SnowBushClumpBRHE.prefab 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &1101316566017380
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 4084458989679700}
  12. - component: {fileID: 33412841595564922}
  13. - component: {fileID: 23935722981732458}
  14. - component: {fileID: 136597795089268996}
  15. m_Layer: 0
  16. m_Name: SnowBushClumpBRHE_LD0
  17. m_TagString: Untagged
  18. m_Icon: {fileID: 0}
  19. m_NavMeshLayer: 0
  20. m_StaticEditorFlags: 0
  21. m_IsActive: 1
  22. --- !u!4 &4084458989679700
  23. Transform:
  24. m_ObjectHideFlags: 0
  25. m_CorrespondingSourceObject: {fileID: 0}
  26. m_PrefabInstance: {fileID: 0}
  27. m_PrefabAsset: {fileID: 0}
  28. m_GameObject: {fileID: 1101316566017380}
  29. m_LocalRotation: {x: 0.0000018099951, y: 0, z: -0, w: 1}
  30. m_LocalPosition: {x: -0, y: 0, z: 0}
  31. m_LocalScale: {x: 1, y: 1, z: 1}
  32. m_ConstrainProportionsScale: 0
  33. m_Children: []
  34. m_Father: {fileID: 4252760633679940}
  35. m_RootOrder: 0
  36. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  37. --- !u!33 &33412841595564922
  38. MeshFilter:
  39. m_ObjectHideFlags: 0
  40. m_CorrespondingSourceObject: {fileID: 0}
  41. m_PrefabInstance: {fileID: 0}
  42. m_PrefabAsset: {fileID: 0}
  43. m_GameObject: {fileID: 1101316566017380}
  44. m_Mesh: {fileID: 4300000, guid: 6ccfbd7fb78b16d42aaf833f95c18d5c, type: 3}
  45. --- !u!23 &23935722981732458
  46. MeshRenderer:
  47. m_ObjectHideFlags: 0
  48. m_CorrespondingSourceObject: {fileID: 0}
  49. m_PrefabInstance: {fileID: 0}
  50. m_PrefabAsset: {fileID: 0}
  51. m_GameObject: {fileID: 1101316566017380}
  52. m_Enabled: 1
  53. m_CastShadows: 1
  54. m_ReceiveShadows: 1
  55. m_DynamicOccludee: 1
  56. m_StaticShadowCaster: 0
  57. m_MotionVectors: 1
  58. m_LightProbeUsage: 1
  59. m_ReflectionProbeUsage: 1
  60. m_RayTracingMode: 2
  61. m_RayTraceProcedural: 0
  62. m_RenderingLayerMask: 1
  63. m_RendererPriority: 0
  64. m_Materials:
  65. - {fileID: 2100000, guid: f3da8d087b923404aa4fa1d80d908f68, type: 2}
  66. - {fileID: 2100000, guid: 82c9269cfd5d3b4499b762511f623b1e, type: 2}
  67. m_StaticBatchInfo:
  68. firstSubMesh: 0
  69. subMeshCount: 0
  70. m_StaticBatchRoot: {fileID: 0}
  71. m_ProbeAnchor: {fileID: 0}
  72. m_LightProbeVolumeOverride: {fileID: 0}
  73. m_ScaleInLightmap: 1
  74. m_ReceiveGI: 1
  75. m_PreserveUVs: 0
  76. m_IgnoreNormalsForChartDetection: 0
  77. m_ImportantGI: 0
  78. m_StitchLightmapSeams: 1
  79. m_SelectedEditorRenderState: 3
  80. m_MinimumChartSize: 4
  81. m_AutoUVMaxDistance: 0.5
  82. m_AutoUVMaxAngle: 89
  83. m_LightmapParameters: {fileID: 0}
  84. m_SortingLayerID: 0
  85. m_SortingLayer: 0
  86. m_SortingOrder: 0
  87. m_AdditionalVertexStreams: {fileID: 0}
  88. --- !u!136 &136597795089268996
  89. CapsuleCollider:
  90. m_ObjectHideFlags: 0
