GenericTreeWinter05C_Optimized.prefab 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &1302944810353894
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 4469784096653668}
  12. - component: {fileID: 33472944681008014}
  13. - component: {fileID: 23729632749861374}
  14. - component: {fileID: 193138711275384240}
  15. - component: {fileID: 136563710982604882}
  16. - component: {fileID: 136134698610427288}
  17. - component: {fileID: 136304475290845578}
  18. - component: {fileID: 136862634058084090}
  19. m_Layer: 0
  20. m_Name: GenericTreeWinter05C_afsTREE_xmvcb_xlod00_xlp
  21. m_TagString: Untagged
  22. m_Icon: {fileID: 0}
  23. m_NavMeshLayer: 0
  24. m_StaticEditorFlags: 0
  25. m_IsActive: 1
  26. --- !u!4 &4469784096653668
  27. Transform:
  28. m_ObjectHideFlags: 0
  29. m_CorrespondingSourceObject: {fileID: 0}
  30. m_PrefabInstance: {fileID: 0}
  31. m_PrefabAsset: {fileID: 0}
  32. m_GameObject: {fileID: 1302944810353894}
  33. m_LocalRotation: {x: 0.0000018099951, y: 0, z: -0, w: 1}
  34. m_LocalPosition: {x: 0, y: 0, z: 0}
  35. m_LocalScale: {x: 1, y: 1, z: 1}
  36. m_ConstrainProportionsScale: 0
  37. m_Children: []
  38. m_Father: {fileID: 4936909317161310}
  39. m_RootOrder: 0
  40. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  41. --- !u!33 &33472944681008014
  42. MeshFilter:
  43. m_ObjectHideFlags: 0
  44. m_CorrespondingSourceObject: {fileID: 0}
  45. m_PrefabInstance: {fileID: 0}
  46. m_PrefabAsset: {fileID: 0}
  47. m_GameObject: {fileID: 1302944810353894}
  48. m_Mesh: {fileID: 4300000, guid: ad5f7b5ee709c934fb62a6131614a76f, type: 2}
  49. --- !u!23 &23729632749861374
  50. MeshRenderer:
  51. m_ObjectHideFlags: 0
  52. m_CorrespondingSourceObject: {fileID: 0}
  53. m_PrefabInstance: {fileID: 0}
  54. m_PrefabAsset: {fileID: 0}
  55. m_GameObject: {fileID: 1302944810353894}
  56. m_Enabled: 1
  57. m_CastShadows: 1
  58. m_ReceiveShadows: 1
  59. m_DynamicOccludee: 1
  60. m_StaticShadowCaster: 0
  61. m_MotionVectors: 1
  62. m_LightProbeUsage: 1
  63. m_ReflectionProbeUsage: 1
  64. m_RayTracingMode: 2
  65. m_RayTraceProcedural: 0
  66. m_RenderingLayerMask: 1
  67. m_RendererPriority: 0
  68. m_Materials:
  69. - {fileID: 2100000, guid: 7e1d8345dcf8faf4599caea834de7f7c, type: 2}
  70. - {fileID: 2100000, guid: a7b8ac346c83828499b8698174b61b1f, type: 2}
  71. m_StaticBatchInfo:
  72. firstSubMesh: 0
  73. subMeshCount: 0
  74. m_StaticBatchRoot: {fileID: 0}
  75. m_ProbeAnchor: {fileID: 0}
  76. m_LightProbeVolumeOverride: {fileID: 0}
  77. m_ScaleInLightmap: 1
  78. m_ReceiveGI: 1
  79. m_PreserveUVs: 0
  80. m_IgnoreNormalsForChartDetection: 0
  81. m_ImportantGI: 0
  82. m_StitchLightmapSeams: 1
  83. m_SelectedEditorRenderState: 3
  84. m_MinimumChartSize: 4
  85. m_AutoUVMaxDistance: 0.5
  86. m_AutoUVMaxAngle: 89
  87. m_LightmapParameters: {fileID: 0}
  88. m_SortingLayerID: 0
  89. m_SortingLayer: 0
  90. m_SortingOrder: 0
  91. m_AdditionalVertexStreams: {fileID: 0}
  92. --- !u!193 &193138711275384240
  93. Tree:
  94. m_ObjectHideFlags: 0
  95. m_CorrespondingSourceObject: {fileID: 0}
  96. m_PrefabInstance: {fileID: 0}
  97. m_PrefabAsset: {fileID: 0}
  98. m_GameObject: {fileID: 1302944810353894}
