CliffStoneMediumBRHE.prefab 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &1130340348926200
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 4322610828279284}
  12. - component: {fileID: 33527071250364612}
  13. - component: {fileID: 23380249048914774}
  14. m_Layer: 0
  15. m_Name: CliffStoneMediumBRHE_LOD2
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 0
  20. m_IsActive: 1
  21. --- !u!4 &4322610828279284
  22. Transform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 1130340348926200}
  28. m_LocalRotation: {x: 0.0000018099951, y: 0, z: -0, w: 1}
  29. m_LocalPosition: {x: -0, y: 0, z: 0}
  30. m_LocalScale: {x: 1, y: 1, z: 1}
  31. m_ConstrainProportionsScale: 0
  32. m_Children: []
  33. m_Father: {fileID: 4245500951333032}
  34. m_RootOrder: 2
  35. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  36. --- !u!33 &33527071250364612
  37. MeshFilter:
  38. m_ObjectHideFlags: 0
  39. m_CorrespondingSourceObject: {fileID: 0}
  40. m_PrefabInstance: {fileID: 0}
  41. m_PrefabAsset: {fileID: 0}
  42. m_GameObject: {fileID: 1130340348926200}
  43. m_Mesh: {fileID: 4300000, guid: aa788c047c6f87b478192c5996e1787b, type: 3}
  44. --- !u!23 &23380249048914774
  45. MeshRenderer:
  46. m_ObjectHideFlags: 0
  47. m_CorrespondingSourceObject: {fileID: 0}
  48. m_PrefabInstance: {fileID: 0}
  49. m_PrefabAsset: {fileID: 0}
  50. m_GameObject: {fileID: 1130340348926200}
  51. m_Enabled: 1
  52. m_CastShadows: 1
  53. m_ReceiveShadows: 1
  54. m_DynamicOccludee: 1
  55. m_StaticShadowCaster: 0
  56. m_MotionVectors: 1
  57. m_LightProbeUsage: 1
  58. m_ReflectionProbeUsage: 1
  59. m_RayTracingMode: 2
  60. m_RayTraceProcedural: 0
  61. m_RenderingLayerMask: 1
  62. m_RendererPriority: 0
  63. m_Materials:
  64. - {fileID: 2100000, guid: 3e7c4b3473267ef4ca671570a1acf11b, type: 2}
  65. m_StaticBatchInfo:
  66. firstSubMesh: 0
  67. subMeshCount: 0
  68. m_StaticBatchRoot: {fileID: 0}
  69. m_ProbeAnchor: {fileID: 0}
  70. m_LightProbeVolumeOverride: {fileID: 0}
  71. m_ScaleInLightmap: 1
  72. m_ReceiveGI: 1
  73. m_PreserveUVs: 0
  74. m_IgnoreNormalsForChartDetection: 0
  75. m_ImportantGI: 0
  76. m_StitchLightmapSeams: 1
  77. m_SelectedEditorRenderState: 3
  78. m_MinimumChartSize: 4
  79. m_AutoUVMaxDistance: 0.5
  80. m_AutoUVMaxAngle: 89
  81. m_LightmapParameters: {fileID: 0}
  82. m_SortingLayerID: 0
  83. m_SortingLayer: 0
  84. m_SortingOrder: 0
  85. m_AdditionalVertexStreams: {fileID: 0}
  86. --- !u!1 &1235144032409492
  87. GameObject:
  88. m_ObjectHideFlags: 0
  89. m_CorrespondingSourceObject: {fileID: 0}
  90. m_PrefabInstance: {fileID: 0}
  91. m_PrefabAsset: {fileID: 0}
  92. serializedVersion: 6
  93. m_Component:
  94. - component: {fileID: 4471601119672506}
  95. - component: {fileID: 33268092576514610}
  96. - component: {fileID: 23383828947471040}
  97. m_Layer: 0
  98. m_Name: CliffStoneMediumBRHE_LOD3
  99. m_TagString: Untagged
  100. m_Icon: {fileID: 0}
  101. m_NavMeshLayer: 0
  102. m_StaticEditorFlags: 0
  103. m_IsActive: 1
  104. --- !u!4 &4471601119672506
  105. Transform:
  106. m_ObjectHideFlags: 0
  107. m_CorrespondingSourceObject: {fileID: 0}
  108. m_PrefabInstance: {fileID: 0}
  109. m_PrefabAsset: {fileID: 0}
  110. m_GameObject: {fileID: 1235144032409492}
  111. m_LocalRotation: {x: 0.0000018099951, y: 0, z: -0, w: 1}
  112. m_LocalPosition: {x: -0, y: 0, z: 0}
  113. m_LocalScale: {x: 1, y: 1, z: 1}
