BeecthTree01WinterSnow.prefab 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &1296973401302642
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 4638134903144572}
  12. - component: {fileID: 33117582910001188}
  13. - component: {fileID: 23508701547547872}
  14. m_Layer: 0
  15. m_Name: BeecthTree01WinterSnow_LOD2
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 0
  20. m_IsActive: 1
  21. --- !u!4 &4638134903144572
  22. Transform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 1296973401302642}
  28. m_LocalRotation: {x: 0.0000018099951, y: 0, z: -0, w: 1}
  29. m_LocalPosition: {x: -0, y: 0, z: 0}
  30. m_LocalScale: {x: 1, y: 1, z: 1}
  31. m_ConstrainProportionsScale: 0
  32. m_Children: []
  33. m_Father: {fileID: 4905538460708008}
  34. m_RootOrder: 2
  35. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  36. --- !u!33 &33117582910001188
  37. MeshFilter:
  38. m_ObjectHideFlags: 0
  39. m_CorrespondingSourceObject: {fileID: 0}
  40. m_PrefabInstance: {fileID: 0}
  41. m_PrefabAsset: {fileID: 0}
  42. m_GameObject: {fileID: 1296973401302642}
  43. m_Mesh: {fileID: 4300000, guid: 73129dbbc931c184fa892049c2eff333, type: 3}
  44. --- !u!23 &23508701547547872
  45. MeshRenderer:
  46. m_ObjectHideFlags: 0
  47. m_CorrespondingSourceObject: {fileID: 0}
  48. m_PrefabInstance: {fileID: 0}
  49. m_PrefabAsset: {fileID: 0}
  50. m_GameObject: {fileID: 1296973401302642}
  51. m_Enabled: 1
  52. m_CastShadows: 1
  53. m_ReceiveShadows: 1
  54. m_DynamicOccludee: 1
  55. m_StaticShadowCaster: 0
  56. m_MotionVectors: 1
  57. m_LightProbeUsage: 1
  58. m_ReflectionProbeUsage: 1
  59. m_RayTracingMode: 2
  60. m_RayTraceProcedural: 0
  61. m_RenderingLayerMask: 1
  62. m_RendererPriority: 0
  63. m_Materials:
  64. - {fileID: 2100000, guid: 911b92146e816714f82887f91ad3d995, type: 2}
  65. - {fileID: 2100000, guid: 94282d11de00c7a4ba9eadc1e473fa80, type: 2}
  66. m_StaticBatchInfo:
  67. firstSubMesh: 0
  68. subMeshCount: 0
  69. m_StaticBatchRoot: {fileID: 0}
  70. m_ProbeAnchor: {fileID: 0}
  71. m_LightProbeVolumeOverride: {fileID: 0}
  72. m_ScaleInLightmap: 1
  73. m_ReceiveGI: 1
  74. m_PreserveUVs: 0
  75. m_IgnoreNormalsForChartDetection: 0
  76. m_ImportantGI: 0
  77. m_StitchLightmapSeams: 1
  78. m_SelectedEditorRenderState: 3
  79. m_MinimumChartSize: 4
  80. m_AutoUVMaxDistance: 0.5
  81. m_AutoUVMaxAngle: 89
  82. m_LightmapParameters: {fileID: 0}
  83. m_SortingLayerID: 0
  84. m_SortingLayer: 0
  85. m_SortingOrder: 0
  86. m_AdditionalVertexStreams: {fileID: 0}
  87. --- !u!1 &1351712747585382
  88. GameObject:
  89. m_ObjectHideFlags: 0
  90. m_CorrespondingSourceObject: {fileID: 0}
  91. m_PrefabInstance: {fileID: 0}
  92. m_PrefabAsset: {fileID: 0}
  93. serializedVersion: 6
  94. m_Component:
  95. - component: {fileID: 4907476977134456}
