BeecthTreeDeadBark_Snow.prefab 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &1136678453644956
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 4847552107880348}
  12. - component: {fileID: 33913053852441650}
  13. - component: {fileID: 23144387667008614}
  14. - component: {fileID: 64310998496748482}
  15. m_Layer: 0
  16. m_Name: DeadLogsRHEA_Mesh1
  17. m_TagString: Untagged
  18. m_Icon: {fileID: 0}
  19. m_NavMeshLayer: 0
  20. m_StaticEditorFlags: 0
  21. m_IsActive: 1
  22. --- !u!4 &4847552107880348
  23. Transform:
  24. m_ObjectHideFlags: 0
  25. m_CorrespondingSourceObject: {fileID: 0}
  26. m_PrefabInstance: {fileID: 0}
  27. m_PrefabAsset: {fileID: 0}
  28. m_GameObject: {fileID: 1136678453644956}
  29. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  30. m_LocalPosition: {x: 0, y: 0, z: 0}
  31. m_LocalScale: {x: 1, y: 1, z: 1}
  32. m_ConstrainProportionsScale: 0
  33. m_Children: []
  34. m_Father: {fileID: 4159916383087336}
  35. m_RootOrder: 0
  36. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  37. --- !u!33 &33913053852441650
  38. MeshFilter:
  39. m_ObjectHideFlags: 0
  40. m_CorrespondingSourceObject: {fileID: 0}
  41. m_PrefabInstance: {fileID: 0}
  42. m_PrefabAsset: {fileID: 0}
  43. m_GameObject: {fileID: 1136678453644956}
  44. m_Mesh: {fileID: 4300000, guid: fc650f3e11188ad4eba3f3f6ab3f7fff, type: 3}
  45. --- !u!23 &23144387667008614
  46. MeshRenderer:
  47. m_ObjectHideFlags: 0
  48. m_CorrespondingSourceObject: {fileID: 0}
  49. m_PrefabInstance: {fileID: 0}
  50. m_PrefabAsset: {fileID: 0}
  51. m_GameObject: {fileID: 1136678453644956}
  52. m_Enabled: 1
  53. m_CastShadows: 1
  54. m_ReceiveShadows: 1
  55. m_DynamicOccludee: 1
  56. m_StaticShadowCaster: 0
  57. m_MotionVectors: 1
  58. m_LightProbeUsage: 1
  59. m_ReflectionProbeUsage: 1
  60. m_RayTracingMode: 2
  61. m_RayTraceProcedural: 0
  62. m_RenderingLayerMask: 1
  63. m_RendererPriority: 0
  64. m_Materials:
  65. - {fileID: 2100000, guid: 99456e52038bffd46913b725c4153dbb, type: 2}
  66. - {fileID: 2100000, guid: 1d309aa5627c24f42bdbe218fff11317, type: 2}
  67. m_StaticBatchInfo:
  68. firstSubMesh: 0
  69. subMeshCount: 0
  70. m_StaticBatchRoot: {fileID: 0}
  71. m_ProbeAnchor: {fileID: 0}
  72. m_LightProbeVolumeOverride: {fileID: 0}
  73. m_ScaleInLightmap: 1
  74. m_ReceiveGI: 1
  75. m_PreserveUVs: 0
  76. m_IgnoreNormalsForChartDetection: 0
  77. m_ImportantGI: 0
  78. m_StitchLightmapSeams: 1
  79. m_SelectedEditorRenderState: 3
  80. m_MinimumChartSize: 4
  81. m_AutoUVMaxDistance: 0.5
  82. m_AutoUVMaxAngle: 89
  83. m_LightmapParameters: {fileID: 0}
  84. m_SortingLayerID: 0
  85. m_SortingLayer: 0
  86. m_SortingOrder: 0
  87. m_AdditionalVertexStreams: {fileID: 0}
  88. --- !u!64 &64310998496748482
  89. MeshCollider:
  90. m_ObjectHideFlags: 0
  91. m_CorrespondingSourceObject: {fileID: 0}
  92. m_PrefabInstance: {fileID: 0}
  93. m_PrefabAsset: {fileID: 0}
  94. m_GameObject: {fileID: 1136678453644956}
  95. m_Material: {fileID: 0}
  96. m_IsTrigger: 0
  97. m_Enabled: 1
  98. serializedVersion: 4
  99. m_Convex: 0
  100. m_CookingOptions: 30
  101. m_Mesh: {fileID: 4300000, guid: fc650f3e11188ad4eba3f3f6ab3f7fff, type: 3}
  102. --- !u!1 &1339538813860026
  103. GameObject:
  104. m_ObjectHideFlags: 0
