SM_WoodenRailing_c.prefab 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &1031041591
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 1031041592}
  12. - component: {fileID: 1031041593}
  13. - component: {fileID: 1031041594}
  14. - component: {fileID: 1031041595}
  15. - component: {fileID: 1031041596}
  16. - component: {fileID: 1031041600}
  17. m_Layer: 0
  18. m_Name: SM_WoodenRailing_c
  19. m_TagString: Untagged
  20. m_Icon: {fileID: 0}
  21. m_NavMeshLayer: 0
  22. m_StaticEditorFlags: 123
  23. m_IsActive: 1
  24. --- !u!4 &1031041592
  25. Transform:
  26. m_ObjectHideFlags: 0
  27. m_CorrespondingSourceObject: {fileID: 0}
  28. m_PrefabInstance: {fileID: 0}
  29. m_PrefabAsset: {fileID: 0}
  30. m_GameObject: {fileID: 1031041591}
  31. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  32. m_LocalPosition: {x: 0, y: 0, z: 0}
  33. m_LocalScale: {x: 1, y: 1, z: 1}
  34. m_ConstrainProportionsScale: 0
  35. m_Children:
  36. - {fileID: 1031041598}
  37. - {fileID: 1031041602}
  38. - {fileID: 1031041606}
  39. - {fileID: 1031041610}
  40. m_Father: {fileID: 0}
  41. m_RootOrder: 0
  42. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  43. --- !u!205 &1031041593
  44. LODGroup:
  45. m_ObjectHideFlags: 0
  46. m_CorrespondingSourceObject: {fileID: 0}
  47. m_PrefabInstance: {fileID: 0}
  48. m_PrefabAsset: {fileID: 0}
  49. m_GameObject: {fileID: 1031041591}
  50. serializedVersion: 2
  51. m_LocalReferencePoint: {x: 0.05466, y: 0.812182, z: 1.984958}
  52. m_Size: 4.290791
  53. m_FadeMode: 0
  54. m_AnimateCrossFading: 0
  55. m_LastLODIsBillboard: 0
  56. m_LODs:
  57. - screenRelativeHeight: 0.999
  58. fadeTransitionWidth: 0
  59. renderers:
  60. - renderer: {fileID: 1031041603}
  61. - screenRelativeHeight: 0.019870222
  62. fadeTransitionWidth: 0
  63. renderers:
  64. - renderer: {fileID: 1031041607}
  65. - screenRelativeHeight: 0.00717845
  66. fadeTransitionWidth: 0
  67. renderers:
  68. - renderer: {fileID: 1031041611}
  69. m_Enabled: 1
  70. --- !u!65 &1031041594
  71. BoxCollider:
  72. m_ObjectHideFlags: 0
  73. m_CorrespondingSourceObject: {fileID: 0}
  74. m_PrefabInstance: {fileID: 0}
  75. m_PrefabAsset: {fileID: 0}
  76. m_GameObject: {fileID: 1031041591}
  77. m_Material: {fileID: 0}
  78. m_IsTrigger: 0
  79. m_Enabled: 1
  80. serializedVersion: 2
  81. m_Size: {x: 0.103319, y: 1.657417, z: 0.124058}
  82. m_Center: {x: 0.054644, y: 0.812182, z: 0.072317}
  83. --- !u!65 &1031041595
  84. BoxCollider:
  85. m_ObjectHideFlags: 0
  86. m_CorrespondingSourceObject: {fileID: 0}
  87. m_PrefabInstance: {fileID: 0}
  88. m_PrefabAsset: {fileID: 0}
  89. m_GameObject: {fileID: 1031041591}
  90. m_Material: {fileID: 0}
  91. m_IsTrigger: 0
  92. m_Enabled: 1
  93. serializedVersion: 2
  94. m_Size: {x: 0.103319, y: 1.574958, z: 0.124058}
  95. m_Center: {x: 0.054644, y: 0.799501, z: 1.045789}
  96. --- !u!65 &1031041596
  97. BoxCollider:
  98. m_ObjectHideFlags: 0
  99. m_CorrespondingSourceObject: {fileID: 0}
  100. m_PrefabInstance: {fileID: 0}
  101. m_PrefabAsset: {fileID: 0}
  102. m_GameObject: {fileID: 1031041591}
  103. m_Material: {fileID: 0}
  104. m_IsTrigger: 0
  105. m_Enabled: 1
  106. serializedVersion: 2
  107. m_Size: {x: 0.103319, y: 1.574958, z: 0.124058}
  108. m_Center: {x: 0.082027, y: 0.799501, z: 2.049897}
  109. --- !u!65 &1031041600
  110. BoxCollider:
  111. m_ObjectHideFlags: 0
  112. m_CorrespondingSourceObject: {fileID: 0}
  113. m_PrefabInstance: {fileID: 0}
  114. m_PrefabAsset: {fileID: 0}
  115. m_GameObject: {fileID: 1031041591}
  116. m_Material: {fileID: 0}
  117. m_IsTrigger: 0
  118. m_Enabled: 1
  119. serializedVersion: 2
  120. m_Size: {x: 0.103319, y: 1.574958, z: 0.124058}
  121. m_Center: {x: 0.059512, y: 0.799501, z: 3.039958}
  122. --- !u!1 &1031041597
  123. GameObject:
  124. m_ObjectHideFlags: 0
  125. m_CorrespondingSourceObject: {fileID: 0}
  126. m_PrefabInstance: {fileID: 0}
  127. m_PrefabAsset: {fileID: 0}
  128. serializedVersion: 6
  129. m_Component:
  130. - component: {fileID: 1031041598}
  131. - component: {fileID: 1031041599}
  132. m_Layer: 0
  133. m_Name: Box3
  134. m_TagString: Untagged
  135. m_Icon: {fileID: 0}
  136. m_NavMeshLayer: 0
  137. m_StaticEditorFlags: 123
  138. m_IsActive: 1
  139. --- !u!4 &1031041598
  140. Transform:
  141. m_ObjectHideFlags: 0
  142. m_CorrespondingSourceObject: {fileID: 0}
  143. m_PrefabInstance: {fileID: 0}
  144. m_PrefabAsset: {fileID: 0}
  145. m_GameObject: {fileID: 1031041597}
  146. m_LocalRotation: {x: 0, y: 0, z: 0.7071068, w: 0.7071068}
  147. m_LocalPosition: {x: 0.059464, y: 0.725697, z: 1.992702}
  148. m_LocalScale: {x: 1, y: 1, z: 1}
  149. m_ConstrainProportionsScale: 0
  150. m_Children: []
  151. m_Father: {fileID: 1031041592}
  152. m_RootOrder: 0
  153. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 90}
  154. --- !u!65 &1031041599
  155. BoxCollider:
  156. m_ObjectHideFlags: 0
  157. m_CorrespondingSourceObject: {fileID: 0}
  158. m_PrefabInstance: {fileID: 0}
  159. m_PrefabAsset: {fileID: 0}
  160. m_GameObject: {fileID: 1031041597}
  161. m_Material: {fileID: 0}
  162. m_IsTrigger: 0
  163. m_Enabled: 1
  164. serializedVersion: 2
  165. m_Size: {x: 0.85001, y: 0.103319, z: 3.849009}
  166. m_Center: {x: 0.061305985, y: -1.6967764e-17, z: 0}
  167. --- !u!1 &1031041601
  168. GameObject:
  169. m_ObjectHideFlags: 0
  170. m_CorrespondingSourceObject: {fileID: 0}
  171. m_PrefabInstance: {fileID: 0}
  172. m_PrefabAsset: {fileID: 0}
  173. serializedVersion: 6
  174. m_Component:
  175. - component: {fileID: 1031041602}
  176. - component: {fileID: 1031041603}
  177. - component: {fileID: 1031041604}
  178. m_Layer: 0
  179. m_Name: SM_WoodenRailing_c_LOD0
  180. m_TagString: Untagged
  181. m_Icon: {fileID: 0}
  182. m_NavMeshLayer: 0
  183. m_StaticEditorFlags: 123
  184. m_IsActive: 1
  185. --- !u!4 &1031041602
  186. Transform:
  187. m_ObjectHideFlags: 0
  188. m_CorrespondingSourceObject: {fileID: 0}
  189. m_PrefabInstance: {fileID: 0}
  190. m_PrefabAsset: {fileID: 0}
  191. m_GameObject: {fileID: 1031041601}
  192. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  193. m_LocalPosition: {x: 0, y: 0, z: 0}
  194. m_LocalScale: {x: 1, y: 1, z: 1}
  195. m_ConstrainProportionsScale: 0
  196. m_Children: []
  197. m_Father: {fileID: 1031041592}
  198. m_RootOrder: 1
  199. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  200. --- !u!23 &1031041603
  201. MeshRenderer:
  202. m_ObjectHideFlags: 0
  203. m_CorrespondingSourceObject: {fileID: 0}
  204. m_PrefabInstance: {fileID: 0}
  205. m_PrefabAsset: {fileID: 0}
  206. m_GameObject: {fileID: 1031041601}
  207. m_Enabled: 1
  208. m_CastShadows: 1
  209. m_ReceiveShadows: 1
  210. m_DynamicOccludee: 1
  211. m_StaticShadowCaster: 0
