GroundLeavesRHE.prefab 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &1536207963406472
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 4726640570321324}
  12. - component: {fileID: 205442996852539228}
  13. m_Layer: 0
  14. m_Name: GroundLeavesRHE
  15. m_TagString: Untagged
  16. m_Icon: {fileID: 0}
  17. m_NavMeshLayer: 0
  18. m_StaticEditorFlags: 0
  19. m_IsActive: 1
  20. --- !u!4 &4726640570321324
  21. Transform:
  22. m_ObjectHideFlags: 0
  23. m_CorrespondingSourceObject: {fileID: 0}
  24. m_PrefabInstance: {fileID: 0}
  25. m_PrefabAsset: {fileID: 0}
  26. m_GameObject: {fileID: 1536207963406472}
  27. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  28. m_LocalPosition: {x: 0, y: 0, z: 0}
  29. m_LocalScale: {x: 1, y: 1, z: 1}
  30. m_ConstrainProportionsScale: 0
  31. m_Children:
  32. - {fileID: 6062965707555950002}
  33. - {fileID: 5608015057379505714}
  34. - {fileID: 5197823556427258100}
  35. - {fileID: 3715561709076994777}
  36. m_Father: {fileID: 0}
  37. m_RootOrder: 0
  38. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  39. --- !u!205 &205442996852539228
  40. LODGroup:
  41. m_ObjectHideFlags: 0
  42. m_CorrespondingSourceObject: {fileID: 0}
  43. m_PrefabInstance: {fileID: 0}
  44. m_PrefabAsset: {fileID: 0}
  45. m_GameObject: {fileID: 1536207963406472}
  46. serializedVersion: 2
  47. m_LocalReferencePoint: {x: -0.0032294989, y: 0.0732698, z: 0.024522543}
  48. m_Size: 2.6000562
  49. m_FadeMode: 1
  50. m_AnimateCrossFading: 1
  51. m_LastLODIsBillboard: 0
  52. m_LODs:
  53. - screenRelativeHeight: 0.32134804
  54. fadeTransitionWidth: 0
  55. renderers:
  56. - renderer: {fileID: 3048245887340155437}
  57. - renderer: {fileID: 3062356388390680094}
  58. - screenRelativeHeight: 0.12019509
  59. fadeTransitionWidth: 0
  60. renderers:
  61. - renderer: {fileID: 7864461868253077377}
  62. - screenRelativeHeight: 0.028090969
  63. fadeTransitionWidth: 0
  64. renderers:
  65. - renderer: {fileID: 6634953062991069029}
  66. m_Enabled: 1
  67. --- !u!1 &2049793048188461104
  68. GameObject:
  69. m_ObjectHideFlags: 0
  70. m_CorrespondingSourceObject: {fileID: 0}
  71. m_PrefabInstance: {fileID: 0}
  72. m_PrefabAsset: {fileID: 0}
  73. serializedVersion: 6
  74. m_Component:
  75. - component: {fileID: 5608015057379505714}
  76. - component: {fileID: 7390456324371787409}
  77. - component: {fileID: 3062356388390680094}
  78. - component: {fileID: 6557386609154968502}
  79. m_Layer: 0
  80. m_Name: GroundLeavesRHE_LOD0
  81. m_TagString: Untagged
  82. m_Icon: {fileID: 0}
  83. m_NavMeshLayer: 0
  84. m_StaticEditorFlags: 0
  85. m_IsActive: 1
  86. --- !u!4 &5608015057379505714
  87. Transform:
  88. m_ObjectHideFlags: 0
  89. m_CorrespondingSourceObject: {fileID: 0}
  90. m_PrefabInstance: {fileID: 0}