  99. m_SpeedTreeWindAsset: {fileID: 0}
  100. m_TreeData: {fileID: 0}
  101. --- !u!136 &136563710982604882
  102. CapsuleCollider:
  103. m_ObjectHideFlags: 0
  104. m_CorrespondingSourceObject: {fileID: 0}
  105. m_PrefabInstance: {fileID: 0}
  106. m_PrefabAsset: {fileID: 0}
  107. m_GameObject: {fileID: 1302944810353894}
  108. m_Material: {fileID: 0}
  109. m_IsTrigger: 0
  110. m_Enabled: 1
  111. m_Radius: 0.46
  112. m_Height: 1.99
  113. m_Direction: 1
  114. m_Center: {x: 0, y: -0.78, z: 0}
  115. --- !u!136 &136134698610427288
  116. CapsuleCollider:
  117. m_ObjectHideFlags: 0
  118. m_CorrespondingSourceObject: {fileID: 0}
  119. m_PrefabInstance: {fileID: 0}
  120. m_PrefabAsset: {fileID: 0}
  121. m_GameObject: {fileID: 1302944810353894}
  122. m_Material: {fileID: 0}
  123. m_IsTrigger: 0
  124. m_Enabled: 1
  125. m_Radius: 0.31
  126. m_Height: 6.67
  127. m_Direction: 1
  128. m_Center: {x: 0, y: 3.07, z: 0}
  129. --- !u!136 &136304475290845578
  130. CapsuleCollider:
  131. m_ObjectHideFlags: 0
  132. m_CorrespondingSourceObject: {fileID: 0}
  133. m_PrefabInstance: {fileID: 0}
  134. m_PrefabAsset: {fileID: 0}
  135. m_GameObject: {fileID: 1302944810353894}
  136. m_Material: {fileID: 0}
  137. m_IsTrigger: 0
  138. m_Enabled: 1
  139. m_Radius: 0.34
  140. m_Height: 0
  141. m_Direction: 1
  142. m_Center: {x: 0, y: 5.31, z: -0.54}
  143. --- !u!136 &136862634058084090
  144. CapsuleCollider:
  145. m_ObjectHideFlags: 0
  146. m_CorrespondingSourceObject: {fileID: 0}
  147. m_PrefabInstance: {fileID: 0}
  148. m_PrefabAsset: {fileID: 0}
  149. m_GameObject: {fileID: 1302944810353894}
  150. m_Material: {fileID: 0}
  151. m_IsTrigger: 0
  152. m_Enabled: 1
  153. m_Radius: 2.01
  154. m_Height: 4.74
  155. m_Direction: 1
  156. m_Center: {x: 0, y: 8.05, z: 1.07}
  157. --- !u!1 &1624635773556628
  158. GameObject:
  159. m_ObjectHideFlags: 0
  160. m_CorrespondingSourceObject: {fileID: 0}
  161. m_PrefabInstance: {fileID: 0}
  162. m_PrefabAsset: {fileID: 0}
  163. serializedVersion: 6
  164. m_Component:
  165. - component: {fileID: 4936909317161310}
  166. - component: {fileID: 205946320674635616}
  167. m_Layer: 0
  168. m_Name: GenericTreeWinter05C_Optimized
  169. m_TagString: Untagged
  170. m_Icon: {fileID: 0}
  171. m_NavMeshLayer: 0
  172. m_StaticEditorFlags: 0
  173. m_IsActive: 1
  174. --- !u!4 &4936909317161310
  175. Transform:
  176. m_ObjectHideFlags: 0
  177. m_CorrespondingSourceObject: {fileID: 0}
  178. m_PrefabInstance: {fileID: 0}
  179. m_PrefabAsset: {fileID: 0}
  180. m_GameObject: {fileID: 1624635773556628}
  181. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  182. m_LocalPosition: {x: 0, y: 0, z: 0}
  183. m_LocalScale: {x: 1, y: 1, z: 1}
  184. m_ConstrainProportionsScale: 0
  185. m_Children:
  186. - {fileID: 4469784096653668}
  187. - {fileID: 4020982805723092}
  188. - {fileID: 4473082625722734}
  189. m_Father: {fileID: 0}
  190. m_RootOrder: 0
  191. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  192. --- !u!205 &205946320674635616
  193. LODGroup:
  194. m_ObjectHideFlags: 0
  195. m_CorrespondingSourceObject: {fileID: 0}
  196. m_PrefabInstance: {fileID: 0}
  197. m_PrefabAsset: {fileID: 0}