  212. m_MotionVectors: 1
  213. m_LightProbeUsage: 1
  214. m_ReflectionProbeUsage: 1
  215. m_RayTracingMode: 2
  216. m_RayTraceProcedural: 0
  217. m_RenderingLayerMask: 1
  218. m_RendererPriority: 0
  219. m_Materials:
  220. - {fileID: 2100000, guid: 4879b7ebc35c7ee4a9b4e12ac281cfdb, type: 2}
  221. m_StaticBatchInfo:
  222. firstSubMesh: 0
  223. subMeshCount: 0
  224. m_StaticBatchRoot: {fileID: 0}
  225. m_ProbeAnchor: {fileID: 0}
  226. m_LightProbeVolumeOverride: {fileID: 0}
  227. m_ScaleInLightmap: 1
  228. m_ReceiveGI: 1
  229. m_PreserveUVs: 1
  230. m_IgnoreNormalsForChartDetection: 0
  231. m_ImportantGI: 0
  232. m_StitchLightmapSeams: 1
  233. m_SelectedEditorRenderState: 3
  234. m_MinimumChartSize: 4
  235. m_AutoUVMaxDistance: 0.5
  236. m_AutoUVMaxAngle: 89
  237. m_LightmapParameters: {fileID: 0}
  238. m_SortingLayerID: 0
  239. m_SortingLayer: 0
  240. m_SortingOrder: 0
  241. m_AdditionalVertexStreams: {fileID: 0}
  242. --- !u!33 &1031041604
  243. MeshFilter:
  244. m_ObjectHideFlags: 0
  245. m_CorrespondingSourceObject: {fileID: 0}
  246. m_PrefabInstance: {fileID: 0}
  247. m_PrefabAsset: {fileID: 0}
  248. m_GameObject: {fileID: 1031041601}
  249. m_Mesh: {fileID: 4300000, guid: abc00000000010080913271219244984, type: 3}
  250. --- !u!1 &1031041605
  251. GameObject:
  252. m_ObjectHideFlags: 0
  253. m_CorrespondingSourceObject: {fileID: 0}
  254. m_PrefabInstance: {fileID: 0}
  255. m_PrefabAsset: {fileID: 0}
  256. serializedVersion: 6
  257. m_Component:
  258. - component: {fileID: 1031041606}
  259. - component: {fileID: 1031041607}
  260. - component: {fileID: 1031041608}
  261. m_Layer: 0
  262. m_Name: SM_WoodenRailing_c_LOD1
  263. m_TagString: Untagged
  264. m_Icon: {fileID: 0}
  265. m_NavMeshLayer: 0
  266. m_StaticEditorFlags: 123
  267. m_IsActive: 1
  268. --- !u!4 &1031041606
  269. Transform:
  270. m_ObjectHideFlags: 0
  271. m_CorrespondingSourceObject: {fileID: 0}
  272. m_PrefabInstance: {fileID: 0}
  273. m_PrefabAsset: {fileID: 0}
  274. m_GameObject: {fileID: 1031041605}
  275. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  276. m_LocalPosition: {x: 0, y: 0, z: 0}
  277. m_LocalScale: {x: 1, y: 1, z: 1}
  278. m_ConstrainProportionsScale: 0
  279. m_Children: []
  280. m_Father: {fileID: 1031041592}
  281. m_RootOrder: 2
  282. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  283. --- !u!23 &1031041607
  284. MeshRenderer:
  285. m_ObjectHideFlags: 0
  286. m_CorrespondingSourceObject: {fileID: 0}
  287. m_PrefabInstance: {fileID: 0}
  288. m_PrefabAsset: {fileID: 0}
  289. m_GameObject: {fileID: 1031041605}
  290. m_Enabled: 1
  291. m_CastShadows: 1
  292. m_ReceiveShadows: 1
  293. m_DynamicOccludee: 1
  294. m_StaticShadowCaster: 0
  295. m_MotionVectors: 1
  296. m_LightProbeUsage: 1
  297. m_ReflectionProbeUsage: 1
  298. m_RayTracingMode: 2
  299. m_RayTraceProcedural: 0
  300. m_RenderingLayerMask: 1
  301. m_RendererPriority: 0
  302. m_Materials:
  303. - {fileID: 2100000, guid: 4879b7ebc35c7ee4a9b4e12ac281cfdb, type: 2}
  304. m_StaticBatchInfo:
  305. firstSubMesh: 0
  306. subMeshCount: 0
  307. m_StaticBatchRoot: {fileID: 0}
  308. m_ProbeAnchor: {fileID: 0}
  309. m_LightProbeVolumeOverride: {fileID: 0}
  310. m_ScaleInLightmap: 1
  311. m_ReceiveGI: 1
  312. m_PreserveUVs: 1
  313. m_IgnoreNormalsForChartDetection: 0
  314. m_ImportantGI: 0