  91. m_PrefabAsset: {fileID: 0}
  92. m_GameObject: {fileID: 2049793048188461104}
  93. m_LocalRotation: {x: 0.0000018099951, y: -0, z: -0, w: 1}
  94. m_LocalPosition: {x: 0, y: 0, z: 0}
  95. m_LocalScale: {x: 1, y: 1, z: 1}
  96. m_ConstrainProportionsScale: 0
  97. m_Children: []
  98. m_Father: {fileID: 4726640570321324}
  99. m_RootOrder: 1
  100. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  101. --- !u!33 &7390456324371787409
  102. MeshFilter:
  103. m_ObjectHideFlags: 0
  104. m_CorrespondingSourceObject: {fileID: 0}
  105. m_PrefabInstance: {fileID: 0}
  106. m_PrefabAsset: {fileID: 0}
  107. m_GameObject: {fileID: 2049793048188461104}
  108. m_Mesh: {fileID: 8982685895352820467, guid: f32f1f5eac51ea34680d9c5a450ffdfc, type: 3}
  109. --- !u!23 &3062356388390680094
  110. MeshRenderer:
  111. m_ObjectHideFlags: 0
  112. m_CorrespondingSourceObject: {fileID: 0}
  113. m_PrefabInstance: {fileID: 0}
  114. m_PrefabAsset: {fileID: 0}
  115. m_GameObject: {fileID: 2049793048188461104}
  116. m_Enabled: 1
  117. m_CastShadows: 1
  118. m_ReceiveShadows: 1
  119. m_DynamicOccludee: 1
  120. m_StaticShadowCaster: 0
  121. m_MotionVectors: 1
  122. m_LightProbeUsage: 1
  123. m_ReflectionProbeUsage: 1
  124. m_RayTracingMode: 2
  125. m_RayTraceProcedural: 0
  126. m_RenderingLayerMask: 1
  127. m_RendererPriority: 0
  128. m_Materials:
  129. - {fileID: 2100000, guid: 6a4ce5cc0fe044c4599e48511346ed5a, type: 2}
  130. m_StaticBatchInfo:
  131. firstSubMesh: 0
  132. subMeshCount: 0
  133. m_StaticBatchRoot: {fileID: 0}
  134. m_ProbeAnchor: {fileID: 0}
  135. m_LightProbeVolumeOverride: {fileID: 0}
  136. m_ScaleInLightmap: 1
  137. m_ReceiveGI: 1
  138. m_PreserveUVs: 0
  139. m_IgnoreNormalsForChartDetection: 0
  140. m_ImportantGI: 0
  141. m_StitchLightmapSeams: 1
  142. m_SelectedEditorRenderState: 3
  143. m_MinimumChartSize: 4
  144. m_AutoUVMaxDistance: 0.5
  145. m_AutoUVMaxAngle: 89
  146. m_LightmapParameters: {fileID: 0}
  147. m_SortingLayerID: 0
  148. m_SortingLayer: 0
  149. m_SortingOrder: 0
  150. m_AdditionalVertexStreams: {fileID: 0}
  151. --- !u!64 &6557386609154968502
  152. MeshCollider:
  153. m_ObjectHideFlags: 0
  154. m_CorrespondingSourceObject: {fileID: 0}
  155. m_PrefabInstance: {fileID: 0}
  156. m_PrefabAsset: {fileID: 0}
  157. m_GameObject: {fileID: 2049793048188461104}
  158. m_Material: {fileID: 0}
  159. m_IsTrigger: 0
  160. m_Enabled: 1
  161. serializedVersion: 4
  162. m_Convex: 0
  163. m_CookingOptions: 30
  164. m_Mesh: {fileID: -3712150599991433800, guid: f32f1f5eac51ea34680d9c5a450ffdfc, type: 3}
  165. --- !u!1 &3605851547772305208
  166. GameObject:
  167. m_ObjectHideFlags: 0
  168. m_CorrespondingSourceObject: {fileID: 0}
  169. m_PrefabInstance: {fileID: 0}
  170. m_PrefabAsset: {fileID: 0}