  105. m_CorrespondingSourceObject: {fileID: 0}
  106. m_PrefabInstance: {fileID: 0}
  107. m_PrefabAsset: {fileID: 0}
  108. serializedVersion: 6
  109. m_Component:
  110. - component: {fileID: 4655014592338652}
  111. - component: {fileID: 205646493871390630}
  112. m_Layer: 0
  113. m_Name: BeecthTreeDeadBark_Snow
  114. m_TagString: Untagged
  115. m_Icon: {fileID: 0}
  116. m_NavMeshLayer: 0
  117. m_StaticEditorFlags: 0
  118. m_IsActive: 1
  119. --- !u!4 &4655014592338652
  120. Transform:
  121. m_ObjectHideFlags: 0
  122. m_CorrespondingSourceObject: {fileID: 0}
  123. m_PrefabInstance: {fileID: 0}
  124. m_PrefabAsset: {fileID: 0}
  125. m_GameObject: {fileID: 1339538813860026}
  126. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  127. m_LocalPosition: {x: 0, y: 0, z: 0}
  128. m_LocalScale: {x: 1, y: 1, z: 1}
  129. m_ConstrainProportionsScale: 0
  130. m_Children:
  131. - {fileID: 4159916383087336}
  132. - {fileID: 4026639979726376}
  133. - {fileID: 4491812216195538}
  134. m_Father: {fileID: 0}
  135. m_RootOrder: 0
  136. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  137. --- !u!205 &205646493871390630
  138. LODGroup:
  139. m_ObjectHideFlags: 0
  140. m_CorrespondingSourceObject: {fileID: 0}
  141. m_PrefabInstance: {fileID: 0}
  142. m_PrefabAsset: {fileID: 0}
  143. m_GameObject: {fileID: 1339538813860026}
  144. serializedVersion: 2
  145. m_LocalReferencePoint: {x: -1.1372604, y: 2.431546, z: -1.6077323}
  146. m_Size: 11.632553
  147. m_FadeMode: 0
  148. m_AnimateCrossFading: 0
  149. m_LastLODIsBillboard: 0
  150. m_LODs:
  151. - screenRelativeHeight: 0.35
  152. fadeTransitionWidth: 0
  153. renderers:
  154. - renderer: {fileID: 23144387667008614}
  155. - screenRelativeHeight: 0.18
  156. fadeTransitionWidth: 0
  157. renderers:
  158. - renderer: {fileID: 23945210299068022}
  159. - screenRelativeHeight: 0.013820414
  160. fadeTransitionWidth: 0
  161. renderers:
  162. - renderer: {fileID: 23187591613533134}
  163. m_Enabled: 1
  164. --- !u!1 &1430736545283798
  165. GameObject:
  166. m_ObjectHideFlags: 0
  167. m_CorrespondingSourceObject: {fileID: 0}
  168. m_PrefabInstance: {fileID: 0}
  169. m_PrefabAsset: {fileID: 0}
  170. serializedVersion: 6
  171. m_Component:
  172. - component: {fileID: 4812222799012818}
  173. - component: {fileID: 33391482478667182}
  174. - component: {fileID: 23945210299068022}
  175. m_Layer: 0
  176. m_Name: DeadLogsRHEA_Mesh2
  177. m_TagString: Untagged
  178. m_Icon: {fileID: 0}
  179. m_NavMeshLayer: 0
  180. m_StaticEditorFlags: 0
  181. m_IsActive: 1
  182. --- !u!4 &4812222799012818
  183. Transform:
  184. m_ObjectHideFlags: 0
  185. m_CorrespondingSourceObject: {fileID: 0}
  186. m_PrefabInstance: {fileID: 0}
  187. m_PrefabAsset: {fileID: 0}
  188. m_GameObject: {fileID: 1430736545283798}
  189. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  190. m_LocalPosition: {x: -0, y: 0, z: 0}
  191. m_LocalScale: {x: 1, y: 1, z: 1}
  192. m_ConstrainProportionsScale: 0
  193. m_Children: []
  194. m_Father: {fileID: 4026639979726376}
  195. m_RootOrder: 0
  196. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  197. --- !u!33 &33391482478667182
  198. MeshFilter:
  199. m_ObjectHideFlags: 0
  200. m_CorrespondingSourceObject: {fileID: 0}
