CliffLargeTerrain_A.prefab 14 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &1068219252396324
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 4725649035059648}
  12. - component: {fileID: 33468668997422796}
  13. - component: {fileID: 23435324013770552}
  14. m_Layer: 0
  15. m_Name: CliffLargeTerrain_A_LOD1
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 0
  20. m_IsActive: 1
  21. --- !u!4 &4725649035059648
  22. Transform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 1068219252396324}
  28. m_LocalRotation: {x: 0.00000008146034, y: 0, z: -0, w: 1}
  29. m_LocalPosition: {x: -0, y: -0, z: 0}
  30. m_LocalScale: {x: 1, y: 1, z: 1}
  31. m_ConstrainProportionsScale: 0
  32. m_Children: []
  33. m_Father: {fileID: 4853423455644584}
  34. m_RootOrder: 1
  35. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  36. --- !u!33 &33468668997422796
  37. MeshFilter:
  38. m_ObjectHideFlags: 0
  39. m_CorrespondingSourceObject: {fileID: 0}
  40. m_PrefabInstance: {fileID: 0}
  41. m_PrefabAsset: {fileID: 0}
  42. m_GameObject: {fileID: 1068219252396324}
  43. m_Mesh: {fileID: 4300000, guid: 6f667ea4ded7b354db8040cbe09888c5, type: 3}
  44. --- !u!23 &23435324013770552
  45. MeshRenderer:
  46. m_ObjectHideFlags: 0
  47. m_CorrespondingSourceObject: {fileID: 0}
  48. m_PrefabInstance: {fileID: 0}
  49. m_PrefabAsset: {fileID: 0}
  50. m_GameObject: {fileID: 1068219252396324}
  51. m_Enabled: 1
  52. m_CastShadows: 1
  53. m_ReceiveShadows: 1
  54. m_DynamicOccludee: 1
  55. m_StaticShadowCaster: 0
  56. m_MotionVectors: 1
  57. m_LightProbeUsage: 1
  58. m_ReflectionProbeUsage: 1
  59. m_RayTracingMode: 2
  60. m_RayTraceProcedural: 0
  61. m_RenderingLayerMask: 1
  62. m_RendererPriority: 0
  63. m_Materials:
  64. - {fileID: 2100000, guid: 2aa2e7e23e954bd4c8149a6f925ea00b, type: 2}
  65. - {fileID: 2100000, guid: 8eb464b5eaa7dcc42a38b58192b11547, type: 2}
  66. - {fileID: 2100000, guid: 244e1177f7535a94dbd223aaaa15cc76, type: 2}
  67. - {fileID: 2100000, guid: 1997b039e6f12a14bbebb1bea2a30e9b, type: 2}
  68. - {fileID: 2100000, guid: 3e7c4b3473267ef4ca671570a1acf11b, type: 2}
  69. - {fileID: 2100000, guid: a15d28cc3ba1be048a48aefe2a854199, type: 2}
  70. m_StaticBatchInfo:
  71. firstSubMesh: 0
  72. subMeshCount: 0
  73. m_StaticBatchRoot: {fileID: 0}
  74. m_ProbeAnchor: {fileID: 0}
  75. m_LightProbeVolumeOverride: {fileID: 0}
  76. m_ScaleInLightmap: 1
  77. m_ReceiveGI: 1
  78. m_PreserveUVs: 0
  79. m_IgnoreNormalsForChartDetection: 0
  80. m_ImportantGI: 0
  81. m_StitchLightmapSeams: 1
  82. m_SelectedEditorRenderState: 3
  83. m_MinimumChartSize: 4
  84. m_AutoUVMaxDistance: 0.5
  85. m_AutoUVMaxAngle: 89
  86. m_LightmapParameters: {fileID: 0}
  87. m_SortingLayerID: 0
  88. m_SortingLayer: 0
  89. m_SortingOrder: 0
  90. m_AdditionalVertexStreams: {fileID: 0}
  91. --- !u!1 &1138009344644350
  92. GameObject:
  93. m_ObjectHideFlags: 0
  94. m_CorrespondingSourceObject: {fileID: 0}
  95. m_PrefabInstance: {fileID: 0}
  96. m_PrefabAsset: {fileID: 0}
  97. serializedVersion: 6
  98. m_Component:
  99. - component: {fileID: 4344730567616916}
  100. - component: {fileID: 33606527765676126}
  101. - component: {fileID: 23047443567766996}
  102. - component: {fileID: 64003251845807476}
  103. m_Layer: 0
