GenericTree_RootsA.prefab 10 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &1282557606212190
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 4259000750645826}
  12. - component: {fileID: 33055896646042664}
  13. - component: {fileID: 23292536861543614}
  14. - component: {fileID: 64697599827679598}
  15. m_Layer: 0
  16. m_Name: GenericTree_RootsA_LOD0
  17. m_TagString: Untagged
  18. m_Icon: {fileID: 0}
  19. m_NavMeshLayer: 0
  20. m_StaticEditorFlags: 0
  21. m_IsActive: 1
  22. --- !u!4 &4259000750645826
  23. Transform:
  24. m_ObjectHideFlags: 0
  25. m_CorrespondingSourceObject: {fileID: 0}
  26. m_PrefabInstance: {fileID: 0}
  27. m_PrefabAsset: {fileID: 0}
  28. m_GameObject: {fileID: 1282557606212190}
  29. m_LocalRotation: {x: 0.0000018099951, y: -0, z: -0, w: 1}
  30. m_LocalPosition: {x: 0, y: 0, z: 0}
  31. m_LocalScale: {x: 1, y: 1, z: 1}
  32. m_ConstrainProportionsScale: 0
  33. m_Children: []
  34. m_Father: {fileID: 4640607594389970}
  35. m_RootOrder: 2
  36. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  37. --- !u!33 &33055896646042664
  38. MeshFilter:
  39. m_ObjectHideFlags: 0
  40. m_CorrespondingSourceObject: {fileID: 0}
  41. m_PrefabInstance: {fileID: 0}
  42. m_PrefabAsset: {fileID: 0}
  43. m_GameObject: {fileID: 1282557606212190}
  44. m_Mesh: {fileID: 4300000, guid: bc910fc8f72f0ec4988a767526c26945, type: 3}
  45. --- !u!23 &23292536861543614
  46. MeshRenderer:
  47. m_ObjectHideFlags: 0
  48. m_CorrespondingSourceObject: {fileID: 0}
  49. m_PrefabInstance: {fileID: 0}
  50. m_PrefabAsset: {fileID: 0}
  51. m_GameObject: {fileID: 1282557606212190}
  52. m_Enabled: 1
  53. m_CastShadows: 1
  54. m_ReceiveShadows: 1
  55. m_DynamicOccludee: 1
  56. m_StaticShadowCaster: 0
  57. m_MotionVectors: 1
  58. m_LightProbeUsage: 1
  59. m_ReflectionProbeUsage: 1
  60. m_RayTracingMode: 2
  61. m_RayTraceProcedural: 0
  62. m_RenderingLayerMask: 1
  63. m_RendererPriority: 0
  64. m_Materials:
  65. - {fileID: 2100000, guid: a6d485c830145bb4fa011df2e3fc0163, type: 2}
  66. m_StaticBatchInfo:
  67. firstSubMesh: 0
  68. subMeshCount: 0
  69. m_StaticBatchRoot: {fileID: 0}
  70. m_ProbeAnchor: {fileID: 0}
  71. m_LightProbeVolumeOverride: {fileID: 0}
  72. m_ScaleInLightmap: 1
  73. m_ReceiveGI: 1
  74. m_PreserveUVs: 0
  75. m_IgnoreNormalsForChartDetection: 0
  76. m_ImportantGI: 0
  77. m_StitchLightmapSeams: 1
  78. m_SelectedEditorRenderState: 3
  79. m_MinimumChartSize: 4
  80. m_AutoUVMaxDistance: 0.5
  81. m_AutoUVMaxAngle: 89
  82. m_LightmapParameters: {fileID: 0}
  83. m_SortingLayerID: 0
  84. m_SortingLayer: 0
  85. m_SortingOrder: 0
  86. m_AdditionalVertexStreams: {fileID: 0}
  87. --- !u!64 &64697599827679598
  88. MeshCollider:
  89. m_ObjectHideFlags: 0
  90. m_CorrespondingSourceObject: {fileID: 0}
  91. m_PrefabInstance: {fileID: 0}
  92. m_PrefabAsset: {fileID: 0}
  93. m_GameObject: {fileID: 1282557606212190}
  94. m_Material: {fileID: 0}
  95. m_IsTrigger: 0
  96. m_Enabled: 1