  114. m_ConstrainProportionsScale: 0
  115. m_Children: []
  116. m_Father: {fileID: 4245500951333032}
  117. m_RootOrder: 3
  118. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  119. --- !u!33 &33268092576514610
  120. MeshFilter:
  121. m_ObjectHideFlags: 0
  122. m_CorrespondingSourceObject: {fileID: 0}
  123. m_PrefabInstance: {fileID: 0}
  124. m_PrefabAsset: {fileID: 0}
  125. m_GameObject: {fileID: 1235144032409492}
  126. m_Mesh: {fileID: 4300000, guid: d04d7ecc9e683854f97fe199373a6e3b, type: 3}
  127. --- !u!23 &23383828947471040
  128. MeshRenderer:
  129. m_ObjectHideFlags: 0
  130. m_CorrespondingSourceObject: {fileID: 0}
  131. m_PrefabInstance: {fileID: 0}
  132. m_PrefabAsset: {fileID: 0}
  133. m_GameObject: {fileID: 1235144032409492}
  134. m_Enabled: 1
  135. m_CastShadows: 1
  136. m_ReceiveShadows: 1
  137. m_DynamicOccludee: 1
  138. m_StaticShadowCaster: 0
  139. m_MotionVectors: 1
  140. m_LightProbeUsage: 1
  141. m_ReflectionProbeUsage: 1
  142. m_RayTracingMode: 2
  143. m_RayTraceProcedural: 0
  144. m_RenderingLayerMask: 1
  145. m_RendererPriority: 0
  146. m_Materials:
  147. - {fileID: 2100000, guid: 3e7c4b3473267ef4ca671570a1acf11b, type: 2}
  148. m_StaticBatchInfo:
  149. firstSubMesh: 0
  150. subMeshCount: 0
  151. m_StaticBatchRoot: {fileID: 0}
  152. m_ProbeAnchor: {fileID: 0}
  153. m_LightProbeVolumeOverride: {fileID: 0}
  154. m_ScaleInLightmap: 1
  155. m_ReceiveGI: 1
  156. m_PreserveUVs: 0
  157. m_IgnoreNormalsForChartDetection: 0
  158. m_ImportantGI: 0
  159. m_StitchLightmapSeams: 1
  160. m_SelectedEditorRenderState: 3
  161. m_MinimumChartSize: 4
  162. m_AutoUVMaxDistance: 0.5
  163. m_AutoUVMaxAngle: 89
  164. m_LightmapParameters: {fileID: 0}
  165. m_SortingLayerID: 0
  166. m_SortingLayer: 0
  167. m_SortingOrder: 0
  168. m_AdditionalVertexStreams: {fileID: 0}
  169. --- !u!1 &1700441243484524
  170. GameObject:
  171. m_ObjectHideFlags: 0
  172. m_CorrespondingSourceObject: {fileID: 0}
  173. m_PrefabInstance: {fileID: 0}
  174. m_PrefabAsset: {fileID: 0}
  175. serializedVersion: 6
  176. m_Component:
  177. - component: {fileID: 4245500951333032}
  178. - component: {fileID: 205056623330388794}
  179. m_Layer: 0
  180. m_Name: CliffStoneMediumBRHE
  181. m_TagString: Untagged
  182. m_Icon: {fileID: 0}
  183. m_NavMeshLayer: 0
  184. m_StaticEditorFlags: 0
  185. m_IsActive: 1
  186. --- !u!4 &4245500951333032
  187. Transform:
  188. m_ObjectHideFlags: 0
  189. m_CorrespondingSourceObject: {fileID: 0}
  190. m_PrefabInstance: {fileID: 0}
  191. m_PrefabAsset: {fileID: 0}
  192. m_GameObject: {fileID: 1700441243484524}
  193. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  194. m_LocalPosition: {x: 0, y: 0, z: 0}
  195. m_LocalScale: {x: 1, y: 1, z: 1}
  196. m_ConstrainProportionsScale: 0
  197. m_Children:
  198. - {fileID: 4403312056275148}
  199. - {fileID: 4764028355452072}
  200. - {fileID: 4322610828279284}
  201. - {fileID: 4471601119672506}
  202. m_Father: {fileID: 0}
  203. m_RootOrder: 0
  204. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  205. --- !u!205 &205056623330388794
  206. LODGroup:
  207. m_ObjectHideFlags: 0
  208. m_CorrespondingSourceObject: {fileID: 0}
  209. m_PrefabInstance: {fileID: 0}
  210. m_PrefabAsset: {fileID: 0}
  211. m_GameObject: {fileID: 1700441243484524}
  212. serializedVersion: 2
  213. m_LocalReferencePoint: {x: 0.07119584, y: 0.06205249, z: -0.64151955}