  104. m_Name: CliffLargeTerrain_A_LOD0
  105. m_TagString: Untagged
  106. m_Icon: {fileID: 0}
  107. m_NavMeshLayer: 0
  108. m_StaticEditorFlags: 0
  109. m_IsActive: 1
  110. --- !u!4 &4344730567616916
  111. Transform:
  112. m_ObjectHideFlags: 0
  113. m_CorrespondingSourceObject: {fileID: 0}
  114. m_PrefabInstance: {fileID: 0}
  115. m_PrefabAsset: {fileID: 0}
  116. m_GameObject: {fileID: 1138009344644350}
  117. m_LocalRotation: {x: 0.00000008146034, y: 0, z: -0, w: 1}
  118. m_LocalPosition: {x: -0, y: 0, z: 0}
  119. m_LocalScale: {x: 1, y: 1, z: 1}
  120. m_ConstrainProportionsScale: 0
  121. m_Children: []
  122. m_Father: {fileID: 4853423455644584}
  123. m_RootOrder: 0
  124. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  125. --- !u!33 &33606527765676126
  126. MeshFilter:
  127. m_ObjectHideFlags: 0
  128. m_CorrespondingSourceObject: {fileID: 0}
  129. m_PrefabInstance: {fileID: 0}
  130. m_PrefabAsset: {fileID: 0}
  131. m_GameObject: {fileID: 1138009344644350}
  132. m_Mesh: {fileID: 4300000, guid: 2d43154d150bbc04693d343e81ae217d, type: 3}
  133. --- !u!23 &23047443567766996
  134. MeshRenderer:
  135. m_ObjectHideFlags: 0
  136. m_CorrespondingSourceObject: {fileID: 0}
  137. m_PrefabInstance: {fileID: 0}
  138. m_PrefabAsset: {fileID: 0}
  139. m_GameObject: {fileID: 1138009344644350}
  140. m_Enabled: 1
  141. m_CastShadows: 1
  142. m_ReceiveShadows: 1
  143. m_DynamicOccludee: 1
  144. m_StaticShadowCaster: 0
  145. m_MotionVectors: 1
  146. m_LightProbeUsage: 1
  147. m_ReflectionProbeUsage: 1
  148. m_RayTracingMode: 2
  149. m_RayTraceProcedural: 0
  150. m_RenderingLayerMask: 1
  151. m_RendererPriority: 0
  152. m_Materials:
  153. - {fileID: 2100000, guid: 1997b039e6f12a14bbebb1bea2a30e9b, type: 2}
  154. - {fileID: 2100000, guid: 244e1177f7535a94dbd223aaaa15cc76, type: 2}
  155. - {fileID: 2100000, guid: 3e7c4b3473267ef4ca671570a1acf11b, type: 2}
  156. - {fileID: 2100000, guid: 8eb464b5eaa7dcc42a38b58192b11547, type: 2}
  157. - {fileID: 2100000, guid: 2aa2e7e23e954bd4c8149a6f925ea00b, type: 2}
  158. - {fileID: 2100000, guid: a15d28cc3ba1be048a48aefe2a854199, type: 2}
  159. m_StaticBatchInfo:
  160. firstSubMesh: 0
  161. subMeshCount: 0
  162. m_StaticBatchRoot: {fileID: 0}
  163. m_ProbeAnchor: {fileID: 0}
  164. m_LightProbeVolumeOverride: {fileID: 0}
  165. m_ScaleInLightmap: 1
  166. m_ReceiveGI: 1
  167. m_PreserveUVs: 0
  168. m_IgnoreNormalsForChartDetection: 0
  169. m_ImportantGI: 0
  170. m_StitchLightmapSeams: 1
  171. m_SelectedEditorRenderState: 3
  172. m_MinimumChartSize: 4
  173. m_AutoUVMaxDistance: 0.5
  174. m_AutoUVMaxAngle: 89
  175. m_LightmapParameters: {fileID: 0}
  176. m_SortingLayerID: 0
  177. m_SortingLayer: 0
  178. m_SortingOrder: 0
  179. m_AdditionalVertexStreams: {fileID: 0}
  180. --- !u!64 &64003251845807476
  181. MeshCollider:
  182. m_ObjectHideFlags: 0
  183. m_CorrespondingSourceObject: {fileID: 0}
  184. m_PrefabInstance: {fileID: 0}
  185. m_PrefabAsset: {fileID: 0}
  186. m_GameObject: {fileID: 1138009344644350}
  187. m_Material: {fileID: 0}
  188. m_IsTrigger: 0
  189. m_Enabled: 1
  190. serializedVersion: 4
  191. m_Convex: 0
  192. m_CookingOptions: 30
  193. m_Mesh: {fileID: 4300000, guid: 31fa0e0a51b29a844a22459842f2a089, type: 3}