  96. - component: {fileID: 33173808765615588}
  97. - component: {fileID: 23797397425173434}
  98. m_Layer: 0
  99. m_Name: BeecthTree01WinterSnow_LOD3
  100. m_TagString: Untagged
  101. m_Icon: {fileID: 0}
  102. m_NavMeshLayer: 0
  103. m_StaticEditorFlags: 0
  104. m_IsActive: 1
  105. --- !u!4 &4907476977134456
  106. Transform:
  107. m_ObjectHideFlags: 0
  108. m_CorrespondingSourceObject: {fileID: 0}
  109. m_PrefabInstance: {fileID: 0}
  110. m_PrefabAsset: {fileID: 0}
  111. m_GameObject: {fileID: 1351712747585382}
  112. m_LocalRotation: {x: 0.0000018099951, y: 0, z: -0, w: 1}
  113. m_LocalPosition: {x: -0, y: 0, z: 0}
  114. m_LocalScale: {x: 1, y: 1, z: 1}
  115. m_ConstrainProportionsScale: 0
  116. m_Children: []
  117. m_Father: {fileID: 4905538460708008}
  118. m_RootOrder: 3
  119. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  120. --- !u!33 &33173808765615588
  121. MeshFilter:
  122. m_ObjectHideFlags: 0
  123. m_CorrespondingSourceObject: {fileID: 0}
  124. m_PrefabInstance: {fileID: 0}
  125. m_PrefabAsset: {fileID: 0}
  126. m_GameObject: {fileID: 1351712747585382}
  127. m_Mesh: {fileID: 4300000, guid: 5e7d51a219d36f64c9d886a10e9444ca, type: 3}
  128. --- !u!23 &23797397425173434
  129. MeshRenderer:
  130. m_ObjectHideFlags: 0
  131. m_CorrespondingSourceObject: {fileID: 0}
  132. m_PrefabInstance: {fileID: 0}
  133. m_PrefabAsset: {fileID: 0}
  134. m_GameObject: {fileID: 1351712747585382}
  135. m_Enabled: 1
  136. m_CastShadows: 1
  137. m_ReceiveShadows: 1
  138. m_DynamicOccludee: 1
  139. m_StaticShadowCaster: 0
  140. m_MotionVectors: 1
  141. m_LightProbeUsage: 1
  142. m_ReflectionProbeUsage: 1
  143. m_RayTracingMode: 2
  144. m_RayTraceProcedural: 0
  145. m_RenderingLayerMask: 1
  146. m_RendererPriority: 0
  147. m_Materials:
  148. - {fileID: 2100000, guid: 94282d11de00c7a4ba9eadc1e473fa80, type: 2}
  149. m_StaticBatchInfo:
  150. firstSubMesh: 0
  151. subMeshCount: 0
  152. m_StaticBatchRoot: {fileID: 0}
  153. m_ProbeAnchor: {fileID: 0}
  154. m_LightProbeVolumeOverride: {fileID: 0}
  155. m_ScaleInLightmap: 1
  156. m_ReceiveGI: 1
  157. m_PreserveUVs: 0
  158. m_IgnoreNormalsForChartDetection: 0
  159. m_ImportantGI: 0
  160. m_StitchLightmapSeams: 1
  161. m_SelectedEditorRenderState: 3
  162. m_MinimumChartSize: 4
  163. m_AutoUVMaxDistance: 0.5
  164. m_AutoUVMaxAngle: 89
  165. m_LightmapParameters: {fileID: 0}
  166. m_SortingLayerID: 0
  167. m_SortingLayer: 0
  168. m_SortingOrder: 0
  169. m_AdditionalVertexStreams: {fileID: 0}
  170. --- !u!1 &1603688143036440
  171. GameObject:
  172. m_ObjectHideFlags: 0
  173. m_CorrespondingSourceObject: {fileID: 0}
  174. m_PrefabInstance: {fileID: 0}
  175. m_PrefabAsset: {fileID: 0}
  176. serializedVersion: 6
  177. m_Component:
  178. - component: {fileID: 4905538460708008}
