BeechTree02GoldB_Optimized.prefab 14 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &1000067341159890
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 4809821026350166}
  12. - component: {fileID: 33818799857485768}
  13. - component: {fileID: 23907813775789634}
  14. - component: {fileID: 193727394464511890}
  15. m_Layer: 0
  16. m_Name: BeecthTree02GoldB_afsTREE_xmvcb _xlod02_xlp
  17. m_TagString: Untagged
  18. m_Icon: {fileID: 0}
  19. m_NavMeshLayer: 0
  20. m_StaticEditorFlags: 0
  21. m_IsActive: 1
  22. --- !u!4 &4809821026350166
  23. Transform:
  24. m_ObjectHideFlags: 0
  25. m_CorrespondingSourceObject: {fileID: 0}
  26. m_PrefabInstance: {fileID: 0}
  27. m_PrefabAsset: {fileID: 0}
  28. m_GameObject: {fileID: 1000067341159890}
  29. m_LocalRotation: {x: 0.0000018099951, y: 0, z: -0, w: 1}
  30. m_LocalPosition: {x: 0, y: 0, z: 0}
  31. m_LocalScale: {x: 1, y: 1, z: 1}
  32. m_ConstrainProportionsScale: 0
  33. m_Children: []
  34. m_Father: {fileID: 4537343662579642}
  35. m_RootOrder: 2
  36. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  37. --- !u!33 &33818799857485768
  38. MeshFilter:
  39. m_ObjectHideFlags: 0
  40. m_CorrespondingSourceObject: {fileID: 0}
  41. m_PrefabInstance: {fileID: 0}
  42. m_PrefabAsset: {fileID: 0}
  43. m_GameObject: {fileID: 1000067341159890}
  44. m_Mesh: {fileID: 4300000, guid: 5f77e6ea3d182ea4a8067afab33f73e5, type: 2}
  45. --- !u!23 &23907813775789634
  46. MeshRenderer:
  47. m_ObjectHideFlags: 0
  48. m_CorrespondingSourceObject: {fileID: 0}
  49. m_PrefabInstance: {fileID: 0}
  50. m_PrefabAsset: {fileID: 0}
  51. m_GameObject: {fileID: 1000067341159890}
  52. m_Enabled: 1
  53. m_CastShadows: 1
  54. m_ReceiveShadows: 1
  55. m_DynamicOccludee: 1
  56. m_StaticShadowCaster: 0
  57. m_MotionVectors: 1
  58. m_LightProbeUsage: 1
  59. m_ReflectionProbeUsage: 1
  60. m_RayTracingMode: 2
  61. m_RayTraceProcedural: 0
  62. m_RenderingLayerMask: 1
  63. m_RendererPriority: 0
  64. m_Materials:
  65. - {fileID: 2100000, guid: 067532c46ee428e4d94fd12f417c3e3a, type: 2}
  66. - {fileID: 2100000, guid: d5c13891adca2e141a89fb1639d12d4e, type: 2}
  67. m_StaticBatchInfo:
  68. firstSubMesh: 0
  69. subMeshCount: 0
  70. m_StaticBatchRoot: {fileID: 0}
  71. m_ProbeAnchor: {fileID: 0}
  72. m_LightProbeVolumeOverride: {fileID: 0}
  73. m_ScaleInLightmap: 1
  74. m_ReceiveGI: 1
  75. m_PreserveUVs: 0
  76. m_IgnoreNormalsForChartDetection: 0
  77. m_ImportantGI: 0
  78. m_StitchLightmapSeams: 1
  79. m_SelectedEditorRenderState: 3
  80. m_MinimumChartSize: 4
  81. m_AutoUVMaxDistance: 0.5
  82. m_AutoUVMaxAngle: 89
  83. m_LightmapParameters: {fileID: 0}
  84. m_SortingLayerID: 0
  85. m_SortingLayer: 0
  86. m_SortingOrder: 0
  87. m_AdditionalVertexStreams: {fileID: 0}
  88. --- !u!193 &193727394464511890
  89. Tree:
  90. m_ObjectHideFlags: 0
  91. m_CorrespondingSourceObject: {fileID: 0}
  92. m_PrefabInstance: {fileID: 0}
  93. m_PrefabAsset: {fileID: 0}
  94. m_GameObject: {fileID: 1000067341159890}
  95. m_SpeedTreeWindAsset: {fileID: 0}
  96. m_TreeData: {fileID: 0}
  97. --- !u!1 &1006311030649366
  98. GameObject:
  99. m_ObjectHideFlags: 0
  100. m_CorrespondingSourceObject: {fileID: 0}
  101. m_PrefabInstance: {fileID: 0}