  198. m_GameObject: {fileID: 1624635773556628}
  199. serializedVersion: 2
  200. m_LocalReferencePoint: {x: 0, y: 6.336237, z: 0}
  201. m_Size: 15.200293
  202. m_FadeMode: 0
  203. m_AnimateCrossFading: 1
  204. m_LastLODIsBillboard: 0
  205. m_LODs:
  206. - screenRelativeHeight: 0.89798486
  207. fadeTransitionWidth: 0
  208. renderers:
  209. - renderer: {fileID: 23729632749861374}
  210. - screenRelativeHeight: 0.112780355
  211. fadeTransitionWidth: 0
  212. renderers:
  213. - renderer: {fileID: 23701053374434948}
  214. - screenRelativeHeight: 0.0059819305
  215. fadeTransitionWidth: 0
  216. renderers:
  217. - renderer: {fileID: 227444351557209830}
  218. m_Enabled: 1
  219. --- !u!1 &1863065868751176
  220. GameObject:
  221. m_ObjectHideFlags: 0
  222. m_CorrespondingSourceObject: {fileID: 0}
  223. m_PrefabInstance: {fileID: 0}
  224. m_PrefabAsset: {fileID: 0}
  225. serializedVersion: 6
  226. m_Component:
  227. - component: {fileID: 4020982805723092}
  228. - component: {fileID: 33269121286253178}
  229. - component: {fileID: 23701053374434948}
  230. - component: {fileID: 193944649568922594}
  231. m_Layer: 0
  232. m_Name: GenericTreeWinter05C_afsTREE_xmvcb_xlod01_xlp
  233. m_TagString: Untagged
  234. m_Icon: {fileID: 0}
  235. m_NavMeshLayer: 0
  236. m_StaticEditorFlags: 0
  237. m_IsActive: 1
  238. --- !u!4 &4020982805723092
  239. Transform:
  240. m_ObjectHideFlags: 0
  241. m_CorrespondingSourceObject: {fileID: 0}
  242. m_PrefabInstance: {fileID: 0}
  243. m_PrefabAsset: {fileID: 0}
  244. m_GameObject: {fileID: 1863065868751176}
  245. m_LocalRotation: {x: 0.0000018099951, y: 0, z: -0, w: 1}
  246. m_LocalPosition: {x: 0, y: 0, z: 0}
  247. m_LocalScale: {x: 1, y: 1, z: 1}
  248. m_ConstrainProportionsScale: 0
  249. m_Children: []
  250. m_Father: {fileID: 4936909317161310}
  251. m_RootOrder: 1
  252. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  253. --- !u!33 &33269121286253178
  254. MeshFilter:
  255. m_ObjectHideFlags: 0
  256. m_CorrespondingSourceObject: {fileID: 0}
  257. m_PrefabInstance: {fileID: 0}
  258. m_PrefabAsset: {fileID: 0}
  259. m_GameObject: {fileID: 1863065868751176}
  260. m_Mesh: {fileID: 4300000, guid: 7280335236363444ea3dc259899e2d27, type: 2}
  261. --- !u!23 &23701053374434948
  262. MeshRenderer:
  263. m_ObjectHideFlags: 0
  264. m_CorrespondingSourceObject: {fileID: 0}
  265. m_PrefabInstance: {fileID: 0}
  266. m_PrefabAsset: {fileID: 0}
  267. m_GameObject: {fileID: 1863065868751176}
  268. m_Enabled: 1
  269. m_CastShadows: 1
  270. m_ReceiveShadows: 1
  271. m_DynamicOccludee: 1
  272. m_StaticShadowCaster: 0
  273. m_MotionVectors: 1
  274. m_LightProbeUsage: 1
  275. m_ReflectionProbeUsage: 1
  276. m_RayTracingMode: 2
  277. m_RayTraceProcedural: 0
  278. m_RenderingLayerMask: 1
  279. m_RendererPriority: 0
  280. m_Materials:
  281. - {fileID: 2100000, guid: 7e1d8345dcf8faf4599caea834de7f7c, type: 2}
  282. - {fileID: 2100000, guid: a7b8ac346c83828499b8698174b61b1f, type: 2}
  283. m_StaticBatchInfo:
  284. firstSubMesh: 0
  285. subMeshCount: 0
  286. m_StaticBatchRoot: {fileID: 0}
  287. m_ProbeAnchor: {fileID: 0}
  288. m_LightProbeVolumeOverride: {fileID: 0}
  289. m_ScaleInLightmap: 1