  179. - component: {fileID: 205646488601930778}
  180. m_Layer: 0
  181. m_Name: BeecthTree01WinterSnow
  182. m_TagString: Untagged
  183. m_Icon: {fileID: 0}
  184. m_NavMeshLayer: 0
  185. m_StaticEditorFlags: 0
  186. m_IsActive: 1
  187. --- !u!4 &4905538460708008
  188. Transform:
  189. m_ObjectHideFlags: 0
  190. m_CorrespondingSourceObject: {fileID: 0}
  191. m_PrefabInstance: {fileID: 0}
  192. m_PrefabAsset: {fileID: 0}
  193. m_GameObject: {fileID: 1603688143036440}
  194. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  195. m_LocalPosition: {x: 0, y: 0, z: 0}
  196. m_LocalScale: {x: 1, y: 1, z: 1}
  197. m_ConstrainProportionsScale: 0
  198. m_Children:
  199. - {fileID: 4164920013619542}
  200. - {fileID: 4356065979267790}
  201. - {fileID: 4638134903144572}
  202. - {fileID: 4907476977134456}
  203. m_Father: {fileID: 0}
  204. m_RootOrder: 0
  205. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  206. --- !u!205 &205646488601930778
  207. LODGroup:
  208. m_ObjectHideFlags: 0
  209. m_CorrespondingSourceObject: {fileID: 0}
  210. m_PrefabInstance: {fileID: 0}
  211. m_PrefabAsset: {fileID: 0}
  212. m_GameObject: {fileID: 1603688143036440}
  213. serializedVersion: 2
  214. m_LocalReferencePoint: {x: 0.03910446, y: 8.570545, z: -1.0749128}
  215. m_Size: 21.523773
  216. m_FadeMode: 0
  217. m_AnimateCrossFading: 0
  218. m_LastLODIsBillboard: 0
  219. m_LODs:
  220. - screenRelativeHeight: 0.7087114
  221. fadeTransitionWidth: 0
  222. renderers:
  223. - renderer: {fileID: 23665990584511756}
  224. - screenRelativeHeight: 0.22853652
  225. fadeTransitionWidth: 0
  226. renderers:
  227. - renderer: {fileID: 23808770679968856}
  228. - screenRelativeHeight: 0.079065345
  229. fadeTransitionWidth: 0
  230. renderers:
  231. - renderer: {fileID: 23508701547547872}
  232. - screenRelativeHeight: 0.018116843
  233. fadeTransitionWidth: 0
  234. renderers:
  235. - renderer: {fileID: 23797397425173434}
  236. m_Enabled: 1
  237. --- !u!1 &1867712696208656
  238. GameObject:
  239. m_ObjectHideFlags: 0
  240. m_CorrespondingSourceObject: {fileID: 0}
  241. m_PrefabInstance: {fileID: 0}
  242. m_PrefabAsset: {fileID: 0}
  243. serializedVersion: 6
  244. m_Component:
  245. - component: {fileID: 4164920013619542}
  246. - component: {fileID: 33724730842968926}
  247. - component: {fileID: 23665990584511756}
  248. - component: {fileID: 136211953766336736}
  249. m_Layer: 0
  250. m_Name: BeecthTree01WinterSnow_LOD0
  251. m_TagString: Untagged
  252. m_Icon: {fileID: 0}
  253. m_NavMeshLayer: 0
  254. m_StaticEditorFlags: 0
  255. m_IsActive: 1
  256. --- !u!4 &4164920013619542
  257. Transform:
  258. m_ObjectHideFlags: 0
  259. m_CorrespondingSourceObject: {fileID: 0}
  260. m_PrefabInstance: {fileID: 0}
  261. m_PrefabAsset: {fileID: 0}
