GenericTreeFall04.prefab 9.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &1388766420227992
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 4790203924790692}
  12. - component: {fileID: 205850426553423298}
  13. m_Layer: 0
  14. m_Name: GenericTreeFall04
  15. m_TagString: Untagged
  16. m_Icon: {fileID: 0}
  17. m_NavMeshLayer: 0
  18. m_StaticEditorFlags: 0
  19. m_IsActive: 1
  20. --- !u!4 &4790203924790692
  21. Transform:
  22. m_ObjectHideFlags: 0
  23. m_CorrespondingSourceObject: {fileID: 0}
  24. m_PrefabInstance: {fileID: 0}
  25. m_PrefabAsset: {fileID: 0}
  26. m_GameObject: {fileID: 1388766420227992}
  27. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  28. m_LocalPosition: {x: 0, y: 0, z: 0}
  29. m_LocalScale: {x: 1, y: 1, z: 1}
  30. m_ConstrainProportionsScale: 0
  31. m_Children:
  32. - {fileID: 4945030597037948}
  33. - {fileID: 4854412335655556}
  34. - {fileID: 4441925074561642}
  35. m_Father: {fileID: 0}
  36. m_RootOrder: 0
  37. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  38. --- !u!205 &205850426553423298
  39. LODGroup:
  40. m_ObjectHideFlags: 0
  41. m_CorrespondingSourceObject: {fileID: 0}
  42. m_PrefabInstance: {fileID: 0}
  43. m_PrefabAsset: {fileID: 0}
  44. m_GameObject: {fileID: 1388766420227992}
  45. serializedVersion: 2
  46. m_LocalReferencePoint: {x: 0, y: 4.641551, z: 0}
  47. m_Size: 11.337252
  48. m_FadeMode: 2
  49. m_AnimateCrossFading: 1
  50. m_LastLODIsBillboard: 0
  51. m_LODs:
  52. - screenRelativeHeight: 0.89798486
  53. fadeTransitionWidth: 0
  54. renderers:
  55. - renderer: {fileID: 23823843577764056}
  56. - screenRelativeHeight: 0.11077545
  57. fadeTransitionWidth: 0
  58. renderers:
  59. - renderer: {fileID: 23583408796835046}
  60. - screenRelativeHeight: 0.0059819305
  61. fadeTransitionWidth: 0
  62. renderers:
  63. - renderer: {fileID: 227152805304047074}
  64. m_Enabled: 1
  65. --- !u!1 &1403229280143030
  66. GameObject:
  67. m_ObjectHideFlags: 0
  68. m_CorrespondingSourceObject: {fileID: 0}
  69. m_PrefabInstance: {fileID: 0}
  70. m_PrefabAsset: {fileID: 0}
  71. serializedVersion: 6
  72. m_Component:
  73. - component: {fileID: 4441925074561642}
  74. - component: {fileID: 227152805304047074}
  75. m_Layer: 0
  76. m_Name: GenericTreeFall04_BillboardRenderer
  77. m_TagString: Untagged
  78. m_Icon: {fileID: 0}
  79. m_NavMeshLayer: 0
  80. m_StaticEditorFlags: 0
  81. m_IsActive: 1
  82. --- !u!4 &4441925074561642
  83. Transform:
  84. m_ObjectHideFlags: 0
  85. m_CorrespondingSourceObject: {fileID: 0}
  86. m_PrefabInstance: {fileID: 0}
  87. m_PrefabAsset: {fileID: 0}
  88. m_GameObject: {fileID: 1403229280143030}
  89. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  90. m_LocalPosition: {x: 0, y: 0, z: 0}
  91. m_LocalScale: {x: 1, y: 1, z: 1}
  92. m_ConstrainProportionsScale: 0
  93. m_Children: []
