BeechGroundLeavesRHE.prefab 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &1092857147099684
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 4347718342316296}
  12. - component: {fileID: 33875269281445464}
  13. - component: {fileID: 23967232589549044}
  14. - component: {fileID: 64799762835749692}
  15. m_Layer: 0
  16. m_Name: BeechGroundLeavesRHE_LOD1
  17. m_TagString: Untagged
  18. m_Icon: {fileID: 0}
  19. m_NavMeshLayer: 0
  20. m_StaticEditorFlags: 0
  21. m_IsActive: 1
  22. --- !u!4 &4347718342316296
  23. Transform:
  24. m_ObjectHideFlags: 0
  25. m_CorrespondingSourceObject: {fileID: 0}
  26. m_PrefabInstance: {fileID: 0}
  27. m_PrefabAsset: {fileID: 0}
  28. m_GameObject: {fileID: 1092857147099684}
  29. m_LocalRotation: {x: 0.000000021855694, y: -0, z: -0, w: 1}
  30. m_LocalPosition: {x: 0, y: 0, z: 0}
  31. m_LocalScale: {x: 1, y: 1, z: 1}
  32. m_ConstrainProportionsScale: 0
  33. m_Children: []
  34. m_Father: {fileID: 4881875070008444}
  35. m_RootOrder: 1
  36. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  37. --- !u!33 &33875269281445464
  38. MeshFilter:
  39. m_ObjectHideFlags: 0
  40. m_CorrespondingSourceObject: {fileID: 0}
  41. m_PrefabInstance: {fileID: 0}
  42. m_PrefabAsset: {fileID: 0}
  43. m_GameObject: {fileID: 1092857147099684}
  44. m_Mesh: {fileID: 4300000, guid: c414eb727a23ac649acc767eefe3ec32, type: 3}
  45. --- !u!23 &23967232589549044
  46. MeshRenderer:
  47. m_ObjectHideFlags: 0
  48. m_CorrespondingSourceObject: {fileID: 0}
  49. m_PrefabInstance: {fileID: 0}
  50. m_PrefabAsset: {fileID: 0}
  51. m_GameObject: {fileID: 1092857147099684}
  52. m_Enabled: 1
  53. m_CastShadows: 0
  54. m_ReceiveShadows: 1
  55. m_DynamicOccludee: 1
  56. m_StaticShadowCaster: 0
  57. m_MotionVectors: 1
  58. m_LightProbeUsage: 1
  59. m_ReflectionProbeUsage: 1
  60. m_RayTracingMode: 2
  61. m_RayTraceProcedural: 0
  62. m_RenderingLayerMask: 1
  63. m_RendererPriority: 0
  64. m_Materials:
  65. - {fileID: 2100000, guid: 6a4ce5cc0fe044c4599e48511346ed5a, type: 2}
  66. m_StaticBatchInfo:
  67. firstSubMesh: 0
  68. subMeshCount: 0
  69. m_StaticBatchRoot: {fileID: 0}
  70. m_ProbeAnchor: {fileID: 0}
  71. m_LightProbeVolumeOverride: {fileID: 0}
  72. m_ScaleInLightmap: 1
  73. m_ReceiveGI: 1
  74. m_PreserveUVs: 0
  75. m_IgnoreNormalsForChartDetection: 0
  76. m_ImportantGI: 0
  77. m_StitchLightmapSeams: 1
  78. m_SelectedEditorRenderState: 3
  79. m_MinimumChartSize: 4
  80. m_AutoUVMaxDistance: 0.5
  81. m_AutoUVMaxAngle: 89
  82. m_LightmapParameters: {fileID: 0}
  83. m_SortingLayerID: 0
  84. m_SortingLayer: 0
  85. m_SortingOrder: 0
  86. m_AdditionalVertexStreams: {fileID: 0}
  87. --- !u!64 &64799762835749692
  88. MeshCollider:
  89. m_ObjectHideFlags: 0
  90. m_CorrespondingSourceObject: {fileID: 0}
  91. m_PrefabInstance: {fileID: 0}
  92. m_PrefabAsset: {fileID: 0}
  93. m_GameObject: {fileID: 1092857147099684}
  94. m_Material: {fileID: 0}
  95. m_IsTrigger: 0