  315. m_StitchLightmapSeams: 1
  316. m_SelectedEditorRenderState: 3
  317. m_MinimumChartSize: 4
  318. m_AutoUVMaxDistance: 0.5
  319. m_AutoUVMaxAngle: 89
  320. m_LightmapParameters: {fileID: 0}
  321. m_SortingLayerID: 0
  322. m_SortingLayer: 0
  323. m_SortingOrder: 0
  324. m_AdditionalVertexStreams: {fileID: 0}
  325. --- !u!33 &1031041608
  326. MeshFilter:
  327. m_ObjectHideFlags: 0
  328. m_CorrespondingSourceObject: {fileID: 0}
  329. m_PrefabInstance: {fileID: 0}
  330. m_PrefabAsset: {fileID: 0}
  331. m_GameObject: {fileID: 1031041605}
  332. m_Mesh: {fileID: 4300002, guid: abc00000000010080913271219244984, type: 3}
  333. --- !u!1 &1031041609
  334. GameObject:
  335. m_ObjectHideFlags: 0
  336. m_CorrespondingSourceObject: {fileID: 0}
  337. m_PrefabInstance: {fileID: 0}
  338. m_PrefabAsset: {fileID: 0}
  339. serializedVersion: 6
  340. m_Component:
  341. - component: {fileID: 1031041610}
  342. - component: {fileID: 1031041611}
  343. - component: {fileID: 1031041612}
  344. m_Layer: 0
  345. m_Name: SM_WoodenRailing_c_LOD2
  346. m_TagString: Untagged
  347. m_Icon: {fileID: 0}
  348. m_NavMeshLayer: 0
  349. m_StaticEditorFlags: 123
  350. m_IsActive: 1
  351. --- !u!4 &1031041610
  352. Transform:
  353. m_ObjectHideFlags: 0
  354. m_CorrespondingSourceObject: {fileID: 0}
  355. m_PrefabInstance: {fileID: 0}
  356. m_PrefabAsset: {fileID: 0}
  357. m_GameObject: {fileID: 1031041609}
  358. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  359. m_LocalPosition: {x: 0, y: 0, z: 0}
  360. m_LocalScale: {x: 1, y: 1, z: 1}
  361. m_ConstrainProportionsScale: 0
  362. m_Children: []
  363. m_Father: {fileID: 1031041592}
  364. m_RootOrder: 3
  365. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  366. --- !u!23 &1031041611
  367. MeshRenderer:
  368. m_ObjectHideFlags: 0
  369. m_CorrespondingSourceObject: {fileID: 0}
  370. m_PrefabInstance: {fileID: 0}
  371. m_PrefabAsset: {fileID: 0}
  372. m_GameObject: {fileID: 1031041609}
  373. m_Enabled: 1
  374. m_CastShadows: 1
  375. m_ReceiveShadows: 1
  376. m_DynamicOccludee: 1
  377. m_StaticShadowCaster: 0
  378. m_MotionVectors: 1
  379. m_LightProbeUsage: 1
  380. m_ReflectionProbeUsage: 1
  381. m_RayTracingMode: 2
  382. m_RayTraceProcedural: 0
  383. m_RenderingLayerMask: 1
  384. m_RendererPriority: 0
  385. m_Materials:
  386. - {fileID: 2100000, guid: 4879b7ebc35c7ee4a9b4e12ac281cfdb, type: 2}
  387. m_StaticBatchInfo:
  388. firstSubMesh: 0
  389. subMeshCount: 0
  390. m_StaticBatchRoot: {fileID: 0}
  391. m_ProbeAnchor: {fileID: 0}
  392. m_LightProbeVolumeOverride: {fileID: 0}
  393. m_ScaleInLightmap: 1
  394. m_ReceiveGI: 1
  395. m_PreserveUVs: 1
  396. m_IgnoreNormalsForChartDetection: 0
  397. m_ImportantGI: 0
  398. m_StitchLightmapSeams: 1
  399. m_SelectedEditorRenderState: 3
  400. m_MinimumChartSize: 4
  401. m_AutoUVMaxDistance: 0.5
  402. m_AutoUVMaxAngle: 89
  403. m_LightmapParameters: {fileID: 0}
  404. m_SortingLayerID: 0
  405. m_SortingLayer: 0
  406. m_SortingOrder: 0
  407. m_AdditionalVertexStreams: {fileID: 0}
  408. --- !u!33 &1031041612
  409. MeshFilter:
  410. m_ObjectHideFlags: 0
  411. m_CorrespondingSourceObject: {fileID: 0}
  412. m_PrefabInstance: {fileID: 0}
  413. m_PrefabAsset: {fileID: 0}
  414. m_GameObject: {fileID: 1031041609}
  415. m_Mesh: {fileID: 4300004, guid: abc00000000010080913271219244984, type: 3}