  94. m_Father: {fileID: 4790203924790692}
  95. m_RootOrder: 2
  96. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  97. --- !u!227 &227152805304047074
  98. BillboardRenderer:
  99. m_ObjectHideFlags: 0
  100. m_CorrespondingSourceObject: {fileID: 0}
  101. m_PrefabInstance: {fileID: 0}
  102. m_PrefabAsset: {fileID: 0}
  103. m_GameObject: {fileID: 1403229280143030}
  104. m_Enabled: 1
  105. m_CastShadows: 2
  106. m_ReceiveShadows: 1
  107. m_DynamicOccludee: 1
  108. m_StaticShadowCaster: 0
  109. m_MotionVectors: 1
  110. m_LightProbeUsage: 1
  111. m_ReflectionProbeUsage: 2
  112. m_RayTracingMode: 0
  113. m_RayTraceProcedural: 0
  114. m_RenderingLayerMask: 1
  115. m_RendererPriority: 0
  116. m_Materials:
  117. - {fileID: 0}
  118. m_StaticBatchInfo:
  119. firstSubMesh: 0
  120. subMeshCount: 0
  121. m_StaticBatchRoot: {fileID: 0}
  122. m_ProbeAnchor: {fileID: 0}
  123. m_LightProbeVolumeOverride: {fileID: 0}
  124. m_ScaleInLightmap: 0.59983784
  125. m_ReceiveGI: 1
  126. m_PreserveUVs: 0
  127. m_IgnoreNormalsForChartDetection: 0
  128. m_ImportantGI: 0
  129. m_StitchLightmapSeams: 1
  130. m_SelectedEditorRenderState: 3
  131. m_MinimumChartSize: 4
  132. m_AutoUVMaxDistance: 0.5
  133. m_AutoUVMaxAngle: 89
  134. m_LightmapParameters: {fileID: 0}
  135. m_SortingLayerID: 0
  136. m_SortingLayer: 0
  137. m_SortingOrder: 0
  138. m_Billboard: {fileID: 22600000, guid: 9b044c22b4b06ce41a1b34d8a2e75b34, type: 2}
  139. --- !u!1 &1643213431547000
  140. GameObject:
  141. m_ObjectHideFlags: 0
  142. m_CorrespondingSourceObject: {fileID: 0}
  143. m_PrefabInstance: {fileID: 0}
  144. m_PrefabAsset: {fileID: 0}
  145. serializedVersion: 6
  146. m_Component:
  147. - component: {fileID: 4854412335655556}
  148. - component: {fileID: 33106917128540788}
  149. - component: {fileID: 23583408796835046}
  150. - component: {fileID: 193259148286199900}
  151. m_Layer: 0
  152. m_Name: GenericTreeFall04_afsTREE_xmvcb_xlod01_xlp
  153. m_TagString: Untagged
  154. m_Icon: {fileID: 0}
  155. m_NavMeshLayer: 0
  156. m_StaticEditorFlags: 0
  157. m_IsActive: 1
  158. --- !u!4 &4854412335655556
  159. Transform:
  160. m_ObjectHideFlags: 0
  161. m_CorrespondingSourceObject: {fileID: 0}
  162. m_PrefabInstance: {fileID: 0}
  163. m_PrefabAsset: {fileID: 0}
  164. m_GameObject: {fileID: 1643213431547000}
  165. m_LocalRotation: {x: 0.0000018099951, y: 0, z: -0, w: 1}
  166. m_LocalPosition: {x: 0, y: 0, z: 0}
  167. m_LocalScale: {x: 1, y: 1, z: 1}
  168. m_ConstrainProportionsScale: 0
  169. m_Children: []
  170. m_Father: {fileID: 4790203924790692}
  171. m_RootOrder: 1
  172. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  173. --- !u!33 &33106917128540788
  174. MeshFilter:
  175. m_ObjectHideFlags: 0
  176. m_CorrespondingSourceObject: {fileID: 0}
  177. m_PrefabInstance: {fileID: 0}