  214. m_Size: 17.721134
  215. m_FadeMode: 0
  216. m_AnimateCrossFading: 0
  217. m_LastLODIsBillboard: 0
  218. m_LODs:
  219. - screenRelativeHeight: 0.39827746
  220. fadeTransitionWidth: 0
  221. renderers:
  222. - renderer: {fileID: 23833065919254484}
  223. - screenRelativeHeight: 0.15439591
  224. fadeTransitionWidth: 0
  225. renderers:
  226. - renderer: {fileID: 23326346937703880}
  227. - screenRelativeHeight: 0.059701536
  228. fadeTransitionWidth: 0
  229. renderers:
  230. - renderer: {fileID: 23380249048914774}
  231. - screenRelativeHeight: 0.010501785
  232. fadeTransitionWidth: 0
  233. renderers:
  234. - renderer: {fileID: 23383828947471040}
  235. m_Enabled: 1
  236. --- !u!1 &1700812014566100
  237. GameObject:
  238. m_ObjectHideFlags: 0
  239. m_CorrespondingSourceObject: {fileID: 0}
  240. m_PrefabInstance: {fileID: 0}
  241. m_PrefabAsset: {fileID: 0}
  242. serializedVersion: 6
  243. m_Component:
  244. - component: {fileID: 4764028355452072}
  245. - component: {fileID: 33250452449663036}
  246. - component: {fileID: 23326346937703880}
  247. m_Layer: 0
  248. m_Name: CliffStoneMediumBRHE_LOD1
  249. m_TagString: Untagged
  250. m_Icon: {fileID: 0}
  251. m_NavMeshLayer: 0
  252. m_StaticEditorFlags: 0
  253. m_IsActive: 1
  254. --- !u!4 &4764028355452072
  255. Transform:
  256. m_ObjectHideFlags: 0
  257. m_CorrespondingSourceObject: {fileID: 0}
  258. m_PrefabInstance: {fileID: 0}
  259. m_PrefabAsset: {fileID: 0}
  260. m_GameObject: {fileID: 1700812014566100}
  261. m_LocalRotation: {x: 0.0000018099951, y: 0, z: -0, w: 1}
  262. m_LocalPosition: {x: -0, y: 0, z: 0}
  263. m_LocalScale: {x: 1, y: 1, z: 1}
  264. m_ConstrainProportionsScale: 0
  265. m_Children: []
  266. m_Father: {fileID: 4245500951333032}
  267. m_RootOrder: 1
  268. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  269. --- !u!33 &33250452449663036
  270. MeshFilter:
  271. m_ObjectHideFlags: 0
  272. m_CorrespondingSourceObject: {fileID: 0}
  273. m_PrefabInstance: {fileID: 0}
  274. m_PrefabAsset: {fileID: 0}
  275. m_GameObject: {fileID: 1700812014566100}
  276. m_Mesh: {fileID: 4300000, guid: 6acf2e6fc54d9424a84a157e551e4682, type: 3}
  277. --- !u!23 &23326346937703880
  278. MeshRenderer:
  279. m_ObjectHideFlags: 0
  280. m_CorrespondingSourceObject: {fileID: 0}
  281. m_PrefabInstance: {fileID: 0}
  282. m_PrefabAsset: {fileID: 0}
  283. m_GameObject: {fileID: 1700812014566100}
  284. m_Enabled: 1
  285. m_CastShadows: 1
  286. m_ReceiveShadows: 1
  287. m_DynamicOccludee: 1
  288. m_StaticShadowCaster: 0
  289. m_MotionVectors: 1
  290. m_LightProbeUsage: 1
  291. m_ReflectionProbeUsage: 1
  292. m_RayTracingMode: 2
  293. m_RayTraceProcedural: 0
  294. m_RenderingLayerMask: 1
  295. m_RendererPriority: 0
  296. m_Materials:
  297. - {fileID: 2100000, guid: 3e7c4b3473267ef4ca671570a1acf11b, type: 2}
  298. m_StaticBatchInfo:
  299. firstSubMesh: 0
  300. subMeshCount: 0
  301. m_StaticBatchRoot: {fileID: 0}
  302. m_ProbeAnchor: {fileID: 0}
  303. m_LightProbeVolumeOverride: {fileID: 0}
  304. m_ScaleInLightmap: 1
  305. m_ReceiveGI: 1
  306. m_PreserveUVs: 0
  307. m_IgnoreNormalsForChartDetection: 0
  308. m_ImportantGI: 0
  309. m_StitchLightmapSeams: 1
  310. m_SelectedEditorRenderState: 3
  311. m_MinimumChartSize: 4
  312. m_AutoUVMaxDistance: 0.5
  313. m_AutoUVMaxAngle: 89
  314. m_LightmapParameters: {fileID: 0}
  315. m_SortingLayerID: 0
  316. m_SortingLayer: 0