  201. m_PrefabInstance: {fileID: 0}
  202. m_PrefabAsset: {fileID: 0}
  203. m_GameObject: {fileID: 1430736545283798}
  204. m_Mesh: {fileID: 4300000, guid: c4dc2def25a966543b30a6358e266e63, type: 3}
  205. --- !u!23 &23945210299068022
  206. MeshRenderer:
  207. m_ObjectHideFlags: 0
  208. m_CorrespondingSourceObject: {fileID: 0}
  209. m_PrefabInstance: {fileID: 0}
  210. m_PrefabAsset: {fileID: 0}
  211. m_GameObject: {fileID: 1430736545283798}
  212. m_Enabled: 1
  213. m_CastShadows: 1
  214. m_ReceiveShadows: 1
  215. m_DynamicOccludee: 1
  216. m_StaticShadowCaster: 0
  217. m_MotionVectors: 1
  218. m_LightProbeUsage: 1
  219. m_ReflectionProbeUsage: 1
  220. m_RayTracingMode: 2
  221. m_RayTraceProcedural: 0
  222. m_RenderingLayerMask: 1
  223. m_RendererPriority: 0
  224. m_Materials:
  225. - {fileID: 2100000, guid: 1d309aa5627c24f42bdbe218fff11317, type: 2}
  226. - {fileID: 2100000, guid: 99456e52038bffd46913b725c4153dbb, type: 2}
  227. m_StaticBatchInfo:
  228. firstSubMesh: 0
  229. subMeshCount: 0
  230. m_StaticBatchRoot: {fileID: 0}
  231. m_ProbeAnchor: {fileID: 0}
  232. m_LightProbeVolumeOverride: {fileID: 0}
  233. m_ScaleInLightmap: 1
  234. m_ReceiveGI: 1
  235. m_PreserveUVs: 0
  236. m_IgnoreNormalsForChartDetection: 0
  237. m_ImportantGI: 0
  238. m_StitchLightmapSeams: 1
  239. m_SelectedEditorRenderState: 3
  240. m_MinimumChartSize: 4
  241. m_AutoUVMaxDistance: 0.5
  242. m_AutoUVMaxAngle: 89
  243. m_LightmapParameters: {fileID: 0}
  244. m_SortingLayerID: 0
  245. m_SortingLayer: 0
  246. m_SortingOrder: 0
  247. m_AdditionalVertexStreams: {fileID: 0}
  248. --- !u!1 &1452200293670282
  249. GameObject:
  250. m_ObjectHideFlags: 0
  251. m_CorrespondingSourceObject: {fileID: 0}
  252. m_PrefabInstance: {fileID: 0}
  253. m_PrefabAsset: {fileID: 0}
  254. serializedVersion: 6
  255. m_Component:
  256. - component: {fileID: 4159916383087336}
  257. m_Layer: 0
  258. m_Name: DeadLogsRHEA_LOD0
  259. m_TagString: Untagged
  260. m_Icon: {fileID: 0}
  261. m_NavMeshLayer: 0
  262. m_StaticEditorFlags: 0
  263. m_IsActive: 1
  264. --- !u!4 &4159916383087336
  265. Transform:
  266. m_ObjectHideFlags: 0
  267. m_CorrespondingSourceObject: {fileID: 0}
  268. m_PrefabInstance: {fileID: 0}
  269. m_PrefabAsset: {fileID: 0}
  270. m_GameObject: {fileID: 1452200293670282}
  271. m_LocalRotation: {x: 0.0000018099951, y: 0, z: -0, w: 1}
  272. m_LocalPosition: {x: -0, y: 0, z: 0}
  273. m_LocalScale: {x: 1, y: 1, z: 1}
  274. m_ConstrainProportionsScale: 0
  275. m_Children:
  276. - {fileID: 4847552107880348}
  277. m_Father: {fileID: 4655014592338652}
  278. m_RootOrder: 0
  279. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  280. --- !u!1 &1479658048189296
  281. GameObject:
  282. m_ObjectHideFlags: 0
  283. m_CorrespondingSourceObject: {fileID: 0}
  284. m_PrefabInstance: {fileID: 0}
  285. m_PrefabAsset: {fileID: 0}
  286. serializedVersion: 6
  287. m_Component:
  288. - component: {fileID: 4491812216195538}
  289. - component: {fileID: 33955209953916856}
  290. - component: {fileID: 23187591613533134}
  291. m_Layer: 0
  292. m_Name: DeadLogsRHEA_LOD2
  293. m_TagString: Untagged
  294. m_Icon: {fileID: 0}
  295. m_NavMeshLayer: 0
  296. m_StaticEditorFlags: 0
  297. m_IsActive: 1
  298. --- !u!4 &4491812216195538
