SM_Roof_4m_02.prefab 16 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &1031022536
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 1031022537}
  12. - component: {fileID: 1031022538}
  13. m_Layer: 0
  14. m_Name: SM_Roof_4m_02
  15. m_TagString: Untagged
  16. m_Icon: {fileID: 0}
  17. m_NavMeshLayer: 0
  18. m_StaticEditorFlags: 123
  19. m_IsActive: 1
  20. --- !u!4 &1031022537
  21. Transform:
  22. m_ObjectHideFlags: 0
  23. m_CorrespondingSourceObject: {fileID: 0}
  24. m_PrefabInstance: {fileID: 0}
  25. m_PrefabAsset: {fileID: 0}
  26. m_GameObject: {fileID: 1031022536}
  27. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  28. m_LocalPosition: {x: 0, y: 0, z: 0}
  29. m_LocalScale: {x: 1, y: 1, z: 1}
  30. m_ConstrainProportionsScale: 0
  31. m_Children:
  32. - {fileID: 1031022541}
  33. - {fileID: 1031022545}
  34. - {fileID: 1031022549}
  35. - {fileID: 1031022553}
  36. - {fileID: 5215525924915745334}
  37. - {fileID: 7174720117911205017}
  38. - {fileID: 8224446627474214158}
  39. - {fileID: 8546481543466277667}
  40. m_Father: {fileID: 0}
  41. m_RootOrder: 0
  42. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  43. --- !u!205 &1031022538
  44. LODGroup:
  45. m_ObjectHideFlags: 0
  46. m_CorrespondingSourceObject: {fileID: 0}
  47. m_PrefabInstance: {fileID: 0}
  48. m_PrefabAsset: {fileID: 0}
  49. m_GameObject: {fileID: 1031022536}
  50. serializedVersion: 2
  51. m_LocalReferencePoint: {x: -0.268019, y: 2.30633, z: -2.026214}
  52. m_Size: 6.222561
  53. m_FadeMode: 0
  54. m_AnimateCrossFading: 0
  55. m_LastLODIsBillboard: 0
  56. m_LODs:
  57. - screenRelativeHeight: 0.5
  58. fadeTransitionWidth: 0
  59. renderers:
  60. - renderer: {fileID: 1031022542}
  61. - screenRelativeHeight: 0.1
  62. fadeTransitionWidth: 0
  63. renderers:
  64. - renderer: {fileID: 1031022546}
  65. - screenRelativeHeight: 0.05
  66. fadeTransitionWidth: 0
  67. renderers:
  68. - renderer: {fileID: 1031022550}
  69. - screenRelativeHeight: 0.01631302
  70. fadeTransitionWidth: 0
  71. renderers:
  72. - renderer: {fileID: 1031022554}
  73. m_Enabled: 1
  74. --- !u!1 &1031022540
  75. GameObject:
  76. m_ObjectHideFlags: 0
  77. m_CorrespondingSourceObject: {fileID: 0}
  78. m_PrefabInstance: {fileID: 0}
  79. m_PrefabAsset: {fileID: 0}
  80. serializedVersion: 6
  81. m_Component:
  82. - component: {fileID: 1031022541}
  83. - component: {fileID: 1031022542}
  84. - component: {fileID: 1031022543}
  85. m_Layer: 0
  86. m_Name: SM_Roof_4m_02_LOD0
  87. m_TagString: Untagged
  88. m_Icon: {fileID: 0}
  89. m_NavMeshLayer: 0
  90. m_StaticEditorFlags: 123
  91. m_IsActive: 1
  92. --- !u!4 &1031022541
  93. Transform:
  94. m_ObjectHideFlags: 0
  95. m_CorrespondingSourceObject: {fileID: 0}
  96. m_PrefabInstance: {fileID: 0}
  97. m_PrefabAsset: {fileID: 0}
