SM_Sack_Bag_07.prefab 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &1031262742
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 1031262743}
  12. - component: {fileID: 1031262744}
  13. - component: {fileID: 6049739664561203287}
  14. m_Layer: 0
  15. m_Name: SM_Sack_Bag_07
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 2147483647
  20. m_IsActive: 1
  21. --- !u!4 &1031262743
  22. Transform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 1031262742}
  28. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  29. m_LocalPosition: {x: 0, y: 0, z: 0}
  30. m_LocalScale: {x: 1, y: 1, z: 1}
  31. m_ConstrainProportionsScale: 0
  32. m_Children:
  33. - {fileID: 1031262747}
  34. - {fileID: 1031262751}
  35. - {fileID: 1031262755}
  36. - {fileID: 1031262759}
  37. m_Father: {fileID: 0}
  38. m_RootOrder: 0
  39. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  40. --- !u!205 &1031262744
  41. LODGroup:
  42. m_ObjectHideFlags: 0
  43. m_CorrespondingSourceObject: {fileID: 0}
  44. m_PrefabInstance: {fileID: 0}
  45. m_PrefabAsset: {fileID: 0}
  46. m_GameObject: {fileID: 1031262742}
  47. serializedVersion: 2
  48. m_LocalReferencePoint: {x: 0.006351, y: 0.470292, z: 0.004266}
  49. m_Size: 1.221653
  50. m_FadeMode: 0
  51. m_AnimateCrossFading: 0
  52. m_LastLODIsBillboard: 0
  53. m_LODs:
  54. - screenRelativeHeight: 0.2
  55. fadeTransitionWidth: 0
  56. renderers:
  57. - renderer: {fileID: 1031262748}
  58. - screenRelativeHeight: 0.1
  59. fadeTransitionWidth: 0
  60. renderers:
  61. - renderer: {fileID: 1031262752}
  62. - screenRelativeHeight: 0.05
  63. fadeTransitionWidth: 0
  64. renderers:
  65. - renderer: {fileID: 1031262756}
  66. - screenRelativeHeight: 0.01
  67. fadeTransitionWidth: 0
  68. renderers:
  69. - renderer: {fileID: 1031262760}
  70. - renderer: {fileID: 0}
  71. m_Enabled: 1
  72. --- !u!65 &6049739664561203287
  73. BoxCollider:
  74. m_ObjectHideFlags: 0
  75. m_CorrespondingSourceObject: {fileID: 0}
  76. m_PrefabInstance: {fileID: 0}
  77. m_PrefabAsset: {fileID: 0}
  78. m_GameObject: {fileID: 1031262742}
  79. m_Material: {fileID: 0}
  80. m_IsTrigger: 0
  81. m_Enabled: 1
  82. serializedVersion: 2
  83. m_Size: {x: 0.6959423, y: 0.9469053, z: 0.6166887}
  84. m_Center: {x: 0.006351322, y: 0.470292, z: 0.0042660534}
  85. --- !u!1 &1031262746
  86. GameObject:
  87. m_ObjectHideFlags: 0
  88. m_CorrespondingSourceObject: {fileID: 0}
  89. m_PrefabInstance: {fileID: 0}
  90. m_PrefabAsset: {fileID: 0}
  91. serializedVersion: 6
  92. m_Component:
  93. - component: {fileID: 1031262747}
  94. - component: {fileID: 1031262748}
  95. - component: {fileID: 1031262749}
  96. m_Layer: 0
  97. m_Name: SM_Sack_Bag_07_LOD0
  98. m_TagString: Untagged
  99. m_Icon: {fileID: 0}
  100. m_NavMeshLayer: 0
  101. m_StaticEditorFlags: 2147483647
  102. m_IsActive: 1
  103. --- !u!4 &1031262747
  104. Transform:
  105. m_ObjectHideFlags: 0
  106. m_CorrespondingSourceObject: {fileID: 0}
  107. m_PrefabInstance: {fileID: 0}
  108. m_PrefabAsset: {fileID: 0}
  109. m_GameObject: {fileID: 1031262746}
  110. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  111. m_LocalPosition: {x: 0, y: 0, z: 0}
  112. m_LocalScale: {x: 1, y: 1, z: 1}
  113. m_ConstrainProportionsScale: 0
  114. m_Children: []
  115. m_Father: {fileID: 1031262743}
  116. m_RootOrder: 0
  117. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  118. --- !u!23 &1031262748