  178. m_PrefabAsset: {fileID: 0}
  179. m_GameObject: {fileID: 1643213431547000}
  180. m_Mesh: {fileID: 4300000, guid: 8a80568d41eb14a448a624e6fd8f1200, type: 2}
  181. --- !u!23 &23583408796835046
  182. MeshRenderer:
  183. m_ObjectHideFlags: 0
  184. m_CorrespondingSourceObject: {fileID: 0}
  185. m_PrefabInstance: {fileID: 0}
  186. m_PrefabAsset: {fileID: 0}
  187. m_GameObject: {fileID: 1643213431547000}
  188. m_Enabled: 1
  189. m_CastShadows: 1
  190. m_ReceiveShadows: 1
  191. m_DynamicOccludee: 1
  192. m_StaticShadowCaster: 0
  193. m_MotionVectors: 1
  194. m_LightProbeUsage: 1
  195. m_ReflectionProbeUsage: 1
  196. m_RayTracingMode: 2
  197. m_RayTraceProcedural: 0
  198. m_RenderingLayerMask: 1
  199. m_RendererPriority: 0
  200. m_Materials:
  201. - {fileID: 2100000, guid: 5b061fbb3fabcb347957494c5ed91973, type: 2}
  202. - {fileID: 2100000, guid: 3d96559c0720e244198ce34656ff90ce, type: 2}
  203. m_StaticBatchInfo:
  204. firstSubMesh: 0
  205. subMeshCount: 0
  206. m_StaticBatchRoot: {fileID: 0}
  207. m_ProbeAnchor: {fileID: 0}
  208. m_LightProbeVolumeOverride: {fileID: 0}
  209. m_ScaleInLightmap: 1.7959697
  210. m_ReceiveGI: 1
  211. m_PreserveUVs: 0
  212. m_IgnoreNormalsForChartDetection: 0
  213. m_ImportantGI: 0
  214. m_StitchLightmapSeams: 1
  215. m_SelectedEditorRenderState: 3
  216. m_MinimumChartSize: 4
  217. m_AutoUVMaxDistance: 0.5
  218. m_AutoUVMaxAngle: 89
  219. m_LightmapParameters: {fileID: 0}
  220. m_SortingLayerID: 0
  221. m_SortingLayer: 0
  222. m_SortingOrder: 0
  223. m_AdditionalVertexStreams: {fileID: 0}
  224. --- !u!193 &193259148286199900
  225. Tree:
  226. m_ObjectHideFlags: 0
  227. m_CorrespondingSourceObject: {fileID: 0}
  228. m_PrefabInstance: {fileID: 0}
  229. m_PrefabAsset: {fileID: 0}
  230. m_GameObject: {fileID: 1643213431547000}
  231. m_SpeedTreeWindAsset: {fileID: 0}
  232. m_TreeData: {fileID: 0}
  233. --- !u!1 &1656717428303226
  234. GameObject:
  235. m_ObjectHideFlags: 0
  236. m_CorrespondingSourceObject: {fileID: 0}
  237. m_PrefabInstance: {fileID: 0}
  238. m_PrefabAsset: {fileID: 0}
  239. serializedVersion: 6
  240. m_Component:
  241. - component: {fileID: 4945030597037948}
  242. - component: {fileID: 33199567560585952}
  243. - component: {fileID: 23823843577764056}
  244. - component: {fileID: 193906496337114748}
  245. - component: {fileID: 64464899741503804}
  246. m_Layer: 0
  247. m_Name: GenericTreeFall04_afsTREE_xmvcb_xlod00_xlp
  248. m_TagString: Untagged
  249. m_Icon: {fileID: 0}
  250. m_NavMeshLayer: 0
  251. m_StaticEditorFlags: 0
  252. m_IsActive: 1
  253. --- !u!4 &4945030597037948
  254. Transform:
  255. m_ObjectHideFlags: 0
  256. m_CorrespondingSourceObject: {fileID: 0}
  257. m_PrefabInstance: {fileID: 0}
  258. m_PrefabAsset: {fileID: 0}
  259. m_GameObject: {fileID: 1656717428303226}
