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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace DamageNumbersPro
- {
- [System.Serializable]
- public struct ShakeSettings
- {
- public ShakeSettings(Vector2 customDefault)
- {
- offset = customDefault;
- frequency = 50f;
- }
- [Tooltip("Moves back and fourth from negative offset to positive offset.")]
- public Vector2 offset;
- [Tooltip("Changes the speed at which the number moves back and fourth.\nUsed in a sinus function.")]
- public float frequency;
- }
- }
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