RuntimeDungeonInspector.cs 2.0 KB

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  1. using UnityEngine;
  2. using UnityEditor;
  3. using UnityEditor.IMGUI.Controls;
  4. namespace DunGen.Editor
  5. {
  6. [CustomEditor(typeof(RuntimeDungeon))]
  7. public sealed class RuntimeDungeonInspector : UnityEditor.Editor
  8. {
  9. private SerializedProperty generateOnStartProp;
  10. private SerializedProperty rootProp;
  11. private BoxBoundsHandle placementBoundsHandle;
  12. private void OnEnable()
  13. {
  14. generateOnStartProp = serializedObject.FindProperty(nameof(RuntimeDungeon.GenerateOnStart));
  15. rootProp = serializedObject.FindProperty(nameof(RuntimeDungeon.Root));
  16. placementBoundsHandle = new BoxBoundsHandle();
  17. placementBoundsHandle.SetColor(Color.magenta);
  18. }
  19. public override void OnInspectorGUI()
  20. {
  21. serializedObject.Update();
  22. EditorGUILayout.PropertyField(generateOnStartProp);
  23. EditorGUILayout.PropertyField(rootProp, new GUIContent("Root", "An optional root object for the dungeon to be parented to. If blank, a new root GameObject will be created named \"" + Constants.DefaultDungeonRootName + "\""), true);
  24. EditorGUILayout.BeginVertical("box");
  25. DungeonGeneratorDrawUtil.DrawDungeonGenerator(serializedObject.FindProperty(nameof(RuntimeDungeon.Generator)), true);
  26. EditorGUILayout.EndVertical();
  27. serializedObject.ApplyModifiedProperties();
  28. }
  29. private void OnSceneGUI()
  30. {
  31. var dungeon = (RuntimeDungeon)target;
  32. if (!dungeon.Generator.RestrictDungeonToBounds)
  33. return;
  34. placementBoundsHandle.center = dungeon.Generator.TilePlacementBounds.center;
  35. placementBoundsHandle.size = dungeon.Generator.TilePlacementBounds.size;
  36. EditorGUI.BeginChangeCheck();
  37. using (new Handles.DrawingScope(dungeon.transform.localToWorldMatrix))
  38. {
  39. placementBoundsHandle.DrawHandle();
  40. }
  41. if (EditorGUI.EndChangeCheck())
  42. {
  43. Undo.RecordObject(dungeon, "Inspector");
  44. dungeon.Generator.TilePlacementBounds = new Bounds(placementBoundsHandle.center, placementBoundsHandle.size);
  45. Undo.FlushUndoRecordObjects();
  46. }
  47. }
  48. }
  49. }