GenericBushEFall.prefab 6.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &1148095195662542
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 4750884907263398}
  12. - component: {fileID: 205677793293615408}
  13. m_Layer: 0
  14. m_Name: GenericBushEFall
  15. m_TagString: Untagged
  16. m_Icon: {fileID: 0}
  17. m_NavMeshLayer: 0
  18. m_StaticEditorFlags: 0
  19. m_IsActive: 1
  20. --- !u!4 &4750884907263398
  21. Transform:
  22. m_ObjectHideFlags: 0
  23. m_CorrespondingSourceObject: {fileID: 0}
  24. m_PrefabInstance: {fileID: 0}
  25. m_PrefabAsset: {fileID: 0}
  26. m_GameObject: {fileID: 1148095195662542}
  27. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  28. m_LocalPosition: {x: 0, y: 0, z: 0}
  29. m_LocalScale: {x: 1, y: 1, z: 1}
  30. m_ConstrainProportionsScale: 0
  31. m_Children:
  32. - {fileID: 4038147481931688}
  33. - {fileID: 4103014332857452}
  34. m_Father: {fileID: 0}
  35. m_RootOrder: 0
  36. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  37. --- !u!205 &205677793293615408
  38. LODGroup:
  39. m_ObjectHideFlags: 0
  40. m_CorrespondingSourceObject: {fileID: 0}
  41. m_PrefabInstance: {fileID: 0}
  42. m_PrefabAsset: {fileID: 0}
  43. m_GameObject: {fileID: 1148095195662542}
  44. serializedVersion: 2
  45. m_LocalReferencePoint: {x: 0, y: 1.464119, z: 0}
  46. m_Size: 3.697053
  47. m_FadeMode: 2
  48. m_AnimateCrossFading: 1
  49. m_LastLODIsBillboard: 0
  50. m_LODs:
  51. - screenRelativeHeight: 0.049122527
  52. fadeTransitionWidth: 0.6
  53. renderers:
  54. - renderer: {fileID: 23788846905738780}
  55. - screenRelativeHeight: 0.009915572
  56. fadeTransitionWidth: 0.2
  57. renderers:
  58. - renderer: {fileID: 227849937838157326}
  59. m_Enabled: 1
  60. --- !u!1 &1220556347798644
  61. GameObject:
  62. m_ObjectHideFlags: 0
  63. m_CorrespondingSourceObject: {fileID: 0}
  64. m_PrefabInstance: {fileID: 0}
  65. m_PrefabAsset: {fileID: 0}
  66. serializedVersion: 6
  67. m_Component:
  68. - component: {fileID: 4103014332857452}
  69. - component: {fileID: 227849937838157326}
  70. m_Layer: 0
  71. m_Name: GenericTreeBushEFall_BillboardRenderer
  72. m_TagString: Untagged
  73. m_Icon: {fileID: 0}
  74. m_NavMeshLayer: 0
  75. m_StaticEditorFlags: 0
  76. m_IsActive: 1
  77. --- !u!4 &4103014332857452
  78. Transform:
  79. m_ObjectHideFlags: 0
  80. m_CorrespondingSourceObject: {fileID: 0}
  81. m_PrefabInstance: {fileID: 0}
  82. m_PrefabAsset: {fileID: 0}
  83. m_GameObject: {fileID: 1220556347798644}
  84. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  85. m_LocalPosition: {x: 0, y: 0, z: 0}
  86. m_LocalScale: {x: 1, y: 1, z: 1}
  87. m_ConstrainProportionsScale: 0
  88. m_Children: []
  89. m_Father: {fileID: 4750884907263398}
  90. m_RootOrder: 1
  91. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  92. --- !u!227 &227849937838157326
  93. BillboardRenderer:
  94. m_ObjectHideFlags: 0
  95. m_CorrespondingSourceObject: {fileID: 0}
  96. m_PrefabInstance: {fileID: 0}
  97. m_PrefabAsset: {fileID: 0}
  98. m_GameObject: {fileID: 1220556347798644}
  99. m_Enabled: 1
  100. m_CastShadows: 2
  101. m_ReceiveShadows: 1
  102. m_DynamicOccludee: 1
  103. m_StaticShadowCaster: 0
  104. m_MotionVectors: 1
  105. m_LightProbeUsage: 1
  106. m_ReflectionProbeUsage: 2
  107. m_RayTracingMode: 0
  108. m_RayTraceProcedural: 0
  109. m_RenderingLayerMask: 1
  110. m_RendererPriority: 0
  111. m_Materials:
  112. - {fileID: 0}
  113. m_StaticBatchInfo:
  114. firstSubMesh: 0
  115. subMeshCount: 0
  116. m_StaticBatchRoot: {fileID: 0}
  117. m_ProbeAnchor: {fileID: 0}
  118. m_LightProbeVolumeOverride: {fileID: 0}
  119. m_ScaleInLightmap: 1