  119. MeshRenderer:
  120. m_ObjectHideFlags: 0
  121. m_CorrespondingSourceObject: {fileID: 0}
  122. m_PrefabInstance: {fileID: 0}
  123. m_PrefabAsset: {fileID: 0}
  124. m_GameObject: {fileID: 1031262746}
  125. m_Enabled: 1
  126. m_CastShadows: 1
  127. m_ReceiveShadows: 1
  128. m_DynamicOccludee: 1
  129. m_StaticShadowCaster: 0
  130. m_MotionVectors: 1
  131. m_LightProbeUsage: 1
  132. m_ReflectionProbeUsage: 1
  133. m_RayTracingMode: 2
  134. m_RayTraceProcedural: 0
  135. m_RenderingLayerMask: 1
  136. m_RendererPriority: 0
  137. m_Materials:
  138. - {fileID: 2100000, guid: 2ce4280a5c370ad469769395cef77d02, type: 2}
  139. - {fileID: 2100000, guid: b8507915ec59e8b47ae22e95dd51e393, type: 2}
  140. m_StaticBatchInfo:
  141. firstSubMesh: 0
  142. subMeshCount: 0
  143. m_StaticBatchRoot: {fileID: 0}
  144. m_ProbeAnchor: {fileID: 0}
  145. m_LightProbeVolumeOverride: {fileID: 0}
  146. m_ScaleInLightmap: 1
  147. m_ReceiveGI: 1
  148. m_PreserveUVs: 1
  149. m_IgnoreNormalsForChartDetection: 0
  150. m_ImportantGI: 0
  151. m_StitchLightmapSeams: 1
  152. m_SelectedEditorRenderState: 3
  153. m_MinimumChartSize: 4
  154. m_AutoUVMaxDistance: 0.5
  155. m_AutoUVMaxAngle: 89
  156. m_LightmapParameters: {fileID: 0}
  157. m_SortingLayerID: 0
  158. m_SortingLayer: 0
  159. m_SortingOrder: 0
  160. m_AdditionalVertexStreams: {fileID: 0}
  161. --- !u!33 &1031262749
  162. MeshFilter:
  163. m_ObjectHideFlags: 0
  164. m_CorrespondingSourceObject: {fileID: 0}
  165. m_PrefabInstance: {fileID: 0}
  166. m_PrefabAsset: {fileID: 0}
  167. m_GameObject: {fileID: 1031262746}
  168. m_Mesh: {fileID: 4300000, guid: abc00000000012898759105557456153, type: 3}
  169. --- !u!1 &1031262750
  170. GameObject:
  171. m_ObjectHideFlags: 0
  172. m_CorrespondingSourceObject: {fileID: 0}
  173. m_PrefabInstance: {fileID: 0}
  174. m_PrefabAsset: {fileID: 0}
  175. serializedVersion: 6
  176. m_Component:
  177. - component: {fileID: 1031262751}
  178. - component: {fileID: 1031262752}
  179. - component: {fileID: 1031262753}
  180. m_Layer: 0
  181. m_Name: SM_Sack_Bag_07_LOD1
  182. m_TagString: Untagged
  183. m_Icon: {fileID: 0}
  184. m_NavMeshLayer: 0
  185. m_StaticEditorFlags: 2147483647
  186. m_IsActive: 1
  187. --- !u!4 &1031262751
  188. Transform:
  189. m_ObjectHideFlags: 0
  190. m_CorrespondingSourceObject: {fileID: 0}
  191. m_PrefabInstance: {fileID: 0}
  192. m_PrefabAsset: {fileID: 0}
  193. m_GameObject: {fileID: 1031262750}
  194. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  195. m_LocalPosition: {x: 0, y: 0, z: 0}
  196. m_LocalScale: {x: 1, y: 1, z: 1}
  197. m_ConstrainProportionsScale: 0
  198. m_Children: []
  199. m_Father: {fileID: 1031262743}
  200. m_RootOrder: 1
  201. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  202. --- !u!23 &1031262752
  203. MeshRenderer:
  204. m_ObjectHideFlags: 0
  205. m_CorrespondingSourceObject: {fileID: 0}
  206. m_PrefabInstance: {fileID: 0}
  207. m_PrefabAsset: {fileID: 0}
  208. m_GameObject: {fileID: 1031262750}
  209. m_Enabled: 1
  210. m_CastShadows: 1
  211. m_ReceiveShadows: 1
  212. m_DynamicOccludee: 1
  213. m_StaticShadowCaster: 0
  214. m_MotionVectors: 1
  215. m_LightProbeUsage: 1
  216. m_ReflectionProbeUsage: 1
  217. m_RayTracingMode: 2
  218. m_RayTraceProcedural: 0
  219. m_RenderingLayerMask: 1
  220. m_RendererPriority: 0