  102. m_PrefabAsset: {fileID: 0}
  103. serializedVersion: 6
  104. m_Component:
  105. - component: {fileID: 4262195252467620}
  106. - component: {fileID: 33144900202502450}
  107. - component: {fileID: 23855737615985078}
  108. - component: {fileID: 193313787540192290}
  109. - component: {fileID: 136401525214641328}
  110. - component: {fileID: 136820688846268120}
  111. - component: {fileID: 136431276902398632}
  112. - component: {fileID: 136159172578638988}
  113. m_Layer: 0
  114. m_Name: BeecthTree02GoldB_afsTREE_xmvcb _xlod00_xlp
  115. m_TagString: Untagged
  116. m_Icon: {fileID: 0}
  117. m_NavMeshLayer: 0
  118. m_StaticEditorFlags: 0
  119. m_IsActive: 1
  120. --- !u!4 &4262195252467620
  121. Transform:
  122. m_ObjectHideFlags: 0
  123. m_CorrespondingSourceObject: {fileID: 0}
  124. m_PrefabInstance: {fileID: 0}
  125. m_PrefabAsset: {fileID: 0}
  126. m_GameObject: {fileID: 1006311030649366}
  127. m_LocalRotation: {x: 0.0000018099951, y: 0, z: -0, w: 1}
  128. m_LocalPosition: {x: 0, y: 0, z: 0}
  129. m_LocalScale: {x: 1, y: 1, z: 1}
  130. m_ConstrainProportionsScale: 0
  131. m_Children: []
  132. m_Father: {fileID: 4537343662579642}
  133. m_RootOrder: 0
  134. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  135. --- !u!33 &33144900202502450
  136. MeshFilter:
  137. m_ObjectHideFlags: 0
  138. m_CorrespondingSourceObject: {fileID: 0}
  139. m_PrefabInstance: {fileID: 0}
  140. m_PrefabAsset: {fileID: 0}
  141. m_GameObject: {fileID: 1006311030649366}
  142. m_Mesh: {fileID: 4300000, guid: 4881124ce547c5c4a8125083d9e6c366, type: 2}
  143. --- !u!23 &23855737615985078
  144. MeshRenderer:
  145. m_ObjectHideFlags: 0
  146. m_CorrespondingSourceObject: {fileID: 0}
  147. m_PrefabInstance: {fileID: 0}
  148. m_PrefabAsset: {fileID: 0}
  149. m_GameObject: {fileID: 1006311030649366}
  150. m_Enabled: 1
  151. m_CastShadows: 1
  152. m_ReceiveShadows: 1
  153. m_DynamicOccludee: 1
  154. m_StaticShadowCaster: 0
  155. m_MotionVectors: 1
  156. m_LightProbeUsage: 1
  157. m_ReflectionProbeUsage: 1
  158. m_RayTracingMode: 2
  159. m_RayTraceProcedural: 0
  160. m_RenderingLayerMask: 1
  161. m_RendererPriority: 0
  162. m_Materials:
  163. - {fileID: 2100000, guid: 067532c46ee428e4d94fd12f417c3e3a, type: 2}
  164. - {fileID: 2100000, guid: d5c13891adca2e141a89fb1639d12d4e, type: 2}
  165. m_StaticBatchInfo:
  166. firstSubMesh: 0
  167. subMeshCount: 0
  168. m_StaticBatchRoot: {fileID: 0}
  169. m_ProbeAnchor: {fileID: 0}
  170. m_LightProbeVolumeOverride: {fileID: 0}
  171. m_ScaleInLightmap: 1
  172. m_ReceiveGI: 1
  173. m_PreserveUVs: 0
  174. m_IgnoreNormalsForChartDetection: 0
  175. m_ImportantGI: 0
  176. m_StitchLightmapSeams: 1
  177. m_SelectedEditorRenderState: 3
  178. m_MinimumChartSize: 4
  179. m_AutoUVMaxDistance: 0.5
  180. m_AutoUVMaxAngle: 89
  181. m_LightmapParameters: {fileID: 0}
  182. m_SortingLayerID: 0
  183. m_SortingLayer: 0
  184. m_SortingOrder: 0
  185. m_AdditionalVertexStreams: {fileID: 0}
  186. --- !u!193 &193313787540192290
  187. Tree:
  188. m_ObjectHideFlags: 0
  189. m_CorrespondingSourceObject: {fileID: 0}
  190. m_PrefabInstance: {fileID: 0}
  191. m_PrefabAsset: {fileID: 0}
  192. m_GameObject: {fileID: 1006311030649366}
  193. m_SpeedTreeWindAsset: {fileID: 0}