  194. --- !u!1 &1144550557451566
  195. GameObject:
  196. m_ObjectHideFlags: 0
  197. m_CorrespondingSourceObject: {fileID: 0}
  198. m_PrefabInstance: {fileID: 0}
  199. m_PrefabAsset: {fileID: 0}
  200. serializedVersion: 6
  201. m_Component:
  202. - component: {fileID: 4138209925665978}
  203. - component: {fileID: 33998755730384670}
  204. - component: {fileID: 23109267846785338}
  205. m_Layer: 0
  206. m_Name: CliffLargeTerrain_A_LOD2
  207. m_TagString: Untagged
  208. m_Icon: {fileID: 0}
  209. m_NavMeshLayer: 0
  210. m_StaticEditorFlags: 0
  211. m_IsActive: 1
  212. --- !u!4 &4138209925665978
  213. Transform:
  214. m_ObjectHideFlags: 0
  215. m_CorrespondingSourceObject: {fileID: 0}
  216. m_PrefabInstance: {fileID: 0}
  217. m_PrefabAsset: {fileID: 0}
  218. m_GameObject: {fileID: 1144550557451566}
  219. m_LocalRotation: {x: 0.00000008146034, y: 0, z: -0, w: 1}
  220. m_LocalPosition: {x: -0, y: -0, z: 0}
  221. m_LocalScale: {x: 1, y: 1, z: 1}
  222. m_ConstrainProportionsScale: 0
  223. m_Children: []
  224. m_Father: {fileID: 4853423455644584}
  225. m_RootOrder: 2
  226. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  227. --- !u!33 &33998755730384670
  228. MeshFilter:
  229. m_ObjectHideFlags: 0
  230. m_CorrespondingSourceObject: {fileID: 0}
  231. m_PrefabInstance: {fileID: 0}
  232. m_PrefabAsset: {fileID: 0}
  233. m_GameObject: {fileID: 1144550557451566}
  234. m_Mesh: {fileID: 4300000, guid: a1b03314ff8fd4542970adac2437b46a, type: 3}
  235. --- !u!23 &23109267846785338
  236. MeshRenderer:
  237. m_ObjectHideFlags: 0
  238. m_CorrespondingSourceObject: {fileID: 0}
  239. m_PrefabInstance: {fileID: 0}
  240. m_PrefabAsset: {fileID: 0}
  241. m_GameObject: {fileID: 1144550557451566}
  242. m_Enabled: 1
  243. m_CastShadows: 1
  244. m_ReceiveShadows: 1
  245. m_DynamicOccludee: 1
  246. m_StaticShadowCaster: 0
  247. m_MotionVectors: 1
  248. m_LightProbeUsage: 1
  249. m_ReflectionProbeUsage: 1
  250. m_RayTracingMode: 2
  251. m_RayTraceProcedural: 0
  252. m_RenderingLayerMask: 1
  253. m_RendererPriority: 0
  254. m_Materials:
  255. - {fileID: 2100000, guid: a15d28cc3ba1be048a48aefe2a854199, type: 2}
  256. - {fileID: 2100000, guid: 3e7c4b3473267ef4ca671570a1acf11b, type: 2}
  257. - {fileID: 2100000, guid: 1997b039e6f12a14bbebb1bea2a30e9b, type: 2}
  258. - {fileID: 2100000, guid: 244e1177f7535a94dbd223aaaa15cc76, type: 2}
  259. - {fileID: 2100000, guid: 8eb464b5eaa7dcc42a38b58192b11547, type: 2}
  260. m_StaticBatchInfo:
  261. firstSubMesh: 0
  262. subMeshCount: 0
  263. m_StaticBatchRoot: {fileID: 0}
  264. m_ProbeAnchor: {fileID: 0}
  265. m_LightProbeVolumeOverride: {fileID: 0}
  266. m_ScaleInLightmap: 1
  267. m_ReceiveGI: 1
  268. m_PreserveUVs: 0
  269. m_IgnoreNormalsForChartDetection: 0
  270. m_ImportantGI: 0
  271. m_StitchLightmapSeams: 1
  272. m_SelectedEditorRenderState: 3
  273. m_MinimumChartSize: 4
  274. m_AutoUVMaxDistance: 0.5
  275. m_AutoUVMaxAngle: 89
  276. m_LightmapParameters: {fileID: 0}
  277. m_SortingLayerID: 0
  278. m_SortingLayer: 0
  279. m_SortingOrder: 0
  280. m_AdditionalVertexStreams: {fileID: 0}
  281. --- !u!1 &1334992246613728
  282. GameObject:
  283. m_ObjectHideFlags: 0
  284. m_CorrespondingSourceObject: {fileID: 0}
