Dark_Shield.mat 3.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 8
  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: Dark_Shield
  11. m_Shader: {fileID: 210, guid: 0000000000000000f000000000000000, type: 0}
  12. m_Parent: {fileID: 0}
  13. m_ModifiedSerializedProperties: 0
  14. m_ValidKeywords:
  15. - _EMISSION
  16. - _METALLICGLOSSMAP
  17. - _NORMALMAP
  18. m_InvalidKeywords:
  19. - _SPECGLOSSMAP
  20. m_LightmapFlags: 0
  21. m_EnableInstancingVariants: 0
  22. m_DoubleSidedGI: 0
  23. m_CustomRenderQueue: -1
  24. stringTagMap: {}
  25. disabledShaderPasses:
  26. - GRABPASS
  27. m_LockedProperties:
  28. m_SavedProperties:
  29. serializedVersion: 3
  30. m_TexEnvs:
  31. - _BumpMap:
  32. m_Texture: {fileID: 2800000, guid: 1de2c084f5311194c849779d25770ffb, type: 3}
  33. m_Scale: {x: 1, y: 1}
  34. m_Offset: {x: 0, y: 0}
  35. - _DetailAlbedoMap:
  36. m_Texture: {fileID: 0}
  37. m_Scale: {x: 1, y: 1}
  38. m_Offset: {x: 0, y: 0}
  39. - _DetailMask:
  40. m_Texture: {fileID: 0}
  41. m_Scale: {x: 1, y: 1}
  42. m_Offset: {x: 0, y: 0}
  43. - _DetailNormalMap:
  44. m_Texture: {fileID: 0}
  45. m_Scale: {x: 1, y: 1}
  46. m_Offset: {x: 0, y: 0}
  47. - _EmissionMap:
  48. m_Texture: {fileID: 2800000, guid: f444d142744493f42a05c1a78f337f83, type: 3}
  49. m_Scale: {x: 1, y: 1}
  50. m_Offset: {x: 0, y: 0}
  51. - _MainTex:
  52. m_Texture: {fileID: 2800000, guid: 800a073ee4794614f81b8827201abc1f, type: 3}
  53. m_Scale: {x: 1, y: 1}
  54. m_Offset: {x: 0, y: 0}
  55. - _MetallicGlossMap:
  56. m_Texture: {fileID: 2800000, guid: e352ba76de86cb44cb6a41f6f538cb1c, type: 3}
  57. m_Scale: {x: 1, y: 1}
  58. m_Offset: {x: 0, y: 0}
  59. - _OcclusionMap:
  60. m_Texture: {fileID: 0}
  61. m_Scale: {x: 1, y: 1}
  62. m_Offset: {x: 0, y: 0}
  63. - _ParallaxMap:
  64. m_Texture: {fileID: 0}
  65. m_Scale: {x: 1, y: 1}
  66. m_Offset: {x: 0, y: 0}
  67. - _SpecGlossMap:
  68. m_Texture: {fileID: 2800000, guid: e352ba76de86cb44cb6a41f6f538cb1c, type: 3}
  69. m_Scale: {x: 1, y: 1}
  70. m_Offset: {x: 0, y: 0}
  71. m_Ints: []
  72. m_Floats:
  73. - _BlendOp: 0
  74. - _BumpScale: 1
  75. - _CameraFadingEnabled: 0
  76. - _CameraFarFadeDistance: 2
  77. - _CameraNearFadeDistance: 1
  78. - _Cull: 2
  79. - _Cutoff: 0.5
  80. - _DetailNormalMapScale: 1
  81. - _DistortionBlend: 0.5
  82. - _DistortionEnabled: 0
  83. - _DistortionStrength: 1
  84. - _DistortionStrengthScaled: 0
  85. - _DstBlend: 0
  86. - _EmissionEnabled: 1
  87. - _FlipbookMode: 0
  88. - _GlossMapScale: 1
  89. - _Glossiness: 1
  90. - _GlossyReflections: 1
  91. - _LightingEnabled: 1
  92. - _Metallic: 0.564
  93. - _Mode: 0
  94. - _OcclusionStrength: 1
  95. - _Parallax: 0.02
  96. - _SmoothnessTextureChannel: 0
  97. - _SoftParticlesEnabled: 0
  98. - _SoftParticlesFarFadeDistance: 1
  99. - _SoftParticlesNearFadeDistance: 0
  100. - _SpecularHighlights: 1
  101. - _SrcBlend: 1
  102. - _UVSec: 0
  103. - _ZWrite: 1
  104. m_Colors:
  105. - _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
  106. - _Color: {r: 1, g: 1, b: 1, a: 1}
  107. - _EmissionColor: {r: 0, g: 0.98039216, b: 0.047058824, a: 1}
  108. - _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
  109. - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
  110. m_BuildTextureStacks: []