  97. serializedVersion: 4
  98. m_Convex: 0
  99. m_CookingOptions: 30
  100. m_Mesh: {fileID: 4300000, guid: bc910fc8f72f0ec4988a767526c26945, type: 3}
  101. --- !u!1 &1386119014753032
  102. GameObject:
  103. m_ObjectHideFlags: 0
  104. m_CorrespondingSourceObject: {fileID: 0}
  105. m_PrefabInstance: {fileID: 0}
  106. m_PrefabAsset: {fileID: 0}
  107. serializedVersion: 6
  108. m_Component:
  109. - component: {fileID: 4640607594389970}
  110. - component: {fileID: 205637987379693684}
  111. m_Layer: 0
  112. m_Name: GenericTree_RootsA
  113. m_TagString: Untagged
  114. m_Icon: {fileID: 0}
  115. m_NavMeshLayer: 0
  116. m_StaticEditorFlags: 0
  117. m_IsActive: 1
  118. --- !u!4 &4640607594389970
  119. Transform:
  120. m_ObjectHideFlags: 0
  121. m_CorrespondingSourceObject: {fileID: 0}
  122. m_PrefabInstance: {fileID: 0}
  123. m_PrefabAsset: {fileID: 0}
  124. m_GameObject: {fileID: 1386119014753032}
  125. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  126. m_LocalPosition: {x: 0, y: 0, z: 0}
  127. m_LocalScale: {x: 1, y: 1, z: 1}
  128. m_ConstrainProportionsScale: 0
  129. m_Children:
  130. - {fileID: 4126084088318452}
  131. - {fileID: 4847660509879712}
  132. - {fileID: 4259000750645826}
  133. m_Father: {fileID: 0}
  134. m_RootOrder: 0
  135. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  136. --- !u!205 &205637987379693684
  137. LODGroup:
  138. m_ObjectHideFlags: 0
  139. m_CorrespondingSourceObject: {fileID: 0}
  140. m_PrefabInstance: {fileID: 0}
  141. m_PrefabAsset: {fileID: 0}
  142. m_GameObject: {fileID: 1386119014753032}
  143. serializedVersion: 2
  144. m_LocalReferencePoint: {x: 0.4578292, y: -0.24866277, z: -0.008165181}
  145. m_Size: 0.9237992
  146. m_FadeMode: 0
  147. m_AnimateCrossFading: 0
  148. m_LastLODIsBillboard: 0
  149. m_LODs:
  150. - screenRelativeHeight: 0.3224574
  151. fadeTransitionWidth: 0
  152. renderers:
  153. - renderer: {fileID: 23292536861543614}
  154. - screenRelativeHeight: 0.13536198
  155. fadeTransitionWidth: 0
  156. renderers:
  157. - renderer: {fileID: 23112836146250432}
  158. - screenRelativeHeight: 0.018645309
  159. fadeTransitionWidth: 0
  160. renderers:
  161. - renderer: {fileID: 23389962344680280}
  162. m_Enabled: 1
  163. --- !u!1 &1427989150319780
  164. GameObject:
  165. m_ObjectHideFlags: 0
  166. m_CorrespondingSourceObject: {fileID: 0}
  167. m_PrefabInstance: {fileID: 0}
  168. m_PrefabAsset: {fileID: 0}
  169. serializedVersion: 6
  170. m_Component:
  171. - component: {fileID: 4126084088318452}
  172. - component: {fileID: 33958578903099738}
  173. - component: {fileID: 23389962344680280}
  174. - component: {fileID: 64996351313154136}
  175. m_Layer: 0
  176. m_Name: GenericTree_RootsA_LOD2
  177. m_TagString: Untagged
  178. m_Icon: {fileID: 0}
  179. m_NavMeshLayer: 0
  180. m_StaticEditorFlags: 0
  181. m_IsActive: 1
  182. --- !u!4 &4126084088318452
  183. Transform:
  184. m_ObjectHideFlags: 0
  185. m_CorrespondingSourceObject: {fileID: 0}
