| 12345678910111213141516171819202122232425262728293031323334 |
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace DamageNumbersPro
- {
- [System.Serializable]
- public struct DistanceScalingSettings
- {
- public DistanceScalingSettings (float customDefault)
- {
- baseDistance = 15f;
- closeDistance = 5f;
- farDistance = 50f;
- closeScale = 2f;
- farScale = 0.5f;
- }
- [Header("Distances:")]
- [Tooltip("The consistent size of the number is based on this distance.")]
- public float baseDistance;
- [Tooltip("The closest distance the number will be scaling up to.")]
- public float closeDistance;
- [Tooltip("The farthest distance the number will be scaling down to.")]
- public float farDistance;
- [Header("Scales:")]
- [Tooltip("The max scale the number reaches at the closest distance.")]
- public float closeScale;
- [Tooltip("The min scale the number reaches at the farthest distance.")]
- public float farScale;
- }
- }
|