  290. m_ReceiveGI: 1
  291. m_PreserveUVs: 0
  292. m_IgnoreNormalsForChartDetection: 0
  293. m_ImportantGI: 0
  294. m_StitchLightmapSeams: 1
  295. m_SelectedEditorRenderState: 3
  296. m_MinimumChartSize: 4
  297. m_AutoUVMaxDistance: 0.5
  298. m_AutoUVMaxAngle: 89
  299. m_LightmapParameters: {fileID: 0}
  300. m_SortingLayerID: 0
  301. m_SortingLayer: 0
  302. m_SortingOrder: 0
  303. m_AdditionalVertexStreams: {fileID: 0}
  304. --- !u!193 &193944649568922594
  305. Tree:
  306. m_ObjectHideFlags: 0
  307. m_CorrespondingSourceObject: {fileID: 0}
  308. m_PrefabInstance: {fileID: 0}
  309. m_PrefabAsset: {fileID: 0}
  310. m_GameObject: {fileID: 1863065868751176}
  311. m_SpeedTreeWindAsset: {fileID: 0}
  312. m_TreeData: {fileID: 0}
  313. --- !u!1 &1883445059936336
  314. GameObject:
  315. m_ObjectHideFlags: 0
  316. m_CorrespondingSourceObject: {fileID: 0}
  317. m_PrefabInstance: {fileID: 0}
  318. m_PrefabAsset: {fileID: 0}
  319. serializedVersion: 6
  320. m_Component:
  321. - component: {fileID: 4473082625722734}
  322. - component: {fileID: 227444351557209830}
  323. m_Layer: 0
  324. m_Name: GenericTreeWinter05C_BillboardRenderer
  325. m_TagString: Untagged
  326. m_Icon: {fileID: 0}
  327. m_NavMeshLayer: 0
  328. m_StaticEditorFlags: 0
  329. m_IsActive: 1
  330. --- !u!4 &4473082625722734
  331. Transform:
  332. m_ObjectHideFlags: 0
  333. m_CorrespondingSourceObject: {fileID: 0}
  334. m_PrefabInstance: {fileID: 0}
  335. m_PrefabAsset: {fileID: 0}
  336. m_GameObject: {fileID: 1883445059936336}
  337. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  338. m_LocalPosition: {x: 0, y: 0, z: 0}
  339. m_LocalScale: {x: 1, y: 1, z: 1}
  340. m_ConstrainProportionsScale: 0
  341. m_Children: []
  342. m_Father: {fileID: 4936909317161310}
  343. m_RootOrder: 2
  344. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  345. --- !u!227 &227444351557209830
  346. BillboardRenderer:
  347. m_ObjectHideFlags: 0
  348. m_CorrespondingSourceObject: {fileID: 0}
  349. m_PrefabInstance: {fileID: 0}
  350. m_PrefabAsset: {fileID: 0}
  351. m_GameObject: {fileID: 1883445059936336}
  352. m_Enabled: 1
  353. m_CastShadows: 2
  354. m_ReceiveShadows: 1
  355. m_DynamicOccludee: 1
  356. m_StaticShadowCaster: 0
  357. m_MotionVectors: 1
  358. m_LightProbeUsage: 1
  359. m_ReflectionProbeUsage: 2
  360. m_RayTracingMode: 0
  361. m_RayTraceProcedural: 0
  362. m_RenderingLayerMask: 1
  363. m_RendererPriority: 0
  364. m_Materials:
  365. - {fileID: 0}
  366. m_StaticBatchInfo:
  367. firstSubMesh: 0
  368. subMeshCount: 0
  369. m_StaticBatchRoot: {fileID: 0}
  370. m_ProbeAnchor: {fileID: 0}
  371. m_LightProbeVolumeOverride: {fileID: 0}
  372. m_ScaleInLightmap: 1
  373. m_ReceiveGI: 1
  374. m_PreserveUVs: 0
  375. m_IgnoreNormalsForChartDetection: 0
  376. m_ImportantGI: 0
  377. m_StitchLightmapSeams: 1
  378. m_SelectedEditorRenderState: 3
  379. m_MinimumChartSize: 4
  380. m_AutoUVMaxDistance: 0.5
  381. m_AutoUVMaxAngle: 89
  382. m_LightmapParameters: {fileID: 0}
  383. m_SortingLayerID: 0
  384. m_SortingLayer: 0
  385. m_SortingOrder: 0
  386. m_Billboard: {fileID: 22600000, guid: 259eb33f95dbc6e49b6edd0b515f276f, type: 2}