  98. m_GameObject: {fileID: 1031022540}
  99. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  100. m_LocalPosition: {x: 0, y: 0, z: 0}
  101. m_LocalScale: {x: 1, y: 1, z: 1}
  102. m_ConstrainProportionsScale: 0
  103. m_Children: []
  104. m_Father: {fileID: 1031022537}
  105. m_RootOrder: 0
  106. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  107. --- !u!23 &1031022542
  108. MeshRenderer:
  109. m_ObjectHideFlags: 0
  110. m_CorrespondingSourceObject: {fileID: 0}
  111. m_PrefabInstance: {fileID: 0}
  112. m_PrefabAsset: {fileID: 0}
  113. m_GameObject: {fileID: 1031022540}
  114. m_Enabled: 1
  115. m_CastShadows: 1
  116. m_ReceiveShadows: 1
  117. m_DynamicOccludee: 1
  118. m_StaticShadowCaster: 0
  119. m_MotionVectors: 1
  120. m_LightProbeUsage: 1
  121. m_ReflectionProbeUsage: 1
  122. m_RayTracingMode: 2
  123. m_RayTraceProcedural: 0
  124. m_RenderingLayerMask: 1
  125. m_RendererPriority: 0
  126. m_Materials:
  127. - {fileID: 2100000, guid: 5cf52a3d160f3d34c887ab0e8e5d39c3, type: 2}
  128. - {fileID: 2100000, guid: 75cb5b7f1de899e49a46a01574c37db4, type: 2}
  129. m_StaticBatchInfo:
  130. firstSubMesh: 0
  131. subMeshCount: 0
  132. m_StaticBatchRoot: {fileID: 0}
  133. m_ProbeAnchor: {fileID: 0}
  134. m_LightProbeVolumeOverride: {fileID: 0}
  135. m_ScaleInLightmap: 1
  136. m_ReceiveGI: 1
  137. m_PreserveUVs: 1
  138. m_IgnoreNormalsForChartDetection: 0
  139. m_ImportantGI: 0
  140. m_StitchLightmapSeams: 1
  141. m_SelectedEditorRenderState: 3
  142. m_MinimumChartSize: 4
  143. m_AutoUVMaxDistance: 0.5
  144. m_AutoUVMaxAngle: 89
  145. m_LightmapParameters: {fileID: 0}
  146. m_SortingLayerID: 0
  147. m_SortingLayer: 0
  148. m_SortingOrder: 0
  149. m_AdditionalVertexStreams: {fileID: 0}
  150. --- !u!33 &1031022543
  151. MeshFilter:
  152. m_ObjectHideFlags: 0
  153. m_CorrespondingSourceObject: {fileID: 0}
  154. m_PrefabInstance: {fileID: 0}
  155. m_PrefabAsset: {fileID: 0}
  156. m_GameObject: {fileID: 1031022540}
  157. m_Mesh: {fileID: 4300000, guid: abc00000000002225545832275493698, type: 3}
  158. --- !u!1 &1031022544
  159. GameObject:
  160. m_ObjectHideFlags: 0
  161. m_CorrespondingSourceObject: {fileID: 0}
  162. m_PrefabInstance: {fileID: 0}
  163. m_PrefabAsset: {fileID: 0}
  164. serializedVersion: 6
  165. m_Component:
  166. - component: {fileID: 1031022545}
  167. - component: {fileID: 1031022546}
  168. - component: {fileID: 1031022547}
  169. m_Layer: 0
  170. m_Name: SM_Roof_4m_02_LOD1
  171. m_TagString: Untagged
  172. m_Icon: {fileID: 0}
  173. m_NavMeshLayer: 0
  174. m_StaticEditorFlags: 123
  175. m_IsActive: 1
  176. --- !u!4 &1031022545
  177. Transform:
  178. m_ObjectHideFlags: 0
  179. m_CorrespondingSourceObject: {fileID: 0}
  180. m_PrefabInstance: {fileID: 0}
