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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace DamageNumbersPro.Demo
- {
- public class DNP_CubeSpawner : MonoBehaviour
- {
- public float delay = 0.2f;
- public GameObject cube;
- void Start()
- {
- InvokeRepeating("SpawnCube", 0, delay);
- }
- void SpawnCube()
- {
- GameObject newCube = Instantiate<GameObject>(cube);
- newCube.SetActive(true);
- newCube.transform.SetParent(transform, true);
- newCube.transform.localScale = Vector3.one;
- }
- }
- }
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