Distortion_LWRP.mat 4.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!114 &-8276756629389017978
  4. MonoBehaviour:
  5. m_ObjectHideFlags: 11
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. m_GameObject: {fileID: 0}
  10. m_Enabled: 1
  11. m_EditorHideFlags: 0
  12. m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
  13. m_Name:
  14. m_EditorClassIdentifier:
  15. version: 10
  16. --- !u!21 &2100000
  17. Material:
  18. serializedVersion: 8
  19. m_ObjectHideFlags: 0
  20. m_CorrespondingSourceObject: {fileID: 0}
  21. m_PrefabInstance: {fileID: 0}
  22. m_PrefabAsset: {fileID: 0}
  23. m_Name: Distortion_LWRP
  24. m_Shader: {fileID: 4800000, guid: b7839dad95683814aa64166edc107ae2, type: 3}
  25. m_Parent: {fileID: 0}
  26. m_ModifiedSerializedProperties: 0
  27. m_ValidKeywords:
  28. - _DISTORTION_ON
  29. - _METALLICSPECGLOSSMAP
  30. - _NORMALMAP
  31. - _SURFACE_TYPE_TRANSPARENT
  32. m_InvalidKeywords:
  33. - _FLIPBOOKBLENDING_OFF
  34. m_LightmapFlags: 4
  35. m_EnableInstancingVariants: 0
  36. m_DoubleSidedGI: 0
  37. m_CustomRenderQueue: 3000
  38. stringTagMap:
  39. RenderType: Transparent
  40. disabledShaderPasses:
  41. - SHADOWCASTER
  42. - DepthOnly
  43. m_LockedProperties:
  44. m_SavedProperties:
  45. serializedVersion: 3
  46. m_TexEnvs:
  47. - _BaseMap:
  48. m_Texture: {fileID: 2800000, guid: c8f2dd22ee424ba4781313c4ea933216, type: 3}
  49. m_Scale: {x: 1, y: 1}
  50. m_Offset: {x: 0, y: 0}
  51. - _BumpMap:
  52. m_Texture: {fileID: 2800000, guid: 1836e02091b341145af60d561ccdce5d, type: 3}
  53. m_Scale: {x: 1, y: 1}
  54. m_Offset: {x: 0, y: 0}
  55. - _DetailAlbedoMap:
  56. m_Texture: {fileID: 0}
  57. m_Scale: {x: 1, y: 1}
  58. m_Offset: {x: 0, y: 0}
  59. - _DetailMask:
  60. m_Texture: {fileID: 0}
  61. m_Scale: {x: 1, y: 1}
  62. m_Offset: {x: 0, y: 0}
  63. - _DetailNormalMap:
  64. m_Texture: {fileID: 0}
  65. m_Scale: {x: 1, y: 1}
  66. m_Offset: {x: 0, y: 0}
  67. - _EmissionMap:
  68. m_Texture: {fileID: 2800000, guid: 77660784123aa4d4fbf67883dfb400dd, type: 3}
  69. m_Scale: {x: 1, y: 1}
  70. m_Offset: {x: 0, y: 0}
  71. - _MainTex:
  72. m_Texture: {fileID: 2800000, guid: c8f2dd22ee424ba4781313c4ea933216, type: 3}
  73. m_Scale: {x: 1, y: 1}
  74. m_Offset: {x: 0, y: 0}
  75. - _MetallicGlossMap:
  76. m_Texture: {fileID: 2800000, guid: 6374f1484c849c74e9c3374e0adc99f7, type: 3}
  77. m_Scale: {x: 1, y: 1}
  78. m_Offset: {x: 0, y: 0}
  79. - _OcclusionMap:
  80. m_Texture: {fileID: 0}
  81. m_Scale: {x: 1, y: 1}
  82. m_Offset: {x: 0, y: 0}
  83. - _ParallaxMap:
  84. m_Texture: {fileID: 0}
  85. m_Scale: {x: 1, y: 1}
  86. m_Offset: {x: 0, y: 0}
  87. m_Ints: []
  88. m_Floats:
  89. - _AlphaClip: 0
  90. - _Blend: 0
  91. - _BlendModePreserveSpecular: 0
  92. - _BlendOp: 0
  93. - _BumpScale: 1
  94. - _CameraFadingEnabled: 0
  95. - _CameraFarFadeDistance: 2
  96. - _CameraNearFadeDistance: 1
  97. - _ColorMode: 0
  98. - _Cull: 2
  99. - _Cutoff: 0
  100. - _DetailNormalMapScale: 1
  101. - _DistortionBlend: 1
  102. - _DistortionEnabled: 1
  103. - _DistortionStrength: 800000
  104. - _DistortionStrengthScaled: 80000
  105. - _DstBlend: 10
  106. - _DstBlendAlpha: 10
  107. - _EmissionEnabled: 0
  108. - _FlipbookBlending: 0
  109. - _FlipbookMode: 0
  110. - _GlossMapScale: 0.341
  111. - _Glossiness: 0.4
  112. - _GlossyReflections: 1
  113. - _LightingEnabled: 1
  114. - _Metallic: 0
  115. - _Mode: 2
  116. - _OcclusionStrength: 1
  117. - _Parallax: 0.02
  118. - _QueueOffset: 0
  119. - _ReceiveShadows: 1
  120. - _Smoothness: 0.4
  121. - _SmoothnessTextureChannel: 0
  122. - _SoftParticlesEnabled: 0
  123. - _SoftParticlesFarFadeDistance: 1
  124. - _SoftParticlesNearFadeDistance: 0
  125. - _SpecularHighlights: 1
  126. - _SrcBlend: 5
  127. - _SrcBlendAlpha: 1
  128. - _Surface: 1
  129. - _UVSec: 0
  130. - _ZWrite: 0
  131. m_Colors:
  132. - _BaseColor: {r: 1024.0004, g: 1024.0004, b: 1024.0004, a: 1}
  133. - _BaseColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}
  134. - _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
  135. - _Color: {r: 1024.0007, g: 1024.0007, b: 1024.0007, a: 1}
  136. - _EmissionColor: {r: 0.39157256, g: 2.43305, b: 0, a: 1}
  137. - _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
  138. m_BuildTextureStacks: []
  139. m_AllowLocking: 1