  181. m_PrefabAsset: {fileID: 0}
  182. m_GameObject: {fileID: 1031022544}
  183. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  184. m_LocalPosition: {x: 0, y: 0, z: 0}
  185. m_LocalScale: {x: 1, y: 1, z: 1}
  186. m_ConstrainProportionsScale: 0
  187. m_Children: []
  188. m_Father: {fileID: 1031022537}
  189. m_RootOrder: 1
  190. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  191. --- !u!23 &1031022546
  192. MeshRenderer:
  193. m_ObjectHideFlags: 0
  194. m_CorrespondingSourceObject: {fileID: 0}
  195. m_PrefabInstance: {fileID: 0}
  196. m_PrefabAsset: {fileID: 0}
  197. m_GameObject: {fileID: 1031022544}
  198. m_Enabled: 1
  199. m_CastShadows: 1
  200. m_ReceiveShadows: 1
  201. m_DynamicOccludee: 1
  202. m_StaticShadowCaster: 0
  203. m_MotionVectors: 1
  204. m_LightProbeUsage: 1
  205. m_ReflectionProbeUsage: 1
  206. m_RayTracingMode: 2
  207. m_RayTraceProcedural: 0
  208. m_RenderingLayerMask: 1
  209. m_RendererPriority: 0
  210. m_Materials:
  211. - {fileID: 2100000, guid: 5cf52a3d160f3d34c887ab0e8e5d39c3, type: 2}
  212. - {fileID: 2100000, guid: 75cb5b7f1de899e49a46a01574c37db4, type: 2}
  213. m_StaticBatchInfo:
  214. firstSubMesh: 0
  215. subMeshCount: 0
  216. m_StaticBatchRoot: {fileID: 0}
  217. m_ProbeAnchor: {fileID: 0}
  218. m_LightProbeVolumeOverride: {fileID: 0}
  219. m_ScaleInLightmap: 1
  220. m_ReceiveGI: 1
  221. m_PreserveUVs: 1
  222. m_IgnoreNormalsForChartDetection: 0
  223. m_ImportantGI: 0
  224. m_StitchLightmapSeams: 1
  225. m_SelectedEditorRenderState: 3
  226. m_MinimumChartSize: 4
  227. m_AutoUVMaxDistance: 0.5
  228. m_AutoUVMaxAngle: 89
  229. m_LightmapParameters: {fileID: 0}
  230. m_SortingLayerID: 0
  231. m_SortingLayer: 0
  232. m_SortingOrder: 0
  233. m_AdditionalVertexStreams: {fileID: 0}
  234. --- !u!33 &1031022547
  235. MeshFilter:
  236. m_ObjectHideFlags: 0
  237. m_CorrespondingSourceObject: {fileID: 0}
  238. m_PrefabInstance: {fileID: 0}
  239. m_PrefabAsset: {fileID: 0}
  240. m_GameObject: {fileID: 1031022544}
  241. m_Mesh: {fileID: 4300002, guid: abc00000000002225545832275493698, type: 3}
  242. --- !u!1 &1031022548
  243. GameObject:
  244. m_ObjectHideFlags: 0
  245. m_CorrespondingSourceObject: {fileID: 0}
  246. m_PrefabInstance: {fileID: 0}
  247. m_PrefabAsset: {fileID: 0}
  248. serializedVersion: 6
  249. m_Component:
  250. - component: {fileID: 1031022549}
  251. - component: {fileID: 1031022550}
  252. - component: {fileID: 1031022551}
  253. m_Layer: 0
  254. m_Name: SM_Roof_4m_02_LOD2
  255. m_TagString: Untagged
  256. m_Icon: {fileID: 0}
  257. m_NavMeshLayer: 0
  258. m_StaticEditorFlags: 123
  259. m_IsActive: 1
  260. --- !u!4 &1031022549
  261. Transform:
  262. m_ObjectHideFlags: 0
  263. m_CorrespondingSourceObject: {fileID: 0}
  264. m_PrefabInstance: {fileID: 0}