  194. m_TreeData: {fileID: 0}
  195. --- !u!136 &136401525214641328
  196. CapsuleCollider:
  197. m_ObjectHideFlags: 0
  198. m_CorrespondingSourceObject: {fileID: 0}
  199. m_PrefabInstance: {fileID: 0}
  200. m_PrefabAsset: {fileID: 0}
  201. m_GameObject: {fileID: 1006311030649366}
  202. m_Material: {fileID: 0}
  203. m_IsTrigger: 0
  204. m_Enabled: 1
  205. m_Radius: 0.37
  206. m_Height: 7.65
  207. m_Direction: 1
  208. m_Center: {x: 0, y: 3.41, z: 0}
  209. --- !u!136 &136820688846268120
  210. CapsuleCollider:
  211. m_ObjectHideFlags: 0
  212. m_CorrespondingSourceObject: {fileID: 0}
  213. m_PrefabInstance: {fileID: 0}
  214. m_PrefabAsset: {fileID: 0}
  215. m_GameObject: {fileID: 1006311030649366}
  216. m_Material: {fileID: 0}
  217. m_IsTrigger: 0
  218. m_Enabled: 1
  219. m_Radius: 0.46
  220. m_Height: 1.62
  221. m_Direction: 1
  222. m_Center: {x: 0, y: -0.73, z: 0}
  223. --- !u!136 &136431276902398632
  224. CapsuleCollider:
  225. m_ObjectHideFlags: 0
  226. m_CorrespondingSourceObject: {fileID: 0}
  227. m_PrefabInstance: {fileID: 0}
  228. m_PrefabAsset: {fileID: 0}
  229. m_GameObject: {fileID: 1006311030649366}
  230. m_Material: {fileID: 0}
  231. m_IsTrigger: 0
  232. m_Enabled: 1
  233. m_Radius: 2.52
  234. m_Height: 1.62
  235. m_Direction: 1
  236. m_Center: {x: 0, y: 9.02, z: 0}
  237. --- !u!136 &136159172578638988
  238. CapsuleCollider:
  239. m_ObjectHideFlags: 0
  240. m_CorrespondingSourceObject: {fileID: 0}
  241. m_PrefabInstance: {fileID: 0}
  242. m_PrefabAsset: {fileID: 0}
  243. m_GameObject: {fileID: 1006311030649366}
  244. m_Material: {fileID: 0}
  245. m_IsTrigger: 0
  246. m_Enabled: 1
  247. m_Radius: 0.89
  248. m_Height: 0.81
  249. m_Direction: 1
  250. m_Center: {x: -0.51, y: 6.78, z: 0.49}
  251. --- !u!1 &1467540519059188
  252. GameObject:
  253. m_ObjectHideFlags: 0
  254. m_CorrespondingSourceObject: {fileID: 0}
  255. m_PrefabInstance: {fileID: 0}
  256. m_PrefabAsset: {fileID: 0}
  257. serializedVersion: 6
  258. m_Component:
  259. - component: {fileID: 4880511779666398}
  260. - component: {fileID: 33210805490323350}
  261. - component: {fileID: 23776753081835336}
  262. - component: {fileID: 193521338869532118}
  263. m_Layer: 0
  264. m_Name: BeecthTree02GoldB_afsTREE_xmvcb _xlod01_xlp
  265. m_TagString: Untagged
  266. m_Icon: {fileID: 0}
  267. m_NavMeshLayer: 0
  268. m_StaticEditorFlags: 0
  269. m_IsActive: 1
  270. --- !u!4 &4880511779666398
  271. Transform:
  272. m_ObjectHideFlags: 0
  273. m_CorrespondingSourceObject: {fileID: 0}
  274. m_PrefabInstance: {fileID: 0}
  275. m_PrefabAsset: {fileID: 0}
  276. m_GameObject: {fileID: 1467540519059188}
  277. m_LocalRotation: {x: 0.0000018099951, y: 0, z: -0, w: 1}
  278. m_LocalPosition: {x: 0, y: 0, z: 0}
  279. m_LocalScale: {x: 1, y: 1, z: 1}
  280. m_ConstrainProportionsScale: 0
  281. m_Children: []
  282. m_Father: {fileID: 4537343662579642}
  283. m_RootOrder: 1
  284. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  285. --- !u!33 &33210805490323350
  286. MeshFilter:
  287. m_ObjectHideFlags: 0
  288. m_CorrespondingSourceObject: {fileID: 0}
  289. m_PrefabInstance: {fileID: 0}
  290. m_PrefabAsset: {fileID: 0}
  291. m_GameObject: {fileID: 1467540519059188}