  91. m_CorrespondingSourceObject: {fileID: 0}
  92. m_PrefabInstance: {fileID: 0}
  93. m_PrefabAsset: {fileID: 0}
  94. m_GameObject: {fileID: 1101316566017380}
  95. m_Material: {fileID: 0}
  96. m_IsTrigger: 0
  97. m_Enabled: 1
  98. m_Radius: 1.45
  99. m_Height: 2.53
  100. m_Direction: 2
  101. m_Center: {x: -0.1262722, y: 0.61, z: 0.018718839}
  102. --- !u!1 &1450205402961440
  103. GameObject:
  104. m_ObjectHideFlags: 0
  105. m_CorrespondingSourceObject: {fileID: 0}
  106. m_PrefabInstance: {fileID: 0}
  107. m_PrefabAsset: {fileID: 0}
  108. serializedVersion: 6
  109. m_Component:
  110. - component: {fileID: 4811097398470946}
  111. - component: {fileID: 33661778786556696}
  112. - component: {fileID: 23991255145469258}
  113. m_Layer: 0
  114. m_Name: SnowBushClumpBRHE_LD2
  115. m_TagString: Untagged
  116. m_Icon: {fileID: 0}
  117. m_NavMeshLayer: 0
  118. m_StaticEditorFlags: 0
  119. m_IsActive: 1
  120. --- !u!4 &4811097398470946
  121. Transform:
  122. m_ObjectHideFlags: 0
  123. m_CorrespondingSourceObject: {fileID: 0}
  124. m_PrefabInstance: {fileID: 0}
  125. m_PrefabAsset: {fileID: 0}
  126. m_GameObject: {fileID: 1450205402961440}
  127. m_LocalRotation: {x: 0.0000018099951, y: 0, z: -0, w: 1}
  128. m_LocalPosition: {x: -0, y: 0, z: 0}
  129. m_LocalScale: {x: 1, y: 1, z: 1}
  130. m_ConstrainProportionsScale: 0
  131. m_Children: []
  132. m_Father: {fileID: 4252760633679940}
  133. m_RootOrder: 2
  134. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  135. --- !u!33 &33661778786556696
  136. MeshFilter:
  137. m_ObjectHideFlags: 0
  138. m_CorrespondingSourceObject: {fileID: 0}
  139. m_PrefabInstance: {fileID: 0}
  140. m_PrefabAsset: {fileID: 0}
  141. m_GameObject: {fileID: 1450205402961440}
  142. m_Mesh: {fileID: 4300000, guid: 9a8543434eec23742863414f4f3529a9, type: 3}
  143. --- !u!23 &23991255145469258
  144. MeshRenderer:
  145. m_ObjectHideFlags: 0
  146. m_CorrespondingSourceObject: {fileID: 0}
  147. m_PrefabInstance: {fileID: 0}
  148. m_PrefabAsset: {fileID: 0}
  149. m_GameObject: {fileID: 1450205402961440}
  150. m_Enabled: 1
  151. m_CastShadows: 1
  152. m_ReceiveShadows: 1
  153. m_DynamicOccludee: 1
  154. m_StaticShadowCaster: 0
  155. m_MotionVectors: 1
  156. m_LightProbeUsage: 1
  157. m_ReflectionProbeUsage: 1
  158. m_RayTracingMode: 2
  159. m_RayTraceProcedural: 0
  160. m_RenderingLayerMask: 1
  161. m_RendererPriority: 0
  162. m_Materials:
  163. - {fileID: 2100000, guid: 82c9269cfd5d3b4499b762511f623b1e, type: 2}
  164. - {fileID: 2100000, guid: f3da8d087b923404aa4fa1d80d908f68, type: 2}
  165. m_StaticBatchInfo:
  166. firstSubMesh: 0
  167. subMeshCount: 0
  168. m_StaticBatchRoot: {fileID: 0}
  169. m_ProbeAnchor: {fileID: 0}
  170. m_LightProbeVolumeOverride: {fileID: 0}
  171. m_ScaleInLightmap: 1