  96. m_Enabled: 1
  97. serializedVersion: 4
  98. m_Convex: 0
  99. m_CookingOptions: 30
  100. m_Mesh: {fileID: 4300000, guid: c414eb727a23ac649acc767eefe3ec32, type: 3}
  101. --- !u!1 &1231647062345998
  102. GameObject:
  103. m_ObjectHideFlags: 0
  104. m_CorrespondingSourceObject: {fileID: 0}
  105. m_PrefabInstance: {fileID: 0}
  106. m_PrefabAsset: {fileID: 0}
  107. serializedVersion: 6
  108. m_Component:
  109. - component: {fileID: 4382746337056772}
  110. - component: {fileID: 33721639018386560}
  111. - component: {fileID: 23178331620435696}
  112. - component: {fileID: 64948411558327800}
  113. m_Layer: 0
  114. m_Name: BeechGroundLeavesRHE_LOD0
  115. m_TagString: Untagged
  116. m_Icon: {fileID: 0}
  117. m_NavMeshLayer: 0
  118. m_StaticEditorFlags: 0
  119. m_IsActive: 1
  120. --- !u!4 &4382746337056772
  121. Transform:
  122. m_ObjectHideFlags: 0
  123. m_CorrespondingSourceObject: {fileID: 0}
  124. m_PrefabInstance: {fileID: 0}
  125. m_PrefabAsset: {fileID: 0}
  126. m_GameObject: {fileID: 1231647062345998}
  127. m_LocalRotation: {x: 0.000000021855694, y: -0, z: -0, w: 1}
  128. m_LocalPosition: {x: 0, y: 0, z: 0}
  129. m_LocalScale: {x: 1, y: 1, z: 1}
  130. m_ConstrainProportionsScale: 0
  131. m_Children:
  132. - {fileID: 4598599569577628}
  133. m_Father: {fileID: 4881875070008444}
  134. m_RootOrder: 0
  135. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  136. --- !u!33 &33721639018386560
  137. MeshFilter:
  138. m_ObjectHideFlags: 0
  139. m_CorrespondingSourceObject: {fileID: 0}
  140. m_PrefabInstance: {fileID: 0}
  141. m_PrefabAsset: {fileID: 0}
  142. m_GameObject: {fileID: 1231647062345998}
  143. m_Mesh: {fileID: 4300000, guid: a45294e72b2fe964593a952b0aa97c49, type: 3}
  144. --- !u!23 &23178331620435696
  145. MeshRenderer:
  146. m_ObjectHideFlags: 0
  147. m_CorrespondingSourceObject: {fileID: 0}
  148. m_PrefabInstance: {fileID: 0}
  149. m_PrefabAsset: {fileID: 0}
  150. m_GameObject: {fileID: 1231647062345998}
  151. m_Enabled: 1
  152. m_CastShadows: 0
  153. m_ReceiveShadows: 1
  154. m_DynamicOccludee: 1
  155. m_StaticShadowCaster: 0
  156. m_MotionVectors: 1
  157. m_LightProbeUsage: 1
  158. m_ReflectionProbeUsage: 1
  159. m_RayTracingMode: 2
  160. m_RayTraceProcedural: 0
  161. m_RenderingLayerMask: 1
  162. m_RendererPriority: 0
  163. m_Materials:
  164. - {fileID: 2100000, guid: 6a4ce5cc0fe044c4599e48511346ed5a, type: 2}
  165. m_StaticBatchInfo:
  166. firstSubMesh: 0
  167. subMeshCount: 0
  168. m_StaticBatchRoot: {fileID: 0}
  169. m_ProbeAnchor: {fileID: 0}
  170. m_LightProbeVolumeOverride: {fileID: 0}
  171. m_ScaleInLightmap: 1
  172. m_ReceiveGI: 1
  173. m_PreserveUVs: 0
  174. m_IgnoreNormalsForChartDetection: 0
  175. m_ImportantGI: 0
  176. m_StitchLightmapSeams: 1
  177. m_SelectedEditorRenderState: 3
  178. m_MinimumChartSize: 4
  179. m_AutoUVMaxDistance: 0.5
  180. m_AutoUVMaxAngle: 89
  181. m_LightmapParameters: {fileID: 0}
