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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- namespace SoftKitty.InventoryEngine
- {
- public class UiStyle : MonoBehaviour
- {
- #region Variables
- [HideInInspector]
- public bool ApplyStyle = false;
- public GraphicsSet[] References;
- public RectSetting[] Rects;
- #endregion
- #region Internal Methods
- public void UpdatePrefab()
- {
- #if UNITY_EDITOR
- UnityEditor.EditorUtility.SetDirty(this);
- #endif
- }
- public void SetColor(int _index, Color _color)
- {
- //if (Application.isPlaying) return;
- References[_index].color = _color;
- foreach (MaskableGraphic obj in References[_index].graphics) {
- obj.color = new Color(_color.r, _color.g, _color.b,obj.color.a);
- }
- }
- public void SetVisible(int _index,bool _visible)
- {
- //if (Application.isPlaying) return;
- if (References[_index].visibleAdjustable)
- {
- References[_index].visible = _visible;
- foreach (MaskableGraphic obj in References[_index].graphics)
- {
- obj.gameObject.SetActive(_visible);
- }
- }
- }
- public void SetWidth(int _index, float _value)
- {
- if (_index >= Rects.Length) return;
- Rects[_index].widthLerp = _value;
- foreach (RectSet obj in Rects[_index].set)
- {
- if (Rects[_index].widthAdjustable) obj.rect.sizeDelta = new Vector2(Mathf.Lerp(obj.widthMinMax.x, obj.widthMinMax.y, Rects[_index].widthLerp), obj.rect.sizeDelta.y);
- }
- }
- public void SetHeight(int _index, float _value)
- {
- if (_index>=Rects.Length) return;
- Rects[_index].heightLerp = _value;
- foreach (RectSet obj in Rects[_index].set)
- {
- if (Rects[_index].heightAdjustable) obj.rect.sizeDelta = new Vector2(obj.rect.sizeDelta.x,Mathf.Lerp(obj.heightMinMax.x, obj.heightMinMax.y, Rects[_index].heightLerp));
- }
- }
- #endregion
- }
- }
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