  260. m_LocalRotation: {x: 0.0000018099951, y: 0, z: -0, w: 1}
  261. m_LocalPosition: {x: 0, y: 0, z: 0}
  262. m_LocalScale: {x: 1, y: 1, z: 1}
  263. m_ConstrainProportionsScale: 0
  264. m_Children: []
  265. m_Father: {fileID: 4790203924790692}
  266. m_RootOrder: 0
  267. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  268. --- !u!33 &33199567560585952
  269. MeshFilter:
  270. m_ObjectHideFlags: 0
  271. m_CorrespondingSourceObject: {fileID: 0}
  272. m_PrefabInstance: {fileID: 0}
  273. m_PrefabAsset: {fileID: 0}
  274. m_GameObject: {fileID: 1656717428303226}
  275. m_Mesh: {fileID: 4300000, guid: a901eec2581f5b84ba616f6f104a874c, type: 2}
  276. --- !u!23 &23823843577764056
  277. MeshRenderer:
  278. m_ObjectHideFlags: 0
  279. m_CorrespondingSourceObject: {fileID: 0}
  280. m_PrefabInstance: {fileID: 0}
  281. m_PrefabAsset: {fileID: 0}
  282. m_GameObject: {fileID: 1656717428303226}
  283. m_Enabled: 1
  284. m_CastShadows: 1
  285. m_ReceiveShadows: 1
  286. m_DynamicOccludee: 1
  287. m_StaticShadowCaster: 0
  288. m_MotionVectors: 1
  289. m_LightProbeUsage: 1
  290. m_ReflectionProbeUsage: 1
  291. m_RayTracingMode: 2
  292. m_RayTraceProcedural: 0
  293. m_RenderingLayerMask: 1
  294. m_RendererPriority: 0
  295. m_Materials:
  296. - {fileID: 2100000, guid: 5b061fbb3fabcb347957494c5ed91973, type: 2}
  297. - {fileID: 2100000, guid: 3d96559c0720e244198ce34656ff90ce, type: 2}
  298. m_StaticBatchInfo:
  299. firstSubMesh: 0
  300. subMeshCount: 0
  301. m_StaticBatchRoot: {fileID: 0}
  302. m_ProbeAnchor: {fileID: 0}
  303. m_LightProbeVolumeOverride: {fileID: 0}
  304. m_ScaleInLightmap: 1
  305. m_ReceiveGI: 1
  306. m_PreserveUVs: 0
  307. m_IgnoreNormalsForChartDetection: 0
  308. m_ImportantGI: 0
  309. m_StitchLightmapSeams: 1
  310. m_SelectedEditorRenderState: 3
  311. m_MinimumChartSize: 4
  312. m_AutoUVMaxDistance: 0.5
  313. m_AutoUVMaxAngle: 89
  314. m_LightmapParameters: {fileID: 0}
  315. m_SortingLayerID: 0
  316. m_SortingLayer: 0
  317. m_SortingOrder: 0
  318. m_AdditionalVertexStreams: {fileID: 0}
  319. --- !u!193 &193906496337114748
  320. Tree:
  321. m_ObjectHideFlags: 0
  322. m_CorrespondingSourceObject: {fileID: 0}
  323. m_PrefabInstance: {fileID: 0}
  324. m_PrefabAsset: {fileID: 0}
  325. m_GameObject: {fileID: 1656717428303226}
  326. m_SpeedTreeWindAsset: {fileID: 0}
  327. m_TreeData: {fileID: 0}
  328. --- !u!64 &64464899741503804
  329. MeshCollider:
  330. m_ObjectHideFlags: 0
  331. m_CorrespondingSourceObject: {fileID: 0}
  332. m_PrefabInstance: {fileID: 0}
  333. m_PrefabAsset: {fileID: 0}
  334. m_GameObject: {fileID: 1656717428303226}
  335. m_Material: {fileID: 0}
  336. m_IsTrigger: 0
  337. m_Enabled: 1
  338. serializedVersion: 4
  339. m_Convex: 0
  340. m_CookingOptions: 30
  341. m_Mesh: {fileID: 4300000, guid: 759b6b5fec43f744e88cebbdb75ddcd2, type: 3}