  182. m_SortingLayerID: 0
  183. m_SortingLayer: 0
  184. m_SortingOrder: 0
  185. m_AdditionalVertexStreams: {fileID: 0}
  186. --- !u!64 &64948411558327800
  187. MeshCollider:
  188. m_ObjectHideFlags: 0
  189. m_CorrespondingSourceObject: {fileID: 0}
  190. m_PrefabInstance: {fileID: 0}
  191. m_PrefabAsset: {fileID: 0}
  192. m_GameObject: {fileID: 1231647062345998}
  193. m_Material: {fileID: 0}
  194. m_IsTrigger: 0
  195. m_Enabled: 1
  196. serializedVersion: 4
  197. m_Convex: 0
  198. m_CookingOptions: 30
  199. m_Mesh: {fileID: 4300000, guid: a45294e72b2fe964593a952b0aa97c49, type: 3}
  200. --- !u!1 &1478646116198226
  201. GameObject:
  202. m_ObjectHideFlags: 0
  203. m_CorrespondingSourceObject: {fileID: 0}
  204. m_PrefabInstance: {fileID: 0}
  205. m_PrefabAsset: {fileID: 0}
  206. serializedVersion: 6
  207. m_Component:
  208. - component: {fileID: 4598599569577628}
  209. - component: {fileID: 33937837921512956}
  210. - component: {fileID: 23460377331401684}
  211. m_Layer: 0
  212. m_Name: LeavesBeechRHE_LOD0
  213. m_TagString: Untagged
  214. m_Icon: {fileID: 0}
  215. m_NavMeshLayer: 0
  216. m_StaticEditorFlags: 0
  217. m_IsActive: 1
  218. --- !u!4 &4598599569577628
  219. Transform:
  220. m_ObjectHideFlags: 0
  221. m_CorrespondingSourceObject: {fileID: 0}
  222. m_PrefabInstance: {fileID: 0}
  223. m_PrefabAsset: {fileID: 0}
  224. m_GameObject: {fileID: 1478646116198226}
  225. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  226. m_LocalPosition: {x: -0, y: 0, z: 0}
  227. m_LocalScale: {x: 1, y: 1, z: 1}
  228. m_ConstrainProportionsScale: 0
  229. m_Children: []
  230. m_Father: {fileID: 4382746337056772}
  231. m_RootOrder: 0
  232. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  233. --- !u!33 &33937837921512956
  234. MeshFilter:
  235. m_ObjectHideFlags: 0
  236. m_CorrespondingSourceObject: {fileID: 0}
  237. m_PrefabInstance: {fileID: 0}
  238. m_PrefabAsset: {fileID: 0}
  239. m_GameObject: {fileID: 1478646116198226}
  240. m_Mesh: {fileID: 4300002, guid: a45294e72b2fe964593a952b0aa97c49, type: 3}
  241. --- !u!23 &23460377331401684
  242. MeshRenderer:
  243. m_ObjectHideFlags: 0
  244. m_CorrespondingSourceObject: {fileID: 0}
  245. m_PrefabInstance: {fileID: 0}
  246. m_PrefabAsset: {fileID: 0}
  247. m_GameObject: {fileID: 1478646116198226}
  248. m_Enabled: 1
  249. m_CastShadows: 0
  250. m_ReceiveShadows: 1
  251. m_DynamicOccludee: 1
  252. m_StaticShadowCaster: 0
  253. m_MotionVectors: 1
  254. m_LightProbeUsage: 1
  255. m_ReflectionProbeUsage: 1
  256. m_RayTracingMode: 2
  257. m_RayTraceProcedural: 0
  258. m_RenderingLayerMask: 1
  259. m_RendererPriority: 0
  260. m_Materials:
  261. - {fileID: 2100000, guid: 6a4ce5cc0fe044c4599e48511346ed5a, type: 2}
  262. m_StaticBatchInfo:
  263. firstSubMesh: 0
  264. subMeshCount: 0
  265. m_StaticBatchRoot: {fileID: 0}
  266. m_ProbeAnchor: {fileID: 0}
  267. m_LightProbeVolumeOverride: {fileID: 0}
  268. m_ScaleInLightmap: 1