  120. m_ReceiveGI: 1
  121. m_PreserveUVs: 0
  122. m_IgnoreNormalsForChartDetection: 0
  123. m_ImportantGI: 0
  124. m_StitchLightmapSeams: 1
  125. m_SelectedEditorRenderState: 3
  126. m_MinimumChartSize: 4
  127. m_AutoUVMaxDistance: 0.5
  128. m_AutoUVMaxAngle: 89
  129. m_LightmapParameters: {fileID: 0}
  130. m_SortingLayerID: 0
  131. m_SortingLayer: 0
  132. m_SortingOrder: 0
  133. m_Billboard: {fileID: 22600000, guid: b4243d0b9455264408e3e68942fb14b7, type: 2}
  134. --- !u!1 &1876099658277550
  135. GameObject:
  136. m_ObjectHideFlags: 0
  137. m_CorrespondingSourceObject: {fileID: 0}
  138. m_PrefabInstance: {fileID: 0}
  139. m_PrefabAsset: {fileID: 0}
  140. serializedVersion: 6
  141. m_Component:
  142. - component: {fileID: 4038147481931688}
  143. - component: {fileID: 33957991165593034}
  144. - component: {fileID: 23788846905738780}
  145. - component: {fileID: 193639822343744670}
  146. m_Layer: 0
  147. m_Name: GenericTreeBushEFall_afsTREE_xlod00_xlp
  148. m_TagString: Untagged
  149. m_Icon: {fileID: 0}
  150. m_NavMeshLayer: 0
  151. m_StaticEditorFlags: 0
  152. m_IsActive: 1
  153. --- !u!4 &4038147481931688
  154. Transform:
  155. m_ObjectHideFlags: 0
  156. m_CorrespondingSourceObject: {fileID: 0}
  157. m_PrefabInstance: {fileID: 0}
  158. m_PrefabAsset: {fileID: 0}
  159. m_GameObject: {fileID: 1876099658277550}
  160. m_LocalRotation: {x: 0.000000021855694, y: 0, z: -0, w: 1}
  161. m_LocalPosition: {x: 0, y: 0, z: 0}
  162. m_LocalScale: {x: 1, y: 1, z: 1}
  163. m_ConstrainProportionsScale: 0
  164. m_Children: []
  165. m_Father: {fileID: 4750884907263398}
  166. m_RootOrder: 0
  167. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  168. --- !u!33 &33957991165593034
  169. MeshFilter:
  170. m_ObjectHideFlags: 0
  171. m_CorrespondingSourceObject: {fileID: 0}
  172. m_PrefabInstance: {fileID: 0}
  173. m_PrefabAsset: {fileID: 0}
  174. m_GameObject: {fileID: 1876099658277550}
  175. m_Mesh: {fileID: 4300000, guid: e444d79e31b90854fa2cf4e42c63fa09, type: 2}
  176. --- !u!23 &23788846905738780
  177. MeshRenderer:
  178. m_ObjectHideFlags: 0
  179. m_CorrespondingSourceObject: {fileID: 0}
  180. m_PrefabInstance: {fileID: 0}
  181. m_PrefabAsset: {fileID: 0}
  182. m_GameObject: {fileID: 1876099658277550}
  183. m_Enabled: 1
  184. m_CastShadows: 1
  185. m_ReceiveShadows: 1
  186. m_DynamicOccludee: 1
  187. m_StaticShadowCaster: 0
  188. m_MotionVectors: 1
  189. m_LightProbeUsage: 1
  190. m_ReflectionProbeUsage: 1
  191. m_RayTracingMode: 2
  192. m_RayTraceProcedural: 0
  193. m_RenderingLayerMask: 1
  194. m_RendererPriority: 0
  195. m_Materials:
  196. - {fileID: 2100000, guid: 3d96559c0720e244198ce34656ff90ce, type: 2}
  197. m_StaticBatchInfo:
  198. firstSubMesh: 0
  199. subMeshCount: 0
  200. m_StaticBatchRoot: {fileID: 0}
  201. m_ProbeAnchor: {fileID: 0}
  202. m_LightProbeVolumeOverride: {fileID: 0}
  203. m_ScaleInLightmap: 1
  204. m_ReceiveGI: 1
  205. m_PreserveUVs: 0
  206. m_IgnoreNormalsForChartDetection: 0
  207. m_ImportantGI: 0
  208. m_StitchLightmapSeams: 1
  209. m_SelectedEditorRenderState: 3
  210. m_MinimumChartSize: 4
  211. m_AutoUVMaxDistance: 0.5
  212. m_AutoUVMaxAngle: 89
  213. m_LightmapParameters: {fileID: 0}
  214. m_SortingLayerID: 0
  215. m_SortingLayer: 0
  216. m_SortingOrder: 0
  217. m_AdditionalVertexStreams: {fileID: 0}
  218. --- !u!193 &193639822343744670
  219. Tree:
  220. m_ObjectHideFlags: 0
  221. m_CorrespondingSourceObject: {fileID: 0}
  222. m_PrefabInstance: {fileID: 0}
  223. m_PrefabAsset: {fileID: 0}
  224. m_GameObject: {fileID: 1876099658277550}
  225. m_SpeedTreeWindAsset: {fileID: 0}
  226. m_TreeData: {fileID: 0}