  172. m_ReceiveGI: 1
  173. m_PreserveUVs: 0
  174. m_IgnoreNormalsForChartDetection: 0
  175. m_ImportantGI: 0
  176. m_StitchLightmapSeams: 1
  177. m_SelectedEditorRenderState: 3
  178. m_MinimumChartSize: 4
  179. m_AutoUVMaxDistance: 0.5
  180. m_AutoUVMaxAngle: 89
  181. m_LightmapParameters: {fileID: 0}
  182. m_SortingLayerID: 0
  183. m_SortingLayer: 0
  184. m_SortingOrder: 0
  185. m_AdditionalVertexStreams: {fileID: 0}
  186. --- !u!1 &1617992477408918
  187. GameObject:
  188. m_ObjectHideFlags: 0
  189. m_CorrespondingSourceObject: {fileID: 0}
  190. m_PrefabInstance: {fileID: 0}
  191. m_PrefabAsset: {fileID: 0}
  192. serializedVersion: 6
  193. m_Component:
  194. - component: {fileID: 4520368082832038}
  195. - component: {fileID: 33623611438353874}
  196. - component: {fileID: 23007218600032780}
  197. m_Layer: 0
  198. m_Name: SnowBushClumpBRHE_LD3
  199. m_TagString: Untagged
  200. m_Icon: {fileID: 0}
  201. m_NavMeshLayer: 0
  202. m_StaticEditorFlags: 0
  203. m_IsActive: 1
  204. --- !u!4 &4520368082832038
  205. Transform:
  206. m_ObjectHideFlags: 0
  207. m_CorrespondingSourceObject: {fileID: 0}
  208. m_PrefabInstance: {fileID: 0}
  209. m_PrefabAsset: {fileID: 0}
  210. m_GameObject: {fileID: 1617992477408918}
  211. m_LocalRotation: {x: 0.0000018099951, y: 0, z: -0, w: 1}
  212. m_LocalPosition: {x: -0, y: 0, z: 0}
  213. m_LocalScale: {x: 1, y: 1, z: 1}
  214. m_ConstrainProportionsScale: 0
  215. m_Children: []
  216. m_Father: {fileID: 4252760633679940}
  217. m_RootOrder: 3
  218. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  219. --- !u!33 &33623611438353874
  220. MeshFilter:
  221. m_ObjectHideFlags: 0
  222. m_CorrespondingSourceObject: {fileID: 0}
  223. m_PrefabInstance: {fileID: 0}
  224. m_PrefabAsset: {fileID: 0}
  225. m_GameObject: {fileID: 1617992477408918}
  226. m_Mesh: {fileID: 4300000, guid: af139ab962a85e24b94cdb16b1197d80, type: 3}
  227. --- !u!23 &23007218600032780
  228. MeshRenderer:
  229. m_ObjectHideFlags: 0
  230. m_CorrespondingSourceObject: {fileID: 0}
  231. m_PrefabInstance: {fileID: 0}
  232. m_PrefabAsset: {fileID: 0}
  233. m_GameObject: {fileID: 1617992477408918}
  234. m_Enabled: 1
  235. m_CastShadows: 1
  236. m_ReceiveShadows: 1
  237. m_DynamicOccludee: 1
  238. m_StaticShadowCaster: 0
  239. m_MotionVectors: 1
  240. m_LightProbeUsage: 1
  241. m_ReflectionProbeUsage: 1
  242. m_RayTracingMode: 2
  243. m_RayTraceProcedural: 0
  244. m_RenderingLayerMask: 1
  245. m_RendererPriority: 0
  246. m_Materials:
  247. - {fileID: 2100000, guid: f3da8d087b923404aa4fa1d80d908f68, type: 2}
  248. - {fileID: 2100000, guid: 82c9269cfd5d3b4499b762511f623b1e, type: 2}
  249. m_StaticBatchInfo:
  250. firstSubMesh: 0
  251. subMeshCount: 0
  252. m_StaticBatchRoot: {fileID: 0}
  253. m_ProbeAnchor: {fileID: 0}