  299. Transform:
  300. m_ObjectHideFlags: 0
  301. m_CorrespondingSourceObject: {fileID: 0}
  302. m_PrefabInstance: {fileID: 0}
  303. m_PrefabAsset: {fileID: 0}
  304. m_GameObject: {fileID: 1479658048189296}
  305. m_LocalRotation: {x: 0.0000018099951, y: 0, z: -0, w: 1}
  306. m_LocalPosition: {x: -0, y: 0, z: 0}
  307. m_LocalScale: {x: 1, y: 1, z: 1}
  308. m_ConstrainProportionsScale: 0
  309. m_Children: []
  310. m_Father: {fileID: 4655014592338652}
  311. m_RootOrder: 2
  312. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  313. --- !u!33 &33955209953916856
  314. MeshFilter:
  315. m_ObjectHideFlags: 0
  316. m_CorrespondingSourceObject: {fileID: 0}
  317. m_PrefabInstance: {fileID: 0}
  318. m_PrefabAsset: {fileID: 0}
  319. m_GameObject: {fileID: 1479658048189296}
  320. m_Mesh: {fileID: 4300000, guid: 6bdd06d2e90347b4d97f203187326be0, type: 3}
  321. --- !u!23 &23187591613533134
  322. MeshRenderer:
  323. m_ObjectHideFlags: 0
  324. m_CorrespondingSourceObject: {fileID: 0}
  325. m_PrefabInstance: {fileID: 0}
  326. m_PrefabAsset: {fileID: 0}
  327. m_GameObject: {fileID: 1479658048189296}
  328. m_Enabled: 1
  329. m_CastShadows: 1
  330. m_ReceiveShadows: 1
  331. m_DynamicOccludee: 1
  332. m_StaticShadowCaster: 0
  333. m_MotionVectors: 1
  334. m_LightProbeUsage: 1
  335. m_ReflectionProbeUsage: 1
  336. m_RayTracingMode: 2
  337. m_RayTraceProcedural: 0
  338. m_RenderingLayerMask: 1
  339. m_RendererPriority: 0
  340. m_Materials:
  341. - {fileID: 2100000, guid: 99456e52038bffd46913b725c4153dbb, type: 2}
  342. m_StaticBatchInfo:
  343. firstSubMesh: 0
  344. subMeshCount: 0
  345. m_StaticBatchRoot: {fileID: 0}
  346. m_ProbeAnchor: {fileID: 0}
  347. m_LightProbeVolumeOverride: {fileID: 0}
  348. m_ScaleInLightmap: 1
  349. m_ReceiveGI: 1
  350. m_PreserveUVs: 0
  351. m_IgnoreNormalsForChartDetection: 0
  352. m_ImportantGI: 0
  353. m_StitchLightmapSeams: 1
  354. m_SelectedEditorRenderState: 3
  355. m_MinimumChartSize: 4
  356. m_AutoUVMaxDistance: 0.5
  357. m_AutoUVMaxAngle: 89
  358. m_LightmapParameters: {fileID: 0}
  359. m_SortingLayerID: 0
  360. m_SortingLayer: 0
  361. m_SortingOrder: 0
  362. m_AdditionalVertexStreams: {fileID: 0}
  363. --- !u!1 &1774567496517198
  364. GameObject:
  365. m_ObjectHideFlags: 0
  366. m_CorrespondingSourceObject: {fileID: 0}
  367. m_PrefabInstance: {fileID: 0}
  368. m_PrefabAsset: {fileID: 0}
  369. serializedVersion: 6
  370. m_Component:
  371. - component: {fileID: 4026639979726376}
  372. m_Layer: 0
  373. m_Name: DeadLogsRHEA_LOD1
  374. m_TagString: Untagged
  375. m_Icon: {fileID: 0}
  376. m_NavMeshLayer: 0
  377. m_StaticEditorFlags: 0
  378. m_IsActive: 1
  379. --- !u!4 &4026639979726376
  380. Transform:
  381. m_ObjectHideFlags: 0
  382. m_CorrespondingSourceObject: {fileID: 0}
  383. m_PrefabInstance: {fileID: 0}
  384. m_PrefabAsset: {fileID: 0}
  385. m_GameObject: {fileID: 1774567496517198}
  386. m_LocalRotation: {x: 0.0000018099951, y: 0, z: -0, w: 1}
  387. m_LocalPosition: {x: -0, y: 0, z: 0}
  388. m_LocalScale: {x: 1, y: 1, z: 1}
  389. m_ConstrainProportionsScale: 0
  390. m_Children:
  391. - {fileID: 4812222799012818}
  392. m_Father: {fileID: 4655014592338652}
  393. m_RootOrder: 1
  394. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}