  262. m_GameObject: {fileID: 1867712696208656}
  263. m_LocalRotation: {x: 0.0000018099951, y: 0, z: -0, w: 1}
  264. m_LocalPosition: {x: -0, y: 0, z: 0}
  265. m_LocalScale: {x: 1, y: 1, z: 1}
  266. m_ConstrainProportionsScale: 0
  267. m_Children: []
  268. m_Father: {fileID: 4905538460708008}
  269. m_RootOrder: 0
  270. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  271. --- !u!33 &33724730842968926
  272. MeshFilter:
  273. m_ObjectHideFlags: 0
  274. m_CorrespondingSourceObject: {fileID: 0}
  275. m_PrefabInstance: {fileID: 0}
  276. m_PrefabAsset: {fileID: 0}
  277. m_GameObject: {fileID: 1867712696208656}
  278. m_Mesh: {fileID: 4300000, guid: 8edf54c397483ac498199f4769676b3e, type: 3}
  279. --- !u!23 &23665990584511756
  280. MeshRenderer:
  281. m_ObjectHideFlags: 0
  282. m_CorrespondingSourceObject: {fileID: 0}
  283. m_PrefabInstance: {fileID: 0}
  284. m_PrefabAsset: {fileID: 0}
  285. m_GameObject: {fileID: 1867712696208656}
  286. m_Enabled: 1
  287. m_CastShadows: 1
  288. m_ReceiveShadows: 1
  289. m_DynamicOccludee: 1
  290. m_StaticShadowCaster: 0
  291. m_MotionVectors: 1
  292. m_LightProbeUsage: 1
  293. m_ReflectionProbeUsage: 1
  294. m_RayTracingMode: 2
  295. m_RayTraceProcedural: 0
  296. m_RenderingLayerMask: 1
  297. m_RendererPriority: 0
  298. m_Materials:
  299. - {fileID: 2100000, guid: 94282d11de00c7a4ba9eadc1e473fa80, type: 2}
  300. - {fileID: 2100000, guid: d362b7c742a6702499620cc42b648abf, type: 2}
  301. - {fileID: 2100000, guid: 911b92146e816714f82887f91ad3d995, type: 2}
  302. m_StaticBatchInfo:
  303. firstSubMesh: 0
  304. subMeshCount: 0
  305. m_StaticBatchRoot: {fileID: 0}
  306. m_ProbeAnchor: {fileID: 0}
  307. m_LightProbeVolumeOverride: {fileID: 0}
  308. m_ScaleInLightmap: 1
  309. m_ReceiveGI: 1
  310. m_PreserveUVs: 0
  311. m_IgnoreNormalsForChartDetection: 0
  312. m_ImportantGI: 0
  313. m_StitchLightmapSeams: 1
  314. m_SelectedEditorRenderState: 3
  315. m_MinimumChartSize: 4
  316. m_AutoUVMaxDistance: 0.5
  317. m_AutoUVMaxAngle: 89
  318. m_LightmapParameters: {fileID: 0}
  319. m_SortingLayerID: 0
  320. m_SortingLayer: 0
  321. m_SortingOrder: 0
  322. m_AdditionalVertexStreams: {fileID: 0}
  323. --- !u!136 &136211953766336736
  324. CapsuleCollider:
  325. m_ObjectHideFlags: 0
  326. m_CorrespondingSourceObject: {fileID: 0}
  327. m_PrefabInstance: {fileID: 0}
  328. m_PrefabAsset: {fileID: 0}
  329. m_GameObject: {fileID: 1867712696208656}
  330. m_Material: {fileID: 0}
  331. m_IsTrigger: 0
  332. m_Enabled: 1
  333. m_Radius: 0.84
  334. m_Height: 17.11
  335. m_Direction: 1
  336. m_Center: {x: 0.03910494, y: 7, z: -0.16}
  337. --- !u!1 &1923897252238796
  338. GameObject:
  339. m_ObjectHideFlags: 0
  340. m_CorrespondingSourceObject: {fileID: 0}
  341. m_PrefabInstance: {fileID: 0}