  254. m_LightProbeVolumeOverride: {fileID: 0}
  255. m_ScaleInLightmap: 1
  256. m_ReceiveGI: 1
  257. m_PreserveUVs: 0
  258. m_IgnoreNormalsForChartDetection: 0
  259. m_ImportantGI: 0
  260. m_StitchLightmapSeams: 1
  261. m_SelectedEditorRenderState: 3
  262. m_MinimumChartSize: 4
  263. m_AutoUVMaxDistance: 0.5
  264. m_AutoUVMaxAngle: 89
  265. m_LightmapParameters: {fileID: 0}
  266. m_SortingLayerID: 0
  267. m_SortingLayer: 0
  268. m_SortingOrder: 0
  269. m_AdditionalVertexStreams: {fileID: 0}
  270. --- !u!1 &1699586522933016
  271. GameObject:
  272. m_ObjectHideFlags: 0
  273. m_CorrespondingSourceObject: {fileID: 0}
  274. m_PrefabInstance: {fileID: 0}
  275. m_PrefabAsset: {fileID: 0}
  276. serializedVersion: 6
  277. m_Component:
  278. - component: {fileID: 4252760633679940}
  279. - component: {fileID: 205810331023093574}
  280. m_Layer: 0
  281. m_Name: SnowBushClumpBRHE
  282. m_TagString: Untagged
  283. m_Icon: {fileID: 0}
  284. m_NavMeshLayer: 0
  285. m_StaticEditorFlags: 0
  286. m_IsActive: 1
  287. --- !u!4 &4252760633679940
  288. Transform:
  289. m_ObjectHideFlags: 0
  290. m_CorrespondingSourceObject: {fileID: 0}
  291. m_PrefabInstance: {fileID: 0}
  292. m_PrefabAsset: {fileID: 0}
  293. m_GameObject: {fileID: 1699586522933016}
  294. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  295. m_LocalPosition: {x: 0, y: 0, z: 0}
  296. m_LocalScale: {x: 1, y: 1, z: 1}
  297. m_ConstrainProportionsScale: 0
  298. m_Children:
  299. - {fileID: 4084458989679700}
  300. - {fileID: 4192323460132808}
  301. - {fileID: 4811097398470946}
  302. - {fileID: 4520368082832038}
  303. m_Father: {fileID: 0}
  304. m_RootOrder: 0
  305. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  306. --- !u!205 &205810331023093574
  307. LODGroup:
  308. m_ObjectHideFlags: 0
  309. m_CorrespondingSourceObject: {fileID: 0}
  310. m_PrefabInstance: {fileID: 0}
  311. m_PrefabAsset: {fileID: 0}
  312. m_GameObject: {fileID: 1699586522933016}
  313. serializedVersion: 2
  314. m_LocalReferencePoint: {x: -0.10605919, y: 0.3785261, z: -0.09295702}
  315. m_Size: 5.3597736
  316. m_FadeMode: 0
  317. m_AnimateCrossFading: 0
  318. m_LastLODIsBillboard: 0
  319. m_LODs:
  320. - screenRelativeHeight: 0.500395
  321. fadeTransitionWidth: 0
  322. renderers:
  323. - renderer: {fileID: 23935722981732458}
  324. - screenRelativeHeight: 0.14454445
  325. fadeTransitionWidth: 0
  326. renderers:
  327. - renderer: {fileID: 23441329373515384}
  328. - screenRelativeHeight: 0.05935117
  329. fadeTransitionWidth: 0
  330. renderers:
  331. - renderer: {fileID: 23991255145469258}
  332. - screenRelativeHeight: 0.01591503
  333. fadeTransitionWidth: 0
  334. renderers:
  335. - renderer: {fileID: 23007218600032780}
  336. m_Enabled: 1
  337. --- !u!1 &1852509184772022
  338. GameObject:
  339. m_ObjectHideFlags: 0
