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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace DamageNumbersPro.Demo
- {
- public class DNP_CursorHint : MonoBehaviour
- {
- CanvasGroup cg;
- void Start()
- {
- cg = GetComponent<CanvasGroup>();
- }
- void FixedUpdate()
- {
- if(Cursor.visible)
- {
- cg.alpha = Mathf.Max(cg.alpha - Time.deltaTime * 2f, 0);
- }else
- {
- cg.alpha = Mathf.Min(cg.alpha + Time.deltaTime * 2f, 1);
- }
- }
- }
- }
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