SM_GroundStep.fbx.meta 2.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111
  1. fileFormatVersion: 2
  2. guid: abc00000000004583531028221362560
  3. ModelImporter:
  4. serializedVersion: 23
  5. fileIDToRecycleName:
  6. 100000: //RootNode
  7. 100002: SM_GroundStep_LOD0
  8. 100004: SM_GroundStep_LOD1
  9. 100006: SM_GroundStep_LOD2
  10. 100008: SM_GroundStep_LOD3
  11. 400000: //RootNode
  12. 400002: SM_GroundStep_LOD0
  13. 400004: SM_GroundStep_LOD1
  14. 400006: SM_GroundStep_LOD2
  15. 400008: SM_GroundStep_LOD3
  16. 2100000: MI_SculptStone
  17. 2300000: SM_GroundStep_LOD0
  18. 2300002: SM_GroundStep_LOD1
  19. 2300004: SM_GroundStep_LOD2
  20. 2300006: SM_GroundStep_LOD3
  21. 3300000: SM_GroundStep_LOD0
  22. 3300002: SM_GroundStep_LOD1
  23. 3300004: SM_GroundStep_LOD2
  24. 3300006: SM_GroundStep_LOD3
  25. 4300000: SM_GroundStep_LOD0
  26. 4300002: SM_GroundStep_LOD1
  27. 4300004: SM_GroundStep_LOD2
  28. 4300006: SM_GroundStep_LOD3
  29. 20500000: //RootNode
  30. externalObjects: {}
  31. materials:
  32. importMaterials: 1
  33. materialName: 1
  34. materialSearch: 1
  35. materialLocation: 0
  36. animations:
  37. legacyGenerateAnimations: 4
  38. bakeSimulation: 0
  39. resampleCurves: 1
  40. optimizeGameObjects: 0
  41. motionNodeName:
  42. rigImportErrors:
  43. rigImportWarnings:
  44. animationImportErrors:
  45. animationImportWarnings:
  46. animationRetargetingWarnings:
  47. animationDoRetargetingWarnings: 0
  48. animationCompression: 1
  49. animationRotationError: 0.5
  50. animationPositionError: 0.5
  51. animationScaleError: 0.5
  52. animationWrapMode: 0
  53. extraExposedTransformPaths: []
  54. clipAnimations: []
  55. isReadable: 1
  56. meshes:
  57. lODScreenPercentages: []
  58. globalScale: 1
  59. meshCompression: 0
  60. addColliders: 0
  61. importBlendShapes: 1
  62. swapUVChannels: 0
  63. generateSecondaryUV: 0
  64. useFileUnits: 1
  65. optimizeMeshForGPU: 0
  66. keepQuads: 0
  67. weldVertices: 0
  68. preserveHierarchy: 0
  69. indexFormat: 2
  70. secondaryUVAngleDistortion: 8
  71. secondaryUVAreaDistortion: 15.000001
  72. secondaryUVHardAngle: 88
  73. secondaryUVPackMargin: 4
  74. useFileScale: 1
  75. tangentSpace:
  76. normalSmoothAngle: 60
  77. normalImportMode: 0
  78. tangentImportMode: 0
  79. importAnimation: 1
  80. copyAvatar: 0
  81. humanDescription:
  82. serializedVersion: 2
  83. human: []
  84. skeleton: []
  85. armTwist: 0.5
  86. foreArmTwist: 0.5
  87. upperLegTwist: 0.5
  88. legTwist: 0.5
  89. armStretch: 0.05
  90. legStretch: 0.05
  91. feetSpacing: 0
  92. rootMotionBoneName:
  93. rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
  94. hasTranslationDoF: 0
  95. hasExtraRoot: 0
  96. skeletonHasParents: 1
  97. lastHumanDescriptionAvatarSource: {instanceID: 0}
  98. animationType: 2
  99. humanoidOversampling: 1
  100. additionalBone: 0
  101. userData:
  102. assetBundleName:
  103. assetBundleVariant:
  104. AssetOrigin:
  105. serializedVersion: 1
  106. productId: 273669
  107. packageName: Modular Medieval Environment (Medieval Castle, Medieval Houses, Medieval
  108. Church)
  109. packageVersion: 1.0
  110. assetPath: Assets/FreshCan3D/HDRP/MedievalEnvironment/Art/Meshes/Buildings/BuildingMeshes/SM_GroundStep.fbx
  111. uploadId: 666122