BeechTree01GoldB2_Optimized.prefab 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &1100187704868558
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 4361695418940840}
  12. - component: {fileID: 33291431916561492}
  13. - component: {fileID: 23638878392675580}
  14. - component: {fileID: 193720472624102046}
  15. - component: {fileID: 136088032111264200}
  16. - component: {fileID: 136260919904107276}
  17. - component: {fileID: 136655971005264270}
  18. m_Layer: 0
  19. m_Name: BeecthTree01GoldB2_afsTREE_xmvcb _xlod00_xlp
  20. m_TagString: Untagged
  21. m_Icon: {fileID: 0}
  22. m_NavMeshLayer: 0
  23. m_StaticEditorFlags: 0
  24. m_IsActive: 1
  25. --- !u!4 &4361695418940840
  26. Transform:
  27. m_ObjectHideFlags: 0
  28. m_CorrespondingSourceObject: {fileID: 0}
  29. m_PrefabInstance: {fileID: 0}
  30. m_PrefabAsset: {fileID: 0}
  31. m_GameObject: {fileID: 1100187704868558}
  32. m_LocalRotation: {x: 0.0000018099951, y: 0, z: -0, w: 1}
  33. m_LocalPosition: {x: 0, y: 0, z: 0}
  34. m_LocalScale: {x: 1, y: 1, z: 1}
  35. m_ConstrainProportionsScale: 0
  36. m_Children: []
  37. m_Father: {fileID: 4335730673882438}
  38. m_RootOrder: 0
  39. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  40. --- !u!33 &33291431916561492
  41. MeshFilter:
  42. m_ObjectHideFlags: 0
  43. m_CorrespondingSourceObject: {fileID: 0}
  44. m_PrefabInstance: {fileID: 0}
  45. m_PrefabAsset: {fileID: 0}
  46. m_GameObject: {fileID: 1100187704868558}
  47. m_Mesh: {fileID: 4300000, guid: 074915625ea088c4cb1e73fb7d500276, type: 2}
  48. --- !u!23 &23638878392675580
  49. MeshRenderer:
  50. m_ObjectHideFlags: 0
  51. m_CorrespondingSourceObject: {fileID: 0}
  52. m_PrefabInstance: {fileID: 0}
  53. m_PrefabAsset: {fileID: 0}
  54. m_GameObject: {fileID: 1100187704868558}
  55. m_Enabled: 1
  56. m_CastShadows: 1
  57. m_ReceiveShadows: 1
  58. m_DynamicOccludee: 1
  59. m_StaticShadowCaster: 0
  60. m_MotionVectors: 1
  61. m_LightProbeUsage: 1
  62. m_ReflectionProbeUsage: 1
  63. m_RayTracingMode: 2
  64. m_RayTraceProcedural: 0
  65. m_RenderingLayerMask: 1
  66. m_RendererPriority: 0
  67. m_Materials:
  68. - {fileID: 2100000, guid: 067532c46ee428e4d94fd12f417c3e3a, type: 2}
  69. - {fileID: 2100000, guid: 908e71aed6ef3444b99ce9791662e6cb, type: 2}
  70. m_StaticBatchInfo:
  71. firstSubMesh: 0
  72. subMeshCount: 0
  73. m_StaticBatchRoot: {fileID: 0}
  74. m_ProbeAnchor: {fileID: 0}
  75. m_LightProbeVolumeOverride: {fileID: 0}
  76. m_ScaleInLightmap: 1
  77. m_ReceiveGI: 1
  78. m_PreserveUVs: 0
  79. m_IgnoreNormalsForChartDetection: 0
  80. m_ImportantGI: 0
  81. m_StitchLightmapSeams: 1
  82. m_SelectedEditorRenderState: 3
  83. m_MinimumChartSize: 4
  84. m_AutoUVMaxDistance: 0.5
  85. m_AutoUVMaxAngle: 89
  86. m_LightmapParameters: {fileID: 0}
  87. m_SortingLayerID: 0
  88. m_SortingLayer: 0
  89. m_SortingOrder: 0
  90. m_AdditionalVertexStreams: {fileID: 0}
  91. --- !u!193 &193720472624102046
  92. Tree:
  93. m_ObjectHideFlags: 0
  94. m_CorrespondingSourceObject: {fileID: 0}
  95. m_PrefabInstance: {fileID: 0}
  96. m_PrefabAsset: {fileID: 0}
  97. m_GameObject: {fileID: 1100187704868558}