  269. m_ReceiveGI: 1
  270. m_PreserveUVs: 0
  271. m_IgnoreNormalsForChartDetection: 0
  272. m_ImportantGI: 0
  273. m_StitchLightmapSeams: 1
  274. m_SelectedEditorRenderState: 3
  275. m_MinimumChartSize: 4
  276. m_AutoUVMaxDistance: 0.5
  277. m_AutoUVMaxAngle: 89
  278. m_LightmapParameters: {fileID: 0}
  279. m_SortingLayerID: 0
  280. m_SortingLayer: 0
  281. m_SortingOrder: 0
  282. m_AdditionalVertexStreams: {fileID: 0}
  283. --- !u!1 &1531053744459684
  284. GameObject:
  285. m_ObjectHideFlags: 0
  286. m_CorrespondingSourceObject: {fileID: 0}
  287. m_PrefabInstance: {fileID: 0}
  288. m_PrefabAsset: {fileID: 0}
  289. serializedVersion: 6
  290. m_Component:
  291. - component: {fileID: 4881875070008444}
  292. - component: {fileID: 205177298061435982}
  293. m_Layer: 0
  294. m_Name: BeechGroundLeavesRHE
  295. m_TagString: Untagged
  296. m_Icon: {fileID: 0}
  297. m_NavMeshLayer: 0
  298. m_StaticEditorFlags: 0
  299. m_IsActive: 1
  300. --- !u!4 &4881875070008444
  301. Transform:
  302. m_ObjectHideFlags: 0
  303. m_CorrespondingSourceObject: {fileID: 0}
  304. m_PrefabInstance: {fileID: 0}
  305. m_PrefabAsset: {fileID: 0}
  306. m_GameObject: {fileID: 1531053744459684}
  307. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  308. m_LocalPosition: {x: 0, y: 0, z: 0}
  309. m_LocalScale: {x: 1, y: 1, z: 1}
  310. m_ConstrainProportionsScale: 0
  311. m_Children:
  312. - {fileID: 4382746337056772}
  313. - {fileID: 4347718342316296}
  314. - {fileID: 4726717376524028}
  315. m_Father: {fileID: 0}
  316. m_RootOrder: 0
  317. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  318. --- !u!205 &205177298061435982
  319. LODGroup:
  320. m_ObjectHideFlags: 0
  321. m_CorrespondingSourceObject: {fileID: 0}
  322. m_PrefabInstance: {fileID: 0}
  323. m_PrefabAsset: {fileID: 0}
  324. m_GameObject: {fileID: 1531053744459684}
  325. serializedVersion: 2
  326. m_LocalReferencePoint: {x: 0.05541587, y: 0.086756445, z: 0.014907837}
  327. m_Size: 2.8440785
  328. m_FadeMode: 1
  329. m_AnimateCrossFading: 1
  330. m_LastLODIsBillboard: 0
  331. m_LODs:
  332. - screenRelativeHeight: 0.3152025
  333. fadeTransitionWidth: 0
  334. renderers:
  335. - renderer: {fileID: 23178331620435696}
  336. - renderer: {fileID: 23460377331401684}
  337. - screenRelativeHeight: 0.12019509
  338. fadeTransitionWidth: 0
  339. renderers:
  340. - renderer: {fileID: 23967232589549044}
  341. - screenRelativeHeight: 0.028090969
  342. fadeTransitionWidth: 0
  343. renderers:
  344. - renderer: {fileID: 23443212529365076}
  345. m_Enabled: 1
  346. --- !u!1 &1758952056210636
  347. GameObject:
  348. m_ObjectHideFlags: 0
  349. m_CorrespondingSourceObject: {fileID: 0}
  350. m_PrefabInstance: {fileID: 0}
  351. m_PrefabAsset: {fileID: 0}
  352. serializedVersion: 6
  353. m_Component:
  354. - component: {fileID: 4726717376524028}
  355. - component: {fileID: 33148299931826276}
  356. - component: {fileID: 23443212529365076}