  221. m_Materials:
  222. - {fileID: 2100000, guid: 2ce4280a5c370ad469769395cef77d02, type: 2}
  223. - {fileID: 2100000, guid: b8507915ec59e8b47ae22e95dd51e393, type: 2}
  224. m_StaticBatchInfo:
  225. firstSubMesh: 0
  226. subMeshCount: 0
  227. m_StaticBatchRoot: {fileID: 0}
  228. m_ProbeAnchor: {fileID: 0}
  229. m_LightProbeVolumeOverride: {fileID: 0}
  230. m_ScaleInLightmap: 1
  231. m_ReceiveGI: 1
  232. m_PreserveUVs: 1
  233. m_IgnoreNormalsForChartDetection: 0
  234. m_ImportantGI: 0
  235. m_StitchLightmapSeams: 1
  236. m_SelectedEditorRenderState: 3
  237. m_MinimumChartSize: 4
  238. m_AutoUVMaxDistance: 0.5
  239. m_AutoUVMaxAngle: 89
  240. m_LightmapParameters: {fileID: 0}
  241. m_SortingLayerID: 0
  242. m_SortingLayer: 0
  243. m_SortingOrder: 0
  244. m_AdditionalVertexStreams: {fileID: 0}
  245. --- !u!33 &1031262753
  246. MeshFilter:
  247. m_ObjectHideFlags: 0
  248. m_CorrespondingSourceObject: {fileID: 0}
  249. m_PrefabInstance: {fileID: 0}
  250. m_PrefabAsset: {fileID: 0}
  251. m_GameObject: {fileID: 1031262750}
  252. m_Mesh: {fileID: 4300002, guid: abc00000000012898759105557456153, type: 3}
  253. --- !u!1 &1031262754
  254. GameObject:
  255. m_ObjectHideFlags: 0
  256. m_CorrespondingSourceObject: {fileID: 0}
  257. m_PrefabInstance: {fileID: 0}
  258. m_PrefabAsset: {fileID: 0}
  259. serializedVersion: 6
  260. m_Component:
  261. - component: {fileID: 1031262755}
  262. - component: {fileID: 1031262756}
  263. - component: {fileID: 1031262757}
  264. m_Layer: 0
  265. m_Name: SM_Sack_Bag_07_LOD2
  266. m_TagString: Untagged
  267. m_Icon: {fileID: 0}
  268. m_NavMeshLayer: 0
  269. m_StaticEditorFlags: 2147483647
  270. m_IsActive: 1
  271. --- !u!4 &1031262755
  272. Transform:
  273. m_ObjectHideFlags: 0
  274. m_CorrespondingSourceObject: {fileID: 0}
  275. m_PrefabInstance: {fileID: 0}
  276. m_PrefabAsset: {fileID: 0}
  277. m_GameObject: {fileID: 1031262754}
  278. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  279. m_LocalPosition: {x: 0, y: 0, z: 0}
  280. m_LocalScale: {x: 1, y: 1, z: 1}
  281. m_ConstrainProportionsScale: 0
  282. m_Children: []
  283. m_Father: {fileID: 1031262743}
  284. m_RootOrder: 2
  285. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  286. --- !u!23 &1031262756
  287. MeshRenderer:
  288. m_ObjectHideFlags: 0
  289. m_CorrespondingSourceObject: {fileID: 0}
  290. m_PrefabInstance: {fileID: 0}
  291. m_PrefabAsset: {fileID: 0}
  292. m_GameObject: {fileID: 1031262754}
  293. m_Enabled: 1
  294. m_CastShadows: 1
  295. m_ReceiveShadows: 1
  296. m_DynamicOccludee: 1
  297. m_StaticShadowCaster: 0
  298. m_MotionVectors: 1
  299. m_LightProbeUsage: 1
  300. m_ReflectionProbeUsage: 1
  301. m_RayTracingMode: 2
  302. m_RayTraceProcedural: 0
  303. m_RenderingLayerMask: 1
  304. m_RendererPriority: 0
  305. m_Materials:
  306. - {fileID: 2100000, guid: 2ce4280a5c370ad469769395cef77d02, type: 2}
  307. - {fileID: 2100000, guid: b8507915ec59e8b47ae22e95dd51e393, type: 2}
  308. m_StaticBatchInfo:
  309. firstSubMesh: 0
  310. subMeshCount: 0
  311. m_StaticBatchRoot: {fileID: 0}
  312. m_ProbeAnchor: {fileID: 0}
  313. m_LightProbeVolumeOverride: {fileID: 0}
  314. m_ScaleInLightmap: 1
  315. m_ReceiveGI: 1
  316. m_PreserveUVs: 1
  317. m_IgnoreNormalsForChartDetection: 0
  318. m_ImportantGI: 0
  319. m_StitchLightmapSeams: 1
  320. m_SelectedEditorRenderState: 3
