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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class DNP_UIMove : MonoBehaviour
- {
- public Vector2 fromPosition;
- public Vector2 toPosition;
- public float frequency = 4f;
- RectTransform rectTransform;
- void Start()
- {
- rectTransform = GetComponent<RectTransform>();
- }
- void FixedUpdate()
- {
- rectTransform.anchoredPosition = Vector2.Lerp(fromPosition, toPosition, Mathf.Sin(Time.time * frequency) * 0.5f + 0.5f);
- }
- }
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