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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace DamageNumbersPro
- {
- [System.Serializable]
- public struct PushSettings
- {
- public PushSettings(float customDefault)
- {
- radius = 4f;
- pushOffset = 0.8f;
- }
- [Header("Main:")]
- public float radius;
- public float pushOffset;
- }
- }
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