PartyUIManager.cs 1.1 KB

12345678910111213141516171819202122232425262728293031323334353637383940
  1. using UnityEngine;
  2. using System.Collections.Generic;
  3. public class PartyUIManager : MonoBehaviour
  4. {
  5. public TeamCohesionManager cohesionManager;
  6. public GameObject characterCardPrefab;
  7. public Transform cardContainer;
  8. public PlayerWeaponManager weaponManager;
  9. void Start()
  10. {
  11. DisplayPartyUI();
  12. }
  13. public void DisplayPartyUI()
  14. {
  15. foreach (Transform child in cardContainer)
  16. Destroy(child.gameObject);
  17. for (int i = 0; i < cohesionManager.groupMembers.Count; i++)
  18. {
  19. var character = cohesionManager.groupMembers[i];
  20. GameObject card = Instantiate(characterCardPrefab, cardContainer);
  21. CharacterUIController ui = card.GetComponent<CharacterUIController>();
  22. FirstPersonWeapon weapon = (i < weaponManager.weaponObjects.Count)
  23. ? weaponManager.weaponObjects[i]
  24. : null;
  25. ui.Setup(character, weapon);
  26. UIUpdater.Instance?.Register(character, ui);
  27. UIUpdater.Instance?.MarkReady();
  28. }
  29. }
  30. }