  186. m_PrefabInstance: {fileID: 0}
  187. m_PrefabAsset: {fileID: 0}
  188. m_GameObject: {fileID: 1427989150319780}
  189. m_LocalRotation: {x: 0.0000018099951, y: -0, z: -0, w: 1}
  190. m_LocalPosition: {x: 0, y: 0, z: 0}
  191. m_LocalScale: {x: 1, y: 1, z: 1}
  192. m_ConstrainProportionsScale: 0
  193. m_Children: []
  194. m_Father: {fileID: 4640607594389970}
  195. m_RootOrder: 0
  196. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  197. --- !u!33 &33958578903099738
  198. MeshFilter:
  199. m_ObjectHideFlags: 0
  200. m_CorrespondingSourceObject: {fileID: 0}
  201. m_PrefabInstance: {fileID: 0}
  202. m_PrefabAsset: {fileID: 0}
  203. m_GameObject: {fileID: 1427989150319780}
  204. m_Mesh: {fileID: 4300000, guid: 8bb29413083dcbf4baa778e9f369d53f, type: 3}
  205. --- !u!23 &23389962344680280
  206. MeshRenderer:
  207. m_ObjectHideFlags: 0
  208. m_CorrespondingSourceObject: {fileID: 0}
  209. m_PrefabInstance: {fileID: 0}
  210. m_PrefabAsset: {fileID: 0}
  211. m_GameObject: {fileID: 1427989150319780}
  212. m_Enabled: 1
  213. m_CastShadows: 1
  214. m_ReceiveShadows: 1
  215. m_DynamicOccludee: 1
  216. m_StaticShadowCaster: 0
  217. m_MotionVectors: 1
  218. m_LightProbeUsage: 1
  219. m_ReflectionProbeUsage: 1
  220. m_RayTracingMode: 2
  221. m_RayTraceProcedural: 0
  222. m_RenderingLayerMask: 1
  223. m_RendererPriority: 0
  224. m_Materials:
  225. - {fileID: 2100000, guid: a6d485c830145bb4fa011df2e3fc0163, type: 2}
  226. m_StaticBatchInfo:
  227. firstSubMesh: 0
  228. subMeshCount: 0
  229. m_StaticBatchRoot: {fileID: 0}
  230. m_ProbeAnchor: {fileID: 0}
  231. m_LightProbeVolumeOverride: {fileID: 0}
  232. m_ScaleInLightmap: 1
  233. m_ReceiveGI: 1
  234. m_PreserveUVs: 0
  235. m_IgnoreNormalsForChartDetection: 0
  236. m_ImportantGI: 0
  237. m_StitchLightmapSeams: 1
  238. m_SelectedEditorRenderState: 3
  239. m_MinimumChartSize: 4
  240. m_AutoUVMaxDistance: 0.5
  241. m_AutoUVMaxAngle: 89
  242. m_LightmapParameters: {fileID: 0}
  243. m_SortingLayerID: 0
  244. m_SortingLayer: 0
  245. m_SortingOrder: 0
  246. m_AdditionalVertexStreams: {fileID: 0}
  247. --- !u!64 &64996351313154136
  248. MeshCollider:
  249. m_ObjectHideFlags: 0
  250. m_CorrespondingSourceObject: {fileID: 0}
  251. m_PrefabInstance: {fileID: 0}
  252. m_PrefabAsset: {fileID: 0}
  253. m_GameObject: {fileID: 1427989150319780}
  254. m_Material: {fileID: 0}
  255. m_IsTrigger: 0
  256. m_Enabled: 1
  257. serializedVersion: 4
  258. m_Convex: 0
  259. m_CookingOptions: 30
  260. m_Mesh: {fileID: 4300000, guid: 8bb29413083dcbf4baa778e9f369d53f, type: 3}
  261. --- !u!1 &1578576217805830
  262. GameObject:
  263. m_ObjectHideFlags: 0
  264. m_CorrespondingSourceObject: {fileID: 0}
  265. m_PrefabInstance: {fileID: 0}
  266. m_PrefabAsset: {fileID: 0}
  267. serializedVersion: 6
  268. m_Component:
  269. - component: {fileID: 4847660509879712}
  270. - component: {fileID: 33406598412877298}