  265. m_PrefabAsset: {fileID: 0}
  266. m_GameObject: {fileID: 1031022548}
  267. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  268. m_LocalPosition: {x: 0, y: 0, z: 0}
  269. m_LocalScale: {x: 1, y: 1, z: 1}
  270. m_ConstrainProportionsScale: 0
  271. m_Children: []
  272. m_Father: {fileID: 1031022537}
  273. m_RootOrder: 2
  274. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  275. --- !u!23 &1031022550
  276. MeshRenderer:
  277. m_ObjectHideFlags: 0
  278. m_CorrespondingSourceObject: {fileID: 0}
  279. m_PrefabInstance: {fileID: 0}
  280. m_PrefabAsset: {fileID: 0}
  281. m_GameObject: {fileID: 1031022548}
  282. m_Enabled: 1
  283. m_CastShadows: 1
  284. m_ReceiveShadows: 1
  285. m_DynamicOccludee: 1
  286. m_StaticShadowCaster: 0
  287. m_MotionVectors: 1
  288. m_LightProbeUsage: 1
  289. m_ReflectionProbeUsage: 1
  290. m_RayTracingMode: 2
  291. m_RayTraceProcedural: 0
  292. m_RenderingLayerMask: 1
  293. m_RendererPriority: 0
  294. m_Materials:
  295. - {fileID: 2100000, guid: 5cf52a3d160f3d34c887ab0e8e5d39c3, type: 2}
  296. - {fileID: 2100000, guid: 75cb5b7f1de899e49a46a01574c37db4, type: 2}
  297. m_StaticBatchInfo:
  298. firstSubMesh: 0
  299. subMeshCount: 0
  300. m_StaticBatchRoot: {fileID: 0}
  301. m_ProbeAnchor: {fileID: 0}
  302. m_LightProbeVolumeOverride: {fileID: 0}
  303. m_ScaleInLightmap: 1
  304. m_ReceiveGI: 1
  305. m_PreserveUVs: 1
  306. m_IgnoreNormalsForChartDetection: 0
  307. m_ImportantGI: 0
  308. m_StitchLightmapSeams: 1
  309. m_SelectedEditorRenderState: 3
  310. m_MinimumChartSize: 4
  311. m_AutoUVMaxDistance: 0.5
  312. m_AutoUVMaxAngle: 89
  313. m_LightmapParameters: {fileID: 0}
  314. m_SortingLayerID: 0
  315. m_SortingLayer: 0
  316. m_SortingOrder: 0
  317. m_AdditionalVertexStreams: {fileID: 0}
  318. --- !u!33 &1031022551
  319. MeshFilter:
  320. m_ObjectHideFlags: 0
  321. m_CorrespondingSourceObject: {fileID: 0}
  322. m_PrefabInstance: {fileID: 0}
  323. m_PrefabAsset: {fileID: 0}
  324. m_GameObject: {fileID: 1031022548}
  325. m_Mesh: {fileID: 4300004, guid: abc00000000002225545832275493698, type: 3}
  326. --- !u!1 &1031022552
  327. GameObject:
  328. m_ObjectHideFlags: 0
  329. m_CorrespondingSourceObject: {fileID: 0}
  330. m_PrefabInstance: {fileID: 0}
  331. m_PrefabAsset: {fileID: 0}
  332. serializedVersion: 6
  333. m_Component:
  334. - component: {fileID: 1031022553}
  335. - component: {fileID: 1031022554}
  336. - component: {fileID: 1031022555}
  337. m_Layer: 0
  338. m_Name: SM_Roof_4m_02_LOD3
  339. m_TagString: Untagged
  340. m_Icon: {fileID: 0}
  341. m_NavMeshLayer: 0
  342. m_StaticEditorFlags: 123
  343. m_IsActive: 1
  344. --- !u!4 &1031022553
  345. Transform:
  346. m_ObjectHideFlags: 0
  347. m_CorrespondingSourceObject: {fileID: 0}
  348. m_PrefabInstance: {fileID: 0}