  98. m_SpeedTreeWindAsset: {fileID: 0}
  99. m_TreeData: {fileID: 0}
  100. --- !u!136 &136088032111264200
  101. CapsuleCollider:
  102. m_ObjectHideFlags: 0
  103. m_CorrespondingSourceObject: {fileID: 0}
  104. m_PrefabInstance: {fileID: 0}
  105. m_PrefabAsset: {fileID: 0}
  106. m_GameObject: {fileID: 1100187704868558}
  107. m_Material: {fileID: 0}
  108. m_IsTrigger: 0
  109. m_Enabled: 1
  110. m_Radius: 0.7
  111. m_Height: 8.37
  112. m_Direction: 1
  113. m_Center: {x: 0.15, y: 3.39, z: -0.18}
  114. --- !u!136 &136260919904107276
  115. CapsuleCollider:
  116. m_ObjectHideFlags: 0
  117. m_CorrespondingSourceObject: {fileID: 0}
  118. m_PrefabInstance: {fileID: 0}
  119. m_PrefabAsset: {fileID: 0}
  120. m_GameObject: {fileID: 1100187704868558}
  121. m_Material: {fileID: 0}
  122. m_IsTrigger: 0
  123. m_Enabled: 1
  124. m_Radius: 1.39
  125. m_Height: 3.36
  126. m_Direction: 1
  127. m_Center: {x: 0.15, y: -1.58, z: -0.09}
  128. --- !u!136 &136655971005264270
  129. CapsuleCollider:
  130. m_ObjectHideFlags: 0
  131. m_CorrespondingSourceObject: {fileID: 0}
  132. m_PrefabInstance: {fileID: 0}
  133. m_PrefabAsset: {fileID: 0}
  134. m_GameObject: {fileID: 1100187704868558}
  135. m_Material: {fileID: 0}
  136. m_IsTrigger: 0
  137. m_Enabled: 1
  138. m_Radius: 2.26
  139. m_Height: 6.32
  140. m_Direction: 1
  141. m_Center: {x: 0.15, y: 9.26, z: 0.49}
  142. --- !u!1 &1235918296988438
  143. GameObject:
  144. m_ObjectHideFlags: 0
  145. m_CorrespondingSourceObject: {fileID: 0}
  146. m_PrefabInstance: {fileID: 0}
  147. m_PrefabAsset: {fileID: 0}
  148. serializedVersion: 6
  149. m_Component:
  150. - component: {fileID: 4296126278371796}
  151. - component: {fileID: 227117933694270612}
  152. m_Layer: 0
  153. m_Name: BeecthTree01GoldB2_BillboardRenderer
  154. m_TagString: Untagged
  155. m_Icon: {fileID: 0}
  156. m_NavMeshLayer: 0
  157. m_StaticEditorFlags: 0
  158. m_IsActive: 1
  159. --- !u!4 &4296126278371796
  160. Transform:
  161. m_ObjectHideFlags: 0
  162. m_CorrespondingSourceObject: {fileID: 0}
  163. m_PrefabInstance: {fileID: 0}
  164. m_PrefabAsset: {fileID: 0}
  165. m_GameObject: {fileID: 1235918296988438}
  166. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  167. m_LocalPosition: {x: 0, y: 0, z: 0}
  168. m_LocalScale: {x: 1, y: 1, z: 1}
  169. m_ConstrainProportionsScale: 0
  170. m_Children: []
  171. m_Father: {fileID: 4335730673882438}
  172. m_RootOrder: 3
  173. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  174. --- !u!227 &227117933694270612
  175. BillboardRenderer:
  176. m_ObjectHideFlags: 0
  177. m_CorrespondingSourceObject: {fileID: 0}
  178. m_PrefabInstance: {fileID: 0}
  179. m_PrefabAsset: {fileID: 0}
  180. m_GameObject: {fileID: 1235918296988438}
  181. m_Enabled: 1
  182. m_CastShadows: 2
  183. m_ReceiveShadows: 1
  184. m_DynamicOccludee: 1
  185. m_StaticShadowCaster: 0
  186. m_MotionVectors: 1
  187. m_LightProbeUsage: 1
  188. m_ReflectionProbeUsage: 2
  189. m_RayTracingMode: 0
  190. m_RayTraceProcedural: 0
  191. m_RenderingLayerMask: 1
  192. m_RendererPriority: 0
  193. m_Materials:
  194. - {fileID: 0}
  195. m_StaticBatchInfo:
  196. firstSubMesh: 0
  197. subMeshCount: 0
  198. m_StaticBatchRoot: {fileID: 0}
  199. m_ProbeAnchor: {fileID: 0}
  200. m_LightProbeVolumeOverride: {fileID: 0}
  201. m_ScaleInLightmap: 1
  202. m_ReceiveGI: 1
  203. m_PreserveUVs: 0
  204. m_IgnoreNormalsForChartDetection: 0
  205. m_ImportantGI: 0
  206. m_StitchLightmapSeams: 1
  207. m_SelectedEditorRenderState: 3
  208. m_MinimumChartSize: 4
  209. m_AutoUVMaxDistance: 0.5
  210. m_AutoUVMaxAngle: 89
  211. m_LightmapParameters: {fileID: 0}
  212. m_SortingLayerID: 0
  213. m_SortingLayer: 0
  214. m_SortingOrder: 0
  215. m_Billboard: {fileID: 22600000, guid: 297fd9b9b2fd2644bad9ff130fa413b2, type: 2}
  216. --- !u!1 &1290539374767508
  217. GameObject:
  218. m_ObjectHideFlags: 0
  219. m_CorrespondingSourceObject: {fileID: 0}
  220. m_PrefabInstance: {fileID: 0}
  221. m_PrefabAsset: {fileID: 0}
  222. serializedVersion: 6
  223. m_Component:
  224. - component: {fileID: 4335730673882438}
  225. - component: {fileID: 205091905040959650}
  226. m_Layer: 0
  227. m_Name: BeechTree01GoldB2_Optimized
  228. m_TagString: Untagged
  229. m_Icon: {fileID: 0}
  230. m_NavMeshLayer: 0
  231. m_StaticEditorFlags: 0
  232. m_IsActive: 1
  233. --- !u!4 &4335730673882438
  234. Transform:
  235. m_ObjectHideFlags: 0
  236. m_CorrespondingSourceObject: {fileID: 0}
  237. m_PrefabInstance: {fileID: 0}
  238. m_PrefabAsset: {fileID: 0}
  239. m_GameObject: {fileID: 1290539374767508}
  240. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  241. m_LocalPosition: {x: 0, y: 0, z: 0}
  242. m_LocalScale: {x: 1, y: 1, z: 1}
  243. m_ConstrainProportionsScale: 0
  244. m_Children:
  245. - {fileID: 4361695418940840}
  246. - {fileID: 4332663104286626}
  247. - {fileID: 4603102987496356}
  248. - {fileID: 4296126278371796}
  249. m_Father: {fileID: 0}
  250. m_RootOrder: 0
  251. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  252. --- !u!205 &205091905040959650
  253. LODGroup:
  254. m_ObjectHideFlags: 0
  255. m_CorrespondingSourceObject: {fileID: 0}
  256. m_PrefabInstance: {fileID: 0}
  257. m_PrefabAsset: {fileID: 0}
  258. m_GameObject: {fileID: 1290539374767508}
  259. serializedVersion: 2
  260. m_LocalReferencePoint: {x: 0, y: 8.515472, z: 0}
  261. m_Size: 21.413628
  262. m_FadeMode: 0
  263. m_AnimateCrossFading: 1
  264. m_LastLODIsBillboard: 0
  265. m_LODs:
  266. - screenRelativeHeight: 0.89650697
  267. fadeTransitionWidth: 0
  268. renderers:
  269. - renderer: {fileID: 23638878392675580}
  270. - screenRelativeHeight: 0.4955716
  271. fadeTransitionWidth: 0
  272. renderers:
  273. - renderer: {fileID: 23082499075035788}
  274. - screenRelativeHeight: 0.1479689
  275. fadeTransitionWidth: 0
  276. renderers:
  277. - renderer: {fileID: 23947329185067252}
  278. - screenRelativeHeight: 0.0059819305
  279. fadeTransitionWidth: 0
  280. renderers:
  281. - renderer: {fileID: 227117933694270612}
  282. m_Enabled: 1
  283. --- !u!1 &1668604774564062
  284. GameObject:
  285. m_ObjectHideFlags: 0
  286. m_CorrespondingSourceObject: {fileID: 0}
  287. m_PrefabInstance: {fileID: 0}
  288. m_PrefabAsset: {fileID: 0}
  289. serializedVersion: 6
  290. m_Component:
  291. - component: {fileID: 4603102987496356}
  292. - component: {fileID: 33366843728905168}
  293. - component: {fileID: 23947329185067252}
  294. - component: {fileID: 193304090664452754}
  295. m_Layer: 0
  296. m_Name: BeecthTree01GoldB2_afsTREE_xmvcb _xlod02_xlp
  297. m_TagString: Untagged
  298. m_Icon: {fileID: 0}
  299. m_NavMeshLayer: 0
  300. m_StaticEditorFlags: 0
  301. m_IsActive: 1
  302. --- !u!4 &4603102987496356
  303. Transform:
  304. m_ObjectHideFlags: 0
  305. m_CorrespondingSourceObject: {fileID: 0}
  306. m_PrefabInstance: {fileID: 0}
  307. m_PrefabAsset: {fileID: 0}
  308. m_GameObject: {fileID: 1668604774564062}
  309. m_LocalRotation: {x: 0.0000018099951, y: 0, z: -0, w: 1}
  310. m_LocalPosition: {x: 0, y: 0, z: 0}
  311. m_LocalScale: {x: 1, y: 1, z: 1}
  312. m_ConstrainProportionsScale: 0
  313. m_Children: []
  314. m_Father: {fileID: 4335730673882438}
  315. m_RootOrder: 2
  316. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  317. --- !u!33 &33366843728905168
  318. MeshFilter:
  319. m_ObjectHideFlags: 0
  320. m_CorrespondingSourceObject: {fileID: 0}
  321. m_PrefabInstance: {fileID: 0}
  322. m_PrefabAsset: {fileID: 0}
  323. m_GameObject: {fileID: 1668604774564062}
  324. m_Mesh: {fileID: 4300000, guid: f2e2c66811b22ab448076e901f09f867, type: 2}
  325. --- !u!23 &23947329185067252
  326. MeshRenderer:
  327. m_ObjectHideFlags: 0
  328. m_CorrespondingSourceObject: {fileID: 0}
  329. m_PrefabInstance: {fileID: 0}
  330. m_PrefabAsset: {fileID: 0}
  331. m_GameObject: {fileID: 1668604774564062}
  332. m_Enabled: 1
  333. m_CastShadows: 1
  334. m_ReceiveShadows: 1
  335. m_DynamicOccludee: 1
  336. m_StaticShadowCaster: 0
  337. m_MotionVectors: 1
  338. m_LightProbeUsage: 1
  339. m_ReflectionProbeUsage: 1
  340. m_RayTracingMode: 2
  341. m_RayTraceProcedural: 0
  342. m_RenderingLayerMask: 1
  343. m_RendererPriority: 0
  344. m_Materials:
  345. - {fileID: 2100000, guid: 067532c46ee428e4d94fd12f417c3e3a, type: 2}
  346. - {fileID: 2100000, guid: 908e71aed6ef3444b99ce9791662e6cb, type: 2}
  347. m_StaticBatchInfo:
  348. firstSubMesh: 0
  349. subMeshCount: 0
  350. m_StaticBatchRoot: {fileID: 0}
  351. m_ProbeAnchor: {fileID: 0}
  352. m_LightProbeVolumeOverride: {fileID: 0}
  353. m_ScaleInLightmap: 1
  354. m_ReceiveGI: 1
  355. m_PreserveUVs: 0
  356. m_IgnoreNormalsForChartDetection: 0
  357. m_ImportantGI: 0
  358. m_StitchLightmapSeams: 1
  359. m_SelectedEditorRenderState: 3
  360. m_MinimumChartSize: 4
  361. m_AutoUVMaxDistance: 0.5
  362. m_AutoUVMaxAngle: 89
  363. m_LightmapParameters: {fileID: 0}
  364. m_SortingLayerID: 0
  365. m_SortingLayer: 0
  366. m_SortingOrder: 0
  367. m_AdditionalVertexStreams: {fileID: 0}
  368. --- !u!193 &193304090664452754
  369. Tree:
  370. m_ObjectHideFlags: 0
  371. m_CorrespondingSourceObject: {fileID: 0}
  372. m_PrefabInstance: {fileID: 0}
  373. m_PrefabAsset: {fileID: 0}
  374. m_GameObject: {fileID: 1668604774564062}
  375. m_SpeedTreeWindAsset: {fileID: 0}
  376. m_TreeData: {fileID: 0}
  377. --- !u!1 &1789528804358700
  378. GameObject:
  379. m_ObjectHideFlags: 0
  380. m_CorrespondingSourceObject: {fileID: 0}