  271. - component: {fileID: 23112836146250432}
  272. - component: {fileID: 64152897247095608}
  273. m_Layer: 0
  274. m_Name: GenericTree_RootsA_LOD1
  275. m_TagString: Untagged
  276. m_Icon: {fileID: 0}
  277. m_NavMeshLayer: 0
  278. m_StaticEditorFlags: 0
  279. m_IsActive: 1
  280. --- !u!4 &4847660509879712
  281. Transform:
  282. m_ObjectHideFlags: 0
  283. m_CorrespondingSourceObject: {fileID: 0}
  284. m_PrefabInstance: {fileID: 0}
  285. m_PrefabAsset: {fileID: 0}
  286. m_GameObject: {fileID: 1578576217805830}
  287. m_LocalRotation: {x: 0.0000018099951, y: -0, z: -0, w: 1}
  288. m_LocalPosition: {x: 0, y: 0, z: 0}
  289. m_LocalScale: {x: 1, y: 1, z: 1}
  290. m_ConstrainProportionsScale: 0
  291. m_Children: []
  292. m_Father: {fileID: 4640607594389970}
  293. m_RootOrder: 1
  294. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  295. --- !u!33 &33406598412877298
  296. MeshFilter:
  297. m_ObjectHideFlags: 0
  298. m_CorrespondingSourceObject: {fileID: 0}
  299. m_PrefabInstance: {fileID: 0}
  300. m_PrefabAsset: {fileID: 0}
  301. m_GameObject: {fileID: 1578576217805830}
  302. m_Mesh: {fileID: 4300000, guid: 0139f548e185b574da755b67506cf512, type: 3}
  303. --- !u!23 &23112836146250432
  304. MeshRenderer:
  305. m_ObjectHideFlags: 0
  306. m_CorrespondingSourceObject: {fileID: 0}
  307. m_PrefabInstance: {fileID: 0}
  308. m_PrefabAsset: {fileID: 0}
  309. m_GameObject: {fileID: 1578576217805830}
  310. m_Enabled: 1
  311. m_CastShadows: 1
  312. m_ReceiveShadows: 1
  313. m_DynamicOccludee: 1
  314. m_StaticShadowCaster: 0
  315. m_MotionVectors: 1
  316. m_LightProbeUsage: 1
  317. m_ReflectionProbeUsage: 1
  318. m_RayTracingMode: 2
  319. m_RayTraceProcedural: 0
  320. m_RenderingLayerMask: 1
  321. m_RendererPriority: 0
  322. m_Materials:
  323. - {fileID: 2100000, guid: a6d485c830145bb4fa011df2e3fc0163, type: 2}
  324. m_StaticBatchInfo:
  325. firstSubMesh: 0
  326. subMeshCount: 0
  327. m_StaticBatchRoot: {fileID: 0}
  328. m_ProbeAnchor: {fileID: 0}
  329. m_LightProbeVolumeOverride: {fileID: 0}
  330. m_ScaleInLightmap: 1
  331. m_ReceiveGI: 1
  332. m_PreserveUVs: 0
  333. m_IgnoreNormalsForChartDetection: 0
  334. m_ImportantGI: 0
  335. m_StitchLightmapSeams: 1
  336. m_SelectedEditorRenderState: 3
  337. m_MinimumChartSize: 4
  338. m_AutoUVMaxDistance: 0.5
  339. m_AutoUVMaxAngle: 89
  340. m_LightmapParameters: {fileID: 0}
  341. m_SortingLayerID: 0
  342. m_SortingLayer: 0
  343. m_SortingOrder: 0
  344. m_AdditionalVertexStreams: {fileID: 0}
  345. --- !u!64 &64152897247095608
  346. MeshCollider:
  347. m_ObjectHideFlags: 0
  348. m_CorrespondingSourceObject: {fileID: 0}
  349. m_PrefabInstance: {fileID: 0}
  350. m_PrefabAsset: {fileID: 0}
  351. m_GameObject: {fileID: 1578576217805830}
  352. m_Material: {fileID: 0}
  353. m_IsTrigger: 0
  354. m_Enabled: 1
  355. serializedVersion: 4
  356. m_Convex: 0
  357. m_CookingOptions: 30
  358. m_Mesh: {fileID: 4300000, guid: 0139f548e185b574da755b67506cf512, type: 3}