  357. - component: {fileID: 64559219502248076}
  358. m_Layer: 0
  359. m_Name: BeechGroundLeavesRHE_LOD2
  360. m_TagString: Untagged
  361. m_Icon: {fileID: 0}
  362. m_NavMeshLayer: 0
  363. m_StaticEditorFlags: 0
  364. m_IsActive: 1
  365. --- !u!4 &4726717376524028
  366. Transform:
  367. m_ObjectHideFlags: 0
  368. m_CorrespondingSourceObject: {fileID: 0}
  369. m_PrefabInstance: {fileID: 0}
  370. m_PrefabAsset: {fileID: 0}
  371. m_GameObject: {fileID: 1758952056210636}
  372. m_LocalRotation: {x: 0.000000021855694, y: -0, z: -0, w: 1}
  373. m_LocalPosition: {x: 0, y: 0, z: 0}
  374. m_LocalScale: {x: 1, y: 1, z: 1}
  375. m_ConstrainProportionsScale: 0
  376. m_Children: []
  377. m_Father: {fileID: 4881875070008444}
  378. m_RootOrder: 2
  379. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  380. --- !u!33 &33148299931826276
  381. MeshFilter:
  382. m_ObjectHideFlags: 0
  383. m_CorrespondingSourceObject: {fileID: 0}
  384. m_PrefabInstance: {fileID: 0}
  385. m_PrefabAsset: {fileID: 0}
  386. m_GameObject: {fileID: 1758952056210636}
  387. m_Mesh: {fileID: 4300000, guid: 7562a7630b6f6d745a19150652e22321, type: 3}
  388. --- !u!23 &23443212529365076
  389. MeshRenderer:
  390. m_ObjectHideFlags: 0
  391. m_CorrespondingSourceObject: {fileID: 0}
  392. m_PrefabInstance: {fileID: 0}
  393. m_PrefabAsset: {fileID: 0}
  394. m_GameObject: {fileID: 1758952056210636}
  395. m_Enabled: 1
  396. m_CastShadows: 0
  397. m_ReceiveShadows: 1
  398. m_DynamicOccludee: 1
  399. m_StaticShadowCaster: 0
  400. m_MotionVectors: 1
  401. m_LightProbeUsage: 1
  402. m_ReflectionProbeUsage: 1
  403. m_RayTracingMode: 2
  404. m_RayTraceProcedural: 0
  405. m_RenderingLayerMask: 1
  406. m_RendererPriority: 0
  407. m_Materials:
  408. - {fileID: 2100000, guid: 6a4ce5cc0fe044c4599e48511346ed5a, type: 2}
  409. m_StaticBatchInfo:
  410. firstSubMesh: 0
  411. subMeshCount: 0
  412. m_StaticBatchRoot: {fileID: 0}
  413. m_ProbeAnchor: {fileID: 0}
  414. m_LightProbeVolumeOverride: {fileID: 0}
  415. m_ScaleInLightmap: 1
  416. m_ReceiveGI: 1
  417. m_PreserveUVs: 0
  418. m_IgnoreNormalsForChartDetection: 0
  419. m_ImportantGI: 0
  420. m_StitchLightmapSeams: 1
  421. m_SelectedEditorRenderState: 3
  422. m_MinimumChartSize: 4
  423. m_AutoUVMaxDistance: 0.5
  424. m_AutoUVMaxAngle: 89
  425. m_LightmapParameters: {fileID: 0}
  426. m_SortingLayerID: 0
  427. m_SortingLayer: 0
  428. m_SortingOrder: 0
  429. m_AdditionalVertexStreams: {fileID: 0}
  430. --- !u!64 &64559219502248076
  431. MeshCollider:
  432. m_ObjectHideFlags: 0
  433. m_CorrespondingSourceObject: {fileID: 0}
  434. m_PrefabInstance: {fileID: 0}
  435. m_PrefabAsset: {fileID: 0}
  436. m_GameObject: {fileID: 1758952056210636}
  437. m_Material: {fileID: 0}
  438. m_IsTrigger: 0
  439. m_Enabled: 1
  440. serializedVersion: 4
  441. m_Convex: 0
  442. m_CookingOptions: 30
  443. m_Mesh: {fileID: 4300000, guid: 7562a7630b6f6d745a19150652e22321, type: 3}