  350. m_NavMeshLayer: 0
  351. m_StaticEditorFlags: 4294967295
  352. m_IsActive: 1
  353. --- !u!4 &5875530867902837675
  354. Transform:
  355. m_ObjectHideFlags: 0
  356. m_CorrespondingSourceObject: {fileID: 0}
  357. m_PrefabInstance: {fileID: 0}
  358. m_PrefabAsset: {fileID: 0}
  359. m_GameObject: {fileID: 7558161969034779550}
  360. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  361. m_LocalPosition: {x: 0, y: 0, z: 0}
  362. m_LocalScale: {x: 1, y: 1, z: 1}
  363. m_Children: []
  364. m_Father: {fileID: 2597811159878138711}
  365. m_RootOrder: 0
  366. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  367. --- !u!33 &4559392377069402344
  368. MeshFilter:
  369. m_ObjectHideFlags: 0
  370. m_CorrespondingSourceObject: {fileID: 0}
  371. m_PrefabInstance: {fileID: 0}
  372. m_PrefabAsset: {fileID: 0}
  373. m_GameObject: {fileID: 7558161969034779550}
  374. m_Mesh: {fileID: 4300000, guid: e0949964f6da8f340a93947f8de20df1, type: 3}
  375. --- !u!23 &6049131576956078432
  376. MeshRenderer:
  377. m_ObjectHideFlags: 0
  378. m_CorrespondingSourceObject: {fileID: 0}
  379. m_PrefabInstance: {fileID: 0}
  380. m_PrefabAsset: {fileID: 0}
  381. m_GameObject: {fileID: 7558161969034779550}
  382. m_Enabled: 1
  383. m_CastShadows: 1
  384. m_ReceiveShadows: 1
  385. m_DynamicOccludee: 1
  386. m_MotionVectors: 1
  387. m_LightProbeUsage: 1
  388. m_ReflectionProbeUsage: 1
  389. m_RenderingLayerMask: 1
  390. m_RendererPriority: 0
  391. m_Materials:
  392. - {fileID: 2100000, guid: 5f4cac33eba353940a7df0eff763aa99, type: 2}
  393. - {fileID: 2100000, guid: 7daa3256863c4664f8c2ba3b022da74c, type: 2}
  394. m_StaticBatchInfo:
  395. firstSubMesh: 0
  396. subMeshCount: 0
  397. m_StaticBatchRoot: {fileID: 0}
  398. m_ProbeAnchor: {fileID: 0}
  399. m_LightProbeVolumeOverride: {fileID: 0}
  400. m_ScaleInLightmap: 1.3
  401. m_PreserveUVs: 0
  402. m_IgnoreNormalsForChartDetection: 0
  403. m_ImportantGI: 0
  404. m_StitchLightmapSeams: 1
  405. m_SelectedEditorRenderState: 3
  406. m_MinimumChartSize: 4
  407. m_AutoUVMaxDistance: 0.5
  408. m_AutoUVMaxAngle: 89
  409. m_LightmapParameters: {fileID: 0}
  410. m_SortingLayerID: 0
  411. m_SortingLayer: 0
  412. m_SortingOrder: 0