  285. m_PrefabInstance: {fileID: 0}
  286. m_PrefabAsset: {fileID: 0}
  287. serializedVersion: 6
  288. m_Component:
  289. - component: {fileID: 4853423455644584}
  290. - component: {fileID: 205913398151994738}
  291. m_Layer: 0
  292. m_Name: CliffLargeTerrain_A
  293. m_TagString: Untagged
  294. m_Icon: {fileID: 0}
  295. m_NavMeshLayer: 0
  296. m_StaticEditorFlags: 0
  297. m_IsActive: 1
  298. --- !u!4 &4853423455644584
  299. Transform:
  300. m_ObjectHideFlags: 0
  301. m_CorrespondingSourceObject: {fileID: 0}
  302. m_PrefabInstance: {fileID: 0}
  303. m_PrefabAsset: {fileID: 0}
  304. m_GameObject: {fileID: 1334992246613728}
  305. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  306. m_LocalPosition: {x: 0, y: 0, z: 0}
  307. m_LocalScale: {x: 1, y: 1, z: 1}
  308. m_ConstrainProportionsScale: 0
  309. m_Children:
  310. - {fileID: 4344730567616916}
  311. - {fileID: 4725649035059648}
  312. - {fileID: 4138209925665978}
  313. - {fileID: 356370427997767064}
  314. m_Father: {fileID: 0}
  315. m_RootOrder: 0
  316. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  317. --- !u!205 &205913398151994738
  318. LODGroup:
  319. m_ObjectHideFlags: 0
  320. m_CorrespondingSourceObject: {fileID: 0}
  321. m_PrefabInstance: {fileID: 0}
  322. m_PrefabAsset: {fileID: 0}
  323. m_GameObject: {fileID: 1334992246613728}
  324. serializedVersion: 2
  325. m_LocalReferencePoint: {x: -3.1495256, y: 2.5701075, z: 0.338418}
  326. m_Size: 30
  327. m_FadeMode: 0
  328. m_AnimateCrossFading: 0
  329. m_LastLODIsBillboard: 0
  330. m_LODs:
  331. - screenRelativeHeight: 0.49773917
  332. fadeTransitionWidth: 0
  333. renderers:
  334. - renderer: {fileID: 23047443567766996}
  335. - screenRelativeHeight: 0.24666901
  336. fadeTransitionWidth: 0
  337. renderers:
  338. - renderer: {fileID: 23435324013770552}
  339. - screenRelativeHeight: 0.13700879
  340. fadeTransitionWidth: 0
  341. renderers:
  342. - renderer: {fileID: 23109267846785338}
  343. - screenRelativeHeight: 0.016119398
  344. fadeTransitionWidth: 0
  345. renderers:
  346. - renderer: {fileID: 1493288353697447671}
  347. m_Enabled: 1
  348. --- !u!1001 &250139416620671603
  349. PrefabInstance:
  350. m_ObjectHideFlags: 0
  351. serializedVersion: 2
  352. m_Modification:
  353. m_TransformParent: {fileID: 4853423455644584}
  354. m_Modifications:
  355. - target: {fileID: -8679921383154817045, guid: b2d95afaddf8f644e83aa3e4cc722a11, type: 3}
  356. propertyPath: m_RootOrder
  357. value: 3
  358. objectReference: {fileID: 0}
  359. - target: {fileID: -8679921383154817045, guid: b2d95afaddf8f644e83aa3e4cc722a11, type: 3}
  360. propertyPath: m_LocalPosition.x
  361. value: -0
  362. objectReference: {fileID: 0}
  363. - target: {fileID: -8679921383154817045, guid: b2d95afaddf8f644e83aa3e4cc722a11, type: 3}
  364. propertyPath: m_LocalPosition.y
  365. value: 0
  366. objectReference: {fileID: 0}
  367. - target: {fileID: -8679921383154817045, guid: b2d95afaddf8f644e83aa3e4cc722a11, type: 3}
  368. propertyPath: m_LocalPosition.z
  369. value: 0
  370. objectReference: {fileID: 0}
  371. - target: {fileID: -8679921383154817045, guid: b2d95afaddf8f644e83aa3e4cc722a11, type: 3}
  372. propertyPath: m_LocalRotation.w
  373. value: 1
  374. objectReference: {fileID: 0}