  381. m_PrefabInstance: {fileID: 0}
  382. m_PrefabAsset: {fileID: 0}
  383. serializedVersion: 6
  384. m_Component:
  385. - component: {fileID: 4332663104286626}
  386. - component: {fileID: 33090519453337230}
  387. - component: {fileID: 23082499075035788}
  388. - component: {fileID: 193984395210988772}
  389. m_Layer: 0
  390. m_Name: BeecthTree01GoldB2_afsTREE_xmvcb _xlod01_xlp
  391. m_TagString: Untagged
  392. m_Icon: {fileID: 0}
  393. m_NavMeshLayer: 0
  394. m_StaticEditorFlags: 0
  395. m_IsActive: 1
  396. --- !u!4 &4332663104286626
  397. Transform:
  398. m_ObjectHideFlags: 0
  399. m_CorrespondingSourceObject: {fileID: 0}
  400. m_PrefabInstance: {fileID: 0}
  401. m_PrefabAsset: {fileID: 0}
  402. m_GameObject: {fileID: 1789528804358700}
  403. m_LocalRotation: {x: 0.0000018099951, y: 0, z: -0, w: 1}
  404. m_LocalPosition: {x: 0, y: 0, z: 0}
  405. m_LocalScale: {x: 1, y: 1, z: 1}
  406. m_ConstrainProportionsScale: 0
  407. m_Children: []
  408. m_Father: {fileID: 4335730673882438}
  409. m_RootOrder: 1
  410. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  411. --- !u!33 &33090519453337230
  412. MeshFilter:
  413. m_ObjectHideFlags: 0
  414. m_CorrespondingSourceObject: {fileID: 0}
  415. m_PrefabInstance: {fileID: 0}
  416. m_PrefabAsset: {fileID: 0}
  417. m_GameObject: {fileID: 1789528804358700}
  418. m_Mesh: {fileID: 4300000, guid: eb3f1a290d72229419c2b30d8144a4b8, type: 2}
  419. --- !u!23 &23082499075035788
  420. MeshRenderer:
  421. m_ObjectHideFlags: 0
  422. m_CorrespondingSourceObject: {fileID: 0}
  423. m_PrefabInstance: {fileID: 0}
  424. m_PrefabAsset: {fileID: 0}
  425. m_GameObject: {fileID: 1789528804358700}
  426. m_Enabled: 1
  427. m_CastShadows: 1
  428. m_ReceiveShadows: 1
  429. m_DynamicOccludee: 1
  430. m_StaticShadowCaster: 0
  431. m_MotionVectors: 1
  432. m_LightProbeUsage: 1
  433. m_ReflectionProbeUsage: 1
  434. m_RayTracingMode: 2
  435. m_RayTraceProcedural: 0
  436. m_RenderingLayerMask: 1
  437. m_RendererPriority: 0
  438. m_Materials:
  439. - {fileID: 2100000, guid: 067532c46ee428e4d94fd12f417c3e3a, type: 2}
  440. - {fileID: 2100000, guid: 908e71aed6ef3444b99ce9791662e6cb, type: 2}
  441. m_StaticBatchInfo:
  442. firstSubMesh: 0
  443. subMeshCount: 0
  444. m_StaticBatchRoot: {fileID: 0}
  445. m_ProbeAnchor: {fileID: 0}
  446. m_LightProbeVolumeOverride: {fileID: 0}
  447. m_ScaleInLightmap: 1
  448. m_ReceiveGI: 1
  449. m_PreserveUVs: 0
  450. m_IgnoreNormalsForChartDetection: 0
  451. m_ImportantGI: 0
  452. m_StitchLightmapSeams: 1
  453. m_SelectedEditorRenderState: 3
  454. m_MinimumChartSize: 4
  455. m_AutoUVMaxDistance: 0.5
  456. m_AutoUVMaxAngle: 89
  457. m_LightmapParameters: {fileID: 0}
  458. m_SortingLayerID: 0
  459. m_SortingLayer: 0
  460. m_SortingOrder: 0
  461. m_AdditionalVertexStreams: {fileID: 0}
  462. --- !u!193 &193984395210988772
  463. Tree:
  464. m_ObjectHideFlags: 0
  465. m_CorrespondingSourceObject: {fileID: 0}
  466. m_PrefabInstance: {fileID: 0}
  467. m_PrefabAsset: {fileID: 0}
  468. m_GameObject: {fileID: 1789528804358700}
  469. m_SpeedTreeWindAsset: {fileID: 0}
  470. m_TreeData: {fileID: 0}