  317. m_SortingOrder: 0
  318. m_AdditionalVertexStreams: {fileID: 0}
  319. --- !u!1 &1974784780219756
  320. GameObject:
  321. m_ObjectHideFlags: 0
  322. m_CorrespondingSourceObject: {fileID: 0}
  323. m_PrefabInstance: {fileID: 0}
  324. m_PrefabAsset: {fileID: 0}
  325. serializedVersion: 6
  326. m_Component:
  327. - component: {fileID: 4403312056275148}
  328. - component: {fileID: 33970264061081064}
  329. - component: {fileID: 23833065919254484}
  330. - component: {fileID: 64476577255165972}
  331. m_Layer: 0
  332. m_Name: CliffStoneMediumBRHE_LOD0
  333. m_TagString: Untagged
  334. m_Icon: {fileID: 0}
  335. m_NavMeshLayer: 0
  336. m_StaticEditorFlags: 0
  337. m_IsActive: 1
  338. --- !u!4 &4403312056275148
  339. Transform:
  340. m_ObjectHideFlags: 0
  341. m_CorrespondingSourceObject: {fileID: 0}
  342. m_PrefabInstance: {fileID: 0}
  343. m_PrefabAsset: {fileID: 0}
  344. m_GameObject: {fileID: 1974784780219756}
  345. m_LocalRotation: {x: 0.0000018099951, y: 0, z: -0, w: 1}
  346. m_LocalPosition: {x: -0, y: 0, z: 0}
  347. m_LocalScale: {x: 1, y: 1, z: 1}
  348. m_ConstrainProportionsScale: 0
  349. m_Children: []
  350. m_Father: {fileID: 4245500951333032}
  351. m_RootOrder: 0
  352. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  353. --- !u!33 &33970264061081064
  354. MeshFilter:
  355. m_ObjectHideFlags: 0
  356. m_CorrespondingSourceObject: {fileID: 0}
  357. m_PrefabInstance: {fileID: 0}
  358. m_PrefabAsset: {fileID: 0}
  359. m_GameObject: {fileID: 1974784780219756}
  360. m_Mesh: {fileID: 4300000, guid: 70f6127d2691bcb4e917154e6bad2b64, type: 3}
  361. --- !u!23 &23833065919254484
  362. MeshRenderer:
  363. m_ObjectHideFlags: 0
  364. m_CorrespondingSourceObject: {fileID: 0}
  365. m_PrefabInstance: {fileID: 0}
  366. m_PrefabAsset: {fileID: 0}
  367. m_GameObject: {fileID: 1974784780219756}
  368. m_Enabled: 1
  369. m_CastShadows: 1
  370. m_ReceiveShadows: 1
  371. m_DynamicOccludee: 1
  372. m_StaticShadowCaster: 0
  373. m_MotionVectors: 1
  374. m_LightProbeUsage: 1
  375. m_ReflectionProbeUsage: 1
  376. m_RayTracingMode: 2
  377. m_RayTraceProcedural: 0
  378. m_RenderingLayerMask: 1
  379. m_RendererPriority: 0
  380. m_Materials:
  381. - {fileID: 2100000, guid: 3e7c4b3473267ef4ca671570a1acf11b, type: 2}
  382. m_StaticBatchInfo:
  383. firstSubMesh: 0
  384. subMeshCount: 0
  385. m_StaticBatchRoot: {fileID: 0}
  386. m_ProbeAnchor: {fileID: 0}
  387. m_LightProbeVolumeOverride: {fileID: 0}
  388. m_ScaleInLightmap: 1
  389. m_ReceiveGI: 1
  390. m_PreserveUVs: 0
  391. m_IgnoreNormalsForChartDetection: 0
  392. m_ImportantGI: 0
  393. m_StitchLightmapSeams: 1
  394. m_SelectedEditorRenderState: 3
  395. m_MinimumChartSize: 4
  396. m_AutoUVMaxDistance: 0.5
  397. m_AutoUVMaxAngle: 89
  398. m_LightmapParameters: {fileID: 0}
  399. m_SortingLayerID: 0
  400. m_SortingLayer: 0
  401. m_SortingOrder: 0
  402. m_AdditionalVertexStreams: {fileID: 0}
  403. --- !u!64 &64476577255165972
  404. MeshCollider:
  405. m_ObjectHideFlags: 0
  406. m_CorrespondingSourceObject: {fileID: 0}
  407. m_PrefabInstance: {fileID: 0}
  408. m_PrefabAsset: {fileID: 0}
  409. m_GameObject: {fileID: 1974784780219756}
  410. m_Material: {fileID: 0}
  411. m_IsTrigger: 0
  412. m_Enabled: 1
  413. serializedVersion: 4
  414. m_Convex: 0
  415. m_CookingOptions: 30
  416. m_Mesh: {fileID: 4300000, guid: c1170796de46b864783ca838c23808ff, type: 3}