  292. m_Mesh: {fileID: 4300000, guid: 91a04feaaff1cf84cb8e03cfa1f87650, type: 2}
  293. --- !u!23 &23776753081835336
  294. MeshRenderer:
  295. m_ObjectHideFlags: 0
  296. m_CorrespondingSourceObject: {fileID: 0}
  297. m_PrefabInstance: {fileID: 0}
  298. m_PrefabAsset: {fileID: 0}
  299. m_GameObject: {fileID: 1467540519059188}
  300. m_Enabled: 1
  301. m_CastShadows: 1
  302. m_ReceiveShadows: 1
  303. m_DynamicOccludee: 1
  304. m_StaticShadowCaster: 0
  305. m_MotionVectors: 1
  306. m_LightProbeUsage: 1
  307. m_ReflectionProbeUsage: 1
  308. m_RayTracingMode: 2
  309. m_RayTraceProcedural: 0
  310. m_RenderingLayerMask: 1
  311. m_RendererPriority: 0
  312. m_Materials:
  313. - {fileID: 2100000, guid: 067532c46ee428e4d94fd12f417c3e3a, type: 2}
  314. - {fileID: 2100000, guid: d5c13891adca2e141a89fb1639d12d4e, type: 2}
  315. m_StaticBatchInfo:
  316. firstSubMesh: 0
  317. subMeshCount: 0
  318. m_StaticBatchRoot: {fileID: 0}
  319. m_ProbeAnchor: {fileID: 0}
  320. m_LightProbeVolumeOverride: {fileID: 0}
  321. m_ScaleInLightmap: 1
  322. m_ReceiveGI: 1
  323. m_PreserveUVs: 0
  324. m_IgnoreNormalsForChartDetection: 0
  325. m_ImportantGI: 0
  326. m_StitchLightmapSeams: 1
  327. m_SelectedEditorRenderState: 3
  328. m_MinimumChartSize: 4
  329. m_AutoUVMaxDistance: 0.5
  330. m_AutoUVMaxAngle: 89
  331. m_LightmapParameters: {fileID: 0}
  332. m_SortingLayerID: 0
  333. m_SortingLayer: 0
  334. m_SortingOrder: 0
  335. m_AdditionalVertexStreams: {fileID: 0}
  336. --- !u!193 &193521338869532118
  337. Tree:
  338. m_ObjectHideFlags: 0
  339. m_CorrespondingSourceObject: {fileID: 0}
  340. m_PrefabInstance: {fileID: 0}
  341. m_PrefabAsset: {fileID: 0}
  342. m_GameObject: {fileID: 1467540519059188}
  343. m_SpeedTreeWindAsset: {fileID: 0}
  344. m_TreeData: {fileID: 0}
  345. --- !u!1 &1584098419616984
  346. GameObject:
  347. m_ObjectHideFlags: 0
  348. m_CorrespondingSourceObject: {fileID: 0}
  349. m_PrefabInstance: {fileID: 0}
  350. m_PrefabAsset: {fileID: 0}
  351. serializedVersion: 6
  352. m_Component:
  353. - component: {fileID: 4537343662579642}
  354. - component: {fileID: 205105622771072028}
  355. m_Layer: 0
  356. m_Name: BeechTree02GoldB_Optimized
  357. m_TagString: Untagged
  358. m_Icon: {fileID: 0}
  359. m_NavMeshLayer: 0
  360. m_StaticEditorFlags: 0
  361. m_IsActive: 1
  362. --- !u!4 &4537343662579642
  363. Transform:
  364. m_ObjectHideFlags: 0
  365. m_CorrespondingSourceObject: {fileID: 0}
  366. m_PrefabInstance: {fileID: 0}
  367. m_PrefabAsset: {fileID: 0}
  368. m_GameObject: {fileID: 1584098419616984}
  369. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  370. m_LocalPosition: {x: 0, y: 0, z: 0}
  371. m_LocalScale: {x: 1, y: 1, z: 1}
  372. m_ConstrainProportionsScale: 0
  373. m_Children:
  374. - {fileID: 4262195252467620}
  375. - {fileID: 4880511779666398}
  376. - {fileID: 4809821026350166}
  377. - {fileID: 4900076400949810}
  378. m_Father: {fileID: 0}
  379. m_RootOrder: 0
  380. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  381. --- !u!205 &205105622771072028
  382. LODGroup:
  383. m_ObjectHideFlags: 0
  384. m_CorrespondingSourceObject: {fileID: 0}
  385. m_PrefabInstance: {fileID: 0}
  386. m_PrefabAsset: {fileID: 0}
