PlayerStats.cs 524 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. namespace SoftKitty.InventoryEngine
  5. {
  6. public class PlayerStats : MonoBehaviour
  7. {
  8. private IEnumerator Start()
  9. {
  10. while (ItemManager.PlayerEquipmentHolder == null) yield return 1;
  11. yield return new WaitForSeconds(0.5F);
  12. GetComponentInChildren<StatsUi>(true).Init(ItemManager.PlayerEquipmentHolder, ItemManager.PlayerEquipmentHolder.BaseStats.ToArray());
  13. }
  14. }
  15. }