  349. m_PrefabAsset: {fileID: 0}
  350. m_GameObject: {fileID: 1031022552}
  351. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  352. m_LocalPosition: {x: 0, y: 0, z: 0}
  353. m_LocalScale: {x: 1, y: 1, z: 1}
  354. m_ConstrainProportionsScale: 0
  355. m_Children: []
  356. m_Father: {fileID: 1031022537}
  357. m_RootOrder: 3
  358. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  359. --- !u!23 &1031022554
  360. MeshRenderer:
  361. m_ObjectHideFlags: 0
  362. m_CorrespondingSourceObject: {fileID: 0}
  363. m_PrefabInstance: {fileID: 0}
  364. m_PrefabAsset: {fileID: 0}
  365. m_GameObject: {fileID: 1031022552}
  366. m_Enabled: 1
  367. m_CastShadows: 1
  368. m_ReceiveShadows: 1
  369. m_DynamicOccludee: 1
  370. m_StaticShadowCaster: 0
  371. m_MotionVectors: 1
  372. m_LightProbeUsage: 1
  373. m_ReflectionProbeUsage: 1
  374. m_RayTracingMode: 2
  375. m_RayTraceProcedural: 0
  376. m_RenderingLayerMask: 1
  377. m_RendererPriority: 0
  378. m_Materials:
  379. - {fileID: 2100000, guid: 5cf52a3d160f3d34c887ab0e8e5d39c3, type: 2}
  380. - {fileID: 2100000, guid: 75cb5b7f1de899e49a46a01574c37db4, type: 2}
  381. m_StaticBatchInfo:
  382. firstSubMesh: 0
  383. subMeshCount: 0
  384. m_StaticBatchRoot: {fileID: 0}
  385. m_ProbeAnchor: {fileID: 0}
  386. m_LightProbeVolumeOverride: {fileID: 0}
  387. m_ScaleInLightmap: 1
  388. m_ReceiveGI: 1
  389. m_PreserveUVs: 1
  390. m_IgnoreNormalsForChartDetection: 0
  391. m_ImportantGI: 0
  392. m_StitchLightmapSeams: 1
  393. m_SelectedEditorRenderState: 3
  394. m_MinimumChartSize: 4
  395. m_AutoUVMaxDistance: 0.5
  396. m_AutoUVMaxAngle: 89
  397. m_LightmapParameters: {fileID: 0}
  398. m_SortingLayerID: 0
  399. m_SortingLayer: 0
  400. m_SortingOrder: 0
  401. m_AdditionalVertexStreams: {fileID: 0}
  402. --- !u!33 &1031022555
  403. MeshFilter:
  404. m_ObjectHideFlags: 0
  405. m_CorrespondingSourceObject: {fileID: 0}
  406. m_PrefabInstance: {fileID: 0}
  407. m_PrefabAsset: {fileID: 0}
  408. m_GameObject: {fileID: 1031022552}
  409. m_Mesh: {fileID: 4300006, guid: abc00000000002225545832275493698, type: 3}
  410. --- !u!1 &1759721804759141718
  411. GameObject:
  412. m_ObjectHideFlags: 0
  413. m_CorrespondingSourceObject: {fileID: 0}
  414. m_PrefabInstance: {fileID: 0}
  415. m_PrefabAsset: {fileID: 0}
  416. serializedVersion: 6
  417. m_Component:
  418. - component: {fileID: 8546481543466277667}
  419. - component: {fileID: 8889511607688926901}
  420. m_Layer: 0
  421. m_Name: Collider (3)
  422. m_TagString: Untagged
  423. m_Icon: {fileID: 0}
  424. m_NavMeshLayer: 0
  425. m_StaticEditorFlags: 123
  426. m_IsActive: 1
  427. --- !u!4 &8546481543466277667
  428. Transform:
  429. m_ObjectHideFlags: 0
  430. m_CorrespondingSourceObject: {fileID: 0}
  431. m_PrefabInstance: {fileID: 0}