  171. serializedVersion: 6
  172. m_Component:
  173. - component: {fileID: 3715561709076994777}
  174. - component: {fileID: 6308670757720380683}
  175. - component: {fileID: 6634953062991069029}
  176. m_Layer: 0
  177. m_Name: GroundLeavesRHE_LOD2
  178. m_TagString: Untagged
  179. m_Icon: {fileID: 0}
  180. m_NavMeshLayer: 0
  181. m_StaticEditorFlags: 0
  182. m_IsActive: 1
  183. --- !u!4 &3715561709076994777
  184. Transform:
  185. m_ObjectHideFlags: 0
  186. m_CorrespondingSourceObject: {fileID: 0}
  187. m_PrefabInstance: {fileID: 0}
  188. m_PrefabAsset: {fileID: 0}
  189. m_GameObject: {fileID: 3605851547772305208}
  190. m_LocalRotation: {x: 0.0000018099951, y: -0, z: -0, w: 1}
  191. m_LocalPosition: {x: 0, y: 0, z: 0}
  192. m_LocalScale: {x: 1, y: 1, z: 1}
  193. m_ConstrainProportionsScale: 0
  194. m_Children: []
  195. m_Father: {fileID: 4726640570321324}
  196. m_RootOrder: 3
  197. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  198. --- !u!33 &6308670757720380683
  199. MeshFilter:
  200. m_ObjectHideFlags: 0
  201. m_CorrespondingSourceObject: {fileID: 0}
  202. m_PrefabInstance: {fileID: 0}
  203. m_PrefabAsset: {fileID: 0}
  204. m_GameObject: {fileID: 3605851547772305208}
  205. m_Mesh: {fileID: 9149517829410782687, guid: f32f1f5eac51ea34680d9c5a450ffdfc, type: 3}
  206. --- !u!23 &6634953062991069029
  207. MeshRenderer:
  208. m_ObjectHideFlags: 0
  209. m_CorrespondingSourceObject: {fileID: 0}
  210. m_PrefabInstance: {fileID: 0}
  211. m_PrefabAsset: {fileID: 0}
  212. m_GameObject: {fileID: 3605851547772305208}
  213. m_Enabled: 1
  214. m_CastShadows: 1
  215. m_ReceiveShadows: 1
  216. m_DynamicOccludee: 1
  217. m_StaticShadowCaster: 0
  218. m_MotionVectors: 1
  219. m_LightProbeUsage: 1
  220. m_ReflectionProbeUsage: 1
  221. m_RayTracingMode: 2
  222. m_RayTraceProcedural: 0
  223. m_RenderingLayerMask: 1
  224. m_RendererPriority: 0
  225. m_Materials:
  226. - {fileID: 2100000, guid: 6a4ce5cc0fe044c4599e48511346ed5a, type: 2}
  227. m_StaticBatchInfo:
  228. firstSubMesh: 0
  229. subMeshCount: 0
  230. m_StaticBatchRoot: {fileID: 0}
  231. m_ProbeAnchor: {fileID: 0}
  232. m_LightProbeVolumeOverride: {fileID: 0}
  233. m_ScaleInLightmap: 1
  234. m_ReceiveGI: 1
  235. m_PreserveUVs: 0
  236. m_IgnoreNormalsForChartDetection: 0
  237. m_ImportantGI: 0
  238. m_StitchLightmapSeams: 1
  239. m_SelectedEditorRenderState: 3
  240. m_MinimumChartSize: 4
  241. m_AutoUVMaxDistance: 0.5
  242. m_AutoUVMaxAngle: 89
  243. m_LightmapParameters: {fileID: 0}
  244. m_SortingLayerID: 0
  245. m_SortingLayer: 0
  246. m_SortingOrder: 0
  247. m_AdditionalVertexStreams: {fileID: 0}
  248. --- !u!1 &4735417599225748316
  249. GameObject:
  250. m_ObjectHideFlags: 0
  251. m_CorrespondingSourceObject: {fileID: 0}