  375. - target: {fileID: -8679921383154817045, guid: b2d95afaddf8f644e83aa3e4cc722a11, type: 3}
  376. propertyPath: m_LocalRotation.x
  377. value: 0.00000008146034
  378. objectReference: {fileID: 0}
  379. - target: {fileID: -8679921383154817045, guid: b2d95afaddf8f644e83aa3e4cc722a11, type: 3}
  380. propertyPath: m_LocalRotation.y
  381. value: 0
  382. objectReference: {fileID: 0}
  383. - target: {fileID: -8679921383154817045, guid: b2d95afaddf8f644e83aa3e4cc722a11, type: 3}
  384. propertyPath: m_LocalRotation.z
  385. value: -0
  386. objectReference: {fileID: 0}
  387. - target: {fileID: -8679921383154817045, guid: b2d95afaddf8f644e83aa3e4cc722a11, type: 3}
  388. propertyPath: m_LocalEulerAnglesHint.x
  389. value: 0
  390. objectReference: {fileID: 0}
  391. - target: {fileID: -8679921383154817045, guid: b2d95afaddf8f644e83aa3e4cc722a11, type: 3}
  392. propertyPath: m_LocalEulerAnglesHint.y
  393. value: 0
  394. objectReference: {fileID: 0}
  395. - target: {fileID: -8679921383154817045, guid: b2d95afaddf8f644e83aa3e4cc722a11, type: 3}
  396. propertyPath: m_LocalEulerAnglesHint.z
  397. value: 0
  398. objectReference: {fileID: 0}
  399. - target: {fileID: -7511558181221131132, guid: b2d95afaddf8f644e83aa3e4cc722a11, type: 3}
  400. propertyPath: m_Materials.Array.data[0]
  401. value:
  402. objectReference: {fileID: 2100000, guid: a15d28cc3ba1be048a48aefe2a854199, type: 2}
  403. - target: {fileID: -7511558181221131132, guid: b2d95afaddf8f644e83aa3e4cc722a11, type: 3}
  404. propertyPath: m_Materials.Array.data[1]
  405. value:
  406. objectReference: {fileID: 2100000, guid: 3e7c4b3473267ef4ca671570a1acf11b, type: 2}
  407. - target: {fileID: -7511558181221131132, guid: b2d95afaddf8f644e83aa3e4cc722a11, type: 3}
  408. propertyPath: m_Materials.Array.data[2]
  409. value:
  410. objectReference: {fileID: 2100000, guid: 1997b039e6f12a14bbebb1bea2a30e9b, type: 2}
  411. - target: {fileID: -7511558181221131132, guid: b2d95afaddf8f644e83aa3e4cc722a11, type: 3}
  412. propertyPath: m_Materials.Array.data[3]
  413. value:
  414. objectReference: {fileID: 2100000, guid: 244e1177f7535a94dbd223aaaa15cc76, type: 2}
  415. - target: {fileID: -7511558181221131132, guid: b2d95afaddf8f644e83aa3e4cc722a11, type: 3}
  416. propertyPath: m_Materials.Array.data[4]
  417. value:
  418. objectReference: {fileID: 2100000, guid: 8eb464b5eaa7dcc42a38b58192b11547, type: 2}
  419. - target: {fileID: 919132149155446097, guid: b2d95afaddf8f644e83aa3e4cc722a11, type: 3}
  420. propertyPath: m_Name
  421. value: CliffLargeTerrain_A_LOD3
  422. objectReference: {fileID: 0}
  423. m_RemovedComponents: []
  424. m_SourcePrefab: {fileID: 100100000, guid: b2d95afaddf8f644e83aa3e4cc722a11, type: 3}
  425. --- !u!4 &356370427997767064 stripped
  426. Transform:
  427. m_CorrespondingSourceObject: {fileID: -8679921383154817045, guid: b2d95afaddf8f644e83aa3e4cc722a11, type: 3}
  428. m_PrefabInstance: {fileID: 250139416620671603}
  429. m_PrefabAsset: {fileID: 0}
  430. --- !u!23 &1493288353697447671 stripped
  431. MeshRenderer:
  432. m_CorrespondingSourceObject: {fileID: -7511558181221131132, guid: b2d95afaddf8f644e83aa3e4cc722a11, type: 3}
  433. m_PrefabInstance: {fileID: 250139416620671603}
  434. m_PrefabAsset: {fileID: 0}