  321. m_MinimumChartSize: 4
  322. m_AutoUVMaxDistance: 0.5
  323. m_AutoUVMaxAngle: 89
  324. m_LightmapParameters: {fileID: 0}
  325. m_SortingLayerID: 0
  326. m_SortingLayer: 0
  327. m_SortingOrder: 0
  328. m_AdditionalVertexStreams: {fileID: 0}
  329. --- !u!33 &1031262757
  330. MeshFilter:
  331. m_ObjectHideFlags: 0
  332. m_CorrespondingSourceObject: {fileID: 0}
  333. m_PrefabInstance: {fileID: 0}
  334. m_PrefabAsset: {fileID: 0}
  335. m_GameObject: {fileID: 1031262754}
  336. m_Mesh: {fileID: 4300004, guid: abc00000000012898759105557456153, type: 3}
  337. --- !u!1 &1031262758
  338. GameObject:
  339. m_ObjectHideFlags: 0
  340. m_CorrespondingSourceObject: {fileID: 0}
  341. m_PrefabInstance: {fileID: 0}
  342. m_PrefabAsset: {fileID: 0}
  343. serializedVersion: 6
  344. m_Component:
  345. - component: {fileID: 1031262759}
  346. - component: {fileID: 1031262760}
  347. - component: {fileID: 1031262761}
  348. m_Layer: 0
  349. m_Name: SM_Sack_Bag_07_LOD3
  350. m_TagString: Untagged
  351. m_Icon: {fileID: 0}
  352. m_NavMeshLayer: 0
  353. m_StaticEditorFlags: 2147483647
  354. m_IsActive: 1
  355. --- !u!4 &1031262759
  356. Transform:
  357. m_ObjectHideFlags: 0
  358. m_CorrespondingSourceObject: {fileID: 0}
  359. m_PrefabInstance: {fileID: 0}
  360. m_PrefabAsset: {fileID: 0}
  361. m_GameObject: {fileID: 1031262758}
  362. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  363. m_LocalPosition: {x: 0, y: 0, z: 0}
  364. m_LocalScale: {x: 1, y: 1, z: 1}
  365. m_ConstrainProportionsScale: 0
  366. m_Children: []
  367. m_Father: {fileID: 1031262743}
  368. m_RootOrder: 3
  369. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  370. --- !u!23 &1031262760
  371. MeshRenderer:
  372. m_ObjectHideFlags: 0
  373. m_CorrespondingSourceObject: {fileID: 0}
  374. m_PrefabInstance: {fileID: 0}
  375. m_PrefabAsset: {fileID: 0}
  376. m_GameObject: {fileID: 1031262758}
  377. m_Enabled: 1
  378. m_CastShadows: 1
  379. m_ReceiveShadows: 1
  380. m_DynamicOccludee: 1
  381. m_StaticShadowCaster: 0
  382. m_MotionVectors: 1
  383. m_LightProbeUsage: 1
  384. m_ReflectionProbeUsage: 1
  385. m_RayTracingMode: 2
  386. m_RayTraceProcedural: 0
  387. m_RenderingLayerMask: 1
  388. m_RendererPriority: 0
  389. m_Materials:
  390. - {fileID: 2100000, guid: 2ce4280a5c370ad469769395cef77d02, type: 2}
  391. - {fileID: 2100000, guid: b8507915ec59e8b47ae22e95dd51e393, type: 2}
  392. m_StaticBatchInfo:
  393. firstSubMesh: 0
  394. subMeshCount: 0
  395. m_StaticBatchRoot: {fileID: 0}
  396. m_ProbeAnchor: {fileID: 0}
  397. m_LightProbeVolumeOverride: {fileID: 0}
  398. m_ScaleInLightmap: 1
  399. m_ReceiveGI: 1
  400. m_PreserveUVs: 1
  401. m_IgnoreNormalsForChartDetection: 0
  402. m_ImportantGI: 0
  403. m_StitchLightmapSeams: 1
  404. m_SelectedEditorRenderState: 3
  405. m_MinimumChartSize: 4
  406. m_AutoUVMaxDistance: 0.5
  407. m_AutoUVMaxAngle: 89
  408. m_LightmapParameters: {fileID: 0}
  409. m_SortingLayerID: 0
  410. m_SortingLayer: 0
  411. m_SortingOrder: 0
  412. m_AdditionalVertexStreams: {fileID: 0}
  413. --- !u!33 &1031262761
  414. MeshFilter:
  415. m_ObjectHideFlags: 0
  416. m_CorrespondingSourceObject: {fileID: 0}
  417. m_PrefabInstance: {fileID: 0}
  418. m_PrefabAsset: {fileID: 0}
  419. m_GameObject: {fileID: 1031262758}
  420. m_Mesh: {fileID: 4300006, guid: abc00000000012898759105557456153, type: 3}