  432. m_PrefabAsset: {fileID: 0}
  433. m_GameObject: {fileID: 1759721804759141718}
  434. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  435. m_LocalPosition: {x: 0, y: 0, z: 0}
  436. m_LocalScale: {x: 1, y: 1, z: 1}
  437. m_ConstrainProportionsScale: 0
  438. m_Children: []
  439. m_Father: {fileID: 1031022537}
  440. m_RootOrder: 7
  441. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  442. --- !u!65 &8889511607688926901
  443. BoxCollider:
  444. m_ObjectHideFlags: 0
  445. m_CorrespondingSourceObject: {fileID: 0}
  446. m_PrefabInstance: {fileID: 0}
  447. m_PrefabAsset: {fileID: 0}
  448. m_GameObject: {fileID: 1759721804759141718}
  449. m_Material: {fileID: 0}
  450. m_IsTrigger: 0
  451. m_Enabled: 1
  452. serializedVersion: 2
  453. m_Size: {x: 0.6968382, y: 1.1838717, z: 0.97978115}
  454. m_Center: {x: -0.22407612, y: 4.0541725, z: -3.4488149}
  455. --- !u!1 &4398802151457559172
  456. GameObject:
  457. m_ObjectHideFlags: 0
  458. m_CorrespondingSourceObject: {fileID: 0}
  459. m_PrefabInstance: {fileID: 0}
  460. m_PrefabAsset: {fileID: 0}
  461. serializedVersion: 6
  462. m_Component:
  463. - component: {fileID: 8224446627474214158}
  464. - component: {fileID: 1752829316384109381}
  465. m_Layer: 0
  466. m_Name: Collider (2)
  467. m_TagString: Untagged
  468. m_Icon: {fileID: 0}
  469. m_NavMeshLayer: 0
  470. m_StaticEditorFlags: 123
  471. m_IsActive: 1
  472. --- !u!4 &8224446627474214158
  473. Transform:
  474. m_ObjectHideFlags: 0
  475. m_CorrespondingSourceObject: {fileID: 0}
  476. m_PrefabInstance: {fileID: 0}
  477. m_PrefabAsset: {fileID: 0}
  478. m_GameObject: {fileID: 4398802151457559172}
  479. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  480. m_LocalPosition: {x: 0, y: 0, z: 0}
  481. m_LocalScale: {x: 1, y: 1, z: 1}
  482. m_ConstrainProportionsScale: 0
  483. m_Children: []
  484. m_Father: {fileID: 1031022537}
  485. m_RootOrder: 6
  486. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  487. --- !u!65 &1752829316384109381
  488. BoxCollider:
  489. m_ObjectHideFlags: 0
  490. m_CorrespondingSourceObject: {fileID: 0}
  491. m_PrefabInstance: {fileID: 0}
  492. m_PrefabAsset: {fileID: 0}
  493. m_GameObject: {fileID: 4398802151457559172}
  494. m_Material: {fileID: 0}
  495. m_IsTrigger: 0
  496. m_Enabled: 1
  497. serializedVersion: 2
  498. m_Size: {x: 0.6968382, y: 1.1633632, z: 2.0723276}
  499. m_Center: {x: -0.22407612, y: 3.0297327, z: -2.9025416}
  500. --- !u!1 &7427891824268835229
  501. GameObject:
  502. m_ObjectHideFlags: 0
  503. m_CorrespondingSourceObject: {fileID: 0}
  504. m_PrefabInstance: {fileID: 0}
  505. m_PrefabAsset: {fileID: 0}
  506. serializedVersion: 6
  507. m_Component:
  508. - component: {fileID: 5215525924915745334}
  509. - component: {fileID: 6469662371356479379}