  342. m_PrefabAsset: {fileID: 0}
  343. serializedVersion: 6
  344. m_Component:
  345. - component: {fileID: 4356065979267790}
  346. - component: {fileID: 33284927977871290}
  347. - component: {fileID: 23808770679968856}
  348. m_Layer: 0
  349. m_Name: BeecthTree01WinterSnow_LOD1
  350. m_TagString: Untagged
  351. m_Icon: {fileID: 0}
  352. m_NavMeshLayer: 0
  353. m_StaticEditorFlags: 0
  354. m_IsActive: 1
  355. --- !u!4 &4356065979267790
  356. Transform:
  357. m_ObjectHideFlags: 0
  358. m_CorrespondingSourceObject: {fileID: 0}
  359. m_PrefabInstance: {fileID: 0}
  360. m_PrefabAsset: {fileID: 0}
  361. m_GameObject: {fileID: 1923897252238796}
  362. m_LocalRotation: {x: 0.0000018099951, y: 0, z: -0, w: 1}
  363. m_LocalPosition: {x: -0, y: 0, z: 0}
  364. m_LocalScale: {x: 1, y: 1, z: 1}
  365. m_ConstrainProportionsScale: 0
  366. m_Children: []
  367. m_Father: {fileID: 4905538460708008}
  368. m_RootOrder: 1
  369. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  370. --- !u!33 &33284927977871290
  371. MeshFilter:
  372. m_ObjectHideFlags: 0
  373. m_CorrespondingSourceObject: {fileID: 0}
  374. m_PrefabInstance: {fileID: 0}
  375. m_PrefabAsset: {fileID: 0}
  376. m_GameObject: {fileID: 1923897252238796}
  377. m_Mesh: {fileID: 4300000, guid: e3b21c38820c09f40a1e6cd1f58b0bcd, type: 3}
  378. --- !u!23 &23808770679968856
  379. MeshRenderer:
  380. m_ObjectHideFlags: 0
  381. m_CorrespondingSourceObject: {fileID: 0}
  382. m_PrefabInstance: {fileID: 0}
  383. m_PrefabAsset: {fileID: 0}
  384. m_GameObject: {fileID: 1923897252238796}
  385. m_Enabled: 1
  386. m_CastShadows: 1
  387. m_ReceiveShadows: 1
  388. m_DynamicOccludee: 1
  389. m_StaticShadowCaster: 0
  390. m_MotionVectors: 1
  391. m_LightProbeUsage: 1
  392. m_ReflectionProbeUsage: 1
  393. m_RayTracingMode: 2
  394. m_RayTraceProcedural: 0
  395. m_RenderingLayerMask: 1
  396. m_RendererPriority: 0
  397. m_Materials:
  398. - {fileID: 2100000, guid: 94282d11de00c7a4ba9eadc1e473fa80, type: 2}
  399. - {fileID: 2100000, guid: d362b7c742a6702499620cc42b648abf, type: 2}
  400. - {fileID: 2100000, guid: 911b92146e816714f82887f91ad3d995, type: 2}
  401. m_StaticBatchInfo:
  402. firstSubMesh: 0
  403. subMeshCount: 0
  404. m_StaticBatchRoot: {fileID: 0}
  405. m_ProbeAnchor: {fileID: 0}
  406. m_LightProbeVolumeOverride: {fileID: 0}
  407. m_ScaleInLightmap: 1
  408. m_ReceiveGI: 1
  409. m_PreserveUVs: 0
  410. m_IgnoreNormalsForChartDetection: 0
  411. m_ImportantGI: 0
  412. m_StitchLightmapSeams: 1
  413. m_SelectedEditorRenderState: 3
  414. m_MinimumChartSize: 4
  415. m_AutoUVMaxDistance: 0.5
  416. m_AutoUVMaxAngle: 89
  417. m_LightmapParameters: {fileID: 0}
  418. m_SortingLayerID: 0
  419. m_SortingLayer: 0
  420. m_SortingOrder: 0
  421. m_AdditionalVertexStreams: {fileID: 0}