  252. m_PrefabInstance: {fileID: 0}
  253. m_PrefabAsset: {fileID: 0}
  254. serializedVersion: 6
  255. m_Component:
  256. - component: {fileID: 6062965707555950002}
  257. - component: {fileID: 3262451912674753308}
  258. - component: {fileID: 3048245887340155437}
  259. m_Layer: 0
  260. m_Name: GenericLeavesRHE_LOD0
  261. m_TagString: Untagged
  262. m_Icon: {fileID: 0}
  263. m_NavMeshLayer: 0
  264. m_StaticEditorFlags: 0
  265. m_IsActive: 1
  266. --- !u!4 &6062965707555950002
  267. Transform:
  268. m_ObjectHideFlags: 0
  269. m_CorrespondingSourceObject: {fileID: 0}
  270. m_PrefabInstance: {fileID: 0}
  271. m_PrefabAsset: {fileID: 0}
  272. m_GameObject: {fileID: 4735417599225748316}
  273. m_LocalRotation: {x: 0.0000018099951, y: -0, z: -0, w: 1}
  274. m_LocalPosition: {x: 0, y: 0, z: 0}
  275. m_LocalScale: {x: 1, y: 1, z: 1}
  276. m_ConstrainProportionsScale: 0
  277. m_Children: []
  278. m_Father: {fileID: 4726640570321324}
  279. m_RootOrder: 0
  280. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  281. --- !u!33 &3262451912674753308
  282. MeshFilter:
  283. m_ObjectHideFlags: 0
  284. m_CorrespondingSourceObject: {fileID: 0}
  285. m_PrefabInstance: {fileID: 0}
  286. m_PrefabAsset: {fileID: 0}
  287. m_GameObject: {fileID: 4735417599225748316}
  288. m_Mesh: {fileID: -2453225393151332990, guid: f32f1f5eac51ea34680d9c5a450ffdfc, type: 3}
  289. --- !u!23 &3048245887340155437
  290. MeshRenderer:
  291. m_ObjectHideFlags: 0
  292. m_CorrespondingSourceObject: {fileID: 0}
  293. m_PrefabInstance: {fileID: 0}
  294. m_PrefabAsset: {fileID: 0}
  295. m_GameObject: {fileID: 4735417599225748316}
  296. m_Enabled: 1
  297. m_CastShadows: 1
  298. m_ReceiveShadows: 1
  299. m_DynamicOccludee: 1
  300. m_StaticShadowCaster: 0
  301. m_MotionVectors: 1
  302. m_LightProbeUsage: 1
  303. m_ReflectionProbeUsage: 1
  304. m_RayTracingMode: 2
  305. m_RayTraceProcedural: 0
  306. m_RenderingLayerMask: 1
  307. m_RendererPriority: 0
  308. m_Materials:
  309. - {fileID: 2100000, guid: 6a4ce5cc0fe044c4599e48511346ed5a, type: 2}
  310. m_StaticBatchInfo:
  311. firstSubMesh: 0
  312. subMeshCount: 0
  313. m_StaticBatchRoot: {fileID: 0}
  314. m_ProbeAnchor: {fileID: 0}
  315. m_LightProbeVolumeOverride: {fileID: 0}
  316. m_ScaleInLightmap: 1
  317. m_ReceiveGI: 1
  318. m_PreserveUVs: 0
  319. m_IgnoreNormalsForChartDetection: 0
  320. m_ImportantGI: 0
  321. m_StitchLightmapSeams: 1
  322. m_SelectedEditorRenderState: 3
  323. m_MinimumChartSize: 4
  324. m_AutoUVMaxDistance: 0.5
  325. m_AutoUVMaxAngle: 89
  326. m_LightmapParameters: {fileID: 0}
  327. m_SortingLayerID: 0
  328. m_SortingLayer: 0
  329. m_SortingOrder: 0
  330. m_AdditionalVertexStreams: {fileID: 0}
  331. --- !u!1 &7390479044783474359
  332. GameObject:
  333. m_ObjectHideFlags: 0
  334. m_CorrespondingSourceObject: {fileID: 0}
  335. m_PrefabInstance: {fileID: 0}
  336. m_PrefabAsset: {fileID: 0}
  337. serializedVersion: 6
  338. m_Component:
  339. - component: {fileID: 5197823556427258100}
  340. - component: {fileID: 2191130496021402778}
  341. - component: {fileID: 7864461868253077377}
  342. m_Layer: 0
  343. m_Name: GroundLeavesRHE_LOD1
  344. m_TagString: Untagged
  345. m_Icon: {fileID: 0}
  346. m_NavMeshLayer: 0
  347. m_StaticEditorFlags: 0
  348. m_IsActive: 1
  349. --- !u!4 &5197823556427258100
  350. Transform:
  351. m_ObjectHideFlags: 0
  352. m_CorrespondingSourceObject: {fileID: 0}
  353. m_PrefabInstance: {fileID: 0}
  354. m_PrefabAsset: {fileID: 0}
  355. m_GameObject: {fileID: 7390479044783474359}
  356. m_LocalRotation: {x: 0.0000018099951, y: -0, z: -0, w: 1}
  357. m_LocalPosition: {x: 0, y: 0, z: 0}
  358. m_LocalScale: {x: 1, y: 1, z: 1}
  359. m_ConstrainProportionsScale: 0
  360. m_Children: []
  361. m_Father: {fileID: 4726640570321324}
  362. m_RootOrder: 2
  363. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  364. --- !u!33 &2191130496021402778
  365. MeshFilter:
  366. m_ObjectHideFlags: 0
  367. m_CorrespondingSourceObject: {fileID: 0}
  368. m_PrefabInstance: {fileID: 0}
  369. m_PrefabAsset: {fileID: 0}
  370. m_GameObject: {fileID: 7390479044783474359}
  371. m_Mesh: {fileID: -3712150599991433800, guid: f32f1f5eac51ea34680d9c5a450ffdfc, type: 3}
  372. --- !u!23 &7864461868253077377
  373. MeshRenderer:
  374. m_ObjectHideFlags: 0
  375. m_CorrespondingSourceObject: {fileID: 0}
  376. m_PrefabInstance: {fileID: 0}
  377. m_PrefabAsset: {fileID: 0}
  378. m_GameObject: {fileID: 7390479044783474359}
  379. m_Enabled: 1
  380. m_CastShadows: 1
  381. m_ReceiveShadows: 1
  382. m_DynamicOccludee: 1
  383. m_StaticShadowCaster: 0
  384. m_MotionVectors: 1
  385. m_LightProbeUsage: 1
  386. m_ReflectionProbeUsage: 1
  387. m_RayTracingMode: 2
  388. m_RayTraceProcedural: 0
  389. m_RenderingLayerMask: 1
  390. m_RendererPriority: 0
  391. m_Materials:
  392. - {fileID: 2100000, guid: 6a4ce5cc0fe044c4599e48511346ed5a, type: 2}
  393. m_StaticBatchInfo:
  394. firstSubMesh: 0
  395. subMeshCount: 0
  396. m_StaticBatchRoot: {fileID: 0}
  397. m_ProbeAnchor: {fileID: 0}
  398. m_LightProbeVolumeOverride: {fileID: 0}
  399. m_ScaleInLightmap: 1
  400. m_ReceiveGI: 1
  401. m_PreserveUVs: 0
  402. m_IgnoreNormalsForChartDetection: 0
  403. m_ImportantGI: 0
  404. m_StitchLightmapSeams: 1
  405. m_SelectedEditorRenderState: 3
  406. m_MinimumChartSize: 4
  407. m_AutoUVMaxDistance: 0.5
  408. m_AutoUVMaxAngle: 89
  409. m_LightmapParameters: {fileID: 0}
  410. m_SortingLayerID: 0
  411. m_SortingLayer: 0
  412. m_SortingOrder: 0
  413. m_AdditionalVertexStreams: {fileID: 0}