  340. m_CorrespondingSourceObject: {fileID: 0}
  341. m_PrefabInstance: {fileID: 0}
  342. m_PrefabAsset: {fileID: 0}
  343. serializedVersion: 6
  344. m_Component:
  345. - component: {fileID: 4192323460132808}
  346. - component: {fileID: 33533448131248512}
  347. - component: {fileID: 23441329373515384}
  348. m_Layer: 0
  349. m_Name: SnowBushClumpBRHE_LD1
  350. m_TagString: Untagged
  351. m_Icon: {fileID: 0}
  352. m_NavMeshLayer: 0
  353. m_StaticEditorFlags: 0
  354. m_IsActive: 1
  355. --- !u!4 &4192323460132808
  356. Transform:
  357. m_ObjectHideFlags: 0
  358. m_CorrespondingSourceObject: {fileID: 0}
  359. m_PrefabInstance: {fileID: 0}
  360. m_PrefabAsset: {fileID: 0}
  361. m_GameObject: {fileID: 1852509184772022}
  362. m_LocalRotation: {x: 0.0000018099951, y: 0, z: -0, w: 1}
  363. m_LocalPosition: {x: -0, y: 0, z: 0}
  364. m_LocalScale: {x: 1, y: 1, z: 1}
  365. m_ConstrainProportionsScale: 0
  366. m_Children: []
  367. m_Father: {fileID: 4252760633679940}
  368. m_RootOrder: 1
  369. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  370. --- !u!33 &33533448131248512
  371. MeshFilter:
  372. m_ObjectHideFlags: 0
  373. m_CorrespondingSourceObject: {fileID: 0}
  374. m_PrefabInstance: {fileID: 0}
  375. m_PrefabAsset: {fileID: 0}
  376. m_GameObject: {fileID: 1852509184772022}
  377. m_Mesh: {fileID: 4300000, guid: 6f32b84132d62aa488a5306117037857, type: 3}
  378. --- !u!23 &23441329373515384
  379. MeshRenderer:
  380. m_ObjectHideFlags: 0
  381. m_CorrespondingSourceObject: {fileID: 0}
  382. m_PrefabInstance: {fileID: 0}
  383. m_PrefabAsset: {fileID: 0}
  384. m_GameObject: {fileID: 1852509184772022}
  385. m_Enabled: 1
  386. m_CastShadows: 1
  387. m_ReceiveShadows: 1
  388. m_DynamicOccludee: 1
  389. m_StaticShadowCaster: 0
  390. m_MotionVectors: 1
  391. m_LightProbeUsage: 1
  392. m_ReflectionProbeUsage: 1
  393. m_RayTracingMode: 2
  394. m_RayTraceProcedural: 0
  395. m_RenderingLayerMask: 1
  396. m_RendererPriority: 0
  397. m_Materials:
  398. - {fileID: 2100000, guid: f3da8d087b923404aa4fa1d80d908f68, type: 2}
  399. - {fileID: 2100000, guid: 82c9269cfd5d3b4499b762511f623b1e, type: 2}
  400. m_StaticBatchInfo:
  401. firstSubMesh: 0
  402. subMeshCount: 0
  403. m_StaticBatchRoot: {fileID: 0}
  404. m_ProbeAnchor: {fileID: 0}
  405. m_LightProbeVolumeOverride: {fileID: 0}
  406. m_ScaleInLightmap: 1
  407. m_ReceiveGI: 1
  408. m_PreserveUVs: 0
  409. m_IgnoreNormalsForChartDetection: 0
  410. m_ImportantGI: 0
  411. m_StitchLightmapSeams: 1
  412. m_SelectedEditorRenderState: 3
  413. m_MinimumChartSize: 4
  414. m_AutoUVMaxDistance: 0.5
  415. m_AutoUVMaxAngle: 89
  416. m_LightmapParameters: {fileID: 0}
  417. m_SortingLayerID: 0
  418. m_SortingLayer: 0
  419. m_SortingOrder: 0
  420. m_AdditionalVertexStreams: {fileID: 0}