UIUpdater.cs 2.0 KB

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  1. using UnityEngine;
  2. using System.Collections.Generic;
  3. public class UIUpdater : MonoBehaviour
  4. {
  5. public static UIUpdater Instance;
  6. public bool IsReady { get; private set; } = false;
  7. private void Awake()
  8. {
  9. if (Instance != null && Instance != this)
  10. Destroy(gameObject);
  11. else
  12. Instance = this;
  13. }
  14. private Dictionary<string, CharacterUIController> characterToUI = new();
  15. public void Register(CharacterInGroup character, CharacterUIController ui)
  16. {
  17. if (!characterToUI.ContainsKey(character.characterName))
  18. characterToUI.Add(character.characterName, ui);
  19. }
  20. public void Unregister(string characterName)
  21. {
  22. if (characterToUI.ContainsKey(characterName))
  23. {
  24. characterToUI.Remove(characterName);
  25. }
  26. }
  27. public void MarkReady()
  28. {
  29. IsReady = true;
  30. }
  31. public CharacterUIController GetUIForCharacterByName(string name)
  32. {
  33. if (characterToUI.TryGetValue(name, out var ui))
  34. return ui;
  35. return null;
  36. }
  37. public void UpdateCharacterHP(CharacterInGroup character)
  38. {
  39. if (characterToUI.TryGetValue(character.characterName, out var ui))
  40. {
  41. ui.UpdateHPBar();
  42. }
  43. }
  44. public void UpdateCharacterFatigue(CharacterInGroup character)
  45. {
  46. if (characterToUI.TryGetValue(character.characterName, out var ui))
  47. {
  48. ui.UpdateFatigueBar();
  49. }
  50. }
  51. public void UpdateCharacterExperience(CharacterInGroup character)
  52. {
  53. if (characterToUI.TryGetValue(character.characterName, out var ui))
  54. {
  55. ui.UpdateExpBar();
  56. }
  57. }
  58. public CharacterUIController GetUIForCharacter(CharacterInGroup character)
  59. {
  60. if (characterToUI.TryGetValue(character.characterName, out var ui))
  61. {
  62. return ui;
  63. }
  64. return null;
  65. }
  66. }