  510. m_Layer: 0
  511. m_Name: Collider
  512. m_TagString: Untagged
  513. m_Icon: {fileID: 0}
  514. m_NavMeshLayer: 0
  515. m_StaticEditorFlags: 123
  516. m_IsActive: 1
  517. --- !u!4 &5215525924915745334
  518. Transform:
  519. m_ObjectHideFlags: 0
  520. m_CorrespondingSourceObject: {fileID: 0}
  521. m_PrefabInstance: {fileID: 0}
  522. m_PrefabAsset: {fileID: 0}
  523. m_GameObject: {fileID: 7427891824268835229}
  524. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  525. m_LocalPosition: {x: 0, y: 0, z: 0}
  526. m_LocalScale: {x: 1, y: 1, z: 1}
  527. m_ConstrainProportionsScale: 0
  528. m_Children: []
  529. m_Father: {fileID: 1031022537}
  530. m_RootOrder: 4
  531. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  532. --- !u!65 &6469662371356479379
  533. BoxCollider:
  534. m_ObjectHideFlags: 0
  535. m_CorrespondingSourceObject: {fileID: 0}
  536. m_PrefabInstance: {fileID: 0}
  537. m_PrefabAsset: {fileID: 0}
  538. m_GameObject: {fileID: 7427891824268835229}
  539. m_Material: {fileID: 0}
  540. m_IsTrigger: 0
  541. m_Enabled: 1
  542. serializedVersion: 2
  543. m_Size: {x: 0.6968382, y: 1.0411073, z: 3.2924783}
  544. m_Center: {x: -0.22407612, y: 0.4950679, z: -1.4914569}
  545. --- !u!1 &7449119646652520481
  546. GameObject:
  547. m_ObjectHideFlags: 0
  548. m_CorrespondingSourceObject: {fileID: 0}
  549. m_PrefabInstance: {fileID: 0}
  550. m_PrefabAsset: {fileID: 0}
  551. serializedVersion: 6
  552. m_Component:
  553. - component: {fileID: 7174720117911205017}
  554. - component: {fileID: 8450932959031802393}
  555. m_Layer: 0
  556. m_Name: Collider (1)
  557. m_TagString: Untagged
  558. m_Icon: {fileID: 0}
  559. m_NavMeshLayer: 0
  560. m_StaticEditorFlags: 123
  561. m_IsActive: 1
  562. --- !u!4 &7174720117911205017
  563. Transform:
  564. m_ObjectHideFlags: 0
  565. m_CorrespondingSourceObject: {fileID: 0}
  566. m_PrefabInstance: {fileID: 0}
  567. m_PrefabAsset: {fileID: 0}
  568. m_GameObject: {fileID: 7449119646652520481}
  569. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  570. m_LocalPosition: {x: 0, y: 0, z: 0}
  571. m_LocalScale: {x: 1, y: 1, z: 1}
  572. m_ConstrainProportionsScale: 0
  573. m_Children: []
  574. m_Father: {fileID: 1031022537}
  575. m_RootOrder: 5
  576. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  577. --- !u!65 &8450932959031802393
  578. BoxCollider:
  579. m_ObjectHideFlags: 0
  580. m_CorrespondingSourceObject: {fileID: 0}
  581. m_PrefabInstance: {fileID: 0}
  582. m_PrefabAsset: {fileID: 0}
  583. m_GameObject: {fileID: 7449119646652520481}
  584. m_Material: {fileID: 0}
  585. m_IsTrigger: 0
  586. m_Enabled: 1
  587. serializedVersion: 2
  588. m_Size: {x: 0.6968382, y: 1.6686912, z: 3.5275593}
  589. m_Center: {x: -0.22407612, y: 1.762562, z: -2.2280035}