  387. m_GameObject: {fileID: 1584098419616984}
  388. serializedVersion: 2
  389. m_LocalReferencePoint: {x: 0, y: 6.3480945, z: 0}
  390. m_Size: 15.408607
  391. m_FadeMode: 0
  392. m_AnimateCrossFading: 1
  393. m_LastLODIsBillboard: 0
  394. m_LODs:
  395. - screenRelativeHeight: 0.9020557
  396. fadeTransitionWidth: 0
  397. renderers:
  398. - renderer: {fileID: 23855737615985078}
  399. - screenRelativeHeight: 0.49970108
  400. fadeTransitionWidth: 0
  401. renderers:
  402. - renderer: {fileID: 23776753081835336}
  403. - screenRelativeHeight: 0.15481718
  404. fadeTransitionWidth: 0
  405. renderers:
  406. - renderer: {fileID: 23907813775789634}
  407. - screenRelativeHeight: 0.0059819305
  408. fadeTransitionWidth: 0
  409. renderers:
  410. - renderer: {fileID: 227061067462955760}
  411. m_Enabled: 1
  412. --- !u!1 &1884860811529966
  413. GameObject:
  414. m_ObjectHideFlags: 0
  415. m_CorrespondingSourceObject: {fileID: 0}
  416. m_PrefabInstance: {fileID: 0}
  417. m_PrefabAsset: {fileID: 0}
  418. serializedVersion: 6
  419. m_Component:
  420. - component: {fileID: 4900076400949810}
  421. - component: {fileID: 227061067462955760}
  422. m_Layer: 0
  423. m_Name: BeecthTree02GoldB_BillboardRenderer
  424. m_TagString: Untagged
  425. m_Icon: {fileID: 0}
  426. m_NavMeshLayer: 0
  427. m_StaticEditorFlags: 0
  428. m_IsActive: 1
  429. --- !u!4 &4900076400949810
  430. Transform:
  431. m_ObjectHideFlags: 0
  432. m_CorrespondingSourceObject: {fileID: 0}
  433. m_PrefabInstance: {fileID: 0}
  434. m_PrefabAsset: {fileID: 0}
  435. m_GameObject: {fileID: 1884860811529966}
  436. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  437. m_LocalPosition: {x: 0, y: 0, z: 0}
  438. m_LocalScale: {x: 1, y: 1, z: 1}
  439. m_ConstrainProportionsScale: 0
  440. m_Children: []
  441. m_Father: {fileID: 4537343662579642}
  442. m_RootOrder: 3
  443. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  444. --- !u!227 &227061067462955760
  445. BillboardRenderer:
  446. m_ObjectHideFlags: 0
  447. m_CorrespondingSourceObject: {fileID: 0}
  448. m_PrefabInstance: {fileID: 0}
  449. m_PrefabAsset: {fileID: 0}
  450. m_GameObject: {fileID: 1884860811529966}
  451. m_Enabled: 1
  452. m_CastShadows: 2
  453. m_ReceiveShadows: 1
  454. m_DynamicOccludee: 1
  455. m_StaticShadowCaster: 0
  456. m_MotionVectors: 1
  457. m_LightProbeUsage: 1
  458. m_ReflectionProbeUsage: 2
  459. m_RayTracingMode: 0
  460. m_RayTraceProcedural: 0
  461. m_RenderingLayerMask: 1
  462. m_RendererPriority: 0
  463. m_Materials:
  464. - {fileID: 0}
  465. m_StaticBatchInfo:
  466. firstSubMesh: 0
  467. subMeshCount: 0
  468. m_StaticBatchRoot: {fileID: 0}
  469. m_ProbeAnchor: {fileID: 0}
  470. m_LightProbeVolumeOverride: {fileID: 0}
  471. m_ScaleInLightmap: 1
  472. m_ReceiveGI: 1
  473. m_PreserveUVs: 0
  474. m_IgnoreNormalsForChartDetection: 0
  475. m_ImportantGI: 0
  476. m_StitchLightmapSeams: 1
  477. m_SelectedEditorRenderState: 3
  478. m_MinimumChartSize: 4
  479. m_AutoUVMaxDistance: 0.5
  480. m_AutoUVMaxAngle: 89
  481. m_LightmapParameters: {fileID: 0}
  482. m_SortingLayerID: 0
  483. m_SortingLayer: 0
  484. m_SortingOrder: 0
  485. m_Billboard: {fileID: 22600000, guid: 8addbf9988632354da1d11ffe2466197, type: 2}